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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: array.tex
3%% Purpose: wxArray
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
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12\section{\class{wxArray}}\label{wxarray}
13
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14This section describes the so called {\it dynamic arrays}. This is a C
15array-like data structure i.e. the member access time is constant (and not
06ad8636 16linear according to the number of container elements as for linked lists). However, these
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17arrays are dynamic in the sense that they will automatically allocate more
18memory if there is not enough of it for adding a new element. They also perform
19range checking on the index values but in debug mode only, so please be sure to
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20compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21details). So, unlike the arrays in some other
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22languages, attempt to access an element beyond the arrays bound doesn't
23automatically expand the array but provokes an assertion failure instead in
24debug build and does nothing (except possibly crashing your program) in the
25release build.
26
27The array classes were designed to be reasonably efficient, both in terms of
28run-time speed and memory consumption and the executable size. The speed of
06ad8636 29array item access is, of course, constant (independent of the number of elements)
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30making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31Adding items to the arrays is also implemented in more or less constant time -
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32but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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34wxArray functions are inline, so they do not take {\it any space at all}.
35
fc2171bd 36wxWidgets has three different kinds of array. All of them derive from
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37wxBaseArray class which works with untyped data and can not be used directly.
38The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40classes declared will be called in this documentation wxArray, wxSortedArray and
41wxObjArray but you should keep in mind that no classes with such names actually
42exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43with a new name. In fact, these names are "template" names and each usage of one
44of the macros mentioned above creates a template specialization for the given
45element type.
46
47wxArray is suitable for storing integer types and pointers which it does not
48treat as objects in any way, i.e. the element pointed to by the pointer is not
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49deleted when the element is removed from the array. It should be noted that
50all of wxArray's functions are inline, so it costs strictly nothing to define as
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51many array types as you want (either in terms of the executable size or the
52speed) as long as at least one of them is defined and this is always the case
fc2171bd 53because wxArrays are used by wxWidgets internally. This class has one serious
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54limitation: it can only be used for storing integral types (bool, char, short,
55int, long and their unsigned variants) or pointers (of any kind). An attempt
56to use with objects of sizeof() greater than sizeof(long) will provoke a
57runtime assertion failure, however declaring a wxArray of floats will not (on
58the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
e0da84df 59please use wxObjArray for storing floats and doubles.
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60
61wxSortedArray is a wxArray variant which should be used when searching in the
62array is a frequently used operation. It requires you to define an additional
63function for comparing two elements of the array element type and always stores
1ac74d83 64its items in the sorted order (according to this function). Thus, it is
437c49b2 65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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66$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68memory allocation routine). However, in a usual situation elements are added to
69an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 70huge performance improvements compared to wxArray. Finally, it should be
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71noticed that, as wxArray, wxSortedArray can be only used for storing integral
72types or pointers.
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73
74wxObjArray class treats its elements like "objects". It may delete them when
75they are removed from the array (invoking the correct destructor) and copies
76them using the objects copy constructor. In order to implement this behaviour
77the definition of the wxObjArray arrays is split in two parts: first, you should
78declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79you must include the file defining the implementation of template type:
80<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81from a point where the full (as opposed to `forward') declaration of the array
82elements class is in scope. As it probably sounds very complicated here is an
83example:
84
85\begin{verbatim}
86#include <wx/dynarray.h>
87
f6bcfd97 88// we must forward declare the array because it is used inside the class
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89// declaration
90class MyDirectory;
91class MyFile;
92
93// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
94// now used as shown below
95WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98class MyDirectory
99{
100...
101 ArrayOfDirectories m_subdirectories; // all subdirectories
102 ArrayOfFiles m_files; // all files in this directory
103};
104
105...
106
107// now that we have MyDirectory declaration in scope we may finish the
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108// definition of ArrayOfDirectories -- note that this expands into some C++
109// code and so should only be compiled once (i.e., don't put this in the
2edb0bde 110// header, but into a source file or you will get linking errors)
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111#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
112WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114// that's all!
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115\end{verbatim}
116
117It is not as elegant as writing
118
1ac74d83 119\begin{verbatim}
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120typedef std::vector<MyDirectory> ArrayOfDirectories;
121\end{verbatim}
437c49b2 122
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123but is not that complicated and allows the code to be compiled with any, however
124dumb, C++ compiler in the world.
