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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.cpp
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
b225f659 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "glcanvas.h"
14#endif
15
16#include "wx/wxprec.h"
17
18#if defined(__BORLANDC__)
19#pragma hdrstop
20#endif
21
22#include <wx/setup.h>
23
24#if wxUSE_GLCANVAS
25
26#ifndef WX_PRECOMP
27#include <wx/frame.h>
28#endif
29
30#include <wx/msw/private.h>
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31#include <wx/settings.h>
32#include <wx/log.h>
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33
34#include <wx/glcanvas.h>
35
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36static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
37static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
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38
39LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
40 WPARAM wParam, LPARAM lParam);
41
42/*
43 * GLContext implementation
44 */
45
46wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
47{
48 m_window = win;
49
50 m_hDC = win->GetHDC();
51
52 m_glContext = wglCreateContext((HDC) m_hDC);
f6bcfd97 53 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
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54
55 wglMakeCurrent((HDC) m_hDC, m_glContext);
56}
57
58wxGLContext::wxGLContext(
59 bool isRGB, wxGLCanvas *win,
60 const wxPalette& palette,
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61 const wxGLContext *other /* for sharing display lists */
62 )
8b089c5e 63{
f48d169c 64 m_window = win;
8b089c5e 65
f48d169c 66 m_hDC = win->GetHDC();
8b089c5e 67
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68 m_glContext = wglCreateContext((HDC) m_hDC);
69 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
8b089c5e 70
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71 if( other != 0 )
72 wglShareLists( other->m_glContext, m_glContext );
8b089c5e 73
f48d169c 74 wglMakeCurrent((HDC) m_hDC, m_glContext);
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75}
76
77wxGLContext::~wxGLContext()
78{
79 if (m_glContext)
80 {
81 wglMakeCurrent(NULL, NULL);
f48d169c 82 wglDeleteContext(m_glContext);
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83 }
84}
85
86void wxGLContext::SwapBuffers()
87{
88 if (m_glContext)
89 {
90 wglMakeCurrent((HDC) m_hDC, m_glContext);
91 ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
92 }
93}
94
95void wxGLContext::SetCurrent()
96{
97 if (m_glContext)
98 {
99 wglMakeCurrent((HDC) m_hDC, m_glContext);
100 }
101
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102 /*
103 setupPixelFormat(hDC);
104 setupPalette(hDC);
105 */
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106}
107
108void wxGLContext::SetColour(const char *colour)
109{
110 float r = 0.0;
111 float g = 0.0;
112 float b = 0.0;
113 wxColour *col = wxTheColourDatabase->FindColour(colour);
114 if (col)
115 {
116 r = (float)(col->Red()/256.0);
117 g = (float)(col->Green()/256.0);
118 b = (float)(col->Blue()/256.0);
119 glColor3f( r, g, b);
120 }
121}
122
123
124/*
125 * wxGLCanvas implementation
126 */
127
4660d7e5 128IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
8b089c5e 129
4660d7e5 130BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
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131 EVT_SIZE(wxGLCanvas::OnSize)
132 EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
133 EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
134END_EVENT_TABLE()
135
136wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
137 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
4660d7e5 138 int *attribList, const wxPalette& palette) : wxWindow()
8b089c5e 139{
f48d169c 140 m_glContext = (wxGLContext*) NULL;
8b089c5e 141
f48d169c 142 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 143
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144 if ( ret )
145 {
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146 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
147 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
f48d169c 148 }
8b089c5e 149
f48d169c 150 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 151
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152 SetupPixelFormat(attribList);
153 SetupPalette(palette);
8b089c5e 154
f48d169c 155 m_glContext = new wxGLContext(TRUE, this, palette);
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156}
157
158wxGLCanvas::wxGLCanvas( wxWindow *parent,
159 const wxGLContext *shared, wxWindowID id,
160 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
161 int *attribList, const wxPalette& palette )
4660d7e5 162 : wxWindow()
8b089c5e 163{
f48d169c 164 m_glContext = (wxGLContext*) NULL;
8b089c5e 165
f48d169c 166 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 167
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168 if ( ret )
169 {
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170 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
171 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
f48d169c 172 }
8b089c5e 173
f48d169c 174 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 175
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176 SetupPixelFormat(attribList);
177 SetupPalette(palette);
8b089c5e 178
f48d169c 179 m_glContext = new wxGLContext(TRUE, this, palette, shared );
