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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: array.tex
3%% Purpose: wxArray
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
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12\section{\class{wxArray}}\label{wxarray}
13
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14This section describes the so called {\it dynamic arrays}. This is a C
15array-like data structure i.e. the member access time is constant (and not
06ad8636 16linear according to the number of container elements as for linked lists). However, these
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17arrays are dynamic in the sense that they will automatically allocate more
18memory if there is not enough of it for adding a new element. They also perform
19range checking on the index values but in debug mode only, so please be sure to
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20compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21details). So, unlike the arrays in some other
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22languages, attempt to access an element beyond the arrays bound doesn't
23automatically expand the array but provokes an assertion failure instead in
24debug build and does nothing (except possibly crashing your program) in the
25release build.
26
27The array classes were designed to be reasonably efficient, both in terms of
28run-time speed and memory consumption and the executable size. The speed of
06ad8636 29array item access is, of course, constant (independent of the number of elements)
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30making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31Adding items to the arrays is also implemented in more or less constant time -
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32but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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34wxArray functions are inline, so they do not take {\it any space at all}.
35
fc2171bd 36wxWidgets has three different kinds of array. All of them derive from
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37wxBaseArray class which works with untyped data and can not be used directly.
38The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40classes declared will be called in this documentation wxArray, wxSortedArray and
41wxObjArray but you should keep in mind that no classes with such names actually
42exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43with a new name. In fact, these names are "template" names and each usage of one
44of the macros mentioned above creates a template specialization for the given
45element type.
46
47wxArray is suitable for storing integer types and pointers which it does not
48treat as objects in any way, i.e. the element pointed to by the pointer is not
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49deleted when the element is removed from the array. It should be noted that
50all of wxArray's functions are inline, so it costs strictly nothing to define as
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51many array types as you want (either in terms of the executable size or the
52speed) as long as at least one of them is defined and this is always the case
fc2171bd 53because wxArrays are used by wxWidgets internally. This class has one serious
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54limitation: it can only be used for storing integral types (bool, char, short,
55int, long and their unsigned variants) or pointers (of any kind). An attempt
56to use with objects of sizeof() greater than sizeof(long) will provoke a
57runtime assertion failure, however declaring a wxArray of floats will not (on
58the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
e0da84df 59please use wxObjArray for storing floats and doubles.
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60
61wxSortedArray is a wxArray variant which should be used when searching in the
62array is a frequently used operation. It requires you to define an additional
63function for comparing two elements of the array element type and always stores
1ac74d83 64its items in the sorted order (according to this function). Thus, it is
437c49b2 65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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66$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68memory allocation routine). However, in a usual situation elements are added to
69an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 70huge performance improvements compared to wxArray. Finally, it should be
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71noticed that, as wxArray, wxSortedArray can be only used for storing integral
72types or pointers.
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73
74wxObjArray class treats its elements like "objects". It may delete them when
75they are removed from the array (invoking the correct destructor) and copies
76them using the objects copy constructor. In order to implement this behaviour
77the definition of the wxObjArray arrays is split in two parts: first, you should
78declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79you must include the file defining the implementation of template type:
80<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81from a point where the full (as opposed to `forward') declaration of the array
82elements class is in scope. As it probably sounds very complicated here is an
83example:
84
85\begin{verbatim}
86#include <wx/dynarray.h>
87
f6bcfd97 88// we must forward declare the array because it is used inside the class
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89// declaration
90class MyDirectory;
91class MyFile;
92
93// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
94// now used as shown below
95WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98class MyDirectory
99{
100...
101 ArrayOfDirectories m_subdirectories; // all subdirectories
102 ArrayOfFiles m_files; // all files in this directory
103};
104
105...
106
107// now that we have MyDirectory declaration in scope we may finish the
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108// definition of ArrayOfDirectories -- note that this expands into some C++
109// code and so should only be compiled once (i.e., don't put this in the
2edb0bde 110// header, but into a source file or you will get linking errors)
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111#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
112WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114// that's all!
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115\end{verbatim}
116
117It is not as elegant as writing
118
1ac74d83 119\begin{verbatim}
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120typedef std::vector<MyDirectory> ArrayOfDirectories;
121\end{verbatim}
437c49b2 122
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123but is not that complicated and allows the code to be compiled with any, however
124dumb, C++ compiler in the world.
