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15b6757b 1/////////////////////////////////////////////////////////////////////////////
f05d2fde 2// Name: string.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
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11@page overview_string wxString Overview
12
831e1028 13@tableofcontents
f05d2fde 14
727aa906 15wxString is a class which represents a Unicode string of arbitrary length and
2f365fcb 16containing arbitrary Unicode characters.
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17
18This class has all the standard operations you can expect to find in a string
19class: dynamic memory management (string extends to accommodate new
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20characters), construction from other strings, compatibility with C strings and
21wide character C strings, assignment operators, access to individual characters, string
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22concatenation and comparison, substring extraction, case conversion, trimming and
23padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
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24and stream-like insertion functions as well as much more - see wxString for a
25list of all functions.
26
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27The wxString class has been completely rewritten for wxWidgets 3.0 but much work
28has been done to make existing code using ANSI string literals work as it did
29in previous versions.
30
31
831e1028 32@section overview_string_internal Internal wxString Encoding
727aa906 33
2f365fcb 34Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
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35code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
36code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
37
38For definitions of <em>code units</em> and <em>code points</em> terms, please
39see the @ref overview_unicode_encodings paragraph.
40
727aa906 41For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
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42(e.g. on Windows) uses <em>per code unit indexing</em> instead of
43<em>per code point indexing</em> and doesn't know anything about surrogate pairs;
c6d93dd7 44in other words it always considers code points to be composed by 1 code unit,
2f365fcb 45while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
727aa906 46Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
2f365fcb 47code has to take care of <em>surrogate pairs</em> himself.
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48(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
49such as for drawing strings on screen.)
50
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51@remarks
52Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
53resembles UCS-2 encoding, it's not completely correct to refer to wxString as
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54UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
55as two code units (i.e. as a surrogate pair; as already mentioned however wxString
56will "see" them as two different code points)
2f365fcb 57
727aa906 58When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
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59wxString handles UTF8 multi-bytes sequences just fine also for characters outside
60the BMP (it implements <em>per code point indexing</em>), so that you can use
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61UTF8 in a completely transparent way:
62
63Example:
64@code
65 // first test, using exotic characters outside of the Unicode BMP:
66
67 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
68 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
69 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
70
71 // it's a single Unicode code-point encoded as:
72 // - a UTF16 surrogate pair under Windows
73 // - a UTF8 multiple-bytes sequence under Linux
74 // (without considering the final NULL)
75
76 wxPrintf("wxString reports a length of %d character(s)", test.length());
77 // prints "wxString reports a length of 1 character(s)" on Linux
78 // prints "wxString reports a length of 2 character(s)" on Windows
2f365fcb 79 // since wxString on Windows doesn't have surrogate pairs support!
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80
81
82 // second test, this time using characters part of the Unicode BMP:
83
84 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
85 // this is the UTF8 encoding of capital letter A followed by
86 // 'small case letter a with grave' followed by the 'euro sign'
87
88 // they are 3 Unicode code-points encoded as:
89 // - 3 UTF16 code units under Windows
90 // - 6 UTF8 code units under Linux
91 // (without considering the final NULL)
92
93 wxPrintf("wxString reports a length of %d character(s)", test2.length());
94 // prints "wxString reports a length of 3 character(s)" on Linux
95 // prints "wxString reports a length of 3 character(s)" on Windows
96@endcode
97
98To better explain what stated above, consider the second string of the example
99above; it's composed by 3 characters and the final @c NULL:
100
101@image html overview_wxstring_encoding.png
102
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103As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
104and in this example the UTF16-encoded wxString takes 8 bytes.
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105UTF8 encoding is more elaborated and in this example takes 7 bytes.
106
727aa906 107In general, for strings containing many latin characters UTF8 provides a big
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108advantage with regards to the memory footprint respect UTF16, but requires some
109more processing for common operations like e.g. length calculation.
110
111Finally, note that the type used by wxString to store Unicode code units
112(@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
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113
114
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115@section overview_string_binary Using wxString to store binary data
116
117wxString can be used to store binary data (even if it contains @c NULs) using the
118functions wxString::To8BitData and wxString::From8BitData.
119
120Beware that even if @c NUL character is allowed, in the current string implementation
121some methods might not work correctly with them.
122
123Note however that other classes like wxMemoryBuffer are more suited to this task.
124For handling binary data you may also want to look at the wxStreamBuffer,
125wxMemoryOutputStream, wxMemoryInputStream classes.
126
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127
128@section overview_string_comparison Comparison to Other String Classes
129
130The advantages of using a special string class instead of working directly with
131C strings are so obvious that there is a huge number of such classes available.