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180}
181
f6bcfd97 182// Not very useful for wxMSW, but this is to be wxGTK compliant
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183
184wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
185 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
186 int *attribList, const wxPalette& palette ):
4660d7e5 187 wxWindow()
8b089c5e 188{
f48d169c 189 m_glContext = (wxGLContext*) NULL;
8b089c5e 190
f48d169c 191 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 192
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193 if ( ret )
194 {
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195 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
196 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
f48d169c 197 }
8b089c5e 198
f48d169c 199 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 200
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201 SetupPixelFormat(attribList);
202 SetupPalette(palette);
8b089c5e 203
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204 wxGLContext *sharedContext=0;
205 if (shared) sharedContext=shared->GetContext();
206 m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
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207}
208
209wxGLCanvas::~wxGLCanvas()
210{
211 if (m_glContext)
212 delete m_glContext;
213
214 ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
215}
216
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217// Replaces wxWindow::Create functionality, since we need to use a different
218// window class
219bool wxGLCanvas::Create(wxWindow *parent,
220 wxWindowID id,
221 const wxPoint& pos,
222 const wxSize& size,
223 long style,
224 const wxString& name)
8b089c5e 225{
b225f659 226 static bool s_registeredGLCanvasClass = FALSE;
8b089c5e 227
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228 // We have to register a special window class because we need
229 // the CS_OWNDC style for GLCanvas.
8b089c5e 230
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231 /*
232 From Angel Popov <jumpo@bitex.com>
8b089c5e 233
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234 Here are two snips from a dicussion in the OpenGL Gamedev list that explains
235 how this problem can be fixed:
8b089c5e 236
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237 "There are 5 common DCs available in Win95. These are aquired when you call
238 GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
239 OWNDC flagged windows do not get their DC from the common DC pool, the issue
240 is they require 800 bytes each from the limited 64Kb local heap for GDI."
8b089c5e 241
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242 "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
243 do), Win95 will actually "steal" it from you. MakeCurrent fails,
244 apparently, because Windows re-assigns the HDC to a different window. The
245 only way to prevent this, the only reliable means, is to set CS_OWNDC."
246 */
8b089c5e 247
b225f659 248 if (!s_registeredGLCanvasClass)
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249 {
250 WNDCLASS wndclass;
8b089c5e 251
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252 // the fields which are common to all classes
253 wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
254 wndclass.cbClsExtra = 0;
255 wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
256 wndclass.hInstance = wxhInstance;
257 wndclass.hIcon = (HICON) NULL;
258 wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
259 wndclass.lpszMenuName = NULL;
8b089c5e 260
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261 // Register the GLCanvas class name
262 wndclass.hbrBackground = (HBRUSH)NULL;
263 wndclass.lpszClassName = wxGLCanvasClassName;
b225f659 264 wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
8b089c5e 265
b225f659 266 if ( !::RegisterClass(&wndclass) )
8b089c5e 267 {
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268 wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
269 return FALSE;
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270 }
271
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272 // Register the GLCanvas class name for windows which don't do full repaint
273 // on resize
274 wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
275 wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
276
277 if ( !::RegisterClass(&wndclass) )
278 {
279 wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
280
a8d20c57 281 ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
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282
283 return FALSE;
284 }
285
286 s_registeredGLCanvasClass = TRUE;
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287 }
288
289 wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
290
291 if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
292 return FALSE;
293
294 parent->AddChild(this);
295
296 DWORD msflags = 0;
297 if ( style & wxBORDER )
298 msflags |= WS_BORDER;
299 if ( style & wxTHICK_FRAME )
300 msflags |= WS_THICKFRAME;
301
302 /*
303 A general rule with OpenGL and Win32 is that any window that will have a
304 HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
305 You can find references about this within the knowledge base and most OpenGL
306 books that contain the wgl function descriptions.
