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[wxWidgets.git] / interface / link.h
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1/////////////////////////////////////////////////////////////////////////////
2 // Name: link.h
3 // Purpose: documentation for global functions
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 This macro can be used in conjunction with the
11 wxFORCE_LINK_MODULE macro to force
12 the linker to include in its output a specific object file.
13
14 In particular, you should use this macro in the source file which you want
15 to force for inclusion. The @c moduleName needs to be a name not already
16 in use in other @c wxFORCE_LINK_THIS_MODULE macros, but is not required
17 to be e.g. the same name of the source file (even if it's a good choice).
18*/
19#define wxFORCE_LINK_THIS_MODULE() /* implementation is private */
20
21
22 /**
23 This macro can be used in conjunction with the
24 wxFORCE_LINK_THIS_MODULE macro to force
25 the linker to include in its output a specific object file.
26
27 In particular, you should use this macro in a source file which you know
28 for sure is linked in the output (e.g. the source file containing the "main()"
29 of your app). The @c moduleName is the name of the module you want to
30 forcefully link
31 (i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE macro.
32*/
33#define wxFORCE_LINK_MODULE() /* implementation is private */
34