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23324ae1 1/////////////////////////////////////////////////////////////////////////////
7c913512 2// Name: link.h
e54c96f1 3// Purpose: interface of global functions
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
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9/** @ingroup group_funcmacro_byteorder */
10//@{
11
7c913512 12/**
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13 This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro
14 to force the linker to include in its output a specific object file.
3c4f71cc 15
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16 In particular, you should use this macro in the source file which you want
17 to force for inclusion. The @c moduleName needs to be a name not already in
18 use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be
19 e.g. the same name of the source file (even if it's a good choice).
23324ae1 20
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21 @header{wx/link.h}
22*/
23#define wxFORCE_LINK_THIS_MODULE( moduleName )
23324ae1 24
7c913512 25/**
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26 This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE()
27 macro to force the linker to include in its output a specific object file.
3c4f71cc 28
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29 In particular, you should use this macro in a source file which you know
30 for sure is linked in the output (e.g. the source file containing the
31 @c main() of your app). The @c moduleName is the name of the module you
32 want to forcefully link (i.e. the name you used in the relative
33 wxFORCE_LINK_THIS_MODULE() macro.
34
35 @header{wx/link.h}
23324ae1 36*/
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37#define wxFORCE_LINK_MODULE( moduleName )
38
39//@}
23324ae1 40