307 */
8b089c5e 308
b225f659 309 msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
8b089c5e 310
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311 bool want3D;
312 WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
8b089c5e 313
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314 // Even with extended styles, need to combine with WS_BORDER
315 // for them to look right.
316 if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
317 (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
318 {
319 msflags |= WS_BORDER;
320 }
321
b225f659 322 return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
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323}
324
a3081354 325static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
8b089c5e 326{
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327 if (attribList) {
328 pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
329 pfd.iPixelType = PFD_TYPE_COLORINDEX;
330 pfd.cColorBits = 0;
331 int arg=0;
b225f659 332
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333 while( (attribList[arg]!=0) )
334 {
335 switch( attribList[arg++] )
336 {
337 case WX_GL_RGBA:
338 pfd.iPixelType = PFD_TYPE_RGBA;
339 break;
340 case WX_GL_BUFFER_SIZE:
341 pfd.cColorBits = attribList[arg++];
342 break;
343 case WX_GL_LEVEL:
344 // this member looks like it may be obsolete
345 if (attribList[arg] > 0) {
d728116a 346 pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
f48d169c 347 } else if (attribList[arg] < 0) {
d728116a 348 pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
f48d169c 349 } else {
d728116a 350 pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
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351 }
352 arg++;
353 break;
354 case WX_GL_DOUBLEBUFFER:
355 pfd.dwFlags |= PFD_DOUBLEBUFFER;
356 break;
357 case WX_GL_STEREO:
358 pfd.dwFlags |= PFD_STEREO;
359 break;
360 case WX_GL_AUX_BUFFERS:
361 pfd.cAuxBuffers = attribList[arg++];
362 break;
363 case WX_GL_MIN_RED:
364 pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
365 break;
366 case WX_GL_MIN_GREEN:
367 pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
368 break;
369 case WX_GL_MIN_BLUE:
370 pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
371 break;
372 case WX_GL_MIN_ALPHA:
373 // doesn't count in cColorBits
374 pfd.cAlphaBits = attribList[arg++];
375 break;
b225f659 376 case WX_GL_DEPTH_SIZE:
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377 pfd.cDepthBits = attribList[arg++];
378 break;
b225f659 379 case WX_GL_STENCIL_SIZE:
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380 pfd.cStencilBits = attribList[arg++];
381 break;
382 case WX_GL_MIN_ACCUM_RED:
383 pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
384 break;
385 case WX_GL_MIN_ACCUM_GREEN:
386 pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
387 break;
388 case WX_GL_MIN_ACCUM_BLUE:
389 pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
390 break;
391 case WX_GL_MIN_ACCUM_ALPHA:
392 pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
393 break;
394 default:
395 break;
396 }
8b089c5e 397 }
f48d169c 398 }
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399}
400
401void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
402{
403 int pixelFormat;
404 PIXELFORMATDESCRIPTOR pfd = {
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405 sizeof(PIXELFORMATDESCRIPTOR), /* size */
406 1, /* version */
407 PFD_SUPPORT_OPENGL |
408 PFD_DRAW_TO_WINDOW |
409 PFD_DOUBLEBUFFER, /* support double-buffering */
410 PFD_TYPE_RGBA, /* color type */
411 16, /* prefered color depth */
412 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
413 0, /* no alpha buffer */
414 0, /* alpha bits (ignored) */
415 0, /* no accumulation buffer */
416 0, 0, 0, 0, /* accum bits (ignored) */
417 16, /* depth buffer */
418 0, /* no stencil buffer */
