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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: uiaction.cpp | |
3 | // Purpose: wxUIActionSimulator sample | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWidgets headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | #include "wx/uiaction.h" | |
34 | ||
35 | // ---------------------------------------------------------------------------- | |
36 | // resources | |
37 | // ---------------------------------------------------------------------------- | |
38 | ||
39 | // the application icon (under Windows and OS/2 it is in resources and even | |
40 | // though we could still include the XPM here it would be unused) | |
41 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
42 | #include "../sample.xpm" | |
43 | #endif | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // private classes | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // Define a new application type, each program should derive a class from wxApp | |
50 | class MyApp : public wxApp | |
51 | { | |
52 | public: | |
53 | virtual bool OnInit(); | |
54 | }; | |
55 | ||
56 | // Define a new frame type: this is going to be our main frame | |
57 | class MyFrame : public wxFrame | |
58 | { | |
59 | public: | |
60 | // ctor(s) | |
61 | MyFrame(const wxString& title); | |
62 | ||
63 | void OnButtonPressed(wxCommandEvent&); | |
64 | void OnRunSimulation(wxCommandEvent&); | |
65 | ||
66 | bool ButtonPressed() const { return m_buttonPressed; } | |
67 | bool MenuSelected() const { return m_menuSelected; } | |
68 | ||
69 | private: | |
70 | bool m_buttonPressed; | |
71 | bool m_menuSelected; | |
72 | }; | |
73 | ||
74 | // ---------------------------------------------------------------------------- | |
75 | // constants | |
76 | // ---------------------------------------------------------------------------- | |
77 | ||
78 | // IDs for the controls and the menu commands | |
79 | enum | |
80 | { | |
81 | // menu items | |
82 | TheButton = wxID_ANY, | |
83 | RunSimulation = wxID_ANY | |
84 | }; | |
85 | ||
86 | IMPLEMENT_APP(MyApp) | |
87 | ||
88 | // ============================================================================ | |
89 | // implementation | |
90 | // ============================================================================ | |
91 | ||
92 | // ---------------------------------------------------------------------------- | |
93 | // the application class | |
94 | // ---------------------------------------------------------------------------- | |
95 | ||
96 | bool MyApp::OnInit() | |
97 | { | |
98 | if ( !wxApp::OnInit() ) | |
99 | return false; | |
100 | ||
101 | MyFrame *frame = new MyFrame("wxUIActionSimulator sample application"); | |
102 | frame->Show(true); | |
103 | ||
104 | return true; | |
105 | } | |
106 | ||
107 | // ---------------------------------------------------------------------------- | |
108 | // main frame | |
109 | // ---------------------------------------------------------------------------- | |
110 | ||
111 | // frame constructor | |
112 | MyFrame::MyFrame(const wxString& title) | |
113 | : wxFrame(NULL, wxID_ANY, title) | |
114 | { | |
115 | SetIcon(wxICON(sample)); | |
116 | ||
117 | m_buttonPressed = false; | |
118 | m_menuSelected = false; | |
119 | ||
120 | #if wxUSE_MENUS | |
121 | // create a menu bar | |
122 | wxMenu *fileMenu = new wxMenu; | |
123 | ||
124 | fileMenu->Append(wxID_NEW, "&New File...", "Open a new file"); | |
125 | fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation"); | |
126 | ||
127 | fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program"); | |
128 | ||
129 | wxMenuBar *menuBar = new wxMenuBar(); | |
130 | menuBar->Append(fileMenu, "&File"); | |
131 | ||
132 | SetMenuBar(menuBar); | |
133 | #endif // wxUSE_MENUS | |
134 | ||
135 | wxButton* button = new wxButton(this, TheButton, "Button"); | |
136 | button->SetName("TheButton"); | |
137 | Bind(wxEVT_COMMAND_BUTTON_CLICKED, &MyFrame::OnButtonPressed, this, button->GetId()); | |
138 | Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnRunSimulation, this, RunSimulation); | |
139 | } | |
140 | ||
141 | ||
142 | // event handlers | |
143 | ||
144 | void MyFrame::OnRunSimulation(wxCommandEvent&) | |
145 | { | |
146 | wxUIActionSimulator sim; | |
147 | wxWindow* button = FindWindow(wxString("TheButton")); | |
148 | wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10)); | |
149 | sim.MouseMove(globalPoint.x, globalPoint.y); | |
150 | sim.MouseClick(wxMOUSE_BTN_LEFT); | |
151 | ||
152 | wxYield(); | |
153 | ||
154 | if (ButtonPressed()) | |
155 | wxMessageBox("Button automagically pressed!"); | |
156 | } | |
157 | ||
158 | void MyFrame::OnButtonPressed(wxCommandEvent&) | |
159 | { | |
160 | m_buttonPressed = true; | |
161 | } |