125
06ad8636 126Things are much simpler for wxArray and wxSortedArray however: it is enough
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127just to write
128
1ac74d83 129\begin{verbatim}
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130WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
131WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
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132\end{verbatim}
133
1ac74d83 134i.e. there is only one {\tt DEFINE} macro and no need for separate
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135{\tt DECLARE} one. For the arrays of the primitive types, the macros
136{\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
137depending on the sizeof of the values (notice that storing values of smaller
138type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
139\emph{not} work on all architectures!).
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140
141
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142\wxheading{See also:}
143
144\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
145
babc9758 146\wxheading{Include files}
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147
148<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
149for wxObjArray.
150
151\latexignore{\rtfignore{\wxheading{Function groups}}}
152
f510b7b2 153\membersection{Macros for template array definition}\label{arraymacros}
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154
155To use an array you must first define the array class. This is done with the
156help of the macros in this section. The class of array elements must be (at
157least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
158WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
159WX\_DEFINE\_OBJARRAY macro.
160
161\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 162\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
a9241e60 163\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 164\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 165\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
a9241e60 166\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 167\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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168\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
169\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
170\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
171\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
247aba10 172
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173To slightly complicate the matters even further, the operator $->$ defined by
174default for the array iterators by these macros only makes sense if the array
175element type is not a pointer itself and, although it still works, this
1ac74d83 176provokes warnings from some compilers and to avoid them you should use the
1cc603c1 177{\tt \_PTR} versions of the macros above. For example, to define an array of
1ac74d83 178pointers to {\tt double} you should use:
dcb68102 179
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180\begin{verbatim}
181WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
182\end{verbatim}
183
184Note that the above macros are generally only useful for
185wxObject types. There are separate macros for declaring an array of a simple type,
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186such as an int.
187
cabf7af2 188The following simple types are supported:\\
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189int\\
190long\\
0ea62c21 191size\_t\\
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192double
193
194To create an array of a simple type, simply append the type you want in CAPS to
195the array definition.
196
197For example, for an integer array, you'd use one of the following variants:
198
199\helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
200\helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
201\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
202\helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
203\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
204\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
1cc603c1 205
f510b7b2 206\membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
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207
208Array classes are 100\% C++ objects and as such they have the appropriate copy
209constructors and assignment operators. Copying wxArray just copies the elements
210but copying wxObjArray copies the arrays items. However, for memory-efficiency
211sake, neither of these classes has virtual destructor. It is not very important
212for wxArray which has trivial destructor anyhow, but it does mean that you
213should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
214never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
215derive your own classes from the array classes.
216
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217\helpref{wxArray default constructor}{wxarrayctordef}\\
218\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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219\helpref{\destruct{wxArray}}{wxarraydtor}
220
221\membersection{Memory management}\label{wxarraymemorymanagement}
222
223Automatic array memory management is quite trivial: the array starts by
224preallocating some minimal amount of memory (defined by
225WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
226allocated memory it reallocates it adding 50\% of the currently allocated
227amount, but no more than some maximal number which is defined by
228ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
229being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 230current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
1ac74d83 231provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
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232function can also be quite useful if you know in advance how many items you are
233going to put in the array and will prevent the array code from reallocating the
234memory more times than needed.
235
236\helpref{Alloc}{wxarrayalloc}\\
237\helpref{Shrink}{wxarrayshrink}
238
f510b7b2 239\membersection{Number of elements and simple item access}\label{arrayelementsaccess}
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240
241Functions in this section return the total number of array elements and allow to
242retrieve them - possibly using just the C array indexing $[]$ operator which
243does exactly the same as \helpref{Item()}{wxarrayitem} method.
