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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: renderer.tex
3%% Purpose: wxRenderer and wxRendererNative documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 06.08.03
7%% RCS-ID: $Id$
8%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
8795498c 9%% License: wxWindows license
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10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
bc51e42e 12\section{\class{wxRendererNative}}\label{wxrenderernative}
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684761db 14First, a brief introduction to wxRenderer and why it is needed.
3e6c2880 15
fc2171bd 16Usually wxWidgets uses the underlying low level GUI system to draw all the
dceb1c09 17controls - this is what we mean when we say that it is a ``native'' framework.
3e6c2880 18However not all controls exist under all (or even any) platforms and in this
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19case wxWidgets provides a default, generic, implementation of them written in
20wxWidgets itself.
3e6c2880 21
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22These controls don't have the native appearance if only the standard
23line drawing and other graphics primitives are used, because the native
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24appearance is different under different platforms while the lines are always
25drawn in the same way.
26
27This is why we have renderers: wxRenderer is a class which virtualizes the
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28drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29button, without caring about exactly how this is done. Of course, as we
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30can draw the button differently in different renderers, this also allows us to
31emulate the native look and feel.
32
684761db 33So the renderers work by exposing a large set of high-level drawing functions
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34which are used by the generic controls. There is always a default global
35renderer but it may be changed or extended by the user, see
36\helpref{Render sample}{samplerender}.
37
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38All drawing functions take some standard parameters:
39\begin{itemize}
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40\item \arg{win} is the window being drawn. It is normally not used and when
41it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42(in order to get its low level handle, for example), but you should
43\emph{not} assume that it is of some given type as the same renderer
44function may be reused for drawing different kinds of control.
45\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46context should be used for drawing. It is not necessary to restore
47pens and brushes for it on function exit but, on the other hand, you
48shouldn't assume that it is in any specific state on function entry:
49the rendering functions should always prepare it.
50\item \arg{rect} the bounding rectangle for the element to be drawn.
51\item \arg{flags} the optional flags (none by default) which can be a
52combination of the \texttt{wxCONTROL\_XXX} constants below.
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53\end{itemize}
54
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55Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56it changes them, so it is safe to assume that the same pen, brush and colours
57that were active before the call to this function are still in effect after it.
58
59
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60\wxheading{Constants}
61
62The following rendering flags are defined:
d2c2afc9 63
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64\begin{verbatim}
65enum
66{
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
71 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
72 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
73 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
74 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
75 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
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76 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
77 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
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78};
79\end{verbatim}
80
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81\wxheading{Derived from}
82
83No base class
84
85\wxheading{Include files}
86
87<wx/renderer.h>
88
89
90\latexignore{\rtfignore{\wxheading{Members}}}
91
92
93\membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
94
95\func{}{\destruct{wxRendererNative}}{\void}
96
97Virtual destructor as for any base class.
98
99
90b903c2 100\membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
2209baae 101
90b903c2 102\func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
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103
104Draw a check box (used by wxDataViewCtrl).
105
106\arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
107\texttt{wxCONTROL\_UNDETERMINED} bit set.
108
109
5e091b2b 110\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
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111
112\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
113
114Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
115drop down window. The usual appearance is a downwards pointing arrow.
116
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117\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
118
119
120\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
121
122\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
123
124Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
125transparent background.
126
127\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
128rectangle of a drop down button which arrow matches the size you need.
129\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
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130
131
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132\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
133
134\func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
135
136Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
137
138
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139\membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
140
141\func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
142
143Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
144
145\arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
146\texttt{wxCONTROL\_ISDEFAULT} bit set.
147
148
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149\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
150
151\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
152
153Draw the border for sash window: this border must be such that the sash
154drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
155well.
156
157
158\membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
159
160\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
161
162Draw a sash. The \arg{orient} parameter defines whether the sash should be
43e8916f 163vertical or horizontal and how the \arg{position} should be interpreted.
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164
165
166\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
167
168\func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
169
170Draw the expanded/collapsed icon for a tree control item. To draw an expanded
171button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
172
173
174\membersection{wxRendererNative::Get}\label{wxrenderernativeget}
175
176\func{wxRendererNative\&}{Get}{\void}
177
178Return the currently used renderer.
179
180
181\membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
182
183\func{wxRendererNative\&}{GetDefault}{\void}
184
185Return the default (native) implementation for this platform -- this is also
186the one used by default but this may be changed by calling
187\helpref{Set}{wxrenderernativeset} in which case the return value of this
188method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
189
190
191\membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
192
193\func{wxRendererNative\&}{GetGeneric}{\void}
194
195Return the generic implementation of the renderer. Under some platforms, this
196is the default renderer implementation, others have platform-specific default
197renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
198
199
200\membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
201
202\func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
203
204Get the splitter parameters, see
205\helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
206
207
208\membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
209
210\constfunc{wxRendererVersion}{GetVersion}{\void}
211
212This function is used for version checking: \helpref{Load}{wxrenderernativeload}
213refuses to load any shared libraries implementing an older or incompatible
214version.
215
216The implementation of this method is always the same in all renderers (simply
217construct \helpref{wxRendererVersion}{wxrendererversion} using the
218{\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
219not base, class, to detect mismatches between the renderers versions and so you
220have to implement it anew in all renderers.
221
222
223\membersection{wxRendererNative::Load}\label{wxrenderernativeload}
224
225\func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
226
227Load the renderer from the specified DLL, the returned pointer must be
228deleted by caller if not {\tt NULL} when it is not used any more.
229
230The \arg{name} should be just the base name of the renderer and not the full
231name of the DLL file which is constructed differently (using
232\helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
233on different systems.
234
235
236\membersection{wxRendererNative::Set}\label{wxrenderernativeset}
237
238\func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
239
240Set the renderer to use, passing {\tt NULL} reverts to using the default
241renderer (the global renderer must always exist).
242
243Return the previous renderer used with Set() or {\tt NULL} if none.