125
06ad8636 126Things are much simpler for wxArray and wxSortedArray however: it is enough
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127just to write
128
1ac74d83 129\begin{verbatim}
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130WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
131WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
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132\end{verbatim}
133
1ac74d83 134i.e. there is only one {\tt DEFINE} macro and no need for separate
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135{\tt DECLARE} one. For the arrays of the primitive types, the macros
136{\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
137depending on the sizeof of the values (notice that storing values of smaller
138type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
139\emph{not} work on all architectures!).
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140
141
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142\wxheading{See also:}
143
144\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
145
babc9758 146\wxheading{Include files}
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147
148<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
149for wxObjArray.
150
151\latexignore{\rtfignore{\wxheading{Function groups}}}
152
f510b7b2 153\membersection{Macros for template array definition}\label{arraymacros}
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154
155To use an array you must first define the array class. This is done with the
156help of the macros in this section. The class of array elements must be (at
157least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
158WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
159WX\_DEFINE\_OBJARRAY macro.
160
161\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 162\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
a9241e60 163\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 164\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 165\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
a9241e60 166\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 167\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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168\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
169\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
170\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
171\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
247aba10 172
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173To slightly complicate the matters even further, the operator $->$ defined by
174default for the array iterators by these macros only makes sense if the array
175element type is not a pointer itself and, although it still works, this
1ac74d83 176provokes warnings from some compilers and to avoid them you should use the
1cc603c1 177{\tt \_PTR} versions of the macros above. For example, to define an array of
1ac74d83 178pointers to {\tt double} you should use:
dcb68102 179
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180\begin{verbatim}
181WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
182\end{verbatim}
183
184Note that the above macros are generally only useful for
185wxObject types. There are separate macros for declaring an array of a simple type,
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186such as an int.
187
cabf7af2 188The following simple types are supported:\\
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189int\\
190long\\
0ea62c21 191size\_t\\
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192double
193
194To create an array of a simple type, simply append the type you want in CAPS to
195the array definition.
196
197For example, for an integer array, you'd use one of the following variants:
198
199\helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
200\helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
201\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
202\helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
203\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
204\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
1cc603c1 205
f510b7b2 206\membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
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207
208Array classes are 100\% C++ objects and as such they have the appropriate copy
209constructors and assignment operators. Copying wxArray just copies the elements
210but copying wxObjArray copies the arrays items. However, for memory-efficiency
211sake, neither of these classes has virtual destructor. It is not very important
212for wxArray which has trivial destructor anyhow, but it does mean that you
213should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
214never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
215derive your own classes from the array classes.
216
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217\helpref{wxArray default constructor}{wxarrayctordef}\\
218\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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219\helpref{\destruct{wxArray}}{wxarraydtor}
220
221\membersection{Memory management}\label{wxarraymemorymanagement}
222
223Automatic array memory management is quite trivial: the array starts by
224preallocating some minimal amount of memory (defined by
225WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
226allocated memory it reallocates it adding 50\% of the currently allocated
227amount, but no more than some maximal number which is defined by
228ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
229being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 230current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
1ac74d83 231provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
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232function can also be quite useful if you know in advance how many items you are
233going to put in the array and will prevent the array code from reallocating the
234memory more times than needed.
235
236\helpref{Alloc}{wxarrayalloc}\\
237\helpref{Shrink}{wxarrayshrink}
238
f510b7b2 239\membersection{Number of elements and simple item access}\label{arrayelementsaccess}
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240
241Functions in this section return the total number of array elements and allow to
242retrieve them - possibly using just the C array indexing $[]$ operator which
243does exactly the same as \helpref{Item()}{wxarrayitem} method.
