]> git.saurik.com Git - wxWidgets.git/blame - samples/minimal/minimal.cpp
split win32 makefiles into shared config files and the rest
[wxWidgets.git] / samples / minimal / minimal.cpp
CommitLineData
c801d85f
KB
1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
e2a6f233
JS
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
c801d85f
KB
10/////////////////////////////////////////////////////////////////////////////
11
9fdf3c38
VZ
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
0731c594 19
c801d85f
KB
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
9fdf3c38 24 #pragma hdrstop
c801d85f
KB
25#endif
26
9fdf3c38 27// for all others, include the necessary headers (this file is usually all you
f6bcfd97 28// need because it includes almost all "standard" wxWindows headers)
c801d85f 29#ifndef WX_PRECOMP
9fdf3c38 30 #include "wx/wx.h"
c801d85f
KB
31#endif
32
9fdf3c38 33// ----------------------------------------------------------------------------
f6bcfd97 34// resources
9fdf3c38 35// ----------------------------------------------------------------------------
bcbf2881
VZ
36
37// the application icon (under Windows and OS/2 it is in resources)
ea596687 38#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
9fdf3c38 39 #include "mondrian.xpm"
d355d3fe
RR
40#endif
41
9fdf3c38
VZ
42// ----------------------------------------------------------------------------
43// private classes
44// ----------------------------------------------------------------------------
45
46// Define a new application type, each program should derive a class from wxApp
47class MyApp : public wxApp
48{
49public:
50 // override base class virtuals
51 // ----------------------------
52
53 // this one is called on application startup and is a good place for the app
54 // initialization (doing it here and not in the ctor allows to have an error
55 // return: if OnInit() returns false, the application terminates)
56 virtual bool OnInit();
c801d85f
KB
57};
58
9fdf3c38
VZ
59// Define a new frame type: this is going to be our main frame
60class MyFrame : public wxFrame
61{
62public:
63 // ctor(s)
16e8bf31
JS
64 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
65 long style = wxDEFAULT_FRAME_STYLE);
9fdf3c38
VZ
66
67 // event handlers (these functions should _not_ be virtual)
c801d85f
KB
68 void OnQuit(wxCommandEvent& event);
69 void OnAbout(wxCommandEvent& event);
c50f1fb9 70
9fdf3c38
VZ
71private:
72 // any class wishing to process wxWindows events must use this macro
73 DECLARE_EVENT_TABLE()
c801d85f
KB
74};
75
9fdf3c38
VZ
76// ----------------------------------------------------------------------------
77// constants
78// ----------------------------------------------------------------------------
c801d85f 79
9fdf3c38
VZ
80// IDs for the controls and the menu commands
81enum
82{
83 // menu items
84 Minimal_Quit = 1,
9fdf3c38 85
bcbf2881
VZ
86 // it is important for the id corresponding to the "About" command to have
87 // this standard value as otherwise it won't be handled properly under Mac
88 // (where it is special and put into the "Apple" menu)
89 Minimal_About = wxID_ABOUT
90};
82c9f85c 91
9fdf3c38
VZ
92// ----------------------------------------------------------------------------
93// event tables and other macros for wxWindows
94// ----------------------------------------------------------------------------
95
96// the event tables connect the wxWindows events with the functions (event
97// handlers) which process them. It can be also done at run-time, but for the
98// simple menu events like this the static method is much simpler.
c801d85f 99BEGIN_EVENT_TABLE(MyFrame, wxFrame)
9fdf3c38
VZ
100 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
101 EVT_MENU(Minimal_About, MyFrame::OnAbout)
c801d85f
KB
102END_EVENT_TABLE()
103
9fdf3c38
VZ
104// Create a new application object: this macro will allow wxWindows to create
105// the application object during program execution (it's better than using a
dab73021 106// static object for many reasons) and also implements the accessor function
9fdf3c38
VZ
107// wxGetApp() which will return the reference of the right type (i.e. MyApp and
108// not wxApp)
109IMPLEMENT_APP(MyApp)
110
111// ============================================================================
112// implementation
113// ============================================================================
c801d85f 114
9fdf3c38
VZ
115// ----------------------------------------------------------------------------
116// the application class
117// ----------------------------------------------------------------------------
118
f6bcfd97 119// 'Main program' equivalent: the program execution "starts" here
9fdf3c38
VZ
120bool MyApp::OnInit()
121{
01ca9e8e 122 // create the main application window
bcbf2881 123 MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"),
9fdf3c38
VZ
124 wxPoint(50, 50), wxSize(450, 340));
125
01ca9e8e
VZ
126 // and show it (the frames, unlike simple controls, are not shown when
127 // created initially)
9fdf3c38 128 frame->Show(TRUE);
9fdf3c38
VZ
129
130 // success: wxApp::OnRun() will be called which will enter the main message
131 // loop and the application will run. If we returned FALSE here, the
132 // application would exit immediately.
133 return TRUE;
134}
135
136// ----------------------------------------------------------------------------
137// main frame
138// ----------------------------------------------------------------------------
139
140// frame constructor
16e8bf31
JS
141MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
142 : wxFrame(NULL, -1, title, pos, size, style)
c801d85f 143{
9fdf3c38
VZ
144 // set the frame icon
145 SetIcon(wxICON(mondrian));
c801d85f 146
3379ed37 147#if wxUSE_MENUS
d6d26e04 148 // create a menu bar
bcbf2881 149 wxMenu *menuFile = new wxMenu;
c801d85f 150
d6d26e04
RR
151 // the "About" item should be in the help menu
152 wxMenu *helpMenu = new wxMenu;
bcbf2881 153 helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
c801d85f 154
bcbf2881 155 menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
01ca9e8e 156
d6d26e04
RR
157 // now append the freshly created menu to the menu bar...
158 wxMenuBar *menuBar = new wxMenuBar();
bcbf2881
VZ
159 menuBar->Append(menuFile, _T("&File"));
160 menuBar->Append(helpMenu, _T("&Help"));
c801d85f 161
9fdf3c38 162 // ... and attach this menu bar to the frame
d6d26e04 163 SetMenuBar(menuBar);
3379ed37 164#endif // wxUSE_MENUS
c801d85f 165
c50f1fb9 166#if wxUSE_STATUSBAR
9fdf3c38 167 // create a status bar just for fun (by default with 1 pane only)
47d67540 168 CreateStatusBar(2);
bcbf2881 169 SetStatusText(_T("Welcome to wxWindows!"));
c50f1fb9 170#endif // wxUSE_STATUSBAR
c801d85f
KB
171}
172
c801d85f 173
9fdf3c38
VZ
174// event handlers
175
176void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
c801d85f 177{
9fdf3c38
VZ
178 // TRUE is to force the frame to close
179 Close(TRUE);
c801d85f
KB
180}
181
9fdf3c38 182void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
c801d85f 183{
2f877010 184 wxString msg;
15bee36f 185 msg.Printf( _T("This is the About dialog of the minimal sample.\n")
01ca9e8e 186 _T("Welcome to %s"), wxVERSION_STRING);
2f877010 187
bcbf2881 188 wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
82c9f85c 189}