244
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245\helpref{GetCount}{wxarraygetcount}\\
246\helpref{IsEmpty}{wxarrayisempty}\\
247\helpref{Item}{wxarrayitem}\\
248\helpref{Last}{wxarraylast}
249
f510b7b2 250\membersection{Adding items}\label{arrayadding}
437c49b2 251
247aba10 252\helpref{Add}{wxarrayadd}\\
4f6aed9c 253\helpref{Insert}{wxarrayinsert}\\
2abb9d2f 254\helpref{SetCount}{wxarraysetcount}\\
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255\helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
256\helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
247aba10 257
f510b7b2 258\membersection{Removing items}\label{arrayremoving}
437c49b2 259
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260\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
261\helpref{Empty}{wxarrayempty}\\
262\helpref{Clear}{wxarrayclear}\\
8a729bb8 263\helpref{RemoveAt}{wxarrayremoveat}\\
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264\helpref{Remove}{wxarrayremove}
265
f510b7b2 266\membersection{Searching and sorting}\label{arraysearchingandsorting}
437c49b2 267
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268\helpref{Index}{wxarrayindex}\\
269\helpref{Sort}{wxarraysort}
270
271%%%%% MEMBERS HERE %%%%%
272\helponly{\insertatlevel{2}{
273
274\wxheading{Members}
275
276}}
277
278\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 279
06ad8636 280\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 281
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282\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
283
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284\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
285
247aba10 286This macro defines a new array class named {\it name} and containing the
fc2171bd 287elements of type {\it T}. The second form is used when compiling wxWidgets as
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288a DLL under Windows and array needs to be visible outside the DLL. The third is
289needed for exporting an array from a user DLL.
290
fbd27854 291Example:
437c49b2 292
247aba10 293\begin{verbatim}
7d9d249b 294WX_DEFINE_ARRAY_INT(int, MyArrayInt);
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295
296class MyClass;
7d9d249b 297WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
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298\end{verbatim}
299
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300Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
301{\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
302
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303
304\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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305
306\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 307
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308\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
309
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310\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
311
247aba10 312This macro defines a new sorted array class named {\it name} and containing
fc2171bd 313the elements of type {\it T}. The second form is used when compiling wxWidgets as
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314a DLL under Windows and array needs to be visible outside the DLL. The third is
315needed for exporting an array from a user DLL.
fbd27854 316
fbd27854 317Example:
437c49b2 318
247aba10 319\begin{verbatim}
7d9d249b 320WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
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321
322class MyClass;
7d9d249b 323WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
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324\end{verbatim}
325
f6bcfd97 326You will have to initialize the objects of this class by passing a comparison
247aba10 327function to the array object constructor like this:
fa482912 328
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329\begin{verbatim}
330int CompareInts(int n1, int n2)
331{
332 return n1 - n2;
333}
334
43c9c17d 335wxSortedArrayInt sorted(CompareInts);
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336
337int CompareMyClassObjects(MyClass *item1, MyClass *item2)
338{
339 // sort the items by their address...
340 return Stricmp(item1->GetAddress(), item2->GetAddress());
341}
342
343wxArrayOfMyClass another(CompareMyClassObjects);
344\end{verbatim}
345
346\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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347
348\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 349
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350\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
351
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352\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
353
247aba10 354This macro declares a new object array class named {\it name} and containing
fc2171bd 355the elements of type {\it T}. The second form is used when compiling wxWidgets as
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356a DLL under Windows and array needs to be visible outside the DLL. The third is
357needed for exporting an array from a user DLL.
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358
359Example:
6be663cf 360
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361\begin{verbatim}
362class MyClass;
4756503a 363WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
247aba10 364\end{verbatim}
6be663cf 365
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366You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
367the array class - otherwise you would get link errors.
368
369\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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370
371\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10 372
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373\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
374
375\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
376
1ac74d83 377This macro defines the methods of the array class {\it name} not defined by the
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378\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
379file <wx/arrimpl.cpp> before using this macro and you must have the full
1ac74d83 380declaration of the class of array elements in scope! If you forget to do the
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381first, the error will be caught by the compiler, but, unfortunately, many
382compilers will not give any warnings if you forget to do the second - but the
383objects of the class will not be copied correctly and their real destructor will
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384not be called. The latter two forms are merely aliases of the first to satisfy
385some people's sense of symmetry when using the exported declarations.
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386
387Example of usage:
437c49b2 388
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389\begin{verbatim}
390// first declare the class!
391class MyClass
392{
393public:
394 MyClass(const MyClass&);
395
396 ...
