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Remove wxAuiProportionalBoxSizer hack and replace it with wxBoxSizer.
[wxWidgets.git] / samples / uiaction / uiaction.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.cpp
3// Purpose: wxUIActionSimulator sample
4// Author: Kevin Ollivier
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#include "wx/uiaction.h"
34
35// ----------------------------------------------------------------------------
36// resources
37// ----------------------------------------------------------------------------
38
39// the application icon (under Windows and OS/2 it is in resources and even
40// though we could still include the XPM here it would be unused)
41#if !defined(__WXMSW__) && !defined(__WXPM__)
42 #include "../sample.xpm"
43#endif
44
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45// ----------------------------------------------------------------------------
46// constants
47// ----------------------------------------------------------------------------
48
49// IDs for the controls and the menu commands
50enum
51{
52 // menu items
53 TheButton = 100,
54 RunSimulation
55};
56
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57// ----------------------------------------------------------------------------
58// private classes
59// ----------------------------------------------------------------------------
60
61// Define a new application type, each program should derive a class from wxApp
62class MyApp : public wxApp
63{
64public:
65 virtual bool OnInit();
66};
67
68// Define a new frame type: this is going to be our main frame
69class MyFrame : public wxFrame
70{
71public:
72 // ctor(s)
73 MyFrame(const wxString& title);
74
75 void OnButtonPressed(wxCommandEvent&);
76 void OnRunSimulation(wxCommandEvent&);
77
78 bool ButtonPressed() const { return m_buttonPressed; }
79 bool MenuSelected() const { return m_menuSelected; }
80
81private:
82 bool m_buttonPressed;
83 bool m_menuSelected;
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d9ffb9fd 85 DECLARE_EVENT_TABLE()
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86};
87
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88BEGIN_EVENT_TABLE(MyFrame, wxFrame)
89 EVT_BUTTON(TheButton, MyFrame::OnButtonPressed)
90 EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
91END_EVENT_TABLE()
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92
93// ============================================================================
94// implementation
95// ============================================================================
96
97// ----------------------------------------------------------------------------
98// the application class
99// ----------------------------------------------------------------------------
100
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101IMPLEMENT_APP(MyApp)
102
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103bool MyApp::OnInit()
104{
105 if ( !wxApp::OnInit() )
106 return false;
107
108 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
109 frame->Show(true);
110
111 return true;
112}
113
114// ----------------------------------------------------------------------------
115// main frame
116// ----------------------------------------------------------------------------
117
118// frame constructor
119MyFrame::MyFrame(const wxString& title)
120 : wxFrame(NULL, wxID_ANY, title)
121{
122 SetIcon(wxICON(sample));
123
124 m_buttonPressed = false;
125 m_menuSelected = false;
126
127#if wxUSE_MENUS
128 // create a menu bar
129 wxMenu *fileMenu = new wxMenu;
130
131 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
132 fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
133
134 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
135
136 wxMenuBar *menuBar = new wxMenuBar();
137 menuBar->Append(fileMenu, "&File");
138
139 SetMenuBar(menuBar);
140#endif // wxUSE_MENUS
141
142 wxButton* button = new wxButton(this, TheButton, "Button");
143 button->SetName("TheButton");
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144}
145
146
147// event handlers
148
149void MyFrame::OnRunSimulation(wxCommandEvent&)
150{
151 wxUIActionSimulator sim;
152 wxWindow* button = FindWindow(wxString("TheButton"));
153 wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
154 sim.MouseMove(globalPoint.x, globalPoint.y);
155 sim.MouseClick(wxMOUSE_BTN_LEFT);
156
157 wxYield();
158
159 if (ButtonPressed())
160 wxMessageBox("Button automagically pressed!");
161}
162
163void MyFrame::OnButtonPressed(wxCommandEvent&)
164{
165 m_buttonPressed = true;
166}