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Commit | Line | Data |
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f6bcfd97 | 1 | |
8fa876ca RD |
2 | import wx |
3 | import images | |
96bfd053 | 4 | |
f6bcfd97 BP |
5 | #---------------------------------------------------------------------- |
6 | ||
7 | class DragShape: | |
8 | def __init__(self, bmp): | |
9 | self.bmp = bmp | |
8fa876ca | 10 | self.pos = (0,0) |
1e4a197e | 11 | self.shown = True |
f6bcfd97 | 12 | self.text = None |
1e4a197e | 13 | self.fullscreen = False |
f6bcfd97 | 14 | |
f6bcfd97 BP |
15 | def HitTest(self, pt): |
16 | rect = self.GetRect() | |
1e4a197e | 17 | return rect.InsideXY(pt.x, pt.y) |
f6bcfd97 | 18 | |
f6bcfd97 | 19 | def GetRect(self): |
8fa876ca | 20 | return wx.Rect(self.pos[0], self.pos[1], |
f6bcfd97 BP |
21 | self.bmp.GetWidth(), self.bmp.GetHeight()) |
22 | ||
8fa876ca | 23 | def Draw(self, dc, op = wx.COPY): |
f6bcfd97 | 24 | if self.bmp.Ok(): |
8fa876ca | 25 | memDC = wx.MemoryDC() |
f6bcfd97 BP |
26 | memDC.SelectObject(self.bmp) |
27 | ||
d7403ad2 RD |
28 | dc.Blit(self.pos[0], self.pos[1], |
29 | self.bmp.GetWidth(), self.bmp.GetHeight(), | |
30 | memDC, 0, 0, op, True) | |
f6bcfd97 | 31 | |
1e4a197e | 32 | return True |
f6bcfd97 | 33 | else: |
1e4a197e | 34 | return False |
f6bcfd97 BP |
35 | |
36 | ||
37 | ||
38 | #---------------------------------------------------------------------- | |
39 | ||
8fa876ca | 40 | class DragCanvas(wx.ScrolledWindow): |
f6bcfd97 | 41 | def __init__(self, parent, ID): |
8fa876ca | 42 | wx.ScrolledWindow.__init__(self, parent, ID) |
f6bcfd97 BP |
43 | self.shapes = [] |
44 | self.dragImage = None | |
45 | self.dragShape = None | |
10e07c70 | 46 | self.hiliteShape = None |
f6bcfd97 | 47 | |
8fa876ca | 48 | self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) |
96bfd053 | 49 | self.bg_bmp = images.getBackgroundBitmap() |
e1cceb75 | 50 | self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM) |
f6bcfd97 | 51 | |
f6bcfd97 BP |
52 | # Make a shape from an image and mask. This one will demo |
53 | # dragging outside the window | |
96bfd053 | 54 | bmp = images.getTestStarBitmap() |
6c75a4cf | 55 | #bmp = wx.Bitmap('bitmaps/toucan.png') |
f6bcfd97 | 56 | shape = DragShape(bmp) |
8fa876ca | 57 | shape.pos = (5, 5) |
1e4a197e | 58 | shape.fullscreen = True |
f6bcfd97 BP |
59 | self.shapes.append(shape) |
60 | ||
3c69a2ec RD |
61 | bmp = images.getTheKidBitmap() |
62 | shape = DragShape(bmp) | |
63 | shape.pos = (200, 5) | |
64 | self.shapes.append(shape) | |
65 | ||
f6bcfd97 BP |
66 | # Make a shape from some text |
67 | text = "Some Text" | |
8fa876ca RD |
68 | bg_colour = wx.Colour(57, 115, 57) # matches the bg image |
69 | font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD) | |
f6bcfd97 | 70 | textExtent = self.GetFullTextExtent(text, font) |
8fa876ca RD |
71 | |
72 | # create a bitmap the same size as our text | |
73 | bmp = wx.EmptyBitmap(textExtent[0], textExtent[1]) | |
74 | ||
75 | # 'draw' the text onto the bitmap | |
76 | dc = wx.MemoryDC() | |
f6bcfd97 | 77 | dc.SelectObject(bmp) |
8fa876ca | 78 | dc.SetBackground(wx.Brush(bg_colour, wx.SOLID)) |
f6bcfd97 | 79 | dc.Clear() |
8fa876ca | 80 | dc.SetTextForeground(wx.RED) |
f6bcfd97 | 81 | dc.SetFont(font) |
d7403ad2 | 82 | dc.DrawText(text, 0, 0) |
372bde9b | 83 | dc.SelectObject(wx.NullBitmap) |
