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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e725ba4f 3// Purpose: interface of wxIP*address, wxSocket* classes
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4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
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10/**
11 The type of the native socket.
12
13 Notice that the definition below is simplified and this type is not always
14 int, e.g. it is a 64 bit integer type under Win64.
15
16 @since 2.9.5
17 */
18typedef int wxSOCKET_T;
19
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20/**
21 @class wxIPaddress
22
23 wxIPaddress is an abstract base class for all internet protocol address
24 objects. Currently, only wxIPV4address is implemented. An experimental
25 implementation for IPV6, wxIPV6address, is being developed.
26
f00f01b3 27 @library{wxnet}
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28 @category{net}
29*/
30class wxIPaddress : public wxSockAddress
31{
32public:
33 /**
34 Internally, this is the same as setting the IP address to @b INADDR_ANY.
35
36 On IPV4 implementations, 0.0.0.0
37
38 On IPV6 implementations, ::
39
40 @return @true on success, @false if something went wrong.
41 */
42 bool AnyAddress();
43
44 /**
45 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
46
47 On IPV4 implementations, 255.255.255.255
48
49 @return @true on success, @false if something went wrong.
50 */
51 virtual bool BroadcastAddress() = 0;
52
53 /**
54 Set the address to hostname, which can be a host name or an IP-style address
55 in a format dependent on implementation.
56
57 @return @true on success, @false if something goes wrong (invalid
58 hostname or invalid IP address).
59 */
60 bool Hostname(const wxString& hostname);
61
62 /**
63 Returns the hostname which matches the IP address.
64 */
65 wxString Hostname() const;
66
67 /**
68 Returns a wxString containing the IP address.
69 */
70 virtual wxString IPAddress() const = 0;
71
72 /**
73 Determines if current address is set to localhost.
74
75 @return @true if address is localhost, @false if internet address.
76 */
77 virtual bool IsLocalHost() const = 0;
78
79 /**
80 Set address to localhost.
81
82 On IPV4 implementations, 127.0.0.1
83
84 On IPV6 implementations, ::1
85
86 @return @true on success, @false if something went wrong.
87 */
88 bool LocalHost();
89
90 /**
91 Set the port to that corresponding to the specified service.
92
93 @return @true on success, @false if something goes wrong (invalid @a service).
94 */
95 bool Service(const wxString& service);
96
97 /**
98 Set the port to that corresponding to the specified service.
99
100 @return @true on success, @false if something goes wrong (invalid @a service).
101 */
102 bool Service(unsigned short service);
103
104 /**
105 Returns the current service.
106 */
107 unsigned short Service() const;
108};
109
110
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111/**
112 @class wxIPV4address
7c913512 113
3d7548cb 114 A class for working with IPv4 network addresses.
7c913512 115
f00f01b3 116 @library{wxnet}
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117 @category{net}
118*/
119class wxIPV4address : public wxIPaddress
120{
121public:
122 /**
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123 Set address to any of the addresses of the current machine.
124
125 Whenever possible, use this function instead of LocalHost(),
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126 as this correctly handles multi-homed hosts and avoids other small
127 problems. Internally, this is the same as setting the IP address
128 to @b INADDR_ANY.
3c4f71cc 129
3d7548cb 130 @return @true on success, @false if something went wrong.
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131 */
132 bool AnyAddress();
133
23324ae1 134 /**
3d7548cb 135 Set the address to hostname, which can be a host name or an IP-style address
e725ba4f 136 in dot notation(<tt>a.b.c.d</tt>).
3d7548cb 137
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138 @return @true on success, @false if something goes wrong (invalid
139 hostname or invalid IP address).
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140 */
141 bool Hostname(const wxString& hostname);
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142
143 /**
144 Returns the hostname which matches the IP address.
145 */
adaaa686 146 virtual wxString Hostname() const;
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147
148 /**
149 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
150 */
adaaa686 151 virtual wxString IPAddress() const;
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152
153 /**
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154 Set address to localhost (127.0.0.1).
155
156 Whenever possible, use AnyAddress() instead of this one, as that one will
157 correctly handle multi-homed hosts and avoid other small problems.
158
159 @return @true on success, @false if something went wrong.
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160 */
161 bool LocalHost();
162
23324ae1 163 /**
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164 Set the port to that corresponding to the specified @a service.
165
166 @return @true on success, @false if something goes wrong (invalid @a service).
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167 */
168 bool Service(const wxString& service);
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169
170 /**
171 Set the port to that corresponding to the specified @a service.
172
173 @return @true on success, @false if something goes wrong (invalid @a service).
174 */
ccf39540 175 bool Service(unsigned short service);
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176
177 /**
178 Returns the current service.
179 */
ccf39540 180 unsigned short Service() const;
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181};
182
183
e54c96f1 184
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185/**
186 @class wxSocketServer
7c913512 187
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188 @todo describe me.
189
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190 @library{wxnet}
191 @category{net}
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192*/
193class wxSocketServer : public wxSocketBase
194{
195public:
196 /**
197 Constructs a new server and tries to bind to the specified @e address.
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198
199 Before trying to accept new connections, remember to test whether it succeeded
200 with wxSocketBase:IsOk().
3c4f71cc 201
7c913512 202 @param address
4cc4bfaf 203 Specifies the local address for the server (e.g. port number).
7c913512 204 @param flags
e725ba4f 205 Socket flags (See wxSocketBase::SetFlags()).
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206 */
207 wxSocketServer(const wxSockAddress& address,
208 wxSocketFlags flags = wxSOCKET_NONE);
209
210 /**
211 Destructor (it doesn't close the accepted connections).
212 */
adaaa686 213 virtual ~wxSocketServer();
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214
215 /**
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216 Accepts an incoming connection request, and creates a new wxSocketBase
217 object which represents the server-side of the connection.
3d7548cb 218
4cc4bfaf 219 If @a wait is @true and there are no pending connections to be
23324ae1 220 accepted, it will wait for the next incoming connection to
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221 arrive.
222
488addd5 223 @warning This method will block the GUI.
3d7548cb 224
4cc4bfaf 225 If @a wait is @false, it will try to accept a pending connection
23324ae1 226 if there is one, but it will always return immediately without blocking
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227 the GUI. If you want to use Accept() in this way, you can either check for
228 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
229 then call Accept() once you know that there is an incoming connection waiting
230 to be accepted.
