]> git.saurik.com Git - wxWidgets.git/blame - src/aui/floatpane.cpp
miscellaneous small enhancements
[wxWidgets.git] / src / aui / floatpane.cpp
CommitLineData
50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
50acee04
JS
3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
50acee04
JS
8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
50acee04
JS
33#endif
34
20d64475
RR
35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
a3a5df9d
BW
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
bc429ce0
RR
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
cedd7b22 46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
bc429ce0
RR
47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
cedd7b22 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
e5ab82d3
AB
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
50acee04
JS
56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
22fec94a 60 m_solid_drag = true;
cedd7b22 61
22fec94a
BW
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
22fec94a
BW
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
cedd7b22 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
50acee04
JS
71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
1afad0ac 76 if (m_owner_mgr && m_owner_mgr->m_action_window == this)
4dc79cfb 77 {
1afad0ac 78 m_owner_mgr->m_action_window = NULL;
20d64475 79 }
601398b9 80
50acee04
JS
81 m_mgr.UnInit();
82}
83
00c1c94c 84void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
50acee04
JS
85{
86 m_pane_window = pane.window;
87 m_pane_window->Reparent(this);
be66f18e 88
a3a5df9d 89 wxAuiPaneInfo contained_pane = pane;
50acee04
JS
90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
be66f18e 94
5c62cb6c 95 // Carry over the minimum size
bc07ab17 96 wxSize pane_min_size = pane.window->GetMinSize();
cedd7b22 97
bc07ab17
RD
98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
1dc6ec2c
BW
101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
bc07ab17
RD
105 {
106 SetMaxSize(pane_min_size);
107 }
cedd7b22 108
5c62cb6c
AB
109 SetMinSize(pane.window->GetMinSize());
110
50acee04 111 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 112 m_mgr.Update();
50acee04
JS
113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
be66f18e 123
50acee04
JS
124 SetTitle(pane.caption);
125
50acee04
JS
126 if (pane.floating_size != wxDefaultSize)
127 {
128 SetSize(pane.floating_size);
129 }
cedd7b22 130 else
50acee04
JS
131 {
132 wxSize size = pane.best_size;
133 if (size == wxDefaultSize)
134 size = pane.min_size;
135 if (size == wxDefaultSize)
136 size = m_pane_window->GetSize();
601398b9 137 if (m_owner_mgr && pane.HasGripper())
50acee04
JS
138 {
139 if (pane.HasGripperTop())
254a3429 140 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 141 else
254a3429 142 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 143 }
be66f18e 144
50acee04
JS
145 SetClientSize(size);
146 }
94497522
BW
147
148 if (pane.IsFixed())
149 {
150 SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
151 }
50acee04
JS
152}
153
4dc79cfb
BW
154wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
155{
156 return m_owner_mgr;
157}
158
159
00c1c94c 160void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
50acee04 161{
601398b9
BP
162 if (m_owner_mgr)
163 {
164 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
165 }
50acee04
JS
166}
167
00c1c94c 168void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 169{
601398b9
BP
170 if (m_owner_mgr)
171 {
172 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
173 }
174 if (!evt.GetVeto())
175 {
cedd7b22 176 m_mgr.DetachPane(m_pane_window);
c68038f3 177 Destroy();
a23717e5 178 }
50acee04
JS
179}
180
00c1c94c 181void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 182{
22fec94a
BW
183 if (!m_solid_drag)
184 {
185 // systems without solid window dragging need to be
186 // handled slightly differently, due to the lack of
187 // the constant stream of EVT_MOVING events
188 if (!isMouseDown())
189 return;
