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Simplify wxFileNameFromPath() implementation to avoid redundancy.
[wxWidgets.git] / samples / opengl / isosurf / isosurf.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: isosurf.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Brian Paul (original gltk version), Wolfram Gloger
0c1c1c71 5// Modified by: Julian Smart, Francesco Montorsi
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6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
2f6c54eb 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20#include "wx/wx.h"
21#endif
22
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23#if !wxUSE_GLCANVAS
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
25#endif
26
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27#include "wx/timer.h"
28#include "wx/glcanvas.h"
b713f891 29#include "wx/math.h"
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30#include "wx/log.h"
31#include "wx/cmdline.h"
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32#include "wx/wfstream.h"
33#include "wx/zstream.h"
0c1c1c71 34#include "wx/txtstrm.h"
8b089c5e 35
451c13c8 36#include "isosurf.h"
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37#include "../../sample.xpm"
38
8b089c5e 39
6c7f0949 40// global options which can be set through command-line options
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41GLboolean g_use_vertex_arrays = GL_FALSE;
42GLboolean g_doubleBuffer = GL_TRUE;
43GLboolean g_smooth = GL_TRUE;
44GLboolean g_lighting = GL_TRUE;
8b089c5e 45
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46
47
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48//---------------------------------------------------------------------------
49// MyApp
50//---------------------------------------------------------------------------
8b089c5e 51
6c7f0949 52IMPLEMENT_APP(MyApp)
8b089c5e 53
6c7f0949 54bool MyApp::OnInit()
8b089c5e 55{
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56 if ( !wxApp::OnInit() )
57 return false;
5cf036d0 58
6c7f0949 59 // Create the main frame window
0c1c1c71 60 SetTopWindow(new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample")));
5cf036d0 61
6c7f0949 62 return true;
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63}
64
6c7f0949 65void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
8b089c5e 66{
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67 parser.AddSwitch("", "sb", "Do not use double buffering");
68 parser.AddSwitch("", "db", "Use double buffering");
69 parser.AddSwitch("", "va", "Use vertex arrays");
8b089c5e 70
6c7f0949 71 wxApp::OnInitCmdLine(parser);
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72}
73
6c7f0949 74bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
8b089c5e 75{
7881f83b 76 if (parser.Found("sb"))
6c7f0949 77 g_doubleBuffer = GL_FALSE;
7881f83b 78 else if (parser.Found("db"))
6c7f0949 79 g_doubleBuffer = GL_TRUE;
8b089c5e 80
7881f83b 81 if (parser.Found("va"))
6c7f0949 82 g_use_vertex_arrays = GL_TRUE;
5cf036d0 83
6c7f0949 84 return wxApp::OnCmdLineParsed(parser);
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85}
86
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87//---------------------------------------------------------------------------
88// MyFrame
89//---------------------------------------------------------------------------
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90
91BEGIN_EVENT_TABLE(MyFrame, wxFrame)
92 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
93END_EVENT_TABLE()
94
451c13c8 95MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
df344ba9 96 const wxSize& size, long style)
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97 : wxFrame(frame, wxID_ANY, title, pos, size, style),
98 m_canvas(NULL)
99{
100 SetIcon(wxICON(sample));
101
102
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103 // Make a menubar
104 wxMenu *fileMenu = new wxMenu;
8b089c5e 105
9a83f860 106 fileMenu->Append(wxID_EXIT, wxT("E&xit"));
5cf036d0 107 wxMenuBar *menuBar = new wxMenuBar;
9a83f860 108 menuBar->Append(fileMenu, wxT("&File"));
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109 SetMenuBar(menuBar);
110
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111
112 // Make a TestGLCanvas
113
114 // JACS
115#ifdef __WXMSW__
5cf036d0 116 int *gl_attrib = NULL;
8b089c5e 117#else
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118 int gl_attrib[20] =
119 { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
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120 WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
121 WX_GL_DOUBLEBUFFER,
6716fce4 122# if defined(__WXMAC__) || defined(__WXCOCOA__)
5cf036d0 123 GL_NONE };
cb712074 124# else
5cf036d0 125 None };
cb712074 126# endif
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127#endif
128
6c7f0949 129 if (!g_doubleBuffer)
5cf036d0 130 {
0c1c1c71 131 wxLogWarning("Disabling double buffering");
6c7f0949 132
8b089c5e 133#ifdef __WXGTK__
5cf036d0 134 gl_attrib[9] = None;
8b089c5e 135#endif
6c7f0949 136 g_doubleBuffer = GL_FALSE;
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137 }
138
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139 // Show the frame
140 Show(true);
8b089c5e 141
0c1c1c71 142 m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib);
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143}
144
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145MyFrame::~MyFrame()
146{
