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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: penguin.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robert Roebling | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // For compilers that support precompilation, includes "wx.h". | |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #ifndef WX_PRECOMP | |
20 | #include "wx/wx.h" | |
21 | #endif | |
22 | ||
23 | #if !wxUSE_GLCANVAS | |
24 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
25 | #endif | |
26 | ||
27 | #include "penguin.h" | |
28 | #ifdef __WXMAC__ | |
29 | # ifdef __DARWIN__ | |
30 | # include <OpenGL/glu.h> | |
31 | # else | |
32 | # include <glu.h> | |
33 | # endif | |
34 | #else | |
35 | # include <GL/glu.h> | |
36 | #endif | |
37 | ||
38 | #include "../../sample.xpm" | |
39 | ||
40 | #define VIEW_ASPECT 1.3 | |
41 | ||
42 | // `Main program' equivalent, creating windows and returning main app frame | |
43 | bool MyApp::OnInit() | |
44 | { | |
45 | // Create the main frame window | |
46 | MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"), | |
47 | wxDefaultPosition, wxDefaultSize); | |
48 | ||
49 | /* Make a menubar */ | |
50 | wxMenu *fileMenu = new wxMenu; | |
51 | ||
52 | fileMenu->Append(wxID_EXIT, wxT("E&xit")); | |
53 | wxMenuBar *menuBar = new wxMenuBar; | |
54 | menuBar->Append(fileMenu, wxT("&File")); | |
55 | frame->SetMenuBar(menuBar); | |
56 | ||
57 | frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition, | |
58 | wxSize(200, 200), wxSUNKEN_BORDER) ); | |
59 | ||
60 | /* Load file wiht mesh data */ | |
61 | frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") ); | |
62 | ||
63 | /* Show the frame */ | |
64 | frame->Show(true); | |
65 | ||
66 | return true; | |
67 | } | |
68 | ||
69 | IMPLEMENT_APP(MyApp) | |
70 | ||
71 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
72 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
73 | END_EVENT_TABLE() | |
74 | ||
75 | /* My frame constructor */ | |
76 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
77 | const wxSize& size, long style) | |
78 | : wxFrame(frame, wxID_ANY, title, pos, size, style) | |
79 | { | |
80 | m_canvas = NULL; | |
81 | SetIcon(wxIcon(sample_xpm)); | |
82 | } | |
83 | ||
84 | /* Intercept menu commands */ | |
85 | void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) | |
86 | { | |
87 | // true is to force the frame to close | |
88 | Close(true); | |
89 | } | |
90 | ||
91 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
92 | EVT_SIZE(TestGLCanvas::OnSize) | |
93 | EVT_PAINT(TestGLCanvas::OnPaint) | |
94 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
95 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) | |
96 | END_EVENT_TABLE() | |
97 | ||
98 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
99 | const wxPoint& pos, const wxSize& size, long style, const wxString& name) | |
100 | : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name) | |
101 | { | |
102 | block = false; | |
103 | } | |
104 | ||
105 | TestGLCanvas::~TestGLCanvas() | |
106 | { | |
107 | /* destroy mesh */ | |
108 | lw_object_free(info.lwobject); | |
109 | } | |
110 | ||
111 | void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) | |
112 | { | |
113 | /* must always be here */ | |
114 | wxPaintDC dc(this); | |
115 | ||
116 | #ifndef __WXMOTIF__ | |
117 | if (!GetContext()) return; | |
118 | #endif | |
119 | ||
120 | SetCurrent(); | |
121 | ||
122 | // Initialize OpenGL | |
123 | if (info.do_init) | |
124 | { | |
125 | InitGL(); | |
126 | info.do_init = false; | |
127 | } | |
128 | ||
129 | // View | |
130 | glMatrixMode( GL_PROJECTION ); | |
131 | glLoadIdentity(); | |
132 | gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 ); | |
133 | glMatrixMode( GL_MODELVIEW ); | |
134 | ||
135 | // Clear | |
136 | glClearColor( 0.3f, 0.4f, 0.6f, 1.0f ); | |
