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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: uiaction.cpp | |
3 | // Purpose: wxUIActionSimulator sample | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWidgets headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
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33 | #if wxUSE_UIACTIONSIMULATOR |
34 | #include "wx/uiaction.h" | |
35 | #endif | |
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36 | |
37 | // ---------------------------------------------------------------------------- | |
38 | // resources | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | // the application icon (under Windows and OS/2 it is in resources and even | |
42 | // though we could still include the XPM here it would be unused) | |
43 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
44 | #include "../sample.xpm" | |
45 | #endif | |
46 | ||
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47 | // ---------------------------------------------------------------------------- |
48 | // constants | |
49 | // ---------------------------------------------------------------------------- | |
50 | ||
51 | // IDs for the controls and the menu commands | |
52 | enum | |
53 | { | |
54 | // menu items | |
55 | TheButton = 100, | |
56 | RunSimulation | |
57 | }; | |
58 | ||
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59 | // ---------------------------------------------------------------------------- |
60 | // private classes | |
61 | // ---------------------------------------------------------------------------- | |
62 | ||
63 | // Define a new application type, each program should derive a class from wxApp | |
64 | class MyApp : public wxApp | |
65 | { | |
66 | public: | |
67 | virtual bool OnInit(); | |
68 | }; | |
69 | ||
14480540 VZ |
70 | #if wxUSE_UIACTIONSIMULATOR |
71 | ||
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72 | // Define a new frame type: this is going to be our main frame |
73 | class MyFrame : public wxFrame | |
74 | { | |
75 | public: | |
76 | // ctor(s) | |
77 | MyFrame(const wxString& title); | |
78 | ||
79 | void OnButtonPressed(wxCommandEvent&); | |
80 | void OnRunSimulation(wxCommandEvent&); | |
81 | ||
82 | bool ButtonPressed() const { return m_buttonPressed; } | |
83 | bool MenuSelected() const { return m_menuSelected; } | |
84 | ||
85 | private: | |
86 | bool m_buttonPressed; | |
87 | bool m_menuSelected; | |
a02a5cfc | 88 | |
d9ffb9fd | 89 | DECLARE_EVENT_TABLE() |
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90 | }; |
91 | ||
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92 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
93 | EVT_BUTTON(TheButton, MyFrame::OnButtonPressed) | |
94 | EVT_MENU(RunSimulation, MyFrame::OnRunSimulation) | |
95 | END_EVENT_TABLE() | |
a02a5cfc | 96 | |
14480540 VZ |
97 | #endif // wxUSE_UIACTIONSIMULATOR |
98 | ||
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99 | // ============================================================================ |
100 | // implementation | |
101 | // ============================================================================ | |
102 | ||
103 | // ---------------------------------------------------------------------------- | |
104 | // the application class | |
105 | // ---------------------------------------------------------------------------- | |
106 | ||
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107 | IMPLEMENT_APP(MyApp) |
108 | ||
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109 | bool MyApp::OnInit() |
110 | { | |
111 | if ( !wxApp::OnInit() ) | |
112 | return false; | |
113 | ||
14480540 | 114 | #if wxUSE_UIACTIONSIMULATOR |
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115 | MyFrame *frame = new MyFrame("wxUIActionSimulator sample application"); |
116 | frame->Show(true); | |
117 | ||
118 | return true; | |
14480540 VZ |
119 | #else // !wxUSE_UIACTIONSIMULATOR |
120 | wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample"); | |
121 | return false; | |
122 | #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR | |
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123 | } |
124 | ||
125 | // ---------------------------------------------------------------------------- | |
126 | // main frame | |
127 | // ---------------------------------------------------------------------------- | |
128 | ||
14480540 VZ |
129 | #if wxUSE_UIACTIONSIMULATOR |
130 | ||
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131 | // frame constructor |
132 | MyFrame::MyFrame(const wxString& title) | |
133 | : wxFrame(NULL, wxID_ANY, title) | |
134 | { | |
135 | SetIcon(wxICON(sample)); | |
136 | ||
137 | m_buttonPressed = false; | |
138 | m_menuSelected = false; | |
139 | ||
140 | #if wxUSE_MENUS | |
141 | // create a menu bar | |
142 | wxMenu *fileMenu = new wxMenu; | |
143 | ||
144 | fileMenu->Append(wxID_NEW, "&New File...", "Open a new file"); | |
145 | fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation"); | |
146 | ||
147 | fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program"); | |
148 | ||
149 | wxMenuBar *menuBar = new wxMenuBar(); | |
150 | menuBar->Append(fileMenu, "&File"); | |
151 | ||
152 | SetMenuBar(menuBar); | |
153 | #endif // wxUSE_MENUS | |
154 | ||
155 | wxButton* button = new wxButton(this, TheButton, "Button"); | |
156 | button->SetName("TheButton"); | |
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157 | } |
158 | ||
159 | ||
160 | // event handlers | |
161 | ||
162 | void MyFrame::OnRunSimulation(wxCommandEvent&) | |
163 | { | |
164 | wxUIActionSimulator sim; | |
165 | wxWindow* button = FindWindow(wxString("TheButton")); | |
166 | wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10)); | |
167 | sim.MouseMove(globalPoint.x, globalPoint.y); | |
168 | sim.MouseClick(wxMOUSE_BTN_LEFT); | |
169 | ||
170 | wxYield(); | |
171 | ||
172 | if (ButtonPressed()) | |
173 | wxMessageBox("Button automagically pressed!"); | |
174 | } | |
175 | ||
176 | void MyFrame::OnButtonPressed(wxCommandEvent&) | |
177 | { | |
178 | m_buttonPressed = true; | |
179 | } | |
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180 | |
181 | #endif // wxUSE_UIACTIONSIMULATOR |