806e2f15 147 delete m_canvas;
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148}
149
8b089c5e 150// Intercept menu commands
5cf036d0 151void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
8b089c5e 152{
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153 // true is to force the frame to close
154 Close(true);
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155}
156
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157
158//---------------------------------------------------------------------------
159// TestGLCanvas
160//---------------------------------------------------------------------------
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161
162BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
163 EVT_SIZE(TestGLCanvas::OnSize)
164 EVT_PAINT(TestGLCanvas::OnPaint)
165 EVT_CHAR(TestGLCanvas::OnChar)
166 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
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167END_EVENT_TABLE()
168
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169TestGLCanvas::TestGLCanvas(wxWindow *parent,
170 wxWindowID id,
451c13c8 171 int* gl_attrib)
0c1c1c71 172 : wxGLCanvas(parent, id, gl_attrib)
8b089c5e 173{
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174 m_xrot = 0;
175 m_yrot = 0;
176 m_numverts = 0;
177
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178 // Explicitly create a new rendering context instance for this canvas.
179 m_glRC = new wxGLContext(this);
180
181 // Make the new context current (activate it for use) with this canvas.
182 SetCurrent(*m_glRC);
5cf036d0 183
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184 InitGL();
185 InitMaterials();
186 LoadSurface("isosurf.dat.gz");
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187}
188
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189TestGLCanvas::~TestGLCanvas()
190{
191 delete m_glRC;
192}
8b089c5e 193
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194void TestGLCanvas::LoadSurface(const wxString& filename)
195{
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196 // FIXME
197 // we need to set english locale to force wxTextInputStream's calls to
198 // wxStrtod to use the point and not the comma as decimal separator...
199 // (the isosurf.dat contains points and not commas)...
200 wxLocale l(wxLANGUAGE_ENGLISH);
201
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202 wxZlibInputStream* stream =
203 new wxZlibInputStream(new wxFFileInputStream(filename));
204 if (!stream || !stream->IsOk())
205 {
206 wxLogError("Cannot load '%s' type of files!", filename.c_str());
207 delete stream;
208 return;
209 }
210
6c7f0949 211 {
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212 // we suppose to have in input a text file containing floating numbers
213 // space/newline-separed... first 3 numbers are the coordinates of a
214 // vertex and the following 3 are the relative vertex normal and so on...
215
216 wxTextInputStream inFile(*stream);
217 m_numverts = 0;
218
219 while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS)
220 {
221 inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2];
222 inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2];
223
224 m_numverts++;
225 }
226
227 // discard last vertex; it is a zero caused by the EOF
228 m_numverts--;
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229 }
230
231 delete stream;
232
9a83f860 233 wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
6c7f0949 234 m_numverts, m_numverts-2, filename.c_str());
ce00f59b 235
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236 // NOTE: for some reason under wxGTK the following is required to avoid that
237 // the surface gets rendered in a small rectangle in the top-left corner of the frame
238 PostSizeEventToParent();
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239}
240
2db98bf5 241void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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242{
243 // This is a dummy, to avoid an endless succession of paint messages.
244 // OnPaint handlers must always create a wxPaintDC.
245 wxPaintDC dc(this);
246
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247 // This is normally only necessary if there is more than one wxGLCanvas
248 // or more than one wxGLContext in the application.
249 SetCurrent(*m_glRC);
919ae91a 250
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251 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
252 glPushMatrix();
253 glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
254 glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
255
256 // draw the surface
0c1c1c71 257 if (g_use_vertex_arrays)
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258 {
259 glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
260 }
0c1c1c71 261 else
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262 {
263 glBegin( GL_TRIANGLE_STRIP );
264
265 for (int i=0;i<m_numverts;i++)
266 {
267 glNormal3fv( m_norms[i] );
268 glVertex3fv( m_verts[i] );
269 }
270
271 glEnd();
272 }
273
274 glPopMatrix();
275 glFlush(); // Not really necessary: buffer swapping below implies glFlush()
276
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277 SwapBuffers();
278}
279
280void TestGLCanvas::OnSize(wxSizeEvent& event)
281{
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282 // This is normally only necessary if there is more than one wxGLCanvas
283 // or more than one wxGLContext in the application.