244
245\helpref{Count}{wxarraycount}\\
246\helpref{GetCount}{wxarraygetcount}\\
247\helpref{IsEmpty}{wxarrayisempty}\\
248\helpref{Item}{wxarrayitem}\\
249\helpref{Last}{wxarraylast}
250
f510b7b2 251\membersection{Adding items}\label{arrayadding}
437c49b2 252
247aba10 253\helpref{Add}{wxarrayadd}\\
4f6aed9c 254\helpref{Insert}{wxarrayinsert}\\
2abb9d2f 255\helpref{SetCount}{wxarraysetcount}\\
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256\helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
257\helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
247aba10 258
f510b7b2 259\membersection{Removing items}\label{arrayremoving}
437c49b2 260
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261\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
262\helpref{Empty}{wxarrayempty}\\
263\helpref{Clear}{wxarrayclear}\\
8a729bb8 264\helpref{RemoveAt}{wxarrayremoveat}\\
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265\helpref{Remove}{wxarrayremove}
266
f510b7b2 267\membersection{Searching and sorting}\label{arraysearchingandsorting}
437c49b2 268
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269\helpref{Index}{wxarrayindex}\\
270\helpref{Sort}{wxarraysort}
271
272%%%%% MEMBERS HERE %%%%%
273\helponly{\insertatlevel{2}{
274
275\wxheading{Members}
276
277}}
278
279\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 280
06ad8636 281\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 282
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283\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
284
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285\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
286
247aba10 287This macro defines a new array class named {\it name} and containing the
fc2171bd 288elements of type {\it T}. The second form is used when compiling wxWidgets as
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289a DLL under Windows and array needs to be visible outside the DLL. The third is
290needed for exporting an array from a user DLL.
291
fbd27854 292Example:
437c49b2 293
247aba10 294\begin{verbatim}
7d9d249b 295WX_DEFINE_ARRAY_INT(int, MyArrayInt);
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296
297class MyClass;
7d9d249b 298WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
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299\end{verbatim}
300
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301Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
302{\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
303
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304
305\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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306
307\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 308
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309\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
310
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311\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
312
247aba10 313This macro defines a new sorted array class named {\it name} and containing
fc2171bd 314the elements of type {\it T}. The second form is used when compiling wxWidgets as
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315a DLL under Windows and array needs to be visible outside the DLL. The third is
316needed for exporting an array from a user DLL.
fbd27854 317
fbd27854 318Example:
437c49b2 319
247aba10 320\begin{verbatim}
7d9d249b 321WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
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322
323class MyClass;
7d9d249b 324WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
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325\end{verbatim}
326
f6bcfd97 327You will have to initialize the objects of this class by passing a comparison
247aba10 328function to the array object constructor like this:
fa482912 329
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330\begin{verbatim}
331int CompareInts(int n1, int n2)
332{
333 return n1 - n2;
334}
335
43c9c17d 336wxSortedArrayInt sorted(CompareInts);
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337
338int CompareMyClassObjects(MyClass *item1, MyClass *item2)
339{
340 // sort the items by their address...
341 return Stricmp(item1->GetAddress(), item2->GetAddress());
342}
343
344wxArrayOfMyClass another(CompareMyClassObjects);
345\end{verbatim}
346
347\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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348
349\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 350
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351\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
352
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353\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
354
247aba10 355This macro declares a new object array class named {\it name} and containing
fc2171bd 356the elements of type {\it T}. The second form is used when compiling wxWidgets as
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357a DLL under Windows and array needs to be visible outside the DLL. The third is
358needed for exporting an array from a user DLL.
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359
360Example:
6be663cf 361
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362\begin{verbatim}
363class MyClass;
4756503a 364WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
247aba10 365\end{verbatim}
6be663cf 366
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367You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
368the array class - otherwise you would get link errors.
369
370\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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371
372\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10 373
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374\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
375
376\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
377
1ac74d83 378This macro defines the methods of the array class {\it name} not defined by the
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379\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
380file <wx/arrimpl.cpp> before using this macro and you must have the full
1ac74d83 381declaration of the class of array elements in scope! If you forget to do the
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382first, the error will be caught by the compiler, but, unfortunately, many
383compilers will not give any warnings if you forget to do the second - but the
384objects of the class will not be copied correctly and their real destructor will
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385not be called. The latter two forms are merely aliases of the first to satisfy
386some people's sense of symmetry when using the exported declarations.
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387
388Example of usage:
437c49b2 389
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390\begin{verbatim}
391// first declare the class!
392class MyClass
393{
394public:
395 MyClass(const MyClass&);
396
397 ...
