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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/cocoa/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
1e04d2bf 27#include "wx/evtloop.h"
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28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31#endif // WX_PRECOMP
32
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33#include "wx/log.h"
34
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35#include "wx/osx/private.h"
36
37// ============================================================================
38// wxEventLoop implementation
39// ============================================================================
40
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41/*
42static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
43{
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57#endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75}
76*/
77
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78wxGUIEventLoop::wxGUIEventLoop()
79{
80 m_sleepTime = 0.0;
81}
82
83void wxGUIEventLoop::WakeUp()
84{
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88}
89
5cd99866 90CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
6b8ef0b3 91{
6b8ef0b3 92 NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
5cd99866 93 return [nsloop getCFRunLoop];
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94}
95
96//-----------------------------------------------------------------------------
97// events dispatch and loop handling
98//-----------------------------------------------------------------------------
99
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100bool wxGUIEventLoop::Pending() const
101{
dbeddfb9 102 wxMacAutoreleasePool autoreleasepool;
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103 // a pointer to the event is returned if there is one, or nil if not
104 return [[NSApplication sharedApplication]
105 nextEventMatchingMask: NSAnyEventMask
106 untilDate: nil
107 inMode: NSDefaultRunLoopMode
108 dequeue: NO];
109}
110
111bool wxGUIEventLoop::Dispatch()
112{
113 if ( !wxTheApp )
114 return false;
115
116 wxMacAutoreleasePool autoreleasepool;
117
118 if(NSEvent *event = [NSApp
119 nextEventMatchingMask:NSAnyEventMask
120 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
121 inMode:NSDefaultRunLoopMode
122 dequeue: YES])
123 {
124 m_sleepTime = 0.0;
125 [NSApp sendEvent: event];
126 }
127 else
128 {
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129 if (wxTheApp)
130 wxTheApp->ProcessPendingEvents();
131
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132 if ( wxTheApp->ProcessIdle() )
133 m_sleepTime = 0.0 ;
134 else
135 {
136 m_sleepTime = 1.0;
137#if wxUSE_THREADS
138 wxMutexGuiLeave();
139 wxMilliSleep(20);
140 wxMutexGuiEnter();
141#endif
142 }
143 }
144
145 return true;
146}
91407318 147
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148bool wxGUIEventLoop::YieldFor(long eventsToProcess)
149{
150#if wxUSE_THREADS
151 // Yielding from a non-gui thread needs to bail out, otherwise we end up
152 // possibly sending events in the thread too.
153 if ( !wxThread::IsMain() )
154 {
155 return true;
156 }
157#endif // wxUSE_THREADS
158
159 m_isInsideYield = true;
160 m_eventsToProcessInsideYield = eventsToProcess;
161
162#if wxUSE_LOG
163 // disable log flushing from here because a call to wxYield() shouldn't
164 // normally result in message boxes popping up &c
165 wxLog::Suspend();
166#endif // wxUSE_LOG
167
168 // process all pending events:
169 while ( Pending() )
170 Dispatch();
171
172 // it's necessary to call ProcessIdle() to update the frames sizes which
173 // might have been changed (it also will update other things set from
174 // OnUpdateUI() which is a nice (and desired) side effect)
175 while ( ProcessIdle() ) {}
176
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177 // if there are pending events, we must process them.
178 if (wxTheApp)
179 wxTheApp->ProcessPendingEvents();
180
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181#if wxUSE_LOG
182 wxLog::Resume();
183#endif // wxUSE_LOG
184 m_isInsideYield = false;
185
186 return true;
187}
188
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189int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
190{
191 wxMacAutoreleasePool autoreleasepool;
192
193 NSEvent *event = [NSApp
194 nextEventMatchingMask:NSAnyEventMask
195 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
196 inMode:NSDefaultRunLoopMode
197 dequeue: YES];
198 if ( !event )
199 return -1;
200
201 [NSApp sendEvent: event];
202
203 return true;
204}