]>
Commit | Line | Data |
---|---|---|
69c33c6c VZ |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: exec.cpp | |
3 | // Purpose: exec sample demonstrates wxExecute and related functions | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.01.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Vadim Zeitlin | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "exec.cpp" | |
22 | #pragma interface "exec.cpp" | |
23 | #endif | |
24 | ||
25 | // For compilers that support precompilation, includes "wx/wx.h". | |
26 | #include "wx/wxprec.h" | |
27 | ||
28 | #ifdef __BORLANDC__ | |
29 | #pragma hdrstop | |
30 | #endif | |
31 | ||
32 | // for all others, include the necessary headers (this file is usually all you | |
33 | // need because it includes almost all "standard" wxWindows headers | |
34 | #ifndef WX_PRECOMP | |
35 | #include "wx/app.h" | |
36 | #include "wx/frame.h" | |
37 | #include "wx/utils.h" | |
a8f0faf3 GRG |
38 | #include "wx/menu.h" |
39 | #include "wx/msgdlg.h" | |
40 | #include "wx/textdlg.h" | |
69c33c6c VZ |
41 | #endif |
42 | ||
43 | #include "wx/process.h" | |
44 | ||
d93c719a VZ |
45 | #ifdef __WINDOWS__ |
46 | #include "wx/dde.h" | |
47 | #endif // __WINDOWS__ | |
48 | ||
69c33c6c VZ |
49 | // ---------------------------------------------------------------------------- |
50 | // private classes | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | // Define a new application type, each program should derive a class from wxApp | |
54 | class MyApp : public wxApp | |
55 | { | |
56 | public: | |
57 | // override base class virtuals | |
58 | // ---------------------------- | |
59 | ||
60 | // this one is called on application startup and is a good place for the app | |
61 | // initialization (doing it here and not in the ctor allows to have an error | |
62 | // return: if OnInit() returns false, the application terminates) | |
63 | virtual bool OnInit(); | |
64 | }; | |
65 | ||
66 | // Define a new frame type: this is going to be our main frame | |
67 | class MyFrame : public wxFrame | |
68 | { | |
69 | public: | |
70 | // ctor(s) | |
71 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
72 | ||
73 | // event handlers (these functions should _not_ be virtual) | |
74 | void OnQuit(wxCommandEvent& event); | |
75 | ||
76 | void OnSyncExec(wxCommandEvent& event); | |
77 | void OnAsyncExec(wxCommandEvent& event); | |
78 | void OnShell(wxCommandEvent& event); | |
d93c719a | 79 | void OnDDEExec(wxCommandEvent& event); |
69c33c6c VZ |
80 | |
81 | void OnAbout(wxCommandEvent& event); | |
82 | ||
83 | private: | |
84 | wxString m_cmdLast; | |
85 | ||
86 | // any class wishing to process wxWindows events must use this macro | |
87 | DECLARE_EVENT_TABLE() | |
88 | }; | |
89 | ||
90 | // This is the handler for process termination events | |
91 | class MyProcess : public wxProcess | |
92 | { | |
93 | public: | |
94 | MyProcess(wxFrame *parent, const wxString& cmd) | |
95 | : wxProcess(parent), m_cmd(cmd) | |
96 | { | |
97 | m_parent = parent; | |
98 | } | |
99 | ||
100 | // instead of overriding this virtual function we might as well process the | |
101 | // event from it in the frame class - this might be more convenient in some | |
102 | // cases | |
103 | virtual void OnTerminate(int pid, int status); | |
104 | ||
105 | private: | |
106 | wxFrame *m_parent; | |
107 | wxString m_cmd; | |
108 | }; | |
109 | ||
110 | // ---------------------------------------------------------------------------- | |
111 | // constants | |
112 | // ---------------------------------------------------------------------------- | |
113 | ||
114 | // IDs for the controls and the menu commands | |
115 | enum | |
116 | { | |
117 | // menu items | |
118 | Exec_Quit = 100, | |
119 | Exec_SyncExec = 200, | |
120 | Exec_AsyncExec, | |
121 | Exec_Shell, | |
d93c719a | 122 | Exec_DDEExec, |
69c33c6c VZ |
123 | Exec_About = 300 |
124 | }; | |
125 | ||
d93c719a VZ |
126 | static const wxChar *DIALOG_TITLE = _T("Exec sample"); |
127 | ||
69c33c6c VZ |
128 | // ---------------------------------------------------------------------------- |
129 | // event tables and other macros for wxWindows | |
130 | // ---------------------------------------------------------------------------- | |
131 | ||
132 | // the event tables connect the wxWindows events with the functions (event | |
133 | // handlers) which process them. It can be also done at run-time, but for the | |
134 | // simple menu events like this the static method is much simpler. | |
135 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
136 | EVT_MENU(Exec_Quit, MyFrame::OnQuit) | |