132The most important advantage is the need to always remember to allocate/free
133memory for C strings; working with fixed size buffers almost inevitably leads
727aa906 134to buffer overflows. At last, C++ has a standard string class (@c std::string). So
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135why the need for wxString? There are several advantages:
136
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137@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
138 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
139 internally by default to store its contents. wxString will therefore inherit the
140 performance characteristics from @c std::string.
f05d2fde 141@li <b>Compatibility:</b> This class tries to combine almost full compatibility
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142 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
143 CString class and 90% of the functionality of @c std::string class.
144@li <b>Rich set of functions:</b> Some of the functions present in wxString are
145 very useful but don't exist in most of other string classes: for example,
146 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
147 Of course, all the standard string operations are supported as well.
148@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
149 and from ANSI and Unicode strings (see @ref overview_unicode
150 for more details) and maps to @c std::wstring transparently.
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151@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
152 inside wxWidgets so there is no performance loss which would result from
727aa906 153 conversions of objects of any other string class (including @c std::string) to
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154 wxString internally by wxWidgets.
155
156However, there are several problems as well. The most important one is probably
157that there are often several functions to do exactly the same thing: for
47e1c61b 158example, to get the length of the string either one of wxString::length(),
f05d2fde 159wxString::Len() or wxString::Length() may be used. The first function, as
727aa906 160almost all the other functions in lowercase, is @c std::string compatible. The
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161second one is the "native" wxString version and the last one is the wxWidgets
1621.xx way.
163
727aa906 164So which is better to use? The usage of the @c std::string compatible functions is
f05d2fde 165strongly advised! It will both make your code more familiar to other C++
727aa906 166programmers (who are supposed to have knowledge of @c std::string but not of
f05d2fde 167wxString), let you reuse the same code in both wxWidgets and other programs (by
727aa906 168just typedefing wxString as @c std::string when used outside wxWidgets) and by
f05d2fde 169staying compatible with future versions of wxWidgets which will probably start
727aa906 170using @c std::string sooner or later too.
f05d2fde 171
727aa906 172In the situations where there is no corresponding @c std::string function, please
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173try to use the new wxString methods and not the old wxWidgets 1.xx variants
174which are deprecated and may disappear in future versions.
175
176
177@section overview_string_advice Advice About Using wxString
178
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179@subsection overview_string_implicitconv Implicit conversions
180
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181Probably the main trap with using this class is the implicit conversion
182operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
183instead to clearly indicate when the conversion is done. Specifically, the
184danger of this implicit conversion may be seen in the following code fragment:
185
186@code
187// this function converts the input string to uppercase,
188// output it to the screen and returns the result
189const char *SayHELLO(const wxString& input)
190{
191 wxString output = input.Upper();
192 printf("Hello, %s!\n", output);
193 return output;
194}
195@endcode
196
197There are two nasty bugs in these three lines. The first is in the call to the
198@c printf() function. Although the implicit conversion to C strings is applied
199automatically by the compiler in the case of
200
201@code
202puts(output);
203@endcode
204
205because the argument of @c puts() is known to be of the type
206<tt>const char*</tt>, this is @b not done for @c printf() which is a function
207with variable number of arguments (and whose arguments are of unknown types).
208So this call may do any number of things (including displaying the correct
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209string on screen), although the most likely result is a program crash.
210The solution is to use wxString::c_str(). Just replace this line with this:
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211
212@code
213printf("Hello, %s!\n", output.c_str());
214@endcode
215
216The second bug is that returning @c output doesn't work. The implicit cast is
217used again, so the code compiles, but as it returns a pointer to a buffer
218belonging to a local variable which is deleted as soon as the function exits,
219its contents are completely arbitrary. The solution to this problem is also
220easy, just make the function return wxString instead of a C string.
221
222This leads us to the following general advice: all functions taking string
727aa906 223arguments should take <tt>const wxString&</tt> (this makes assignment to the
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224strings inside the function faster) and all functions returning strings
225should return wxString - this makes it safe to return local variables.
f05d2fde 226
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227Finally note that wxString uses the current locale encoding to convert any C string
228literal to Unicode. The same is done for converting to and from @c std::string
229and for the return value of c_str().
230For this conversion, the @a wxConvLibc class instance is used.
231See wxCSConv and wxMBConv.
232
233
831e1028 234@subsection overview_string_iterating Iterating wxString Characters
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235
236As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
237uses the variable-length UTF8 encoding.
238Accessing a UTF-8 string by index can be very @b inefficient because
239a single character is represented by a variable number of bytes so that
240the entire string has to be parsed in order to find the character.
241Since iterating over a string by index is a common programming technique and
242was also possible and encouraged by wxString using the access operator[]()
243wxString implements caching of the last used index so that iterating over
244a string is a linear operation even in UTF-8 mode.