d7403ad2 | 84 | mask = wx.Mask(bmp, bg_colour) |
f6bcfd97 BP |
85 | bmp.SetMask(mask) |
86 | shape = DragShape(bmp) | |
8fa876ca | 87 | shape.pos = (5, 100) |
f6bcfd97 BP |
88 | shape.text = "Some dragging text" |
89 | self.shapes.append(shape) | |
90 | ||
91 | ||
8fa876ca RD |
92 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) |
93 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
94 | self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) | |
95 | self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) | |
96 | self.Bind(wx.EVT_MOTION, self.OnMotion) | |
97 | self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) | |
f6bcfd97 | 98 | |
8fa876ca RD |
99 | |
100 | # We're not doing anything here, but you might have reason to. | |
101 | # for example, if you were dragging something, you might elect to | |
102 | # 'drop it' when the cursor left the window. | |
d42e29c2 RD |
103 | def OnLeaveWindow(self, evt): |
104 | pass | |
105 | ||
f6bcfd97 | 106 | |
8fa876ca | 107 | # tile the background bitmap |
f6bcfd97 | 108 | def TileBackground(self, dc): |
f6bcfd97 BP |
109 | sz = self.GetClientSize() |
110 | w = self.bg_bmp.GetWidth() | |
111 | h = self.bg_bmp.GetHeight() | |
112 | ||
113 | x = 0 | |
8fa876ca | 114 | |
f6bcfd97 BP |
115 | while x < sz.width: |
116 | y = 0 | |
8fa876ca | 117 | |
f6bcfd97 | 118 | while y < sz.height: |
d7403ad2 | 119 | dc.DrawBitmap(self.bg_bmp, x, y) |
f6bcfd97 | 120 | y = y + h |
8fa876ca | 121 | |
f6bcfd97 BP |
122 | x = x + w |
123 | ||
124 | ||
8fa876ca | 125 | # Go through our list of shapes and draw them in whatever place they are. |
f6bcfd97 BP |
126 | def DrawShapes(self, dc): |
127 | for shape in self.shapes: | |
128 | if shape.shown: | |
129 | shape.Draw(dc) | |
130 | ||
8fa876ca RD |
131 | # This is actually a sophisticated 'hit test', but in this |
132 | # case we're also determining which shape, if any, was 'hit'. | |
f6bcfd97 BP |
133 | def FindShape(self, pt): |
134 | for shape in self.shapes: | |
135 | if shape.HitTest(pt): | |
136 | return shape | |
137 | return None | |
138 | ||
f6bcfd97 | 139 | |
8fa876ca RD |
140 | # Clears the background, then redraws it. If the DC is passed, then |
141 | # we only do so in the area so designated. Otherwise, it's the whole thing. | |
f6bcfd97 BP |
142 | def OnEraseBackground(self, evt): |
143 | dc = evt.GetDC() | |
144 | if not dc: | |
ce6b371d | 145 | dc = wx.ClientDC(self) |
b166c703 | 146 | rect = self.GetUpdateRegion().GetBox() |
4da6d35e | 147 | dc.SetClippingRect(rect) |
f6bcfd97 BP |
148 | self.TileBackground(dc) |
149 | ||
8fa876ca | 150 | # Fired whenever a paint event occurs |
f6bcfd97 | 151 | def OnPaint(self, evt): |
8fa876ca | 152 | dc = wx.PaintDC(self) |
f6bcfd97 BP |
153 | self.PrepareDC(dc) |
154 | self.DrawShapes(dc) | |
155 | ||
8fa876ca | 156 | # Left mouse button is down. |
f6bcfd97 | 157 | def OnLeftDown(self, evt): |
8fa876ca | 158 | # Did the mouse go down on one of our shapes? |
f6bcfd97 | 159 | shape = self.FindShape(evt.GetPosition()) |
8fa876ca RD |
160 | |
161 | # If a shape was 'hit', then set that as the shape we're going to | |
162 | # drag around. Get our start position. Dragging has not yet started. | |
163 | # That will happen once the mouse moves, OR the mouse is released. | |
f6bcfd97 | 164 | if shape: |
f6bcfd97 BP |
165 | self.dragShape = shape |