137 | ||
138 | EVT_MENU(Exec_SyncExec, MyFrame::OnSyncExec) | |
139 | EVT_MENU(Exec_AsyncExec, MyFrame::OnAsyncExec) | |
140 | EVT_MENU(Exec_Shell, MyFrame::OnShell) | |
d93c719a | 141 | EVT_MENU(Exec_DDEExec, MyFrame::OnDDEExec) |
69c33c6c VZ |
142 | |
143 | EVT_MENU(Exec_About, MyFrame::OnAbout) | |
144 | END_EVENT_TABLE() | |
145 | ||
146 | // Create a new application object: this macro will allow wxWindows to create | |
147 | // the application object during program execution (it's better than using a | |
148 | // static object for many reasons) and also declares the accessor function | |
149 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
150 | // not wxApp) | |
151 | IMPLEMENT_APP(MyApp) | |
152 | ||
153 | // ============================================================================ | |
154 | // implementation | |
155 | // ============================================================================ | |
156 | ||
157 | // ---------------------------------------------------------------------------- | |
158 | // the application class | |
159 | // ---------------------------------------------------------------------------- | |
160 | ||
161 | // `Main program' equivalent: the program execution "starts" here | |
162 | bool MyApp::OnInit() | |
163 | { | |
164 | // Create the main application window | |
165 | MyFrame *frame = new MyFrame(_T("Exec wxWindows sample"), | |
166 | wxDefaultPosition, wxSize(500, 140)); | |
167 | ||
168 | // Show it and tell the application that it's our main window | |
169 | frame->Show(TRUE); | |
170 | SetTopWindow(frame); | |
171 | ||
172 | // success: wxApp::OnRun() will be called which will enter the main message | |
173 | // loop and the application will run. If we returned FALSE here, the | |
174 | // application would exit immediately. | |
175 | return TRUE; | |
176 | } | |
177 | ||
178 | // ---------------------------------------------------------------------------- | |
179 | // main frame | |
180 | // ---------------------------------------------------------------------------- | |
181 | ||
182 | // frame constructor | |
183 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
184 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
185 | { | |
186 | #ifdef __WXMAC__ | |
187 | // we need this in order to allow the about menu relocation, since ABOUT is | |
188 | // not the default id of the about menu | |
189 | wxApp::s_macAboutMenuItemId = Exec_About; | |
190 | #endif | |
191 | ||
192 | // set the frame icon | |
e680a378 | 193 | #ifndef __WXGTK__ |
69c33c6c | 194 | SetIcon(wxICON(mondrian)); |
e680a378 | 195 | #endif |
69c33c6c VZ |
196 | |
197 | // create a menu bar | |
198 | wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF); | |
199 | menuFile->Append(Exec_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
200 | ||
201 | wxMenu *execMenu = new wxMenu; | |
202 | execMenu->Append(Exec_SyncExec, _T("Sync &execution...\tCtrl-E"), | |
203 | _T("Launch a program and return when it terminates")); | |
204 | execMenu->Append(Exec_AsyncExec, _T("&Async execution...\tCtrl-A"), | |
205 | _T("Launch a program and return immediately")); | |
206 | execMenu->Append(Exec_Shell, _T("Execute &shell command...\tCtrl-S"), | |
207 | _T("Launch a shell and execute a command in it")); | |
208 | ||
d93c719a VZ |
209 | #ifdef __WINDOWS__ |
210 | execMenu->AppendSeparator(); | |
211 | execMenu->Append(Exec_DDEExec, _T("Execute command via &DDE...\tCtrl-D")); | |
212 | #endif | |
213 | ||
69c33c6c VZ |
214 | wxMenu *helpMenu = new wxMenu(_T(""), wxMENU_TEAROFF); |
215 | helpMenu->Append(Exec_About, _T("&About...\tF1"), _T("Show about dialog")); | |
216 | ||
217 | // now append the freshly created menu to the menu bar... | |
218 | wxMenuBar *menuBar = new wxMenuBar(); | |
219 | menuBar->Append(menuFile, _T("&File")); | |
220 | menuBar->Append(execMenu, _T("&Exec")); | |
221 | menuBar->Append(helpMenu, _T("&Help")); | |
222 | ||
223 | // ... and attach this menu bar to the frame | |
224 | SetMenuBar(menuBar); | |
225 | ||
226 | #if wxUSE_STATUSBAR | |
227 | // create a status bar just for fun (by default with 1 pane only) | |
e680a378 | 228 | CreateStatusBar(); |
69c33c6c VZ |
229 | SetStatusText(_T("Welcome to wxWindows!")); |
230 | #endif // wxUSE_STATUSBAR | |
231 | } | |
232 | ||
233 | ||
234 | // event handlers | |
235 | ||
236 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
237 | { | |
238 | // TRUE is to force the frame to close | |
239 | Close(TRUE); | |
240 | } | |
241 | ||
242 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
243 | { | |
244 |