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Added handler for WM_PRINT to assist with offscreen drawing of widgets
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/xtistrm.h
3// Purpose: streaming runtime metadata information (extended class info)
4// Author: Stefan Csomor
5// Modified by:
6// Created: 27/07/03
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_XTISTRMH__
13#define _WX_XTISTRMH__
14
12028905 15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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16#pragma interface "xtistrm.h"
17#endif
18
19#include "wx/wx.h"
20
21#if wxUSE_EXTENDED_RTTI
22
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23const int wxInvalidObjectID = -2 ;
24const int wxNullObjectID = -1 ;
25
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26// Filer contains the interfaces for streaming objects in and out of XML,
27// rendering them either to objects in memory, or to code. Note: We
28// consider the process of generating code to be one of *depersisting* the
29// object from xml, *not* of persisting the object to code from an object
30// in memory. This distincation can be confusing, and should be kept
31// in mind when looking at the property streamers and callback interfaces
32// listed below.
33
34/*
aa8d7c2f 35Main interfaces for streaming out objects.
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36*/
37
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38// ----------------------------------------------------------------------------
39// wxPersister
40//
41// This class will be asked during the streaming-out process about every single
42// property or object instance. It can veto streaming out by returning false
43// or modify the value before it is streamed-out.
44// ----------------------------------------------------------------------------
45
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46class WXDLLIMPEXP_BASE wxWriter ;
47class WXDLLIMPEXP_BASE wxReader ;
ab6e4913 48
1c263d56 49class WXDLLIMPEXP_BASE wxPersister
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50{
51public :
ab6e4913 52 // will be called before an object is written, may veto by returning false
4f8ffae1 53 virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
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54
55 // will be called after this object has been written, may be needed for adjusting stacks
56 virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
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57
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
59 // writing that property at all by returning false
ab6e4913 60 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
aa8d7c2f 61
ab6e4913 62 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
aa8d7c2f 63 // writing that property at all by returning false
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64 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
65
66 // will be called after a property has been written out, may be needed for adjusting stacks
67 virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
68
69 // will be called before this delegate gets written
70 virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
71 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
aa8d7c2f 72
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73 virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
74 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
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75} ;
76
1c263d56 77class WXDLLIMPEXP_BASE wxWriter : public wxObject
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78{
79public :
80 wxWriter() ;
81 ~wxWriter() ;
82
83 // with this call you start writing out a new top-level object
4f8ffae1 84 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
aa8d7c2f 85
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86 //
87 // Managing the object identity table a.k.a context
88 //
89 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
90 // made without wanting to have duplicate objects written, the object identity table will be reset manually
91
92 virtual void ClearObjectContext() ;
2abce515 93
ab6e4913 94 // gets the object Id for a passed in object in the context
aa8d7c2f 95 int GetObjectID(const wxObject *obj) ;
aa8d7c2f 96
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97 // returns true if this object has already been written in this context
98 bool IsObjectKnown( const wxObject *obj ) ;
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99
100 //
101 // streaming callbacks
102 //
103 // these callbacks really write out the values in the stream format
aa8d7c2f 104
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105 // begins writing out a new toplevel entry which has the indicated unique name
106 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
107
108 // ends writing out a new toplevel entry which has the indicated unique name
109 virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
110
111 // start of writing an object having the passed in ID
4f8ffae1 112 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
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113
114 // end of writing an toplevel object name param is used for unique identification within the container
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115 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
116
117 // writes a simple property in the stream format
118 virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
aa8d7c2f 119
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120 // start of writing a complex property into the stream (
121 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
aa8d7c2f 122
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123 // end of writing a complex property into the stream
124 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
aa8d7c2f 125
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126 virtual void DoBeginWriteElement() = 0 ;
127 virtual void DoEndWriteElement() = 0 ;
128 // insert an object reference to an already written object
129 virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
aa8d7c2f 130
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131 // insert a null reference
132 virtual void DoWriteNullObject() = 0 ;
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133
134 // writes a delegate in the stream format
135 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
136 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
137private :
138
139 struct wxWriterInternal ;
140 wxWriterInternal* m_data ;
141
142 struct wxWriterInternalPropertiesData ;
143
144 void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
ae820c69 145 void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
4f8ffae1 146 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
9c8046dd 147 void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
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148} ;
149
70e88103 150
70e88103 151/*
8ec1974e 152Streaming callbacks for depersisting XML to code, or running objects
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153*/
154
1c263d56 155class WXDLLIMPEXP_BASE wxDepersister ;
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156
157/*
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158wxReader handles streaming in a class from a arbitrary format. While walking through
159it issues calls out to interfaces to depersist the guts from the underlying storage format.
70e88103 160*/
8ec1974e 161
1c263d56 162class WXDLLIMPEXP_BASE wxReader : public wxObject
70e88103 163{
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164public :
165 wxReader() ;
166 ~wxReader() ;
aa8d7c2f 167
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168 // the only thing wxReader knows about is the class info by object ID
169 wxClassInfo *GetObjectClassInfo(int objectID) ;
170 bool HasObjectClassInfo( int objectID ) ;
171 void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
172
173 // Reads the component the reader is pointed at from the underlying format.
