]> git.saurik.com Git - wxWidgets.git/blame - include/wx/renderer.h
gave default parameters for wxBrush() ctor from wxColour (this is what is used in...
[wxWidgets.git] / include / wx / renderer.h
CommitLineData
9c7f49f5
VZ
1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/renderer.h
3// Purpose: wxRendererNative class declaration
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12/*
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25#ifndef _WX_RENDERER_H_
26#define _WX_RENDERER_H_
27
38c4cb6a
VZ
28class WXDLLEXPORT wxDC;
29class WXDLLEXPORT wxRect;
30class WXDLLEXPORT wxWindow;
31
9c7f49f5
VZ
32// ----------------------------------------------------------------------------
33// constants
34// ----------------------------------------------------------------------------
35
36// control state flags used in wxRenderer and wxColourScheme
37enum
38{
39 wxCONTROL_DISABLED = 0x00000001, // control is disabled
40 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
41 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
42 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
43 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
44 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
45 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
46 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
47 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
48 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
49
50 wxCONTROL_FLAGS_MASK = 0x000000ff,
51
52 // this is a pseudo flag not used directly by wxRenderer but rather by some
53 // controls internally
54 wxCONTROL_DIRTY = 0x80000000
55};
56
57// ----------------------------------------------------------------------------
58// wxRendererNative: abstracts drawing methods needed by the native controls
59// ----------------------------------------------------------------------------
60
61class WXDLLEXPORT wxRendererNative
62{
63public:
64 // drawing functions
65 // -----------------
66
67 // draw the header control button (used by wxListCtrl)
68 virtual void DrawHeaderButton(wxWindow *win,
69 wxDC& dc,
70 const wxRect& rect,
71 int flags = 0) = 0;
72
73 // draw the expanded/collapsed icon for a tree control item
74 virtual void DrawTreeItemButton(wxWindow *win,
75 wxDC& dc,
76 const wxRect& rect,
77 int flags = 0) = 0;
78
79
80 // pseudo constructors
81 // -------------------
82
83 // return the currently used renderer
84 static wxRendererNative& Get();
85
86 // return the generic implementation of the renderer
87 static wxRendererNative& GetGeneric();
88};
89
90// ----------------------------------------------------------------------------
91// wxDelegateRendererNative: allows reuse of renderers code
92// ----------------------------------------------------------------------------
93
94class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
95{
96public:
97 wxDelegateRendererNative()
98 : m_rendererNative(GetGeneric()) { }
99
100 wxDelegateRendererNative(wxRendererNative& rendererNative)
101 : m_rendererNative(rendererNative) { }
102
103
104 virtual void DrawHeaderButton(wxWindow *win,
105 wxDC& dc,
106 const wxRect& rect,
107 int flags = 0)
108 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
109 virtual void DrawTreeItemButton(wxWindow *win,
110 wxDC& dc,
111 const wxRect& rect,
112 int flags = 0)
113 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
114
115protected:
116 wxRendererNative& m_rendererNative;
117};
118
119#endif // _WX_RENDERER_H_
120