3c4f71cc 231
d29a9a8a 232 @return Returns an opened socket connection, or @NULL if an error
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233 occurred or if the wait parameter was @false and there
234 were no pending connections.
3c4f71cc 235
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236 @see WaitForAccept(), wxSocketBase::SetNotify(),
237 wxSocketBase::Notify(), AcceptWith()
23324ae1 238 */
4cc4bfaf 239 wxSocketBase* Accept(bool wait = true);
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240
241 /**
242 Accept an incoming connection using the specified socket object.
3c4f71cc 243
7c913512 244 @param socket
4cc4bfaf 245 Socket to be initialized
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246 @param wait
247 See Accept() for more info.
3c4f71cc 248
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249 @return Returns @true on success, or @false if an error occurred or
250 if the wait parameter was @false and there were no pending
251 connections.
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252
253 @see WaitForAccept(), wxSocketBase::SetNotify(),
254 wxSocketBase::Notify(), Accept()
23324ae1 255 */
4cc4bfaf 256 bool AcceptWith(wxSocketBase& socket, bool wait = true);
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257
258 /**
9940bebf 259 Wait for an incoming connection.
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260
261 Use it if you want to call Accept() or AcceptWith() with @e wait set
262 to @false, to detect when an incoming connection is waiting to be accepted.
3c4f71cc 263
7c913512 264 @param seconds
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265 Number of seconds to wait. If -1, it will wait for the default
266 timeout, as set with wxSocketBase::SetTimeout().
7c913512 267 @param millisecond
4cc4bfaf 268 Number of milliseconds to wait.
3c4f71cc 269
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270 @return @true if an incoming connection arrived, @false if the timeout
271 elapsed.
272
273 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
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274 */
275 bool WaitForAccept(long seconds = -1, long millisecond = 0);
276};
277
278
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279/**
280 @class wxSocketClient
7c913512 281
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282 @todo describe me.
283
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284 @library{wxnet}
285 @category{net}
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286*/
287class wxSocketClient : public wxSocketBase
288{
289public:
290 /**
291 Constructor.
3c4f71cc 292
7c913512 293 @param flags
3d7548cb 294 Socket flags (See wxSocketBase::SetFlags())
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295 */
296 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
297
298 /**
3d7548cb 299 Destructor. Please see wxSocketBase::Destroy().
23324ae1 300 */
adaaa686 301 virtual ~wxSocketClient();
23324ae1 302
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303 /**
304 Connects to a server using the specified address.
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305
306 If @a wait is @true, Connect() will wait until the connection
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307 completes.
308
488addd5 309 @warning This method will block the GUI.
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310
311 If @a wait is @false, Connect() will try to establish the connection
312 and return immediately, without blocking the GUI. When used this way,
313 even if Connect() returns @false, the connection request can be
314 completed later. To detect this, use WaitOnConnect(), or catch
315 @b wxSOCKET_CONNECTION events (for successful establishment) and
316 @b wxSOCKET_LOST events (for connection failure).
317
318 @param address
319 Address of the server.
320 @param wait
321 If @true, waits for the connection to complete.
322
323 @return @true if the connection is established and no error occurs.
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324 If @a wait was true, and Connect() returns @false, an error
325 occurred and the connection failed.
326 If @a wait was @false, and Connect() returns @false, you should
327 still be prepared to handle the completion of this connection request,
328 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
329 and wxSOCKET_LOST events.
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330
331 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
332 */
adaaa686 333 virtual bool Connect(const wxSockAddress& address, bool wait = true);
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334
335 /**
336 Connects to a server using the specified address.
337
338 If @a wait is @true, Connect() will wait until the connection
339 completes. @b Warning: This will block the GUI.
340
341 If @a wait is @false, Connect() will try to establish the connection
342 and return immediately, without blocking the GUI. When used this way,
343 even if Connect() returns @false, the connection request can be
344 completed later. To detect this, use WaitOnConnect(), or catch
345 @b wxSOCKET_CONNECTION events (for successful establishment) and
346 @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 347
7c913512 348 @param address
4cc4bfaf 349 Address of the server.
7c913512 350 @param local
4cc4bfaf 351 Bind to the specified local address and port before connecting.
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352 The local address and port can also be set using SetLocal(),
353 and then using the 2-parameter Connect() method.
7c913512 354 @param wait
4cc4bfaf 355 If @true, waits for the connection to complete.
3c4f71cc 356
3d7548cb 357 @return @true if the connection is established and no error occurs.
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358 If @a wait was true, and Connect() returns @false, an error
359 occurred and the connection failed.
360 If @a wait was @false, and Connect() returns @false, you should
361 still be prepared to handle the completion of this connection request,
362 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
363 and wxSOCKET_LOST events.
3c4f71cc 364
3d7548cb 365 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
23324ae1 366 */
72ac4e88 367 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
4cc4bfaf 368 bool wait = true);
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369
370 /**
371 Wait until a connection request completes, or until the specified timeout
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372 elapses. Use this function after issuing a call to Connect() with
373 @e wait set to @false.
3c4f71cc 374
7c913512 375 @param seconds
4cc4bfaf 376 Number of seconds to wait.
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377 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
378 @param milliseconds
4cc4bfaf 379 Number of milliseconds to wait.
3c4f71cc 380
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381 @return
382 WaitOnConnect() returns @true if the connection request completes.
383 This does not necessarily mean that the connection was
384 successfully established; it might also happen that the
385 connection was refused by the peer. Use wxSocketBase::IsConnected()
386 to distinguish between these two situations.
387 @n @n If the timeout elapses, WaitOnConnect() returns @false.
388 @n @n These semantics allow code like this:
389 @code
390 // Issue the connection request
391 client->Connect(addr, false);
392
393 // Wait until the request completes or until we decide to give up
394 bool waitmore = true;
395 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
396 {
397 // possibly give some feedback to the user,
398 // and update waitmore as needed.
399 }
400 bool success = client->IsConnected();
401 @endcode
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402 */
403 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
404};
405
406
e54c96f1 407
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408/**
409 @class wxSockAddress
7c913512 410
23324ae1 411 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 412
f00f01b3 413 @library{wxnet}
3d7548cb 414 @category{net}
7c913512 415
e54c96f1 416 @see wxSocketBase, wxIPaddress, wxIPV4address
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417*/
418class wxSockAddress : public wxObject
419{
420public:
421 /**
422 Default constructor.
423 */
424 wxSockAddress();
425
426 /**
427 Default destructor.
428 */
adaaa686 429 virtual ~wxSockAddress();
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430
431 /**
432 Delete all informations about the address.
433 */
adaaa686 434 virtual void Clear();
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435
436 /**
437 Returns the length of the socket address.
438 */
439 int SockAddrLen();
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440
441 /**
442 Returns the pointer to the low-level representation of the address.
443
444 This can be used to pass socket address information to a 3rd party
445 library.