174 // The return value is the root object ID, which can
175 // then be used to ask the depersister about that object
ab6e4913 176 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
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177
178private :
70e88103 179 struct wxReaderInternal;
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180 wxReaderInternal *m_data;
181} ;
182
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183// This abstract class matches the allocate-init/create model of creation of objects.
184// At runtime, these will create actual instances, and manipulate them.
185// When generating code, these will just create statements of C++
186// code to create the objects.
187
1c263d56 188class WXDLLIMPEXP_BASE wxDepersister
70e88103 189{
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190public :
191 // allocate the new object on the heap, that object will have the passed in ID
4f8ffae1 192 virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
8ec1974e 193
16a45a23 194 // initialize the already allocated object having the ID objectID with the Create method
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195 // creation parameters which are objects are having their Ids passed in objectIDValues
196 // having objectId <> wxInvalidObjectID
197
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198 virtual void CreateObject(int objectID,
199 const wxClassInfo *classInfo,
200 int paramCount,
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201 wxxVariant *VariantValues ,
202 int *objectIDValues ,
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203 const wxClassInfo **objectClassInfos ,
204 wxxVariantArray &metadata) = 0;
8ec1974e 205
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206 // construct the new object on the heap, that object will have the passed in ID (for objects that
207 // don't support allocate-create type of creation)
208 // creation parameters which are objects are having their Ids passed in objectIDValues
209 // having objectId <> wxInvalidObjectID
210
211 virtual void ConstructObject(int objectID,
212 const wxClassInfo *classInfo,
213 int paramCount,
214 wxxVariant *VariantValues ,
215 int *objectIDValues ,
216 const wxClassInfo **objectClassInfos ,
217 wxxVariantArray &metadata) = 0;
218
16a45a23 219 // destroy the heap-allocated object having the ID objectID, this may be used if an object
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220 // is embedded in another object and set via value semantics, so the intermediate
221 // object can be destroyed after safely
16a45a23 222 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
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223
224 // set the corresponding property
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225 virtual void SetProperty(int objectID,
226 const wxClassInfo *classInfo,
227 const wxPropertyInfo* propertyInfo ,
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228 const wxxVariant &VariantValue) = 0;
229
230 // sets the corresponding property (value is an object)
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231 virtual void SetPropertyAsObject(int objectID,
232 const wxClassInfo *classInfo,
233 const wxPropertyInfo* propertyInfo ,
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234 int valueObjectId) = 0;
235
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236 // adds an element to a property collection
237 virtual void AddToPropertyCollection( int objectID ,
238 const wxClassInfo *classInfo,
239 const wxPropertyInfo* propertyInfo ,
240 const wxxVariant &VariantValue) = 0;
241
242 // sets the corresponding property (value is an object)
243 virtual void AddToPropertyCollectionAsObject(int objectID,
244 const wxClassInfo *classInfo,
245 const wxPropertyInfo* propertyInfo ,
246 int valueObjectId) = 0;
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247
248 // sets the corresponding event handler
70e88103 249 virtual void SetConnect(int EventSourceObjectID,
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250 const wxClassInfo *EventSourceClassInfo,
251 const wxDelegateTypeInfo *delegateInfo ,
252 const wxClassInfo *EventSinkClassInfo ,
253 const wxHandlerInfo* handlerInfo ,
254 int EventSinkObjectID ) = 0;
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255};
256
257/*
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258wxRuntimeDepersister implements the callbacks that will depersist
259an object into a running memory image, as opposed to writing
260C++ initialization code to bring the object to life.
