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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.cpp
3// Purpose: wxUIActionSimulator sample
4// Author: Kevin Ollivier
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#include "wx/uiaction.h"
34
35// ----------------------------------------------------------------------------
36// resources
37// ----------------------------------------------------------------------------
38
39// the application icon (under Windows and OS/2 it is in resources and even
40// though we could still include the XPM here it would be unused)
41#if !defined(__WXMSW__) && !defined(__WXPM__)
42 #include "../sample.xpm"
43#endif
44
45// ----------------------------------------------------------------------------
46// private classes
47// ----------------------------------------------------------------------------
48
49// Define a new application type, each program should derive a class from wxApp
50class MyApp : public wxApp
51{
52public:
53 virtual bool OnInit();
54};
55
56// Define a new frame type: this is going to be our main frame
57class MyFrame : public wxFrame
58{
59public:
60 // ctor(s)
61 MyFrame(const wxString& title);
62
63 void OnButtonPressed(wxCommandEvent&);
64 void OnRunSimulation(wxCommandEvent&);
65
66 bool ButtonPressed() const { return m_buttonPressed; }
67 bool MenuSelected() const { return m_menuSelected; }
68
69private:
70 bool m_buttonPressed;
71 bool m_menuSelected;
72};
73
74// ----------------------------------------------------------------------------
75// constants
76// ----------------------------------------------------------------------------
77
78// IDs for the controls and the menu commands
79enum
80{
81 // menu items
82 TheButton = wxID_ANY,
83 RunSimulation = wxID_ANY
84};
85
86IMPLEMENT_APP(MyApp)
87
88// ============================================================================
89// implementation
90// ============================================================================
91
92// ----------------------------------------------------------------------------
93// the application class
94// ----------------------------------------------------------------------------
95
96bool MyApp::OnInit()
97{
98 if ( !wxApp::OnInit() )
99 return false;
100
101 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
102 frame->Show(true);
103
104 return true;
105}
106
107// ----------------------------------------------------------------------------
108// main frame
109// ----------------------------------------------------------------------------
110
111// frame constructor
112MyFrame::MyFrame(const wxString& title)
113 : wxFrame(NULL, wxID_ANY, title)
114{
115 SetIcon(wxICON(sample));
116
117 m_buttonPressed = false;
118 m_menuSelected = false;
119
120#if wxUSE_MENUS
121 // create a menu bar
122 wxMenu *fileMenu = new wxMenu;
123
124 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
125 fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
126
127 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
128
129 wxMenuBar *menuBar = new wxMenuBar();
130 menuBar->Append(fileMenu, "&File");
131
132 SetMenuBar(menuBar);
133#endif // wxUSE_MENUS
134
135 wxButton* button = new wxButton(this, TheButton, "Button");
136 button->SetName("TheButton");
137 Bind(wxEVT_COMMAND_BUTTON_CLICKED, &MyFrame::OnButtonPressed, this, button->GetId());
138 Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnRunSimulation, this, RunSimulation);
139}
140
141
142// event handlers
143
144void MyFrame::OnRunSimulation(wxCommandEvent&)
145{
146 wxUIActionSimulator sim;
147 wxWindow* button = FindWindow(wxString("TheButton"));
148 wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
149 sim.MouseMove(globalPoint.x, globalPoint.y);
150 sim.MouseClick(wxMOUSE_BTN_LEFT);
151
152 wxYield();
153
154 if (ButtonPressed())
155 wxMessageBox("Button automagically pressed!");
156}
157
158void MyFrame::OnButtonPressed(wxCommandEvent&)
159{
160 m_buttonPressed = true;
161}