446
447 @return
448 Pointer to a sockaddr-derived struct.
449 */
450 const sockaddr *GetAddressData() const;
451
452 /**
453 Returns the length of the buffer retrieved by GetAddressData().
454
455 @return
456 The size of the sockaddr-derived struct corresponding to this
457 address.
458 */
459 int GetAddressDataLen() const;
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460};
461
462
e54c96f1 463
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464/**
465 @class wxSocketEvent
7c913512 466
23324ae1 467 This event class contains information about socket events.
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468 This kind of events are sent to the event handler specified with
469 wxSocketBase::SetEventHandler.
7c913512 470
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471 @beginEventTable{wxSocketEvent}
472 @event{EVT_SOCKET(id, func)}
3051a44a 473 Process a socket event, supplying the member function.
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474 @endEventTable
475
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476 @library{wxnet}
477 @category{net}
7c913512 478
e54c96f1 479 @see wxSocketBase, wxSocketClient, wxSocketServer
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480*/
481class wxSocketEvent : public wxEvent
482{
483public:
484 /**
485 Constructor.
486 */
487 wxSocketEvent(int id = 0);
488
489 /**
490 Gets the client data of the socket which generated this event, as
3d7548cb 491 set with wxSocketBase::SetClientData().
23324ae1 492 */
adaaa686 493 void* GetClientData() const;
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494
495 /**
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496 Returns the socket object to which this event refers to.
497 This makes it possible to use the same event handler for different sockets.
23324ae1 498 */
328f5751 499 wxSocketBase* GetSocket() const;
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500
501 /**
502 Returns the socket event type.
503 */
328f5751 504 wxSocketNotify GetSocketEvent() const;
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505};
506
507
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508/**
509 wxSocket error return values.
510*/
511enum wxSocketError
512{
513 wxSOCKET_NOERROR, ///< No error happened.
514 wxSOCKET_INVOP, ///< Invalid operation.
515 wxSOCKET_IOERR, ///< Input/Output error.
516 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
517 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
518 wxSOCKET_NOHOST, ///< No corresponding host.
519 wxSOCKET_INVPORT, ///< Invalid port.
520 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
521 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
522 wxSOCKET_MEMERR ///< Memory exhausted.
523};
524
525
526/**
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527 @anchor wxSocketEventFlags
528
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529 wxSocket Event Flags.
530
531 A brief note on how to use these events:
532
533 The @b wxSOCKET_INPUT event will be issued whenever there is data available
534 for reading. This will be the case if the input queue was empty and new data
535 arrives, or if the application has read some data yet there is still more data
536 available. This means that the application does not need to read all available
537 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
538 as necessary.
539
540 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
541 Connect() or accepted with Accept(). After that, new events will be generated
542 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
543 becomes available again. This means that the application should assume that it can
544 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
545 whenever the socket becomes writable again the application will be notified with
546 another @b wxSOCKET_OUTPUT event.
547
548 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
549 successfully (client) or when a new connection arrives at the incoming queue (server).
550
551 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
552 This means that the connection broke down or that it was closed by the peer. Also, this
553 event will be issued if a connection request fails.
554*/
555enum wxSocketEventFlags
556{
557 wxSOCKET_INPUT, ///< There is data available for reading.
558 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
559 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
560 ///< successful connection establishment (client).
561 wxSOCKET_LOST ///< The connection has been closed.
562};
563
564
565/**
566 @anchor wxSocketFlags
567
568 wxSocket Flags.
569
570 A brief overview on how to use these flags follows.
571
572 If no flag is specified (this is the same as @b wxSOCKET_NONE),
573 IO calls will return after some data has been read or written, even
574 when the transfer might not be complete. This is the same as issuing
575 exactly one blocking low-level call to @b recv() or @b send(). Note
576 that @e blocking here refers to when the function returns, not
577 to whether the GUI blocks during this time.
578
579 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
580 Read operations will retrieve only available data. Write operations will
581 write as much data as possible, depending on how much space is available
582 in the output buffer. This is the same as issuing exactly one nonblocking
583 low-level call to @b recv() or @b send(). Note that @e nonblocking here
584 refers to when the function returns, not to whether the GUI blocks during
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585 this time. Also note that this flag impacts both Read and Write
586 operations. If it is desired to control Read independently of Write, for
587 example you want no wait on Read(), but you do want to wait on Write(), then
588 use wxSOCKET_NOWAIT_READ and wxSOCKET_NOWAIT_WRITE.
589
590 If @b wxSOCKET_NOWAIT_READ (this flag is new since wxWidgets 2.9.5) is
591 specified, Read operations will return immediately. Read operations will
592 retrieve only available data. This is the same as issuing exactly one
593 nonblocking low-level call to @b recv(). Note that @e nonblocking here
594 refers to when the function returns, not to whether the GUI blocks during
595 this time. This flag should not be enabled if ReadMsg() is going to be
596 used (it will be ignored), if you do then thread-safety may be at risk.
597 Note that wxSOCKET_NOWAIT_READ impacts only Read operations and does not
598 impact Write operations, allowing Read and Write operations to be set
599 differently.
600
601 If @b wxSOCKET_NOWAIT_WRITE (this flag is new since wxWidgets 2.9.5) is
602 specified, Write operations will return immediately. Write operations will
603 write as much data as possible, depending on how much space is available in
604 the output buffer. This is the same as issuing exactly one nonblocking
605 low-level call to @b send(). Note that @e nonblocking here refers to when
606 the function returns, not to whether the GUI blocks during this time. This
607 flag should not be enabled if WriteMsg() is going to be used (it will be
608 ignored), if you use it then thread safety may be at risk. Note that
609 wxSOCKET_NOWAIT_WRITE impacts only Write operations and does not impact
610 Write operations, allowing Read and Write operations to be set differently.
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611
612 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
613 the data has been read or written (or until an error occurs), blocking if
614 necessary, and issuing several low level calls if necessary. This is the
615 same as having a loop which makes as many blocking low-level calls to
616 @b recv() or @b send() as needed so as to transfer all the data. Note
617 that @e blocking here refers to when the function returns, not
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618 to whether the GUI blocks during this time. Note that wxSOCKET_WAITALL
619 impacts both Read and Write operations. If you desire to wait
620 for all on just Read operations, but not on Write operations, (or vice versa),
621 use wxSOCKET_WAITALL_READ or wxSOCKET_WAITALL_WRITE.
