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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: cube.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/wx.h" | |
26 | #endif | |
27 | ||
28 | #include "wx/log.h" | |
29 | ||
30 | #include "cube.h" | |
31 | ||
6a1120ad JS |
32 | // `Main program' equivalent, creating windows and returning main app frame |
33 | bool MyApp::OnInit(void) | |
34 | { | |
35 | wxLog::SetTraceMask(wxTraceMessages); | |
36 | ||
37 | // Create the main frame window | |
38 | MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); | |
39 | ||
40 | // Give it an icon | |
41 | #ifdef wx_msw | |
42 | frame->SetIcon(wxIcon("mondrian")); | |
43 | #endif | |
44 | ||
45 | // Make a menubar | |
46 | wxMenu *fileMenu = new wxMenu; | |
47 | ||
48 | fileMenu->Append(wxID_EXIT, "E&xit"); | |
49 | wxMenuBar *menuBar = new wxMenuBar; | |
50 | menuBar->Append(fileMenu, "&File"); | |
51 | frame->SetMenuBar(menuBar); | |
52 | ||
53 | frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); | |
54 | ||
aae24d21 | 55 | // InitGL(); |
6a1120ad JS |
56 | |
57 | // Show the frame | |
58 | frame->Show(TRUE); | |
59 | ||
60 | return TRUE; | |
61 | } | |
62 | ||
63 | void MyApp::InitGL(void) | |
64 | { | |
65 | /* set viewing projection */ | |
66 | glMatrixMode(GL_PROJECTION); | |
67 | glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); | |
68 | ||
69 | /* position viewer */ | |
70 | glMatrixMode(GL_MODELVIEW); | |
71 | glTranslatef(0.0F, 0.0F, -2.0F); | |
72 | ||
73 | /* position object */ | |
74 | glRotatef(30.0F, 1.0F, 0.0F, 0.0F); | |
75 | glRotatef(30.0F, 0.0F, 1.0F, 0.0F); | |
76 | ||
77 | glEnable(GL_DEPTH_TEST); | |
78 | glEnable(GL_LIGHTING); | |
79 | glEnable(GL_LIGHT0); | |
80 | } | |
81 | ||
aae24d21 RR |
82 | IMPLEMENT_APP(MyApp) |
83 | ||
6a1120ad JS |
84 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
85 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
86 | END_EVENT_TABLE() | |
87 | ||
88 | // My frame constructor | |
89 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
90 | const wxSize& size, long style): | |
91 | wxFrame(frame, -1, title, pos, size, style) | |
92 | { | |
93 | m_canvas = NULL; | |
94 | } | |
95 | ||
96 | // Intercept menu commands | |
97 | void MyFrame::OnExit(wxCommandEvent& event) | |
98 | { | |
99 | Destroy(); | |
100 | } | |
101 | ||
102 | bool MyFrame::OnClose(void) | |
103 | { | |
104 | return TRUE; | |
105 | } | |
106 | ||
107 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
108 | EVT_SIZE(TestGLCanvas::OnSize) | |
109 | EVT_PAINT(TestGLCanvas::OnPaint) | |
110 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
111 | END_EVENT_TABLE() | |
112 | ||
113 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
114 | const wxPoint& pos, const wxSize& size, long style, const wxString& name): | |
115 | wxGLCanvas(parent, id, pos, size, style, name) | |
116 | { | |
117 | } | |
118 | ||
119 | TestGLCanvas::~TestGLCanvas(void) | |
120 | { | |
121 | } | |
122 | ||
123 | void TestGLCanvas::OnPaint( wxPaintEvent& event ) | |
124 | { | |
c2265822 JS |
125 | // This is a dummy, to avoid an endless succession of paint messages. |
126 | // OnPaint handlers must always create a wxPaintDC. | |
127 | wxPaintDC dc(this); | |
128 | ||
6a1120ad JS |
129 | if ( !GetContext() ) |
130 | return; | |
131 | ||
132 | SetCurrent(); | |
133 | ||
134 | /* clear color and depth buffers */ | |
135 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
136 | ||
137 | /* draw six faces of a cube */ | |
138 | glBegin(GL_QUADS); | |
139 | glNormal3f( 0.0F, 0.0F, 1.0F); | |
140 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); | |
141 | glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); | |
142 | ||
143 | glNormal3f( 0.0F, 0.0F,-1.0F); | |
144 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); | |
145 | glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); | |
146 | ||
147 | glNormal3f( 0.0F, 1.0F, 0.0F); | |
148 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); | |
149 | glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); | |
150 | ||
151 | glNormal3f( 0.0F,-1.0F, 0.0F); | |
152 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); | |
153 | glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); | |
154 | ||
155 | glNormal3f( 1.0F, 0.0F, 0.0F); | |
156 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); | |
157 | glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); | |
158 | ||
159 | glNormal3f(-1.0F, 0.0F, 0.0F); | |
160 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); | |
161 | glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); | |
162 | glEnd(); | |
163 | ||
164 | SwapBuffers(); | |
165 | } | |
166 | ||
167 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
168 | { | |
169 | int width, height; | |
170 | GetClientSize(& width, & height); | |
171 | ||
aae24d21 RR |
172 | if (GetContext()) |
173 | { | |
174 | SetCurrent(); | |
6a1120ad | 175 | glViewport(0, 0, width, height); |
aae24d21 | 176 | } |
6a1120ad JS |
177 | } |
178 | ||
179 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) | |
180 | { | |
181 | // Do nothing, to avoid flashing. | |
182 | } | |
183 |