70e88103 261*/
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262
263class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
70e88103 264{
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265 struct wxRuntimeDepersisterInternal ;
266 wxRuntimeDepersisterInternal * m_data ;
267public :
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268 wxRuntimeDepersister();
269 virtual ~wxRuntimeDepersister();
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270
271 // returns the object having the corresponding ID fully constructed
272 wxObject *GetObject(int objectID) ;
273
274 // allocate the new object on the heap, that object will have the passed in ID
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275 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
276 wxxVariantArray &metadata) ;
8ec1974e 277
16a45a23 278 // initialize the already allocated object having the ID objectID with the Create method
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279 // creation parameters which are objects are having their Ids passed in objectIDValues
280 // having objectId <> wxInvalidObjectID
281
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282 virtual void CreateObject(int objectID,
283 const wxClassInfo *classInfo,
284 int paramCount,
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285 wxxVariant *VariantValues ,
286 int *objectIDValues,
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287 const wxClassInfo **objectClassInfos ,
288 wxxVariantArray &metadata
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289 ) ;
290
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291 // construct the new object on the heap, that object will have the passed in ID (for objects that
292 // don't support allocate-create type of creation)
293 // creation parameters which are objects are having their Ids passed in objectIDValues
294 // having objectId <> wxInvalidObjectID
295
296 virtual void ConstructObject(int objectID,
297 const wxClassInfo *classInfo,
298 int paramCount,
299 wxxVariant *VariantValues ,
300 int *objectIDValues ,
301 const wxClassInfo **objectClassInfos ,
302 wxxVariantArray &metadata) ;
303
16a45a23 304 // destroy the heap-allocated object having the ID objectID, this may be used if an object
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305 // is embedded in another object and set via value semantics, so the intermediate
306 // object can be destroyed after safely
307 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
308
309 // set the corresponding property
310 virtual void SetProperty(int objectID,
311 const wxClassInfo *classInfo,
312 const wxPropertyInfo* propertyInfo ,
313 const wxxVariant &variantValue);
314
315 // sets the corresponding property (value is an object)
316 virtual void SetPropertyAsObject(int objectId,
317 const wxClassInfo *classInfo,
318 const wxPropertyInfo* propertyInfo ,
319 int valueObjectId) ;
320
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321 // adds an element to a property collection
322 virtual void AddToPropertyCollection( int objectID ,
323 const wxClassInfo *classInfo,
324 const wxPropertyInfo* propertyInfo ,
325 const wxxVariant &VariantValue) ;
326
327 // sets the corresponding property (value is an object)
328 virtual void AddToPropertyCollectionAsObject(int objectID,
329 const wxClassInfo *classInfo,
330 const wxPropertyInfo* propertyInfo ,
331 int valueObjectId) ;
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332
333 // sets the corresponding event handler
334 virtual void SetConnect(int eventSourceObjectID,
335 const wxClassInfo *eventSourceClassInfo,
336 const wxDelegateTypeInfo *delegateInfo ,
337 const wxClassInfo *eventSinkClassInfo ,
338 const wxHandlerInfo* handlerInfo ,
339 int eventSinkObjectID ) ;
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340};
341
342/*
8ec1974e 343wxDepersisterCode implements the callbacks that will depersist
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344an object into a C++ initialization function. this will move to
345a utility lib soon
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346*/
347
1c263d56 348class WXDLLIMPEXP_BASE wxTextOutputStream ;
70e88103 349
1c263d56 350class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
70e88103 351{
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352private :
353 struct wxCodeDepersisterInternal ;
354 wxCodeDepersisterInternal * m_data ;
355 wxTextOutputStream *m_fp;
356 wxString ValueAsCode( const wxxVariant &param ) ;
70e88103 357public:
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358 wxCodeDepersister(wxTextOutputStream *out);
359 virtual ~wxCodeDepersister();
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360
361 // allocate the new object on the heap, that object will have the passed in ID
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362 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
363 wxxVariantArray &metadata) ;
8ec1974e 364
16a45a23 365 // initialize the already allocated object having the ID objectID with the Create method
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366 // creation parameters which are objects are having their Ids passed in objectIDValues
367 // having objectId <> wxInvalidObjectID
368
369 virtual void CreateObject(int objectID,
370 const wxClassInfo *classInfo,
371 int paramCount,
372 wxxVariant *variantValues ,
373 int *objectIDValues,
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374 const wxClassInfo **objectClassInfos ,
375 wxxVariantArray &metadata
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376 ) ;
377
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378 // construct the new object on the heap, that object will have the passed in ID (for objects that
379 // don't support allocate-create type of creation)
380 // creation parameters which are objects are having their Ids passed in objectIDValues
381 // having objectId <> wxInvalidObjectID
382
383 virtual void ConstructObject(int objectID,
384 const wxClassInfo *classInfo,
385 int paramCount,
386 wxxVariant *VariantValues ,
387 int *objectIDValues ,
388 const wxClassInfo **objectClassInfos ,
389 wxxVariantArray &metadata) ;
390
16a45a23 391 // destroy the heap-allocated object having the ID objectID, this may be used if an object
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392 // is embedded in another object and set via value semantics, so the intermediate
393 // object can be destroyed after safely
394 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
395
396 // set the corresponding property
397 virtual void SetProperty(int objectID,
398 const wxClassInfo *classInfo,
399 const wxPropertyInfo* propertyInfo ,
400 const wxxVariant &variantValue);
401
402 // sets the corresponding property (value is an object)
403 virtual void SetPropertyAsObject(int objectId,
404 const wxClassInfo *classInfo,
405 const wxPropertyInfo* propertyInfo ,
406 int valueObjectId) ;
407
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408 // adds an element to a property collection
409 virtual void AddToPropertyCollection( int objectID ,
410 const wxClassInfo *classInfo,
411 const wxPropertyInfo* propertyInfo ,
412 const wxxVariant &VariantValue) ;
413
414 // sets the corresponding property (value is an object)
415 virtual void AddToPropertyCollectionAsObject(int objectID,
416 const wxClassInfo *classInfo,
417 const wxPropertyInfo* propertyInfo ,
418 int valueObjectId) ;
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419
420 // sets the corresponding event handler
421 virtual void SetConnect(int eventSourceObjectID,
422 const wxClassInfo *eventSourceClassInfo,
423 const wxDelegateTypeInfo *delegateInfo ,
424 const wxClassInfo *eventSinkClassInfo ,
425 const wxHandlerInfo* handlerInfo ,
426 int eventSinkObjectID ) ;
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427};
428
429#endif // wxUSE_EXTENDED_RTTI
430
12028905 431#endif