190 OnMoveStart();
191 OnMoving(event.GetRect(), wxNORTH);
192 m_moving = true;
193 return;
194 }
cedd7b22
PC
195
196
50acee04
JS
197 wxRect win_rect = GetRect();
198
322c5ec4
RR
199 if (win_rect == m_last_rect)
200 return;
201
50acee04
JS
202 // skip the first move event
203 if (m_last_rect.IsEmpty())
204 {
205 m_last_rect = win_rect;
206 return;
207 }
208
cedd7b22 209 // skip if moving too fast to avoid massive redraws and
322c5ec4
RR
210 // jumping hint windows
211 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
212 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 213 {
322c5ec4
RR
214 m_last3_rect = m_last2_rect;
215 m_last2_rect = m_last_rect;
0ae3bace
RR
216 m_last_rect = win_rect;
217 return;
218 }
219
50acee04
JS
220 // prevent frame redocking during resize
221 if (m_last_rect.GetSize() != win_rect.GetSize())
222 {
322c5ec4
RR
223 m_last3_rect = m_last2_rect;
224 m_last2_rect = m_last_rect;
50acee04
JS
225 m_last_rect = win_rect;
226 return;
227 }
228
322c5ec4 229 wxDirection dir = wxALL;
cedd7b22 230
322c5ec4
RR
231 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
232 int vert_dist = abs(win_rect.y - m_last3_rect.y);
cedd7b22 233
322c5ec4
RR
234 if (vert_dist >= horiz_dist)
235 {
236 if (win_rect.y < m_last3_rect.y)
237 dir = wxNORTH;
238 else
239 dir = wxSOUTH;
240 }
241 else
242 {
243 if (win_rect.x < m_last3_rect.x)
244 dir = wxWEST;
245 else
246 dir = wxEAST;
247 }
cedd7b22 248
322c5ec4
RR
249 m_last3_rect = m_last2_rect;
250 m_last2_rect = m_last_rect;
50acee04 251 m_last_rect = win_rect;
be66f18e 252
50acee04
JS
253 if (!isMouseDown())
254 return;
255
256 if (!m_moving)
257 {
258 OnMoveStart();
259 m_moving = true;
260 }
261
322c5ec4
RR
262 if (m_last3_rect.IsEmpty())
263 return;
cedd7b22 264
22fec94a 265 OnMoving(event.GetRect(), dir);
50acee04
JS
266}
267
00c1c94c 268void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
50acee04
JS
269{
270 if (m_moving)
271 {
272 if (!isMouseDown())
273 {
274 m_moving = false;
275 OnMoveFinished();
276 }
cedd7b22 277 else
50acee04
JS
278 {
279 event.RequestMore();
280 }
281 }
282}
283
00c1c94c 284void wxAuiFloatingFrame::OnMoveStart()
50acee04
JS
285{
286 // notify the owner manager that the pane has started to move
601398b9
BP
287 if (m_owner_mgr)
288 {
289 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
290 }
50acee04
JS
291}
292
00c1c94c 293void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
50acee04
JS
294{
295 // notify the owner manager that the pane is moving
601398b9
BP
296 if (m_owner_mgr)
297 {
298 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
299 }
322c5ec4 300 m_lastDirection = dir;
50acee04
JS
301}
302
00c1c94c 303void wxAuiFloatingFrame::OnMoveFinished()
50acee04
JS
304{
305 // notify the owner manager that the pane has finished moving
601398b9
BP
306 if (m_owner_mgr)
307 {
308 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
309 }
50acee04
JS
310}
311
00c1c94c 312void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
50acee04 313{
601398b9 314 if (m_owner_mgr && event.GetActive())
50acee04
JS
315 {
316 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
317 }
318}
319
320// utility function which determines the state of the mouse button
321// (independant of having a wxMouseEvent handy) - utimately a better
322// mechanism for this should be found (possibly by adding the
323// functionality to wxWidgets itself)
00c1c94c 324bool wxAuiFloatingFrame::isMouseDown()
50acee04
JS
325{
326 return wxGetMouseState().LeftDown();
327}
328
329
00c1c94c
BW
330BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
331 EVT_SIZE(wxAuiFloatingFrame::OnSize)
332 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
333 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
334 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
335 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
336 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
50acee04
JS
337END_EVENT_TABLE()
338
339
340#endif // wxUSE_AUI