398
399 virtual ~MyClass();
400};
401
402#include <wx/arrimpl.cpp>
403WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
404\end{verbatim}
405
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406\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
407
408\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
409
1ac74d83 410This macro may be used to append all elements of the {\it other} array to the
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411{\it array}. The two arrays must be of the same type.
412
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413\membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
414
415\func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
416
417This macro may be used to prepend all elements of the {\it other} array to the
418{\it array}. The two arrays must be of the same type.
419
247aba10 420\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 421
e2a6f233 422\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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423
424This macro may be used to delete all elements of the array before emptying it.
425It can not be used with wxObjArrays - but they will delete their elements anyhow
426when you call Empty().
427
6be663cf 428\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 429
e2a6f233 430\func{}{wxArray}{\void}
437c49b2 431
e2a6f233 432\func{}{wxObjArray}{\void}
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433
434Default constructor initializes an empty array object.
435
436\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
437
438There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 439with a function to use for item comparison. It is a function which is passed
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440two arguments of type {\it T} where {\it T} is the array element type and which
441should return a negative, zero or positive value according to whether the first
442element passed to it is less than, equal to or greater than the second one.
443
6be663cf 444\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 445
247aba10 446\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 447
247aba10 448\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 449
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450\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
451
06ad8636 452\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 453
06ad8636 454\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 455
06ad8636 456\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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457
458The copy constructors and assignment operators perform a shallow array copy
459(i.e. they don't copy the objects pointed to even if the source array contains
460the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
461the array element are copied too) for wxObjArray.
462
463\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 464
06ad8636 465\func{}{\destruct{wxArray}}{\void}
437c49b2 466
06ad8636 467\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 468
06ad8636 469\func{}{\destruct{wxObjArray}}{\void}
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470
471The wxObjArray destructor deletes all the items owned by the array. This is not
1ac74d83 472done by wxArray and wxSortedArray versions - you may use
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473\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
474
475\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 476
2863d6b0 477\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
437c49b2 478
e2a6f233 479\func{void}{Add}{\param{T *}{item}}
437c49b2 480
2863d6b0 481\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
247aba10 482
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483Appends the given number of {\it copies} of the {\it item} to the array
484consisting of the elements of type {\it T}.
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485
486The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 487third are used with wxObjArray. There is an important difference between
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488them: if you give a pointer to the array, it will take ownership of it, i.e.
489will delete it when the item is deleted from the array. If you give a reference
490to the array, however, the array will make a copy of the item and will not take
491ownership of the original item. Once again, it only makes sense for wxObjArrays
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492because the other array types never take ownership of their elements. Also note
493that you cannot append more than one pointer as reusing it would lead to
494deleting it twice (or more) and hence to a crash.
247aba10 495
4f6aed9c 496You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
1ac74d83 497elements of one array to another one but it is more efficient to use
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498{\it copies} parameter and modify the elements in place later if you plan to
499append a lot of items.
4f6aed9c 500
247aba10 501\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 502
e2a6f233 503\func{void}{Alloc}{\param{size\_t }{count}}
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504
505Preallocates memory for a given number of array elements. It is worth calling
506when the number of items which are going to be added to the array is known in
507advance because it will save unneeded memory reallocation. If the array already
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508has enough memory for the given number of items, nothing happens. In any case,
509the existing contents of the array is not modified.
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510
511\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 512
e2a6f233 513\func{void}{Clear}{\void}
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514
515This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
516frees the memory allocated to the array.
517
518\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 519
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520\constfunc{size\_t}{Count}{\void}
521
522Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
523it exists only for compatibility.
524
525\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 526
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527\func{T *}{Detach}{\param{size\_t }{index}}
528
1ac74d83 529Removes the element from the array, but, unlike,
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530\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
531pointer to the removed element.
532
533\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 534
e2a6f233 535\func{void}{Empty}{\void}
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536
537Empties the array. For wxObjArray classes, this destroys all of the array
538elements. For wxArray and wxSortedArray this does nothing except marking the
1ac74d83 539array of being empty - this function does not free the allocated memory, use
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540\helpref{Clear()}{wxarrayclear} for this.
541
542\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 543
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544\constfunc{size\_t}{GetCount}{\void}
545
546Return the number of items in the array.