419 0, /* no auxiliary buffers */
420 PFD_MAIN_PLANE, /* main layer */
421 0, /* reserved */
422 0, 0, 0, /* no layer, visible, damage masks */
423 };
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424
425 AdjustPFDForAttributes(pfd, attribList);
426
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427 pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
428 if (pixelFormat == 0) {
a3081354 429 wxLogWarning(_("ChoosePixelFormat failed."));
f48d169c 430 }
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431 else {
432 if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
433 wxLogWarning(_("SetPixelFormat failed."));
434 }
f48d169c 435 }
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436}
437
438void wxGLCanvas::SetupPalette(const wxPalette& palette)
439{
440 int pixelFormat = GetPixelFormat((HDC) m_hDC);
441 PIXELFORMATDESCRIPTOR pfd;
442
443 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
444
445 if (pfd.dwFlags & PFD_NEED_PALETTE)
446 {
447 }
448 else
449 {
b225f659 450 return;
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451 }
452
453 m_palette = palette;
454
455 if ( !m_palette.Ok() )
456 {
457 m_palette = CreateDefaultPalette();
458 }
459
460 if (m_palette.Ok())
461 {
462 SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
463 RealizePalette((HDC) m_hDC);
464 }
465}
466
467wxPalette wxGLCanvas::CreateDefaultPalette()
468{
469 PIXELFORMATDESCRIPTOR pfd;
470 int paletteSize;
471 int pixelFormat = GetPixelFormat((HDC) m_hDC);
472
473 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
474
f48d169c 475 paletteSize = 1 << pfd.cColorBits;
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476
477 LOGPALETTE* pPal =
478 (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
479 pPal->palVersion = 0x300;
480 pPal->palNumEntries = paletteSize;
481
482 /* build a simple RGB color palette */
483 {
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484 int redMask = (1 << pfd.cRedBits) - 1;
485 int greenMask = (1 << pfd.cGreenBits) - 1;
486 int blueMask = (1 << pfd.cBlueBits) - 1;
487 int i;
488
489 for (i=0; i<paletteSize; ++i) {
490 pPal->palPalEntry[i].peRed =
491 (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
492 pPal->palPalEntry[i].peGreen =
493 (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
494 pPal->palPalEntry[i].peBlue =
495 (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
496 pPal->palPalEntry[i].peFlags = 0;
497 }
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498 }
499
500 HPALETTE hPalette = CreatePalette(pPal);
501 free(pPal);
502
503 wxPalette palette;
504 palette.SetHPALETTE((WXHPALETTE) hPalette);
505
506 return palette;
507}
508
509void wxGLCanvas::SwapBuffers()
510{
511 if (m_glContext)
512 m_glContext->SwapBuffers();
513}
514
515void wxGLCanvas::OnSize(wxSizeEvent& event)
516{
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517}
518
519void wxGLCanvas::SetCurrent()
520{
521 if (m_glContext)
522 {
523 m_glContext->SetCurrent();
524 }
525}
526
527void wxGLCanvas::SetColour(const char *colour)
528{
529 if (m_glContext)
530 m_glContext->SetColour(colour);
531}
532
533// TODO: Have to have this called by parent frame (?)
534// So we need wxFrame to call OnQueryNewPalette for all children...
535void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
536{
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537 /* realize palette if this is the current window */
538 if ( GetPalette()->Ok() ) {
539 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
540 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
541 ::RealizePalette((HDC) GetHDC());
542 Refresh();
543 event.SetPaletteRealized(TRUE);
544 }
545 else
546 event.SetPaletteRealized(FALSE);
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547}
548
549// I think this doesn't have to be propagated to child windows.