622
623 If @b wxSOCKET_WAITALL_READ (this flag is new since wxWidgets 2.9.5) is
624 specified, Read operations won't return until ALL the data has been read
625 (or until an error occurs), blocking if necessary, and issuing several low
626 level calls if necessary. This is the same as having a loop which makes as
627 many blocking low-level calls to @b recv() as needed so as to transfer all
628 the data. Note that @e blocking here refers to when the function returns,
629 not to whether the GUI blocks during this time. Note that
630 wxSOCKET_WAITALL_READ only has an impact on Read operations, and has no
631 impact on Write operations, allowing Read and Write operations to have
632 different settings.
633
634 If @b wxSOCKET_WAITALL_WRITE (this flag is new since wxWidgets 2.9.5) is
635 specified, Write() and WriteMsg() calls won't return until ALL the data has
636 been written (or until an error occurs), blocking if necessary, and issuing
637 several low level calls if necessary. This is the same as having a loop
638 which makes as many blocking low-level calls to @b send() as needed so as
639 to transfer all the data. Note that @e blocking here refers to when the
640 function returns, not to whether the GUI blocks during this time. Note
641 that wxSOCKET_WAITALL_WRITE only has an impact on Write operations, and has
642 no impact on Read operations, allowing Read and Write operations to have
643 different settings.
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644
645 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
646 IO operations. If this flag is specified, the socket will not yield
647 during IO calls, so the GUI will remain blocked until the operation
648 completes. If it is not used, then the application must take extra
649 care to avoid unwanted reentrance.
650
651 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
652 @b setsockopt() flag. This flag allows the socket to bind to a port that is
653 already in use. This is mostly used on UNIX-based systems to allow rapid starting
654 and stopping of a server, otherwise you may have to wait several minutes for the
655 port to become available.
656
657 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
658 particular local port for an outgoing connection.
4c51a665 659 This option can have surprising platform dependent behaviour, so check the
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660 documentation for your platform's implementation of setsockopt().
661
662 Note that on BSD-based systems(e.g. Mac OS X), use of
663 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
664 @b SO_REUSEADDR to be consistent with Windows.
665
666 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
667 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
668 and is generally used in conjunction with @b wxSOCKET_NOBIND and
669 wxIPaddress::BroadcastAddress().
670
671 So:
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672 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
673 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
674 read or write ANY data.
675 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
676 the data.
677 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
678 it controls whether the GUI blocks.
4c51a665 679 - @b wxSOCKET_REUSEADDR controls special platform-specific behaviour for
e725ba4f 680 reusing local addresses/ports.
3d7548cb
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681*/
682enum
683{
684 wxSOCKET_NONE = 0, ///< Normal functionality.
685 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
686 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
687 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
3bab636d 688 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port.
3d7548cb 689 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
294a09aa 690 wxSOCKET_NOBIND = 32, ///< Stops the socket from being bound to a specific
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691 ///< adapter (normally used in conjunction with
692 ///< @b wxSOCKET_BROADCAST)
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693 wxSOCKET_NOWAIT_READ = 64, ///< Read as much data as possible and return immediately
694 wxSOCKET_WAITALL_READ = 128, ///< Wait for all required data to be read unless an error occurs.
695 wxSOCKET_NOWAIT_WRITE = 256, ///< Write as much data as possible and return immediately
696 wxSOCKET_WAITALL_WRITE = 512 ///< Wait for all required data to be written unless an error occurs.
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697};
698
e54c96f1 699
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700/**
701 @class wxSocketBase
7c913512 702
23324ae1
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703 wxSocketBase is the base class for all socket-related objects, and it
704 defines all basic IO functionality.
7c913512 705
e725ba4f 706 @note
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707 When using wxSocket from multiple threads, even implicitly (e.g. by using
708 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
709 main thread by calling Initialize() before creating the other ones.
7c913512 710
3051a44a 711 @beginEventEmissionTable{wxSocketEvent}
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712 @event{EVT_SOCKET(id, func)}
713 Process a @c wxEVT_SOCKET event.
e725ba4f 714 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
3d7548cb
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715 @endEventTable
716
e725ba4f
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717 @library{wxnet}
718 @category{net}
719
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720 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
721 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
23324ae1
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722*/
723class wxSocketBase : public wxObject
724{
725public:
23324ae1
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726
727 /**
3d7548cb 728 @name Construction and Destruction
23324ae1 729 */
3d7548cb 730 //@{
23324ae1
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731
732 /**
3d7548cb 733 Default constructor.
3c4f71cc 734
3d7548cb
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735 Don't use it directly; instead, use wxSocketClient to construct a socket client,
736 or wxSocketServer to construct a socket server.
23324ae1 737 */
3d7548cb 738 wxSocketBase();
23324ae1
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739
740 /**
3d7548cb
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741 Destructor.
742
743 Do not destroy a socket using the delete operator directly;
744 use Destroy() instead. Also, do not create socket objects in the stack.
23324ae1 745 */
382f12e4 746 virtual ~wxSocketBase();
23324ae1
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747
748 /**
3d7548cb 749 Destroys the socket safely.
3c4f71cc 750
3d7548cb
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751 Use this function instead of the delete operator, since otherwise socket events
752 could reach the application even after the socket has been destroyed. To prevent
753 this problem, this function appends the wxSocket to a list of object to be deleted
754 on idle time, after all events have been processed. For the same reason, you should
755 avoid creating socket objects in the stack.
3c4f71cc 756
3d7548cb 757 Destroy() calls Close() automatically.
3c4f71cc 758
d29a9a8a 759 @return Always @true.
23324ae1
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760 */
761 bool Destroy();
762
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763 /**
764 Perform the initialization needed in order to use the sockets.
765
766 This function is called from wxSocket constructor implicitly and so
767 normally doesn't need to be called explicitly. There is however one
768 important exception: as this function must be called from the main
769 (UI) thread, if you use wxSocket from multiple threads you must call
770 Initialize() from the main thread before creating wxSocket objects in
771 the other ones.