547
548\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 549
bd8bd26a 550\constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
437c49b2 551
bd8bd26a 552\constfunc{int}{Index}{\param{T\& }{item}}
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553
554The first version of the function is for wxArray and wxObjArray, the second is
555for wxSortedArray only.
556
557Searches the element in the array, starting from either beginning or the end
a8d08dbd 558depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
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559returned if the element is not found, otherwise the index of the element is
560returned.
561
562Linear search is used for the wxArray and wxObjArray classes but binary search
563in the sorted array is used for wxSortedArray (this is why searchFromEnd
564parameter doesn't make sense for it).
565
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566{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
567array is {\bf not} used by this function. It searches exactly the given
568element in the array and so will only succeed if this element had been
569previously added to the array, but fail even if another, identical, element is
570in the array.
571
247aba10 572\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 573
2863d6b0 574\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
437c49b2 575
e2a6f233 576\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 577
2863d6b0 578\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
247aba10 579
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580Insert the given number of {\it copies} of the {\it item} into the array before
581the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
582item in such way that it will become the first array element.
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583
584Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
585between the overloaded versions of this function.
586
587\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 588
e2a6f233 589\constfunc{bool}{IsEmpty}{\void}
247aba10 590
cc81d32f 591Returns true if the array is empty, false otherwise.
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592
593\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 594
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595\constfunc{T\&}{Item}{\param{size\_t }{index}}
596
597Returns the item at the given position in the array. If {\it index} is out of
598bounds, an assert failure is raised in the debug builds but nothing special is
599done in the release build.
600
601The returned value is of type "reference to the array element type" for all of
602the array classes.
603
604\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 605
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606\constfunc{T\&}{Last}{\void}
607
608Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
609An assert failure is raised in the debug mode if the array is empty.
610
611The returned value is of type "reference to the array element type" for all of
612the array classes.
613
614\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 615
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616\func{\void}{Remove}{\param{T }{item}}
617
f6bcfd97 618Removes an element from the array by value: the first item of the
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619array equal to {\it item} is removed, an assert failure will result from an
620attempt to remove an item which doesn't exist in the array.
621
1ac74d83 622When an element is removed from wxObjArray it is deleted by the array - use
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623\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
624other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 625should delete it manually if required:
437c49b2 626
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627\begin{verbatim}
628T *item = array[n];
629delete item;
630array.Remove(n)
631\end{verbatim}
632
633See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
634elements of a wxArray (supposed to contain pointers).
635
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636\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
637
d1f1e77a 638\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
8a729bb8 639
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640Removes {\it count} elements starting at {\it index} from the array. When an
641element is removed from wxObjArray it is deleted by the array - use
642\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
643the other hand, when an object is removed from a wxArray nothing happens -
644you should delete it manually if required:
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645
646\begin{verbatim}
647T *item = array[n];
648delete item;
649array.RemoveAt(n)
650\end{verbatim}
651
652See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
653elements of a wxArray (supposed to contain pointers).
654
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655\membersection{wxArray::SetCount}\label{wxarraysetcount}
656
657\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
658
1ac74d83 659This function ensures that the number of array elements is at least
dbd94b75 660{\it count}. If the array has already {\it count} or more items, nothing is
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661done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
662the value {\it defval}.
663
664\wxheading{See also}
665
666\helpref{GetCount}{wxarraygetcount}
667
247aba10 668\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 669
e2a6f233 670\func{void}{Shrink}{\void}
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671
672Frees all memory unused by the array. If the program knows that no new items
673will be added to the array it may call Shrink() to reduce its memory usage.
674However, if a new item is added to the array, some extra memory will be
675allocated again.
676
677\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 678
e2a6f233 679\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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680
681The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 682
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683\begin{verbatim}
684template int CMPFUNC(T *first, T *second);
685\end{verbatim}
437c49b2 686
1ac74d83 687where {\it T} is the type of the array elements. I.e. it is a function returning
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688{\it int} which is passed two arguments of type {\it T *}.
689
690Sorts the array using the specified compare function: this function should
691return a negative, zero or positive value according to whether the first element
692passed to it is less than, equal to or greater than the second one.
693
694wxSortedArray doesn't have this function because it is always sorted.
b67a86d5 695