]>
Commit | Line | Data |
---|---|---|
a02a5cfc KO |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: uiaction.cpp | |
3 | // Purpose: wxUIActionSimulator sample | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWidgets headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | #include "wx/uiaction.h" | |
34 | ||
35 | // ---------------------------------------------------------------------------- | |
36 | // resources | |
37 | // ---------------------------------------------------------------------------- | |
38 | ||
39 | // the application icon (under Windows and OS/2 it is in resources and even | |
40 | // though we could still include the XPM here it would be unused) | |
41 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
42 | #include "../sample.xpm" | |
43 | #endif | |
44 | ||
d9ffb9fd VZ |
45 | // ---------------------------------------------------------------------------- |
46 | // constants | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // IDs for the controls and the menu commands | |
50 | enum | |
51 | { | |
52 | // menu items | |
53 | TheButton = 100, | |
54 | RunSimulation | |
55 | }; | |
56 | ||
a02a5cfc KO |
57 | // ---------------------------------------------------------------------------- |
58 | // private classes | |
59 | // ---------------------------------------------------------------------------- | |
60 | ||
61 | // Define a new application type, each program should derive a class from wxApp | |
62 | class MyApp : public wxApp | |
63 | { | |
64 | public: | |
65 | virtual bool OnInit(); | |
66 | }; | |
67 | ||
68 | // Define a new frame type: this is going to be our main frame | |
69 | class MyFrame : public wxFrame | |
70 | { | |
71 | public: | |
72 | // ctor(s) | |
73 | MyFrame(const wxString& title); | |
74 | ||
75 | void OnButtonPressed(wxCommandEvent&); | |
76 | void OnRunSimulation(wxCommandEvent&); | |
77 | ||
78 | bool ButtonPressed() const { return m_buttonPressed; } | |
79 | bool MenuSelected() const { return m_menuSelected; } | |
80 | ||
81 | private: | |
82 | bool m_buttonPressed; | |
83 | bool m_menuSelected; | |
a02a5cfc | 84 | |
d9ffb9fd | 85 | DECLARE_EVENT_TABLE() |
a02a5cfc KO |
86 | }; |
87 | ||
d9ffb9fd VZ |
88 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
89 | EVT_BUTTON(TheButton, MyFrame::OnButtonPressed) | |
90 | EVT_MENU(RunSimulation, MyFrame::OnRunSimulation) | |
91 | END_EVENT_TABLE() | |
a02a5cfc KO |
92 | |
93 | // ============================================================================ | |
94 | // implementation | |
95 | // ============================================================================ | |
96 | ||
97 | // ---------------------------------------------------------------------------- | |
98 | // the application class | |
99 | // ---------------------------------------------------------------------------- | |
100 | ||
d9ffb9fd VZ |
101 | IMPLEMENT_APP(MyApp) |
102 | ||
a02a5cfc KO |
103 | bool MyApp::OnInit() |
104 | { | |
105 | if ( !wxApp::OnInit() ) | |
106 | return false; | |
107 | ||
108 | MyFrame *frame = new MyFrame("wxUIActionSimulator sample application"); | |
109 | frame->Show(true); | |
110 | ||
111 | return true; | |
112 | } | |
113 | ||
114 | // ---------------------------------------------------------------------------- | |
115 | // main frame | |
116 | // ---------------------------------------------------------------------------- | |
117 | ||
118 | // frame constructor | |
119 | MyFrame::MyFrame(const wxString& title) | |
120 | : wxFrame(NULL, wxID_ANY, title) | |
121 | { | |
122 | SetIcon(wxICON(sample)); | |
123 | ||
124 | m_buttonPressed = false; | |
125 | m_menuSelected = false; | |
126 | ||
127 | #if wxUSE_MENUS | |
128 | // create a menu bar | |
129 | wxMenu *fileMenu = new wxMenu; | |
130 | ||
131 | fileMenu->Append(wxID_NEW, "&New File...", "Open a new file"); | |
132 | fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation"); | |
133 | ||
134 | fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program"); | |
135 | ||
136 | wxMenuBar *menuBar = new wxMenuBar(); | |
137 | menuBar->Append(fileMenu, "&File"); | |
138 | ||
139 | SetMenuBar(menuBar); | |
140 | #endif // wxUSE_MENUS | |
141 | ||
142 | wxButton* button = new wxButton(this, TheButton, "Button"); | |
143 | button->SetName("TheButton"); | |
a02a5cfc KO |
144 | } |
145 | ||
146 | ||
147 | // event handlers | |
148 | ||
149 | void MyFrame::OnRunSimulation(wxCommandEvent&) | |
150 | { | |
151 | wxUIActionSimulator sim; | |
152 | wxWindow* button = FindWindow(wxString("TheButton")); | |
153 | wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10)); | |
154 | sim.MouseMove(globalPoint.x, globalPoint.y); | |
155 | sim.MouseClick(wxMOUSE_BTN_LEFT); | |
156 | ||
157 | wxYield(); | |
158 | ||
159 | if (ButtonPressed()) | |
160 | wxMessageBox("Button automagically pressed!"); | |
161 | } | |
162 | ||
163 | void MyFrame::OnButtonPressed(wxCommandEvent&) | |
164 | { | |
165 | m_buttonPressed = true; | |
166 | } |