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1/////////////////////////////////////////////////////////////////////////////
2// Name: timer.h
e54c96f1 3// Purpose: interface of wxTimer
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxTimer
7c913512 11
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12 The wxTimer class allows you to execute code at specified intervals.
13 Its precision is platform-dependent, but in general will not be better than
14 @c 1ms nor worse than @c 1s.
7c913512 15
23324ae1 16 There are three different ways to use this class:
7c913512 17
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18 - You may derive a new class from wxTimer and override the
19 wxTimer::Notify member to perform the required action.
20 - You may redirect the notifications to any wxEvtHandler derived object by
21 using the non-default constructor or wxTimer::SetOwner.
22 Then use the @c EVT_TIMER macro to connect it to the event handler which
23 will receive wxTimerEvent notifications.
24 - You may use a derived class and the @c EVT_TIMER macro to connect it to
25 an event handler defined in the derived class. If the default constructor
26 is used, the timer object will be its own owner object, since it is
27 derived from wxEvtHandler.
28
29 In any case, you must start the timer with wxTimer::Start() after constructing
30 it before it actually starts sending notifications.
31 It can be stopped later with wxTimer::Stop().
7c913512 32
cdbcf4c2 33 @note A timer can only be used from the main thread.
7c913512 34
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35 @library{wxbase}
36 @category{misc}
7c913512 37
e54c96f1 38 @see wxStopWatch
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39*/
40class wxTimer : public wxEvtHandler
41{
42public:
23324ae1 43 /**
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44 Default constructor.
45 If you use it to construct the object and don't call SetOwner() later,
46 you must override Notify() method to process the notifications.
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47 */
48 wxTimer();
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49
50 /**
51 Creates a timer and associates it with @a owner.
52 Please see SetOwner() for the description of parameters.
53 */
4cc4bfaf 54 wxTimer(wxEvtHandler* owner, int id = -1);
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55
56 /**
57 Destructor. Stops the timer if it is running.
58 */
adaaa686 59 virtual ~wxTimer();
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60
61 /**
62 Returns the ID of the events generated by this timer.
63 */
328f5751 64 int GetId() const;
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65
66 /**
67 Returns the current interval for the timer (in milliseconds).
68 */
328f5751 69 int GetInterval() const;
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70
71 /**
72 Returns the current @e owner of the timer.
78e87bf7 73
7c913512 74 If non-@NULL this is the event handler which will receive the
78e87bf7 75 timer events (see wxTimerEvent) when the timer is running.
23324ae1 76 */
5267aefd 77 wxEvtHandler* GetOwner() const;
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78
79 /**
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80 Returns @true if the timer is one shot, i.e. if it will stop after firing
81 the first notification automatically.
23324ae1 82 */
328f5751 83 bool IsOneShot() const;
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84
85 /**
86 Returns @true if the timer is running, @false if it is stopped.
87 */
328f5751 88 bool IsRunning() const;
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89
90 /**
91 This member should be overridden by the user if the default constructor was
92 used and SetOwner() wasn't called.
78e87bf7 93
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94 Perform whatever action which is to be taken periodically here.
95 */
adaaa686 96 virtual void Notify();
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97
98 /**
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99 Associates the timer with the given @a owner object.
100
101 When the timer is running, the owner will receive timer events (see wxTimerEvent)
102 with @a id equal to @a id specified here.
23324ae1 103 */
4cc4bfaf 104 void SetOwner(wxEvtHandler* owner, int id = -1);
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105
106 /**
4cc4bfaf 107 (Re)starts the timer. If @a milliseconds parameter is -1 (value by default),
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108 the previous value is used. Returns @false if the timer could not be started,
109 @true otherwise (in MS Windows timers are a limited resource).
3c4f71cc 110
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111 If @a oneShot is @false (the default), the Notify() function will be called
112 repeatedly until the timer is stopped.
113 If @true, it will be called only once and the timer will stop automatically.
3c4f71cc 114
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115 To make your code more readable you may also use the following symbolic constants:
116 - wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
117 - wxTIMER_ONE_SHOT: Start a one shot timer
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118 If the timer was already running, it will be stopped by this method before
119 restarting it.
120 */
adaaa686 121 virtual bool Start(int milliseconds = -1, bool oneShot = false);
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122
123 /**
124 Stops the timer.
125 */
adaaa686 126 virtual void Stop();
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127};
128
129
e54c96f1 130
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131/**
132 @class wxTimerEvent
7c913512 133
23324ae1 134 wxTimerEvent object is passed to the event handler of timer events.
7c913512 135
23324ae1 136 For example:
7c913512 137
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138 @code
139 class MyFrame : public wxFrame
140 {
141 public:
142 ...
143 void OnTimer(wxTimerEvent& event);
7c913512 144
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145 private:
146 wxTimer m_timer;
147 };
7c913512 148
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149 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
150 EVT_TIMER(TIMER_ID, MyFrame::OnTimer)
151 END_EVENT_TABLE()
7c913512 152
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153 MyFrame::MyFrame()
154 : m_timer(this, TIMER_ID)
155 {
156 m_timer.Start(1000); // 1 second interval
157 }
7c913512 158
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159 void MyFrame::OnTimer(wxTimerEvent& event)
160 {
161 // do whatever you want to do every second here
162 }
163 @endcode
7c913512 164
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165 @library{wxbase}
166 @category{events}
7c913512 167
e54c96f1 168 @see wxTimer
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169*/
170class wxTimerEvent : public wxEvent
171{
172public:
173 /**
174 Returns the interval of the timer which generated this event.
175 */
328f5751 176 int GetInterval() const;
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177
178 /**
179 Returns the timer object which generated this event.
180 */
5267aefd 181 wxTimer& GetTimer() const;
23324ae1 182};
e54c96f1 183