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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: link.h | |
3 | // Purpose: documentation for global functions | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | This macro can be used in conjunction with the | |
11 | wxFORCE_LINK_MODULE macro to force | |
12 | the linker to include in its output a specific object file. | |
13 | ||
14 | In particular, you should use this macro in the source file which you want | |
15 | to force for inclusion. The @c moduleName needs to be a name not already | |
16 | in use in other @c wxFORCE_LINK_THIS_MODULE macros, but is not required | |
17 | to be e.g. the same name of the source file (even if it's a good choice). | |
18 | */ | |
19 | #define wxFORCE_LINK_THIS_MODULE() /* implementation is private */ | |
20 | ||
21 | ||
22 | /** | |
23 | This macro can be used in conjunction with the | |
24 | wxFORCE_LINK_THIS_MODULE macro to force | |
25 | the linker to include in its output a specific object file. | |
26 | ||
27 | In particular, you should use this macro in a source file which you know | |
28 | for sure is linked in the output (e.g. the source file containing the "main()" | |
29 | of your app). The @c moduleName is the name of the module you want to | |
30 | forcefully link | |
31 | (i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE macro. | |
32 | */ | |
33 | #define wxFORCE_LINK_MODULE() /* implementation is private */ | |
34 |