772
773 It is safe to call this function multiple times (only the first call
774 does anything) but you must call Shutdown() exactly once for every call
775 to Initialize().
776
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777 This function should only be called from the main thread.
778
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779 @return
780 @true if the sockets can be used, @false if the initialization
781 failed and sockets are not available at all.
782 */
783 static bool Initialize();
784
785 /**
786 Shut down the sockets.
787
788 This function undoes the call to Initialize() and must be called after
789 every successful call to Initialize().
4017f5ca
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790
791 This function should only be called from the main thread, just as
792 Initialize().
4cb591b9
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793 */
794 static void Shutdown();
795
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796 //@}
797
798
23324ae1 799 /**
3d7548cb 800 @name Socket State
23324ae1 801 */
3d7548cb 802 //@{
23324ae1
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803
804 /**
805 Returns @true if an error occurred in the last IO operation.
c9157492 806
3d7548cb
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807 Use this function to check for an error condition after one of the
808 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 809 */
328f5751 810 bool Error() const;
23324ae1 811
23324ae1 812 /**
9940bebf 813 Return the local address of the socket.
3c4f71cc 814
d29a9a8a 815 @return @true if no error happened, @false otherwise.
23324ae1 816 */
382f12e4 817 virtual bool GetLocal(wxSockAddress& addr) const;
23324ae1
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818
819 /**
9940bebf 820 Return the peer address field of the socket.
3c4f71cc 821
d29a9a8a 822 @return @true if no error happened, @false otherwise.
23324ae1 823 */
382f12e4 824 virtual bool GetPeer(wxSockAddress& addr) const;
23324ae1 825
2d46f281
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826 /**
827 Return the socket timeout in seconds.
828
829 The timeout can be set using SetTimeout() and is 10 minutes by default.
830 */
831 long GetTimeout() const;
832
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833 /**
834 Returns @true if the socket is connected.
835 */
328f5751 836 bool IsConnected() const;
23324ae1 837
c9157492 838 /**
9940bebf 839 Check if the socket can be currently read or written.
c9157492 840
3d7548cb
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841 This might mean that queued data is available for reading or, for streamed
842 sockets, that the connection has been closed, so that a read operation will
843 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1
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844 is set, in which case the operation might still block).
845 */
382f12e4 846 bool IsData();
23324ae1
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847
848 /**
849 Returns @true if the socket is not connected.
850 */
328f5751 851 bool IsDisconnected() const;
23324ae1
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852
853 /**
854 Returns @true if the socket is initialized and ready and @false in other
855 cases.
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856
857 @remarks
3d7548cb 858 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
3d7548cb
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859 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
860 and is already listening for new connections.
3d7548cb 861 IsOk() does not check for IO errors; use Error() instead for that purpose.
23324ae1 862 */
328f5751 863 bool IsOk() const;
23324ae1
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864
865 /**
866 Returns the number of bytes read or written by the last IO call.
3d7548cb 867
23324ae1 868 Use this function to get the number of bytes actually transferred
3d7548cb
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869 after using one of the following IO calls: Discard(), Peek(), Read(),
870 ReadMsg(), Unread(), Write(), WriteMsg().
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871
872 @deprecated
873 This function is kept mostly for backwards compatibility. Use
874 LastReadCount() or LastWriteCount() instead. LastCount() is still
875 needed for use with less commonly used functions: Discard(),
876 Peek(), and Unread().
23324ae1 877 */
328f5751 878 wxUint32 LastCount() const;
23324ae1 879
294a09aa
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880 /**
881 Returns the number of bytes read by the last Read() or ReadMsg()
882 call (receive direction only).
883
884 This function is thread-safe, in case Read() is executed in a
885 different thread than Write(). Use LastReadCount() instead of
886 LastCount() for this reason.
887
888 Unlike LastCount(), the functions Discard(), Peek(), and Unread()
889 are currently not supported by LastReadCount().
890
891 @since 2.9.5
892 */
893 wxUint32 LastReadCount() const;
894
895 /**
896 Returns the number of bytes written by the last Write() or WriteMsg()
897 call (transmit direction only).
898
899 This function is thread-safe, in case Write() is executed in a
900 different thread than Read(). Use LastWriteCount() instead of
901 LastCount() for this reason.
902
903 @since 2.9.5
904 */
905 wxUint32 LastWriteCount() const;
906
23324ae1 907 /**
3d7548cb
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908 Returns the last wxSocket error. See @ref wxSocketError .
909
910 @note
3d7548cb 911 This function merely returns the last error code,
23324ae1
FM
912 but it should not be used to determine if an error has occurred (this
913 is because successful operations do not change the LastError value).
3d7548cb
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914 Use Error() first, in order to determine if the last IO call failed.
915 If this returns @true, use LastError() to discover the cause of the error.
23324ae1 916 */
328f5751 917 wxSocketError LastError() const;
23324ae1
FM
918
919 /**
9940bebf 920 Restore the previous state of the socket, as saved with SaveState().
3d7548cb
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921
922 Calls to SaveState() and RestoreState() can be nested.
923
924 @see SaveState()
23324ae1 925 */
3d7548cb
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926 void RestoreState();
927
928 /**
9940bebf
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929 Save the current state of the socket in a stack.
930
e725ba4f
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931 Socket state includes flags, as set with SetFlags(), event mask, as set
932 with SetNotify() and Notify(), user data, as set with SetClientData().
3d7548cb
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933 Calls to SaveState and RestoreState can be nested.
934
935 @see RestoreState()
936 */
937 void SaveState();
938
939 //@}
940
941
942 /**
943 @name Basic I/O
944
945 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
946 */
947 //@{
948
949 /**
9940bebf
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950 Shut down the socket, disabling further transmission and reception of
951 data and disable events for the socket and frees the associated system
952 resources.
3d7548cb
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953
954 Upon socket destruction, Close() is automatically called, so in most cases
955 you won't need to do it yourself, unless you explicitly want to shut down
956 the socket, typically to notify the peer that you are closing the connection.
957
958 @remarks
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959 Although Close() immediately disables events for the socket, it is possible
960 that event messages may be waiting in the application's event queue.
961 The application must therefore be prepared to handle socket event messages even
962 after calling Close().
963 */
382f12e4 964 virtual bool Close();
3d7548cb 965
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966 /**
967 Shuts down the writing end of the socket.
968
969 This function simply calls the standard shutdown() function on the
970 underlying socket, indicating that nothing will be written to this
971 socket any more.