245
246It is nonetheless recommended to use @b iterators (instead of index based
247access) like this:
248
249@code
250wxString s = "hello";
251wxString::const_iterator i;
252for (i = s.begin(); i != s.end(); ++i)
253{
254 wxUniChar uni_ch = *i;
255 // do something with it
256}
257@endcode
258
259
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260
261@section overview_string_related String Related Functions and Classes
262
263As most programs use character strings, the standard C library provides quite
264a few functions to work with them. Unfortunately, some of them have rather
265counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
266the resulting string with a @NULL) and are in general not very safe (passing
267@NULL to them will probably lead to program crash). Moreover, some very useful
268functions are not standard at all. This is why in addition to all wxString
269functions, there are also a few global string functions which try to correct
270these problems: wxIsEmpty() verifies whether the string is empty (returning
2cd3cc94 271@true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
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2720 for them and wxStricmp() is just a platform-independent version of
273case-insensitive string comparison function known either as @c stricmp() or
274@c strcasecmp() on different platforms.
275
831e1028 276The <tt>@<wx/string.h@></tt> header also defines wxSnprintf() and wxVsnprintf()
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277functions which should be used instead of the inherently dangerous standard
278@c sprintf() and which use @c snprintf() instead which does buffer size checks
279whenever possible. Of course, you may also use wxString::Printf which is also
280safe.
281
282There is another class which might be useful when working with wxString:
283wxStringTokenizer. It is helpful when a string must be broken into tokens and
284replaces the standard C library @c strtok() function.
285
286And the very last string-related class is wxArrayString: it is just a version
287of the "template" dynamic array class which is specialized to work with
288strings. Please note that this class is specially optimized (using its
289knowledge of the internal structure of wxString) for storing strings and so it
290is vastly better from a performance point of view than a wxObjectArray of
291wxStrings.
292
293
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294@section overview_string_tuning Tuning wxString for Your Application
295
296@note This section is strictly about performance issues and is absolutely not
297necessary to read for using wxString class. Please skip it unless you feel
727aa906 298familiar with profilers and relative tools.
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299
300For the performance reasons wxString doesn't allocate exactly the amount of
301memory needed for each string. Instead, it adds a small amount of space to each
302allocated block which allows it to not reallocate memory (a relatively
303expensive operation) too often as when, for example, a string is constructed by
304subsequently adding one character at a time to it, as for example in:
305
306@code
307// delete all vowels from the string
308wxString DeleteAllVowels(const wxString& original)
309{
47e1c61b 310 wxString vowels( "aeuioAEIOU" );
f05d2fde 311 wxString result;
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312 wxString::const_iterator i;
313 for ( i = original.begin(); i != original.end(); ++i )
f05d2fde 314 {
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315 if (vowels.Find( *i ) == wxNOT_FOUND)
316 result += *i;
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317 }
318
319 return result;
320}
321@endcode
322
323This is quite a common situation and not allocating extra memory at all would
324lead to very bad performance in this case because there would be as many memory
325(re)allocations as there are consonants in the original string. Allocating too
326much extra memory would help to improve the speed in this situation, but due to
327a great number of wxString objects typically used in a program would also
328increase the memory consumption too much.
329
330The very best solution in precisely this case would be to use wxString::Alloc()
331function to preallocate, for example, len bytes from the beginning - this will
332lead to exactly one memory allocation being performed (because the result is at
333most as long as the original string).
334
335However, using wxString::Alloc() is tedious and so wxString tries to do its
336best. The default algorithm assumes that memory allocation is done in
337granularity of at least 16 bytes (which is the case on almost all of
338wide-spread platforms) and so nothing is lost if the amount of memory to
339allocate is rounded up to the next multiple of 16. Like this, no memory is lost
340and 15 iterations from 16 in the example above won't allocate memory but use
341the already allocated pool.
342
343The default approach is quite conservative. Allocating more memory may bring
344important performance benefits for programs using (relatively) few very long
345strings. The amount of memory allocated is configured by the setting of
346@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
347why its default value is what it is before modifying it!). You may try setting
348it to greater amount (say twice nLen) or to 0 (to see performance degradation
349which will follow) and analyse the impact of it on your program. If you do it,
350you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
351which tells the wxString class to collect performance statistics and to show
352them on stderr on program termination. This will show you the average length of
353strings your program manipulates, their average initial length and also the
354percent of times when memory wasn't reallocated when string concatenation was
355done but the already preallocated memory was used (this value should be about
35698% for the default allocation policy, if it is less than 90% you should
357really consider fine tuning wxString for your application).
358
359It goes without saying that a profiler should be used to measure the precise
360difference the change to @c EXTRA_ALLOC makes to your program.
361
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362
363@section overview_string_settings wxString Related Compilation Settings
364
365Much work has been done to make existing code using ANSI string literals
366work as before version 3.0.
2f365fcb 367
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368If you nonetheless need to have a wxString that uses @c wchar_t
369on Unix and Linux, too, you can specify this on the command line with the
370@c configure @c --disable-utf8 switch or you can consider using wxUString
371or @c std::wstring instead.
372
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373@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
374If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
375also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
376See also @ref page_wxusedef_important.
727aa906 377
f05d2fde 378*/