397
398 virtual ~MyClass();
399};
400
401#include <wx/arrimpl.cpp>
402WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
403\end{verbatim}
404
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405\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
406
407\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
408
1ac74d83 409This macro may be used to append all elements of the {\it other} array to the
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410{\it array}. The two arrays must be of the same type.
411
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412\membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
413
414\func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
415
416This macro may be used to prepend all elements of the {\it other} array to the
417{\it array}. The two arrays must be of the same type.
418
247aba10 419\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 420
e2a6f233 421\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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422
423This macro may be used to delete all elements of the array before emptying it.
424It can not be used with wxObjArrays - but they will delete their elements anyhow
425when you call Empty().
426
6be663cf 427\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 428
e2a6f233 429\func{}{wxArray}{\void}
437c49b2 430
e2a6f233 431\func{}{wxObjArray}{\void}
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432
433Default constructor initializes an empty array object.
434
435\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
436
437There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 438with a function to use for item comparison. It is a function which is passed
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439two arguments of type {\it T} where {\it T} is the array element type and which
440should return a negative, zero or positive value according to whether the first
441element passed to it is less than, equal to or greater than the second one.
442
6be663cf 443\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 444
247aba10 445\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 446
247aba10 447\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 448
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449\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
450
06ad8636 451\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 452
06ad8636 453\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 454
06ad8636 455\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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456
457The copy constructors and assignment operators perform a shallow array copy
458(i.e. they don't copy the objects pointed to even if the source array contains
459the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
460the array element are copied too) for wxObjArray.
461
462\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 463
06ad8636 464\func{}{\destruct{wxArray}}{\void}
437c49b2 465
06ad8636 466\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 467
06ad8636 468\func{}{\destruct{wxObjArray}}{\void}
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469
470The wxObjArray destructor deletes all the items owned by the array. This is not
1ac74d83 471done by wxArray and wxSortedArray versions - you may use
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472\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
473
474\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 475
2863d6b0 476\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
437c49b2 477
e2a6f233 478\func{void}{Add}{\param{T *}{item}}
437c49b2 479
2863d6b0 480\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
247aba10 481
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482Appends the given number of {\it copies} of the {\it item} to the array
483consisting of the elements of type {\it T}.
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484
485The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 486third are used with wxObjArray. There is an important difference between
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487them: if you give a pointer to the array, it will take ownership of it, i.e.
488will delete it when the item is deleted from the array. If you give a reference
489to the array, however, the array will make a copy of the item and will not take
490ownership of the original item. Once again, it only makes sense for wxObjArrays
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491because the other array types never take ownership of their elements. Also note
492that you cannot append more than one pointer as reusing it would lead to
493deleting it twice (or more) and hence to a crash.
247aba10 494
4f6aed9c 495You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
1ac74d83 496elements of one array to another one but it is more efficient to use
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497{\it copies} parameter and modify the elements in place later if you plan to
498append a lot of items.
4f6aed9c 499
247aba10 500\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 501
e2a6f233 502\func{void}{Alloc}{\param{size\_t }{count}}
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503
504Preallocates memory for a given number of array elements. It is worth calling
505when the number of items which are going to be added to the array is known in
506advance because it will save unneeded memory reallocation. If the array already
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507has enough memory for the given number of items, nothing happens. In any case,
508the existing contents of the array is not modified.
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509
510\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 511
e2a6f233 512\func{void}{Clear}{\void}
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513
514This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
515frees the memory allocated to the array.
516
247aba10 517\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 518
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519\func{T *}{Detach}{\param{size\_t }{index}}
520
1ac74d83 521Removes the element from the array, but, unlike,
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522\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
523pointer to the removed element.
524
525\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 526
e2a6f233 527\func{void}{Empty}{\void}
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528
529Empties the array. For wxObjArray classes, this destroys all of the array
530elements. For wxArray and wxSortedArray this does nothing except marking the
1ac74d83 531array of being empty - this function does not free the allocated memory, use
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532\helpref{Clear()}{wxarrayclear} for this.
533
534\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 535
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536\constfunc{size\_t}{GetCount}{\void}
537
538Return the number of items in the array.
