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1/////////////////////////////////////////////////////////////////////////////
2// Name: splash.cpp
3// Purpose: wxSplashScreen sample
4// Author: Wlodzimierz ABX Skiba
5// Modified by:
6// Created: 04/08/2004
7// RCS-ID: $Id$
8// Copyright: (c) Wlodzimierz Skiba
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#include "wx/image.h"
34#include "wx/splash.h"
b1096e45 35#include "wx/mediactrl.h"
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36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources and even
42// though we could still include the XPM here it would be unused)
43#if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45#endif
46
47// ----------------------------------------------------------------------------
48// private classes
49// ----------------------------------------------------------------------------
50
51// Define a new application type, each program should derive a class from wxApp
52class MyApp : public wxApp
53{
54public:
55 // override base class virtuals
56 // ----------------------------
57
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
62};
63
64// Define a new frame type: this is going to be our main frame
65class MyFrame : public wxFrame
66{
67public:
68 // ctor(s)
69 MyFrame(const wxString& title);
70
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent& event);
73 void OnAbout(wxCommandEvent& event);
74
75private:
76 // any class wishing to process wxWidgets events must use this macro
77 DECLARE_EVENT_TABLE()
78};
79
80// ----------------------------------------------------------------------------
81// constants
82// ----------------------------------------------------------------------------
83
84// IDs for the controls and the menu commands
85enum
86{
87 Minimal_Run = wxID_HIGHEST + 1,
88};
89
90// ----------------------------------------------------------------------------
91// event tables and other macros for wxWidgets
92// ----------------------------------------------------------------------------
93
94// the event tables connect the wxWidgets events with the functions (event
95// handlers) which process them. It can be also done at run-time, but for the
96// simple menu events like this the static method is much simpler.
97BEGIN_EVENT_TABLE(MyFrame, wxFrame)
98 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
99 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
100END_EVENT_TABLE()
101
102// Create a new application object: this macro will allow wxWidgets to create
103// the application object during program execution (it's better than using a
104// static object for many reasons) and also implements the accessor function
105// wxGetApp() which will return the reference of the right type (i.e. MyApp and
106// not wxApp)
107IMPLEMENT_APP(MyApp)
108
109// ============================================================================
110// implementation
111// ============================================================================
112
113// ----------------------------------------------------------------------------
114// the application class
115// ----------------------------------------------------------------------------
116
117// 'Main program' equivalent: the program execution "starts" here
118bool MyApp::OnInit()
119{
120 wxImage::AddHandler(new wxPNGHandler);
121
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122 // create the main application window
123 MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application"));
124
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125 wxBitmap bitmap;
126 if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG))
127 {
78ee2a28 128 new wxSplashScreen(bitmap,
8b9d7133 129 wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
77f5549a 130 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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131 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
132 }
133 wxYield();
134
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135 // and show it (the frames, unlike simple controls, are not shown when
136 // created initially)
137 frame->Show(true);
138
139 // success: wxApp::OnRun() will be called which will enter the main message
140 // loop and the application will run. If we returned false here, the
141 // application would exit immediately.
142 return true;
143}
144
145// ----------------------------------------------------------------------------
146// main frame
147// ----------------------------------------------------------------------------
148
149// frame constructor
150MyFrame::MyFrame(const wxString& title)
151 : wxFrame(NULL, wxID_ANY, title)
152{
153 // set the frame icon
154 SetIcon(wxICON(sample));
155
156#if wxUSE_MENUS
157 // create a menu bar
158 wxMenu *menuFile = new wxMenu;
159
160 // the "About" item should be in the help menu
161 wxMenu *helpMenu = new wxMenu;
78ee2a28 162 helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame"));
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163
164 menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program"));
165
166 // now append the freshly created menu to the menu bar...
167 wxMenuBar *menuBar = new wxMenuBar();
168 menuBar->Append(menuFile, _T("&File"));
169 menuBar->Append(helpMenu, _T("&Help"));
170
171 // ... and attach this menu bar to the frame
172 SetMenuBar(menuBar);
173#endif // wxUSE_MENUS
174
175#if wxUSE_STATUSBAR
176 // create a status bar just for fun (by default with 1 pane only)
177 CreateStatusBar(2);
178 SetStatusText(_T("Welcome to wxWidgets!"));
179#endif // wxUSE_STATUSBAR
180}
181
182
183// event handlers
184
185void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
186{
187 // true is to force the frame to close
188 Close(true);
189}
190
191void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
192{
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193 wxBitmap bitmap;
194 if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG))
195 {
196 wxImage image = bitmap.ConvertToImage();
197 image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
b1096e45 198 bitmap = wxBitmap(image);
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199 wxSplashScreen *splash = new wxSplashScreen(bitmap,
200 wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
201 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
202 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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203 wxWindow *win = splash->GetSplashWindow();
204#if wxUSE_MEDIACTRL
205 wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, _T("press.mpg"), wxPoint(2,2));
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206 media->Play();
207#else
208 wxStaticText *text = new wxStaticText( win, wxID_EXIT, _T("click somewhere\non image"), wxPoint(13,11) );
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209 text->SetBackgroundColour(*wxWHITE);
210 text->SetForegroundColour(*wxBLACK);
211 wxFont font = text->GetFont();
212 font.SetPointSize(2*font.GetPointSize()/3);
213 text->SetFont(font);
b1096e45 214#endif
78ee2a28 215 }
8b9d7133 216}