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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
e0a47918 | 2 | // Name: bitmap.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
36c9828f | 10 | |
59c0db6a | 11 | @page overview_bitmap Bitmaps and icons overview |
36c9828f | 12 | |
15b6757b | 13 | Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor. |
59c0db6a | 14 | |
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15 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, |
16 | either monochrome or colour. Platform-specific methods for creating a | |
17 | wxBitmap object from an existing file are catered for, and | |
18 | this is an occasion where conditional compilation will sometimes be | |
19 | required. | |
59c0db6a | 20 | |
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21 | A bitmap created dynamically or loaded from a file can be selected |
22 | into a memory device context (instance of #wxMemoryDC). This | |
23 | enables the bitmap to be copied to a window or memory device context | |
24 | using wxDC::Blit, or to be used as a drawing surface. | |
59c0db6a | 25 | |
15b6757b | 26 | See #wxMemoryDC for an example of drawing onto a bitmap. |
59c0db6a | 27 | |
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28 | All wxWidgets platforms support XPMs for small bitmaps and icons. |
29 | You may include the XPM inline as below, since it's C code, or you | |
30 | can load it at run-time. | |
36c9828f | 31 | |
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32 | @code |
33 | #include "mondrian.xpm" | |
34 | @endcode | |
36c9828f | 35 | |
15b6757b | 36 | Sometimes you wish to use a .ico resource on Windows, and XPMs on |
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37 | other platforms (for example to take advantage of Windows' support for |
38 | multiple icon resolutions). | |
39 | ||
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40 | A macro, #wxICON, is available which creates an icon using an XPM |
41 | on the appropriate platform, or an icon resource on Windows. | |
36c9828f | 42 | |
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43 | @code |
44 | wxIcon icon(wxICON(mondrian)); | |
36c9828f | 45 | |
15b6757b | 46 | // Equivalent to: |
36c9828f | 47 | |
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48 | #if defined(__WXGTK__) || defined(__WXMOTIF__) |
49 | wxIcon icon(mondrian_xpm); | |
50 | #endif | |
36c9828f | 51 | |
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52 | #if defined(__WXMSW__) |
53 | wxIcon icon("mondrian"); | |
54 | #endif | |
55 | @endcode | |
36c9828f | 56 | |
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57 | There is also a corresponding #wxBITMAP macro which allows |
58 | to create the bitmaps in much the same way as #wxICON creates | |
59 | icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM | |
60 | files under all other platforms (for XPMs, the corresponding file must be | |
61 | included before this macro is used, of course, and the name of the bitmap | |
62 | should be the same as the resource name under Windows with @c _xpm | |
63 | suffix). For example: | |
36c9828f | 64 | |
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65 | @code |
66 | // an easy and portable way to create a bitmap | |
67 | wxBitmap bmp(wxBITMAP(bmpname)); | |
36c9828f | 68 | |
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69 | // which is roughly equivalent to the following |
70 | #if defined(__WXMSW__) || defined(__WXPM__) | |
71 | wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); | |
72 | #else // Unix | |
73 | wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); | |
74 | #endif | |
75 | @endcode | |
36c9828f | 76 | |
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77 | You should always use wxICON and wxBITMAP macros because they work for any |
78 | platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and | |
79 | are more short and clear than versions with @c #ifdefs. Even better, | |
80 | use the same XPMs on all platforms. | |
36c9828f | 81 | |
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82 | @li @ref overview_bitmap_supportedformats |
83 | @li @ref overview_bitmap_handlers | |
84 | ||
85 | ||
86 | <hr> | |
36c9828f | 87 | |
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88 | |
89 | @section overview_bitmap_supportedformats Supported bitmap file formats | |
36c9828f | 90 | |
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91 | The following lists the formats handled on different platforms. Note |
92 | that missing or partially-implemented formats are automatically supplemented | |
93 | by the #wxImage to load the data, and then converting | |
94 | it to wxBitmap form. Note that using wxImage is the preferred way to | |
95 | load images in wxWidgets, with the exception of resources (XPM-files or | |
59c0db6a | 96 | native Windows resources). |
36c9828f | 97 | |
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98 | Writing an image format handler for wxImage is also far easier than writing |
99 | one for wxBitmap, because wxImage has exactly one format on all platforms | |
100 | whereas wxBitmap can store pixel data very differently, depending on colour | |
101 | depths and platform. | |
36c9828f | 102 | |
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103 | @b wxBitmap |
104 | Under Windows, wxBitmap may load the following formats: | |
36c9828f | 105 | |
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106 | @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE) |
107 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
108 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
109 | @li All formats that are supported by the #wxImage class. | |
36c9828f | 110 | |
15b6757b | 111 | Under wxGTK, wxBitmap may load the following formats: |
36c9828f | 112 | |
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113 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
114 | @li All formats that are supported by the #wxImage class. | |
36c9828f | 115 | |
15b6757b | 116 | Under wxMotif and wxX11, wxBitmap may load the following formats: |
36c9828f | 117 | |
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118 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
119 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
120 | @li All formats that are supported by the #wxImage class. | |
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121 | |
122 | ||
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123 | @b wxIcon |
124 | Under Windows, wxIcon may load the following formats: | |
36c9828f | 125 | |
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126 | @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE) |
127 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
128 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
36c9828f | 129 | |
15b6757b | 130 | Under wxGTK, wxIcon may load the following formats: |
36c9828f | 131 | |
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132 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
133 | @li All formats that are supported by the #wxImage class. | |
36c9828f | 134 | |
15b6757b | 135 | Under wxMotif and wxX11, wxIcon may load the following formats: |
36c9828f | 136 | |
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137 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
138 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
139 | @li All formats that are supported by the #wxImage class. | |
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140 | |
141 | ||
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142 | @b wxCursor |
143 | Under Windows, wxCursor may load the following formats: | |
36c9828f | 144 | |
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145 | @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE) |
146 | @li Windows cursor file (wxBITMAP_TYPE_CUR) | |
147 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
148 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
36c9828f | 149 | |
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150 | Under wxGTK, wxCursor may load the following formats (in additional |
151 | to stock cursors): | |
36c9828f | 152 | |
59c0db6a | 153 | @li None (stock cursors only). |
36c9828f | 154 | |
15b6757b | 155 | Under wxMotif and wxX11, wxCursor may load the following formats: |
36c9828f | 156 | |
59c0db6a | 157 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
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158 | |
159 | ||
160 | ||
59c0db6a | 161 | @section overview_bitmap_handlers Bitmap format handlers |
36c9828f | 162 | |
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163 | To provide extensibility, the functionality for loading and saving bitmap formats |
164 | is not implemented in the wxBitmap class, but in a number of handler classes, | |
165 | derived from wxBitmapHandler. There is a static list of handlers which wxBitmap | |
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166 | examines when a file load/save operation is requested. |
167 | ||
168 | Some handlers are provided as standard, but if you | |
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169 | have special requirements, you may wish to initialise the wxBitmap class with |
170 | some extra handlers which you write yourself or receive from a third party. | |
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171 | |
172 | To add a handler object to wxBitmap, your application needs to include the header | |
173 | which implements it, and then call the static function wxBitmap::AddHandler. | |
174 | ||
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175 | @b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need |
176 | to be implemented since wxImage can be used for loading most formats, as noted earlier. | |
36c9828f | 177 | |
e0a47918 | 178 | */ |
36c9828f | 179 |