972 */
973 void ShutdownOutput();
974
3d7548cb 975 /**
9940bebf
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976 Delete all bytes in the incoming queue.
977
978 This function always returns immediately and its operation is not
979 affected by IO flags.
3d7548cb
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980
981 Use LastCount() to verify the number of bytes actually discarded.
982
983 If you use Error(), it will always return @false.
984 */
9940bebf 985 wxSocketBase& Discard();
3d7548cb
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986
987 /**
988 Returns current IO flags, as set with SetFlags()
989 */
990 wxSocketFlags GetFlags() const;
991
992 /**
993 Use this function to interrupt any wait operation currently in progress.
994
995 Note that this is not intended as a regular way to interrupt a Wait call,
996 but only as an escape mechanism for exceptional situations where it is
997 absolutely necessary to use it, for example to abort an operation due to
998 some exception or abnormal problem. InterruptWait is automatically called
999 when you Close() a socket (and thus also upon
1000 socket destruction), so you don't need to use it in these cases.
1001
1002 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
e725ba4f 1003 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
3d7548cb
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1004 */
1005 void InterruptWait();
23324ae1
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1006
1007 /**
9940bebf
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1008 Peek into the socket by copying the next bytes which would be read by
1009 Read() into the provided buffer.
3d7548cb 1010
9940bebf
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1011 Peeking a buffer doesn't delete it from the socket input queue, i.e.
1012 calling Read() will return the same data.
3d7548cb 1013
23324ae1 1014 Use LastCount() to verify the number of bytes actually peeked.
3d7548cb 1015
23324ae1 1016 Use Error() to determine if the operation succeeded.
3c4f71cc 1017
7c913512 1018 @param buffer
4cc4bfaf 1019 Buffer where to put peeked data.
7c913512 1020 @param nbytes
4cc4bfaf 1021 Number of bytes.
3c4f71cc 1022
d29a9a8a 1023 @return Returns a reference to the current object.
3c4f71cc 1024
3d7548cb 1025 @remarks
e725ba4f
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1026 The exact behaviour of Peek() depends on the combination of flags being used.
1027 For a detailed explanation, see SetFlags()
3d7548cb
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1028
1029 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 1030 */
9940bebf 1031 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
23324ae1
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1032
1033 /**
9940bebf
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1034 Read up to the given number of bytes from the socket.
1035
294a09aa 1036 Use LastReadCount() to verify the number of bytes actually read.
23324ae1 1037 Use Error() to determine if the operation succeeded.
3c4f71cc 1038
7c913512 1039 @param buffer
4cc4bfaf 1040 Buffer where to put read data.
7c913512 1041 @param nbytes
4cc4bfaf 1042 Number of bytes.
3c4f71cc 1043
d29a9a8a 1044 @return Returns a reference to the current object.
3c4f71cc 1045
3d7548cb 1046 @remarks
e725ba4f
FM
1047 The exact behaviour of Read() depends on the combination of flags being used.
1048 For a detailed explanation, see SetFlags()
3d7548cb 1049
294a09aa 1050 @see Error(), LastError(), LastReadCount(),
4cc4bfaf 1051 SetFlags()
23324ae1 1052 */
9940bebf 1053 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
23324ae1
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1054
1055 /**
9940bebf
VZ
1056 Receive a message sent by WriteMsg().
1057
1058 If the buffer passed to the function isn't big enough, the remaining
1059 bytes will be discarded. This function always waits for the buffer to
1060 be entirely filled, unless an error occurs.
3d7548cb 1061
294a09aa 1062 Use LastReadCount() to verify the number of bytes actually read.
3d7548cb 1063
23324ae1 1064 Use Error() to determine if the operation succeeded.
3c4f71cc 1065
7c913512 1066 @param buffer
4cc4bfaf 1067 Buffer where to put read data.
7c913512 1068 @param nbytes
4cc4bfaf 1069 Size of the buffer.
3c4f71cc 1070
d29a9a8a 1071 @return Returns a reference to the current object.
3c4f71cc 1072
3d7548cb 1073 @remarks
e725ba4f
FM
1074 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
1075 and it will always ignore the @b wxSOCKET_NOWAIT flag.
1076 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
1077 For a detailed explanation, see SetFlags().
294a09aa
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1078 For thread safety, in case ReadMsg() and WriteMsg() are called in
1079 different threads, it is a good idea to call
1080 SetFlags(wxSOCKET_WAITALL|wx_SOCKET_BLOCK) before the first calls
1081 to ReadMsg() and WriteMsg() in different threads, as each of these
1082 functions will call SetFlags() which performs read/modify/write. By
1083 setting these flags before the multi-threading, it will ensure that
1084 they don't get reset by thread race conditions.
3c4f71cc 1085
294a09aa 1086 @see Error(), LastError(), LastReadCount(), SetFlags(), WriteMsg()
23324ae1 1087 */
9940bebf 1088 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
23324ae1
FM
1089
1090 /**
1091 Use SetFlags to customize IO operation for this socket.
ee533e88 1092
4cc4bfaf 1093 The @a flags parameter may be a combination of flags ORed together.
ee533e88
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1094 Notice that not all combinations of flags affecting the IO calls
1095 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
1096 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
3c4f71cc 1097
ee533e88 1098 The following flags can be used:
3d7548cb
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1099 @beginFlagTable
1100 @flag{wxSOCKET_NONE}
ee533e88
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1101 Default mode: the socket will read some data in the IO calls and
1102 will process events to avoid blocking UI while waiting for the data
1103 to become available.
3d7548cb 1104 @flag{wxSOCKET_NOWAIT}
ee533e88
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1105 Don't wait for the socket to become ready in IO calls, read as much
1106 data as is available -- potentially 0 bytes -- and return
1107 immediately.
3d7548cb 1108 @flag{wxSOCKET_WAITALL}
ee533e88
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1109 Don't return before the entire amount of data specified in IO calls
1110 is read or written unless an error occurs. If this flag is not
1111 specified, the IO calls return as soon as any amount of data, even
1112 less than the total number of bytes, is processed.
3d7548cb 1113 @flag{wxSOCKET_BLOCK}
ee533e88
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1114 Don't process the UI events while waiting for the socket to become
1115 ready. This means that UI will be unresponsive during socket IO.
