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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/basemsw.cpp
3// Purpose: misc stuff only used in console applications under MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.06.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#endif //WX_PRECOMP
29
30#include "wx/apptrait.h"
b46b1d59 31#include "wx/evtloop.h"
c2ca375c 32#include "wx/msw/private/timer.h"
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33// MBN: this is a workaround for MSVC 5: if it is not #included in
34// some wxBase file, wxRecursionGuard methods won't be exported from
35// wxBase.dll, and MSVC 5 will give linker errors
36#include "wx/recguard.h"
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37
38#include "wx/msw/private.h"
39
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40// ============================================================================
41// wxAppTraits implementation
42// ============================================================================
43
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44GSocketManager *wxAppTraits::ms_manager = NULL;
45
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46WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
47{
48 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
49}
50
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51// ============================================================================
52// wxConsoleAppTraits implementation
53// ============================================================================
54
55void wxConsoleAppTraits::AlwaysYield()
56{
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57 // we need to use special logic to deal with WM_PAINT: as this pseudo
58 // message is generated automatically as long as there are invalidated
59 // windows belonging to this thread, we'd never return if we waited here
60 // until we have no more of them left. OTOH, this message is always the
61 // last one in the queue, so we can safely return as soon as we detect it
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62 MSG msg;
63 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
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64 {
65 if ( msg.message == WM_PAINT )
66 break;
67 }
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68}
69
70void *wxConsoleAppTraits::BeforeChildWaitLoop()
71{
72 // nothing to do here
73 return NULL;
74}
75
76void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
77{
78 // nothing to do here
79}
80
81bool wxConsoleAppTraits::DoMessageFromThreadWait()
82{
83 // nothing to process here
84 return true;
85}
86
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87#if wxUSE_TIMER
88
b46b1d59 89wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
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90{
91 return new wxMSWTimerImpl(timer);
92}
93
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94#endif // wxUSE_TIMER
95
2ddff00c 96wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
b46b1d59 97{
e0f88b1a 98#if wxUSE_CONSOLE_EVENTLOOP
b46b1d59 99 return new wxEventLoop();
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100#else // !wxUSE_CONSOLE_EVENTLOOP
101 return NULL;
102#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
b46b1d59 103}
c2ca375c 104
a8ff046b 105
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106WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
107{
535920ff 108 return DoSimpleWaitForThread(hThread);
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109}
110