137 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
138 | ||
139 | // Transformations | |
140 | GLfloat m[4][4]; | |
141 | glLoadIdentity(); | |
142 | glTranslatef( 0.0f, 0.0f, -30.0f ); | |
143 | build_rotmatrix( m,info.quat ); | |
144 | glMultMatrixf( &m[0][0] ); | |
145 | ||
146 | // Draw object | |
147 | lw_object_show( info.lwobject ); | |
148 | ||
149 | // Flush | |
150 | glFlush(); | |
151 | ||
152 | // Swap | |
153 | SwapBuffers(); | |
154 | } | |
155 | ||
156 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
157 | { | |
158 | // this is also necessary to update the context on some platforms | |
159 | wxGLCanvas::OnSize(event); | |
160 | ||
161 | // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) | |
162 | int w, h; | |
163 | GetClientSize(&w, &h); | |
164 | #ifndef __WXMOTIF__ | |
165 | if ( GetContext() ) | |
166 | #endif | |
167 | { | |
168 | SetCurrent(); | |
169 | glViewport(0, 0, (GLint) w, (GLint) h); | |
170 | } | |
171 | } | |
172 | ||
173 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) | |
174 | { | |
175 | /* Do nothing, to avoid flashing on MSW */ | |
176 | } | |
177 | ||
178 | void TestGLCanvas::LoadLWO(const wxString &filename) | |
179 | { | |
180 | /* test if lightwave object */ | |
181 | if (!lw_is_lwobject(filename.mb_str())) return; | |
182 | ||
183 | /* read lightwave object */ | |
184 | lwObject *lwobject = lw_object_read(filename.mb_str()); | |
185 | ||
186 | /* scale */ | |
187 | lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); | |
188 | ||
189 | /* set up mesh info */ | |
190 | info.do_init = true; | |
191 | info.lwobject = lwobject; | |
192 | info.beginx = 0.0f; | |
193 | info.beginy = 0.0f; | |
194 | info.zoom = 45.0f; | |
195 | trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f ); | |
196 | } | |
197 | ||
198 | void TestGLCanvas::OnMouse( wxMouseEvent& event ) | |
199 | { | |
200 | ||
201 | if ( event.Dragging() ) | |
202 | { | |
203 | wxSize sz( GetClientSize() ); | |
204 | ||
205 | /* drag in progress, simulate trackball */ | |
206 | float spin_quat[4]; | |
207 | trackball(spin_quat, | |
208 | (2.0*info.beginx - sz.x) / sz.x, | |
209 | ( sz.y - 2.0*info.beginy) / sz.y, | |
210 | ( 2.0*event.GetX() - sz.x) / sz.x, | |
211 | ( sz.y - 2.0*event.GetY()) / sz.y); | |
212 | ||
213 | add_quats( spin_quat, info.quat, info.quat ); | |
214 | ||
215 | /* orientation has changed, redraw mesh */ | |
216 | Refresh(false); | |
217 | } | |
218 | ||
219 | info.beginx = event.GetX(); | |
220 | info.beginy = event.GetY(); | |
221 | } | |
222 | ||
223 | void TestGLCanvas::InitGL() | |
224 | { | |
225 | static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f }; | |
226 | ||
227 | // white light | |
228 | static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; | |
229 | ||
230 | static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f }; | |
231 | ||
232 | // cold blue light | |
233 | static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f }; | |
234 | ||
235 | /* remove back faces */ | |
236 | glDisable(GL_CULL_FACE); | |
237 | glEnable(GL_DEPTH_TEST); | |
238 | ||
239 | /* speedups */ | |
240 | glEnable(GL_DITHER); | |
241 | glShadeModel(GL_SMOOTH); | |
242 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
243 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); | |
244 | ||
245 | /* light */ | |
246 | glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); | |
247 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); | |
248 | glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); | |
249 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); | |
250 | glEnable(GL_LIGHT0); | |
251 | glEnable(GL_LIGHT1); | |
252 | glEnable(GL_LIGHTING); | |
253 | ||
254 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | |
255 | glEnable(GL_COLOR_MATERIAL); | |
256 | } | |
257 |