166 | self.dragStartPos = evt.GetPosition() | |
167 | ||
8fa876ca | 168 | # Left mouse button up. |
f6bcfd97 BP |
169 | def OnLeftUp(self, evt): |
170 | if not self.dragImage or not self.dragShape: | |
171 | self.dragImage = None | |
172 | self.dragShape = None | |
173 | return | |
174 | ||
8fa876ca | 175 | # Hide the image, end dragging, and nuke out the drag image. |
f6bcfd97 BP |
176 | self.dragImage.Hide() |
177 | self.dragImage.EndDrag() | |
178 | self.dragImage = None | |
179 | ||
10e07c70 | 180 | if self.hiliteShape: |
ce6b371d | 181 | self.RefreshRect(self.hiliteShape.GetRect()) |
10e07c70 RD |
182 | self.hiliteShape = None |
183 | ||
184 | # reposition and draw the shape | |
8fa876ca RD |
185 | |
186 | # Note by jmg 11/28/03 | |
187 | # Here's the original: | |
188 | # | |
189 | # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos | |
190 | # | |
191 | # So if there are any problems associated with this, use that as | |
192 | # a starting place in your investigation. I've tried to simulate the | |
193 | # wx.Point __add__ method here -- it won't work for tuples as we | |
194 | # have now from the various methods | |
195 | # | |
196 | # There must be a better way to do this :-) | |
197 | # | |
198 | ||
199 | self.dragShape.pos = ( | |
200 | self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0], | |
201 | self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1] | |
202 | ) | |
203 | ||
1e4a197e | 204 | self.dragShape.shown = True |
ce6b371d | 205 | self.RefreshRect(self.dragShape.GetRect()) |
f6bcfd97 BP |
206 | self.dragShape = None |
207 | ||
ce6b371d | 208 | |
8fa876ca | 209 | # The mouse is moving |
f6bcfd97 | 210 | def OnMotion(self, evt): |
8fa876ca | 211 | # Ignore mouse movement if we're not dragging. |
f6bcfd97 BP |
212 | if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown(): |
213 | return | |
214 | ||
8b9a4190 | 215 | # if we have a shape, but haven't started dragging yet |
f6bcfd97 BP |
216 | if self.dragShape and not self.dragImage: |
217 | ||
218 | # only start the drag after having moved a couple pixels | |
10e07c70 | 219 | tolerance = 2 |
f6bcfd97 BP |
220 | pt = evt.GetPosition() |
221 | dx = abs(pt.x - self.dragStartPos.x) | |
222 | dy = abs(pt.y - self.dragStartPos.y) | |
223 | if dx <= tolerance and dy <= tolerance: | |
224 | return | |
225 | ||
0b0849b5 RD |
226 | # refresh the area of the window where the shape was so it |
227 | # will get erased. | |
1e4a197e | 228 | self.dragShape.shown = False |
0b0849b5 RD |
229 | self.RefreshRect(self.dragShape.GetRect(), True) |
230 | self.Update() | |
10e07c70 | 231 | |
f6bcfd97 | 232 | if self.dragShape.text: |
8fa876ca RD |
233 | self.dragImage = wx.DragString(self.dragShape.text, |
234 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 235 | else: |
8fa876ca RD |
236 | self.dragImage = wx.DragImage(self.dragShape.bmp, |
237 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 238 | |
10e07c70 RD |
239 | hotspot = self.dragStartPos - self.dragShape.pos |
240 | self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen) | |
f6bcfd97 | 241 | |
10e07c70 | 242 | self.dragImage.Move(pt) |
f6bcfd97 BP |
243 | self.dragImage.Show() |
244 | ||
245 | ||
10e07c70 | 246 | # if we have shape and image then move it, posibly highlighting another shape. |
f6bcfd97 | 247 | elif self.dragShape and self.dragImage: |