284 SetCurrent(*m_glRC);
285
286 // It's up to the application code to update the OpenGL viewport settings.
287 // This is OK here only because there is only one canvas that uses the
288 // context. See the cube sample for that case that multiple canvases are
289 // made current with one context.
290 glViewport(0, 0, event.GetSize().x, event.GetSize().y);
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291}
292
293void TestGLCanvas::OnChar(wxKeyEvent& event)
294{
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295 switch( event.GetKeyCode() )
296 {
8b089c5e 297 case WXK_ESCAPE:
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298 wxTheApp->ExitMainLoop();
299 return;
300
8b089c5e 301 case WXK_LEFT:
6c7f0949 302 m_yrot -= 15.0;
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303 break;
304
8b089c5e 305 case WXK_RIGHT:
6c7f0949 306 m_yrot += 15.0;
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307 break;
308
8b089c5e 309 case WXK_UP:
6c7f0949 310 m_xrot += 15.0;
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311 break;
312
8b089c5e 313 case WXK_DOWN:
6c7f0949 314 m_xrot -= 15.0;
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315 break;
316
8b089c5e 317 case 's': case 'S':
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318 g_smooth = !g_smooth;
319 if (g_smooth)
5cf036d0 320 glShadeModel(GL_SMOOTH);
5cf036d0 321 else
5cf036d0 322 glShadeModel(GL_FLAT);
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323 break;
324
8b089c5e 325 case 'l': case 'L':
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326 g_lighting = !g_lighting;
327 if (g_lighting)
5cf036d0 328 glEnable(GL_LIGHTING);
5cf036d0 329 else
5cf036d0 330 glDisable(GL_LIGHTING);
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331 break;
332
333 default:
8b089c5e 334 event.Skip();
5cf036d0 335 return;
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336 }
337
5cf036d0 338 Refresh(false);
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339}
340
341void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
342{
343 static int dragging = 0;
344 static float last_x, last_y;
345
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346 // Allow default processing to happen, or else the canvas cannot gain focus
347 // (for key events).
348 event.Skip();
349
df344ba9 350 if (event.LeftIsDown())
5cf036d0 351 {
df344ba9 352 if (!dragging)
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353 {
354 dragging = 1;
355 }
356 else
357 {
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358 m_yrot += (event.GetX() - last_x)*1.0;
359 m_xrot += (event.GetY() - last_y)*1.0;
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360 Refresh(false);
361 }
362 last_x = event.GetX();
363 last_y = event.GetY();
2f6c54eb 364 }
5cf036d0 365 else
451c13c8 366 {
5cf036d0 367 dragging = 0;
451c13c8 368 }
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369}
370
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371void TestGLCanvas::InitMaterials()
372{
373 static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
374 static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
375 static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
376 static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
377 static const GLfloat front_mat_shininess[1] = {60.0f};
378 static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
379 static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
380 /*
381 static const GLfloat back_mat_shininess[1] = {60.0f};
382 static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
383 static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
384 */
385 static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
386 static const GLfloat lmodel_twoside[1] = {GL_FALSE};
387
388 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
389 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
390 glLightfv(GL_LIGHT0, GL_POSITION, position0);
391 glEnable(GL_LIGHT0);
392
393 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
394 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
395 glLightfv(GL_LIGHT1, GL_POSITION, position1);
396 glEnable(GL_LIGHT1);
397
398 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
399 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
400 glEnable(GL_LIGHTING);
401
402 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
403 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
404 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
405}
406
407void TestGLCanvas::InitGL()
408{
409 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
410
411 glShadeModel(GL_SMOOTH);
412 glEnable(GL_DEPTH_TEST);
413
414 InitMaterials();
415
416 glMatrixMode(GL_PROJECTION);
417 glLoadIdentity();
418 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
419
420 glMatrixMode(GL_MODELVIEW);
421 glLoadIdentity();
422 glTranslatef( 0.0, 0.0, -6.0 );
423
424 if (g_use_vertex_arrays)
425 {
426 glVertexPointer( 3, GL_FLOAT, 0, m_verts );
427 glNormalPointer( GL_FLOAT, 0, m_norms );
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428 glEnable( GL_VERTEX_ARRAY );
429 glEnable( GL_NORMAL_ARRAY );
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430 }
431}
432