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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: dcclient.h | |
e54c96f1 | 3 | // Purpose: interface of wxPaintDC |
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4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxPaintDC | |
11 | @wxheader{dcclient.h} | |
7c913512 | 12 | |
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13 | A wxPaintDC must be constructed if an application wishes to paint on the |
14 | client area of a window from within an @b OnPaint event. | |
15 | This should normally be constructed as a temporary stack object; don't store | |
16 | a wxPaintDC object. If you have an OnPaint handler, you @e must create a | |
17 | wxPaintDC | |
18 | object within it even if you don't actually use it. | |
7c913512 | 19 | |
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20 | Using wxPaintDC within OnPaint is important because it automatically |
21 | sets the clipping area to the damaged area of the window. Attempts to draw | |
22 | outside this area do not appear. | |
7c913512 | 23 | |
23324ae1 | 24 | To draw on a window from outside @b OnPaint, construct a wxClientDC object. |
7c913512 | 25 | |
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26 | To draw on the whole window including decorations, construct a wxWindowDC object |
27 | (Windows only). | |
7c913512 | 28 | |
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29 | @library{wxcore} |
30 | @category{dc} | |
7c913512 | 31 | |
e54c96f1 | 32 | @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC |
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33 | */ |
34 | class wxPaintDC : public wxWindowDC | |
35 | { | |
36 | public: | |
37 | /** | |
38 | Constructor. Pass a pointer to the window on which you wish to paint. | |
39 | */ | |
40 | wxPaintDC(wxWindow* window); | |
41 | }; | |
42 | ||
43 | ||
e54c96f1 | 44 | |
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45 | /** |
46 | @class wxClientDC | |
47 | @wxheader{dcclient.h} | |
7c913512 | 48 | |
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49 | A wxClientDC must be constructed if an application wishes to paint on the |
50 | client area of a window from outside an @b OnPaint event. | |
51 | This should normally be constructed as a temporary stack object; don't store | |
52 | a wxClientDC object. | |
7c913512 | 53 | |
23324ae1 | 54 | To draw on a window from within @b OnPaint, construct a wxPaintDC object. |
7c913512 | 55 | |
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56 | To draw on the whole window including decorations, construct a wxWindowDC object |
57 | (Windows only). | |
7c913512 | 58 | |
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59 | @library{wxcore} |
60 | @category{dc} | |
7c913512 | 61 | |
e54c96f1 | 62 | @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC |
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63 | */ |
64 | class wxClientDC : public wxWindowDC | |
65 | { | |
66 | public: | |
67 | /** | |
68 | Constructor. Pass a pointer to the window on which you wish to paint. | |
69 | */ | |
70 | wxClientDC(wxWindow* window); | |
71 | }; | |
72 | ||
73 | ||
e54c96f1 | 74 | |
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75 | /** |
76 | @class wxWindowDC | |
77 | @wxheader{dcclient.h} | |
7c913512 | 78 | |
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79 | A wxWindowDC must be constructed if an application wishes to paint on the |
80 | whole area of a window (client and decorations). | |
81 | This should normally be constructed as a temporary stack object; don't store | |
82 | a wxWindowDC object. | |
7c913512 | 83 | |
23324ae1 | 84 | To draw on a window from inside @b OnPaint, construct a wxPaintDC object. |
7c913512 | 85 | |
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86 | To draw on the client area of a window from outside @b OnPaint, construct a |
87 | wxClientDC object. | |
7c913512 | 88 | |
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89 | To draw on the whole window including decorations, construct a wxWindowDC object |
90 | (Windows only). | |
7c913512 | 91 | |
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92 | @library{wxcore} |
93 | @category{dc} | |
7c913512 | 94 | |
e54c96f1 | 95 | @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC |
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96 | */ |
97 | class wxWindowDC : public wxDC | |
98 | { | |
99 | public: | |
100 | /** | |
101 | Constructor. Pass a pointer to the window on which you wish to paint. | |
102 | */ | |
103 | wxWindowDC(wxWindow* window); | |
104 | }; | |
e54c96f1 | 105 |