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[wxWidgets.git] / src / aui / floatpane.cpp
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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
bc429ce0 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
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56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
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60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
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66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
22fec94a 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
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76 if(m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
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78 m_owner_mgr->m_action_window = NULL;
79 }
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80 m_mgr.UnInit();
81}
82
00c1c94c 83void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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84{
85 m_pane_window = pane.window;
86 m_pane_window->Reparent(this);
be66f18e 87
a3a5df9d 88 wxAuiPaneInfo contained_pane = pane;
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89 contained_pane.Dock().Center().Show().
90 CaptionVisible(false).
91 PaneBorder(false).
92 Layer(0).Row(0).Position(0);
be66f18e 93
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94 // Carry over the minimum size
95 SetMinSize(pane.window->GetMinSize());
96
50acee04 97 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 98 m_mgr.Update();
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99
100 if (pane.min_size.IsFullySpecified())
101 {
102 // because SetSizeHints() calls Fit() too (which sets the window
103 // size to its minimum allowed), we keep the size before calling
104 // SetSizeHints() and reset it afterwards...
105 wxSize tmp = GetSize();
106 GetSizer()->SetSizeHints(this);
107 SetSize(tmp);
108 }
be66f18e 109
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110 SetTitle(pane.caption);
111
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112 if (pane.floating_size != wxDefaultSize)
113 {
114 SetSize(pane.floating_size);
115 }
116 else
117 {
118 wxSize size = pane.best_size;
119 if (size == wxDefaultSize)
120 size = pane.min_size;
121 if (size == wxDefaultSize)
122 size = m_pane_window->GetSize();
123 if (pane.HasGripper())
124 {
125 if (pane.HasGripperTop())
254a3429 126 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 127 else
254a3429 128 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 129 }
be66f18e 130
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131 SetClientSize(size);
132 }
133}
134
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135wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
136{
137 return m_owner_mgr;
138}
139
140
00c1c94c 141void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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142{
143 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
144}
145
00c1c94c 146void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 147{
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148 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
149 if (!evt.GetVeto())
c68038f3 150 Destroy();
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151}
152
00c1c94c 153void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 154{
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155 if (!m_solid_drag)
156 {
157 // systems without solid window dragging need to be
158 // handled slightly differently, due to the lack of
159 // the constant stream of EVT_MOVING events
160 if (!isMouseDown())
161 return;
162 OnMoveStart();
163 OnMoving(event.GetRect(), wxNORTH);
164 m_moving = true;
165 return;
166 }
167
168
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169 wxRect win_rect = GetRect();
170
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171 if (win_rect == m_last_rect)
172 return;
173
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174 // skip the first move event
175 if (m_last_rect.IsEmpty())
176 {
177 m_last_rect = win_rect;
178 return;
179 }
180
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181 // skip if moving too fast to avoid massive redraws and
182 // jumping hint windows
183 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
184 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 185 {
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186 m_last3_rect = m_last2_rect;
187 m_last2_rect = m_last_rect;
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188 m_last_rect = win_rect;
189 return;
190 }
191
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192 // prevent frame redocking during resize
193 if (m_last_rect.GetSize() != win_rect.GetSize())
194 {
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195 m_last3_rect = m_last2_rect;
196 m_last2_rect = m_last_rect;
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197 m_last_rect = win_rect;
198 return;
199 }
200
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201 wxDirection dir = wxALL;
202
203 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
204 int vert_dist = abs(win_rect.y - m_last3_rect.y);
205
206 if (vert_dist >= horiz_dist)
207 {
208 if (win_rect.y < m_last3_rect.y)
209 dir = wxNORTH;
210 else
211 dir = wxSOUTH;
212 }
213 else
214 {
215 if (win_rect.x < m_last3_rect.x)
216 dir = wxWEST;
217 else
218 dir = wxEAST;
219 }
220
221 m_last3_rect = m_last2_rect;
222 m_last2_rect = m_last_rect;
50acee04 223 m_last_rect = win_rect;
be66f18e 224
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225 if (!isMouseDown())
226 return;
227
228 if (!m_moving)
229 {
230 OnMoveStart();
231 m_moving = true;
232 }
233
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234 if (m_last3_rect.IsEmpty())
235 return;
236
22fec94a 237 OnMoving(event.GetRect(), dir);
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238}
239
00c1c94c 240void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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241{
242 if (m_moving)
243 {
244 if (!isMouseDown())
245 {
246 m_moving = false;
247 OnMoveFinished();
248 }
22fec94a 249 else
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250 {
251 event.RequestMore();
252 }
253 }
254}
255
00c1c94c 256void wxAuiFloatingFrame::OnMoveStart()
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257{
258 // notify the owner manager that the pane has started to move
259 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
260}
261
00c1c94c 262void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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263{
264 // notify the owner manager that the pane is moving
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265 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
266 m_lastDirection = dir;
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267}
268
00c1c94c 269void wxAuiFloatingFrame::OnMoveFinished()
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270{
271 // notify the owner manager that the pane has finished moving
322c5ec4 272 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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273}
274
00c1c94c 275void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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276{
277 if (event.GetActive())
278 {
279 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
280 }
281}
282
283// utility function which determines the state of the mouse button
284// (independant of having a wxMouseEvent handy) - utimately a better
285// mechanism for this should be found (possibly by adding the
286// functionality to wxWidgets itself)
00c1c94c 287bool wxAuiFloatingFrame::isMouseDown()
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288{
289 return wxGetMouseState().LeftDown();
290}
291
292
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293BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
294 EVT_SIZE(wxAuiFloatingFrame::OnSize)
295 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
296 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
297 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
298 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
299 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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300END_EVENT_TABLE()
301
302
303#endif // wxUSE_AUI