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1// /////////////////////////////////////////////////////////////////////////////
2// Name: sndfrag.h
3// Purpose: wxMMedia
4// Author: Guilhem Lavaux
5// Created: 1997
6// Updated: 1998
7// Copyright: (C) 1997, 1998, Guilhem Lavaux
8// License: wxWindows license
9// /////////////////////////////////////////////////////////////////////////////
10#ifndef __SND_frag_H__
11#define __SND_frag_H__
12#ifdef __GNUG__
13#pragma interface
14#endif
15
16#ifdef WX_PRECOMP
17#include "wx_prec.h"
18#else
19#include "wx/wx.h"
20#endif
21#include "sndsnd.h"
22
23///
24class wxFragmentBuffer {
25protected:
26 wxSound *m_iodrv;
27
28 ///
29 wxUint8 m_maxoq, m_maxiq;
30
31 ///
32 typedef enum {
33 wxBUFFER_FREE,
34 wxBUFFER_FFILLED,
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35 wxBUFFER_TOFREE,
36 wxBUFFER_PLAYING
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37 } BufState;
38public:
39 ///
40 typedef struct {
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41 // Local stream buffer for this fragment.
42 wxStreamBuffer *sndbuf;
43 // Data the driver would like to pass to the callback.
4d6306eb 44 char *user_data;
9fc0fe37 45 // Buffers included in this fragment.
4d6306eb 46 wxList *buffers;
9fc0fe37 47 // State of the fragment.
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48 BufState state;
49 } wxFragBufPtr;
50protected:
9fc0fe37 51 //
4d6306eb 52 wxFragBufPtr *m_optrs, *m_iptrs;
9fc0fe37 53 //
4d6306eb 54 wxFragBufPtr *m_lstoptrs, *m_lstiptrs;
9fc0fe37 55 //
4d6306eb 56 bool m_buf2free, m_dontq, m_freeing;
9fc0fe37 57 //
926c550d 58 wxSoundDataFormat m_drvformat;
4d6306eb 59public:
4d6306eb 60 wxFragmentBuffer(wxSound& io_drv);
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61 virtual ~wxFragmentBuffer();
62
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63 // These functions initializes the fragments. They must initialize
64 // m_lstoptrs, m_lstiptrs, m_maxoq, m_maxiq.
4d6306eb 65 virtual void AllocIOBuffer() = 0;
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66 virtual void FreeIOBuffer() = 0;
67
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68 void AbortBuffer(wxSndBuffer *buf);
69
9fc0fe37 70 // Find a free (or partly free) fragment.
4d6306eb 71 wxFragBufPtr *FindFreeBuffer(wxFragBufPtr *list, wxUint8 max_queue);
9fc0fe37 72 // Add this sound buffer to an "OUTPUT" fragment.
4d6306eb 73 bool NotifyOutputBuffer(wxSndBuffer *buf);
9fc0fe37 74 // Add this sound buffer to an "INPUT" fragment.
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75 bool NotifyInputBuffer(wxSndBuffer *buf);
76
9fc0fe37 77 // Called when a fragment is finished.
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78 void OnBufferFinished(wxFragBufPtr *ptr);
79
9fc0fe37 80 // Called when a fragment is full and it should be flushed in the sound card.
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81 virtual bool OnBufferFilled(wxFragBufPtr *ptr, wxSndMode mode) = 0;
82
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83 inline wxSndBuffer *LastBuffer() {
84 wxNode *node = m_iodrv->m_buffers.Last();
85
86 if (!node) return NULL;
87 return (wxSndBuffer *)node->Data();
88 }
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89 inline wxSndBuffer *FirstBuffer() {
90 wxNode *node = m_iodrv->m_buffers.First();
91
92 if (!node) return NULL;
93 return (wxSndBuffer *)node->Data();
94 }
95protected:
96 void FreeBufToFree(bool force = FALSE);
97 void ClearBuffer(wxFragBufPtr *ptr);
98};
99
100#endif