3d7548cb
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1116 @flag{wxSOCKET_REUSEADDR}
1117 Allows the use of an in-use port (wxServerSocket only).
1118 @flag{wxSOCKET_BROADCAST}
1119 Switches the socket to broadcast mode.
1120 @flag{wxSOCKET_NOBIND}
1121 Stops the socket from being bound to a specific adapter (normally
1122 used in conjunction with @b wxSOCKET_BROADCAST).
1123 @endFlagTable
1124
1125 For more information on socket events see @ref wxSocketFlags .
23324ae1
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1126 */
1127 void SetFlags(wxSocketFlags flags);
1128
1129 /**
9940bebf
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1130 Set the local address and port to use.
1131
1132 This function must always be called for the server sockets but may also
1133 be called for client sockets, if it is, @b bind() is called before @b
1134 connect().
23324ae1 1135 */
382f12e4 1136 virtual bool SetLocal(const wxIPV4address& local);
23324ae1 1137
23324ae1 1138 /**
9940bebf
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1139 Set the default socket timeout in seconds.
1140
1141 This timeout applies to all IO calls, and also to the Wait() family of
1142 functions if you don't specify a wait interval. Initially, the default
23324ae1
FM
1143 timeout is 10 minutes.
1144 */
382f12e4 1145 void SetTimeout(long seconds);
23324ae1 1146
23324ae1 1147 /**
9940bebf
VZ
1148 Put the specified data into the input queue.
1149
1150 The data in the buffer will be returned by the next call to Read().
1151
1152 This function is not affected by wxSocket flags.
3d7548cb
BP
1153
1154 If you use LastCount(), it will always return @a nbytes.
1155
23324ae1 1156 If you use Error(), it will always return @false.
3c4f71cc 1157
7c913512 1158 @param buffer
4cc4bfaf 1159 Buffer to be unread.
7c913512 1160 @param nbytes
4cc4bfaf 1161 Number of bytes.
3c4f71cc 1162
d29a9a8a 1163 @return Returns a reference to the current object.
3c4f71cc 1164
4cc4bfaf 1165 @see Error(), LastCount(), LastError()
23324ae1 1166 */
9940bebf 1167 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1168
1169 /**
9940bebf 1170 Wait for any socket event.
3c4f71cc 1171
9940bebf 1172 Possible socket events are:
3d7548cb
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1173 @li The socket becomes readable.
1174 @li The socket becomes writable.
1175 @li An ongoing connection request has completed (wxSocketClient only)
1176 @li An incoming connection request has arrived (wxSocketServer only)
1177 @li The connection has been closed.
1178
9940bebf
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1179 Note that it is recommended to use the individual @b WaitForXXX()
1180 functions to wait for the required condition, instead of this one.
3c4f71cc 1181
7c913512 1182 @param seconds
4cc4bfaf
FM
1183 Number of seconds to wait.
1184 If -1, it will wait for the default timeout,
3d7548cb 1185 as set with SetTimeout().
7c913512 1186 @param millisecond
4cc4bfaf 1187 Number of milliseconds to wait.
3c4f71cc 1188
9940bebf
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1189 @return
1190 @true when any of the above conditions is satisfied or @false if the
1191 timeout was reached.
3c4f71cc 1192
3d7548cb 1193 @see InterruptWait(), wxSocketServer::WaitForAccept(),
4cc4bfaf 1194 WaitForLost(), WaitForRead(),
3d7548cb 1195 WaitForWrite(), wxSocketClient::WaitOnConnect()
23324ae1
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1196 */
1197 bool Wait(long seconds = -1, long millisecond = 0);
1198
1199 /**
9940bebf
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1200 Wait until the connection is lost.
1201
1202 This may happen if the peer gracefully closes the connection or if the
1203 connection breaks.
3c4f71cc 1204
7c913512 1205 @param seconds
4cc4bfaf
FM
1206 Number of seconds to wait.
1207 If -1, it will wait for the default timeout,
3d7548cb 1208 as set with SetTimeout().
7c913512 1209 @param millisecond
4cc4bfaf 1210 Number of milliseconds to wait.
3c4f71cc 1211
d29a9a8a 1212 @return Returns @true if the connection was lost, @false if the timeout
e725ba4f 1213 was reached.
3c4f71cc 1214
4cc4bfaf 1215 @see InterruptWait(), Wait()
23324ae1 1216 */
fc377125 1217 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
FM
1218
1219 /**
9940bebf 1220 Wait until the socket is readable.
3d7548cb
BP
1221
1222 This might mean that queued data is available for reading or, for streamed
1223 sockets, that the connection has been closed, so that a read operation will
1224 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1 1225 is set, in which case the operation might still block).
3c4f71cc 1226
9940bebf
VZ
1227 Notice that this function should not be called if there is already data
1228 available for reading on the socket.
1229
7c913512 1230 @param seconds
4cc4bfaf
FM
1231 Number of seconds to wait.
1232 If -1, it will wait for the default timeout,
3d7548cb 1233 as set with SetTimeout().
7c913512 1234 @param millisecond
4cc4bfaf 1235 Number of milliseconds to wait.
3c4f71cc 1236
d29a9a8a 1237 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 1238
4cc4bfaf 1239 @see InterruptWait(), Wait()
23324ae1
FM
1240 */
1241 bool WaitForRead(long seconds = -1, long millisecond = 0);
1242
1243 /**
9940bebf 1244 Wait until the socket becomes writable.
3d7548cb
BP
1245
1246 This might mean that the socket is ready to send new data, or for streamed
1247 sockets, that the connection has been closed, so that a write operation is
1248 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
23324ae1 1249 in which case the operation might still block).
3c4f71cc 1250
9940bebf
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1251 Notice that this function should not be called if the socket is already
1252 writable.
1253
7c913512 1254 @param seconds
4cc4bfaf
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1255 Number of seconds to wait.
1256 If -1, it will wait for the default timeout,
3d7548cb 1257 as set with SetTimeout().
7c913512 1258 @param millisecond
4cc4bfaf 1259 Number of milliseconds to wait.
3c4f71cc 1260
d29a9a8a 1261 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 1262
4cc4bfaf 1263 @see InterruptWait(), Wait()
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1264 */
1265 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1266
1267 /**
9940bebf 1268 Write up to the given number of bytes to the socket.
3d7548cb 1269
294a09aa 1270 Use LastWriteCount() to verify the number of bytes actually written.
3d7548cb 1271
23324ae1 1272 Use Error() to determine if the operation succeeded.
3c4f71cc 1273
7c913512 1274 @param buffer
4cc4bfaf 1275 Buffer with the data to be sent.