539
540\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 541
bd8bd26a 542\constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
437c49b2 543
bd8bd26a 544\constfunc{int}{Index}{\param{T\& }{item}}
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545
546The first version of the function is for wxArray and wxObjArray, the second is
547for wxSortedArray only.
548
549Searches the element in the array, starting from either beginning or the end
a8d08dbd 550depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
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551returned if the element is not found, otherwise the index of the element is
552returned.
553
554Linear search is used for the wxArray and wxObjArray classes but binary search
555in the sorted array is used for wxSortedArray (this is why searchFromEnd
556parameter doesn't make sense for it).
557
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558{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
559array is {\bf not} used by this function. It searches exactly the given
560element in the array and so will only succeed if this element had been
561previously added to the array, but fail even if another, identical, element is
562in the array.
563
247aba10 564\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 565
2863d6b0 566\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
437c49b2 567
e2a6f233 568\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 569
2863d6b0 570\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
247aba10 571
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572Insert the given number of {\it copies} of the {\it item} into the array before
573the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
574item in such way that it will become the first array element.
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575
576Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
577between the overloaded versions of this function.
578
579\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 580
e2a6f233 581\constfunc{bool}{IsEmpty}{\void}
247aba10 582
cc81d32f 583Returns true if the array is empty, false otherwise.
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584
585\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 586
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587\constfunc{T\&}{Item}{\param{size\_t }{index}}
588
589Returns the item at the given position in the array. If {\it index} is out of
590bounds, an assert failure is raised in the debug builds but nothing special is
591done in the release build.
592
593The returned value is of type "reference to the array element type" for all of
594the array classes.
595
596\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 597
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598\constfunc{T\&}{Last}{\void}
599
600Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
601An assert failure is raised in the debug mode if the array is empty.
602
603The returned value is of type "reference to the array element type" for all of
604the array classes.
605
606\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 607
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608\func{\void}{Remove}{\param{T }{item}}
609
f6bcfd97 610Removes an element from the array by value: the first item of the
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611array equal to {\it item} is removed, an assert failure will result from an
612attempt to remove an item which doesn't exist in the array.
613
1ac74d83 614When an element is removed from wxObjArray it is deleted by the array - use
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615\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
616other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 617should delete it manually if required:
437c49b2 618
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619\begin{verbatim}
620T *item = array[n];
621delete item;
622array.Remove(n)
623\end{verbatim}
624
625See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
626elements of a wxArray (supposed to contain pointers).
627
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628\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
629
d1f1e77a 630\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
8a729bb8 631
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632Removes {\it count} elements starting at {\it index} from the array. When an
633element is removed from wxObjArray it is deleted by the array - use
634\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
635the other hand, when an object is removed from a wxArray nothing happens -
636you should delete it manually if required:
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637
638\begin{verbatim}
639T *item = array[n];
640delete item;
641array.RemoveAt(n)
642\end{verbatim}
643
644See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
645elements of a wxArray (supposed to contain pointers).
646
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647\membersection{wxArray::SetCount}\label{wxarraysetcount}
648
649\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
650
1ac74d83 651This function ensures that the number of array elements is at least
dbd94b75 652{\it count}. If the array has already {\it count} or more items, nothing is
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653done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
654the value {\it defval}.
655
656\wxheading{See also}
657
658\helpref{GetCount}{wxarraygetcount}
659
247aba10 660\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 661
e2a6f233 662\func{void}{Shrink}{\void}
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663
664Frees all memory unused by the array. If the program knows that no new items
665will be added to the array it may call Shrink() to reduce its memory usage.
666However, if a new item is added to the array, some extra memory will be
667allocated again.
668
669\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 670
e2a6f233 671\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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672
673The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 674
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675\begin{verbatim}
676template int CMPFUNC(T *first, T *second);
677\end{verbatim}
437c49b2 678
1ac74d83 679where {\it T} is the type of the array elements. I.e. it is a function returning
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680{\it int} which is passed two arguments of type {\it T *}.
681
682Sorts the array using the specified compare function: this function should
683return a negative, zero or positive value according to whether the first element
684passed to it is less than, equal to or greater than the second one.
685
686wxSortedArray doesn't have this function because it is always sorted.
b67a86d5 687