550void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
551{
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552 /* realize palette if this is *not* the current window */
553 if ( GetPalette() &&
8b089c5e 554 GetPalette()->Ok() && (this != event.GetChangedWindow()) )
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555 {
556 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
557 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
558 ::RealizePalette((HDC) GetHDC());
559 Refresh();
560 }
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561}
562
563/* Give extensions proper function names. */
564
565/* EXT_vertex_array */
566void glArrayElementEXT(GLint i)
567{
568}
569
570void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
571{
572}
573
574void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
575{
576#ifdef GL_EXT_vertex_array
577 static PFNGLDRAWARRAYSEXTPROC proc = 0;
578
579 if ( !proc )
580 {
581 proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
582 }
583
584 if ( proc )
585 (* proc) (mode, first, count);
586#endif
587}
588
589void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
590{
591}
592
593void glGetPointervEXT(GLenum pname, GLvoid* *params)
594{
595}
596
597void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
598{
599}
600
601void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
602{
603#ifdef GL_EXT_vertex_array
f48d169c 604 static PFNGLNORMALPOINTEREXTPROC proc = 0;
8b089c5e 605
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606 if ( !proc )
607 {
608 proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
609 }
8b089c5e 610
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611 if ( proc )
612 (* proc) (type, stride, count, pointer);
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613#endif
614}
615
616void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
617{
618}
619
620void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
621{
622#ifdef GL_EXT_vertex_array
f48d169c 623 static PFNGLVERTEXPOINTEREXTPROC proc = 0;
8b089c5e 624
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625 if ( !proc )
626 {
627 proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
628 }
629 if ( proc )
630 (* proc) (size, type, stride, count, pointer);
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631#endif
632}
633
634/* EXT_color_subtable */
635void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
636{
637}
638
639/* EXT_color_table */
640void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
641{
642}
643
644void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
645{
646}
647
648void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
649{
650}
651
652void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
653{
654}
655
656void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
657{
658}
659
660/* SGI_compiled_vertex_array */
661void glLockArraysSGI(GLint first, GLsizei count)
662{
663}
664
665void glUnlockArraysSGI()
666{
667}
668
669
670/* SGI_cull_vertex */
671void glCullParameterdvSGI(GLenum pname, GLdouble* params)
672{
673}
674
675void glCullParameterfvSGI(GLenum pname, GLfloat* params)
676{
677}
678
679/* SGI_index_func */
680void glIndexFuncSGI(GLenum func, GLclampf ref)
681{
682}
683
684/* SGI_index_material */
685void glIndexMaterialSGI(GLenum face, GLenum mode)
686{
687}
688
689/* WIN_swap_hint */
690void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
691{
692}
693
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694
695//---------------------------------------------------------------------------
696// wxGLApp
697//---------------------------------------------------------------------------
698
699IMPLEMENT_CLASS(wxGLApp, wxApp)
700
701bool wxGLApp::InitGLVisual(int *attribList)
702{
703 int pixelFormat;
704 PIXELFORMATDESCRIPTOR pfd = {
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705 sizeof(PIXELFORMATDESCRIPTOR), /* size */
706 1, /* version */
707 PFD_SUPPORT_OPENGL |
708 PFD_DRAW_TO_WINDOW |
709 PFD_DOUBLEBUFFER, /* support double-buffering */
710 PFD_TYPE_RGBA, /* color type */
711 16, /* prefered color depth */
712 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
713 0, /* no alpha buffer */
714 0, /* alpha bits (ignored) */
715 0, /* no accumulation buffer */
716 0, 0, 0, 0, /* accum bits (ignored) */
717 16, /* depth buffer */
718 0, /* no stencil buffer */
719 0, /* no auxiliary buffers */
720 PFD_MAIN_PLANE, /* main layer */
721 0, /* reserved */
722 0, 0, 0, /* no layer, visible, damage masks */
723 };
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724
725 AdjustPFDForAttributes(pfd, attribList);
726
727 // use DC for whole (root) screen, since no windows have yet been created
728 pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd);
729
730 if (pixelFormat == 0) {
731 wxLogError(_("Failed to initialize OpenGL"));
732 return FALSE;
733 }
734
735 return TRUE;
736}
737
738wxGLApp::~wxGLApp()
739{
740}
741
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742#endif
743 // wxUSE_GLCANVAS