7c913512 1276 @param nbytes
4cc4bfaf 1277 Number of bytes.
3c4f71cc 1278
d29a9a8a 1279 @return Returns a reference to the current object.
3c4f71cc 1280
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1281 @remarks
1282
1283 The exact behaviour of Write() depends on the combination of flags being used.
1284 For a detailed explanation, see SetFlags().
1285
294a09aa 1286 @see Error(), LastError(), LastWriteCount(), SetFlags()
23324ae1 1287 */
9940bebf 1288 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
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1289
1290 /**
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1291 Sends a buffer which can be read using ReadMsg().
1292
1293 WriteMsg() sends a short header before the data so that ReadMsg()
1294 knows how much data should be actually read.
3d7548cb 1295
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1296 This function always waits for the entire buffer to be sent, unless an
1297 error occurs.
3d7548cb 1298
294a09aa 1299 Use LastWriteCount() to verify the number of bytes actually written.
3d7548cb 1300
23324ae1 1301 Use Error() to determine if the operation succeeded.
3c4f71cc 1302
7c913512 1303 @param buffer
4cc4bfaf 1304 Buffer with the data to be sent.
7c913512 1305 @param nbytes
4cc4bfaf 1306 Number of bytes to send.
3c4f71cc 1307
d29a9a8a 1308 @return Returns a reference to the current object.
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1309
1310 @remarks
1311
1312 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1313 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1314 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1315 see SetFlags().
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1316 For thread safety, in case ReadMsg() and WriteMsg() are called in
1317 different threads, it is a good idea to call
1318 @code SetFlags(wxSOCKET_WAITALL|wx_SOCKET_BLOCK) @endcode before the
1319 first calls to ReadMsg() and WriteMsg() in different threads, as each
1320 of these functions calls SetFlags() which performs read/modify/write.
1321 By setting these flags before the multi-threading, it will ensure that
1322 they don't get reset by thread race conditions.
3d7548cb 1323
294a09aa 1324 @see Error(), LastError(), LastWriteCount(), SetFlags(), ReadMsg()
3d7548cb 1325
23324ae1 1326 */
9940bebf 1327 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
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1328
1329 //@}
1330
1331
1332 /**
1333 @name Handling Socket Events
1334 */
1335 //@{
1336
1337 /**
1338 Returns a pointer of the client data for this socket, as set with
1339 SetClientData()
1340 */
1341 void* GetClientData() const;
1342
1343 /**
1344 According to the @a notify value, this function enables
1345 or disables socket events. If @a notify is @true, the events
1346 configured with SetNotify() will
1347 be sent to the application. If @a notify is @false; no events
1348 will be sent.
1349 */
1350 void Notify(bool notify);
1351
1352 /**
1353 Sets user-supplied client data for this socket. All socket events will
1354 contain a pointer to this data, which can be retrieved with
1355 the wxSocketEvent::GetClientData() function.
1356 */
1357 void SetClientData(void* data);
1358
1359 /**
1360 Sets an event handler to be called when a socket event occurs. The
1361 handler will be called for those events for which notification is
1362 enabled with SetNotify() and
1363 Notify().
1364
1365 @param handler
1366 Specifies the event handler you want to use.
1367 @param id
1368 The id of socket event.
1369
1370 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1371 */
1372 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1373
1374 /**
1375 Specifies which socket events are to be sent to the event handler.
1376 The @a flags parameter may be combination of flags ORed together. The
1377 following flags can be used:
1378
1379 @beginFlagTable
1380 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1381 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1382 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1383 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1384 @endFlagTable
1385
1386 For example:
1387
1388 @code
1389 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1390 sock.Notify(true);
1391 @endcode
1392
1393 In this example, the user will be notified about incoming socket data and
1394 whenever the connection is closed.
1395
1396 For more information on socket events see @ref wxSocketEventFlags .
1397 */
1398 void SetNotify(wxSocketEventFlags flags);
1399
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1400 /**
1401 Returns the native socket descriptor.
1402
1403 This is intended to use with rarely used specific platform features
1404 that can only be accessed via the actual socket descriptor.
1405
1406 Do not use this for reading or writing data from or to the socket as
1407 this would almost surely interfere with wxSocket code logic and result
1408 in unexpected behaviour.
1409
1410 The socket must be successfully initialized, e.g. connected for client
1411 sockets, before this method can be called.
1412
1413 @return Returns the native socket descriptor.
1414
1415 @since 2.9.5
1416 */
1417 wxSOCKET_T GetSocket() const;
1418
3d7548cb 1419 //@}
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1420};
1421
1422
e54c96f1 1423
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1424/**
1425 @class wxDatagramSocket
7c913512 1426
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1427 @todo docme
1428
23324ae1 1429 @library{wxnet}
3d7548cb 1430 @category{net}
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1431*/
1432class wxDatagramSocket : public wxSocketBase
1433{
1434public:
1435 /**
1436 Constructor.
3c4f71cc 1437
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1438 @param addr
1439 The socket address.
7c913512 1440 @param flags
41e69d79 1441 Socket flags (See wxSocketBase::SetFlags()).
23324ae1 1442 */
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1443 wxDatagramSocket(const wxSockAddress& addr,
1444 wxSocketFlags flags = wxSOCKET_NONE);
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1445
1446 /**
3d7548cb 1447 Destructor. Please see wxSocketBase::Destroy().
23324ae1 1448 */
adaaa686 1449 virtual ~wxDatagramSocket();
23324ae1 1450
23324ae1 1451 /**
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1452 Write a buffer of @a nbytes bytes to the socket.
1453
294a09aa 1454 Use wxSocketBase::LastWriteCount() to verify the number of bytes actually wrote.
3d7548cb 1455 Use wxSocketBase::Error() to determine if the operation succeeded.
3c4f71cc 1456
7c913512 1457 @param address
4cc4bfaf 1458 The address of the destination peer for this data.
7c913512 1459 @param buffer
4cc4bfaf 1460 Buffer where read data is.
7c913512 1461 @param nbytes
4cc4bfaf 1462 Number of bytes.
3c4f71cc 1463
d29a9a8a 1464 @return Returns a reference to the current object.
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1465
1466 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
23324ae1 1467 */
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1468 wxDatagramSocket& SendTo(const wxSockAddress& address,
1469 const void* buffer, wxUint32 nbytes);
23324ae1 1470};
e54c96f1 1471