10e07c70 | 248 | onShape = self.FindShape(evt.GetPosition()) |
1e4a197e RD |
249 | unhiliteOld = False |
250 | hiliteNew = False | |
10e07c70 RD |
251 | |
252 | # figure out what to hilite and what to unhilite | |
253 | if self.hiliteShape: | |
254 | if onShape is None or self.hiliteShape is not onShape: | |
1e4a197e | 255 | unhiliteOld = True |
10e07c70 RD |
256 | |
257 | if onShape and onShape is not self.hiliteShape and onShape.shown: | |
1e4a197e | 258 | hiliteNew = True |
10e07c70 RD |
259 | |
260 | # if needed, hide the drag image so we can update the window | |
261 | if unhiliteOld or hiliteNew: | |
262 | self.dragImage.Hide() | |
263 | ||
264 | if unhiliteOld: | |
8fa876ca | 265 | dc = wx.ClientDC(self) |
10e07c70 RD |
266 | self.hiliteShape.Draw(dc) |
267 | self.hiliteShape = None | |
268 | ||
269 | if hiliteNew: | |
8fa876ca | 270 | dc = wx.ClientDC(self) |
10e07c70 | 271 | self.hiliteShape = onShape |
8fa876ca | 272 | self.hiliteShape.Draw(dc, wx.INVERT) |
10e07c70 RD |
273 | |
274 | # now move it and show it again if needed | |
275 | self.dragImage.Move(evt.GetPosition()) | |
276 | if unhiliteOld or hiliteNew: | |
277 | self.dragImage.Show() | |
f6bcfd97 BP |
278 | |
279 | ||
280 | #---------------------------------------------------------------------- | |
281 | ||
282 | def runTest(frame, nb, log): | |
8fa876ca RD |
283 | |
284 | win = wx.Panel(nb, -1) | |
70a357c2 | 285 | canvas = DragCanvas(win, -1) |
8fa876ca RD |
286 | |
287 | def onSize(evt, panel=win, canvas=canvas): | |
288 | canvas.SetSize(panel.GetSize()) | |
289 | ||
290 | win.Bind(wx.EVT_SIZE, onSize) | |
f6bcfd97 BP |
291 | return win |
292 | ||
293 | #---------------------------------------------------------------------- | |
294 | ||
295 | ||
296 | ||
297 | overview = """\ | |
8fa876ca RD |
298 | DragImage is used when you wish to drag an object on the screen, and a simple |
299 | cursor is not enough. | |
300 | ||
301 | On Windows, the WIN32 API is used to do achieve smooth dragging. On other | |
302 | platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use | |
303 | <code>GenericDragImage</code> on Windows, too. | |
304 | ||
305 | <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all | |
306 | platforms, but uses the <code>DragImage</code> name. | |
307 | ||
308 | To use this class, when you wish to start dragging an image, create a | |
309 | <code>DragImage</code> object and store it somewhere you can access it as the | |
310 | drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move | |
311 | the image, initially call Show and then Move. If you wish to update the screen | |
312 | contents during the drag (for example, highlight an item as in the example), first | |
313 | call Hide, update the screen, call Move, and then call Show. | |
314 | ||
315 | You can drag within one window, or you can use full-screen dragging either across | |
316 | the whole screen, or just restricted to one area of the screen to save resources. | |
317 | If you want the user to drag between two windows, then you will need to use | |
318 | full-screen dragging. | |
319 | ||
f6bcfd97 | 320 | """ |
1e4a197e RD |
321 | |
322 | ||
323 | if __name__ == '__main__': | |
324 | import sys,os | |
325 | import run | |
8eca4fef | 326 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) |
1e4a197e | 327 |