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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.cpp
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "glcanvas.h"
14#endif
15
16#include "wx/wxprec.h"
17
18#if defined(__BORLANDC__)
19#pragma hdrstop
20#endif
21
22#include "wx/setup.h"
23
24#if wxUSE_GLCANVAS
25
26#ifndef WX_PRECOMP
27#include "wx/frame.h"
28#endif
29
30#include "wx/settings.h"
31#include "wx/log.h"
32
33#include "wx/glcanvas.h"
34#include "wx/mac/uma.h"
35
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36/*
37 * GLContext implementation
38 */
39
40wxGLContext::wxGLContext(
41 AGLPixelFormat fmt, wxGLCanvas *win,
42 const wxPalette& palette,
43 const wxGLContext *other /* for sharing display lists */
44)
45{
46 m_window = win;
47
48 m_drawable = (AGLDrawable) UMAGetWindowPort(win->GetMacRootWindow());
49
50 m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL);
51 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
52
53 GLboolean b;
54 b = aglSetDrawable(m_glContext, m_drawable);
55 wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") );
56 aglEnable(m_glContext , AGL_BUFFER_RECT ) ;
57 b = aglSetCurrentContext(m_glContext);
58 wxCHECK_RET( b, wxT("Couldn't activate OpenGl context") );
59}
60
61wxGLContext::~wxGLContext()
62{
63 if (m_glContext)
64 {
65 aglSetCurrentContext(NULL);
66 aglDestroyContext(m_glContext);
67 }
68}
69
70void wxGLContext::SwapBuffers()
71{
72 if (m_glContext)
73 {
74 aglSwapBuffers(m_glContext);
75 }
76}
77
78void wxGLContext::SetCurrent()
79{
80 if (m_glContext)
81 {
82 aglSetCurrentContext(m_glContext);
83 }
84}
85
86void wxGLContext::Update()
87{
88 if (m_glContext)
89 {
90 aglUpdateContext(m_glContext);
91 }
92}
93
94void wxGLContext::SetColour(const char *colour)
95{
96 float r = 0.0;
97 float g = 0.0;
98 float b = 0.0;
99 wxColour *col = wxTheColourDatabase->FindColour(colour);
100 if (col)
101 {
102 r = (float)(col->Red()/256.0);
103 g = (float)(col->Green()/256.0);
104 b = (float)(col->Blue()/256.0);
105 glColor3f( r, g, b);
106 }
107}
108
109
110/*
111 * wxGLCanvas implementation
112 */
113
114IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
115
116BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
117 EVT_SIZE(wxGLCanvas::OnSize)
118END_EVENT_TABLE()
119
120wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
121 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
122 int *attribList, const wxPalette& palette)
123{
124 Create(parent, NULL, id, pos, size, style, name, attribList, palette);
125}
126
127wxGLCanvas::wxGLCanvas( wxWindow *parent,
128 const wxGLContext *shared, wxWindowID id,
129 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
130 int *attribList, const wxPalette& palette )
131{
132 Create(parent, shared, id, pos, size, style, name, attribList, palette);
133}
134
135wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
136 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
137 int *attribList, const wxPalette& palette )
138{
139 Create(parent, shared ? shared->GetContext() : NULL, id, pos, size, style, name, attribList, palette);
140}
141
142wxGLCanvas::~wxGLCanvas()
143{
144 if (m_glContext)
145 delete m_glContext;
146}
147
16506231 148static AGLPixelFormat ChoosePixelFormat(const int *attribList)
0a67a93b 149{
0a67a93b 150 GLint data[512];
16506231 151 GLint defaultAttribs[] = { AGL_RGBA,
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152 AGL_DOUBLEBUFFER,
153 AGL_MINIMUM_POLICY,
154 AGL_DEPTH_SIZE, 1, // use largest available depth buffer
155 AGL_RED_SIZE, 1,
156 AGL_GREEN_SIZE, 1,
157 AGL_BLUE_SIZE, 1,
158 AGL_ALPHA_SIZE, 0,
159 AGL_NONE };
160 GLint *attribs;
161 if (!attribList)
162 {
16506231 163 attribs = defaultAttribs;
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164 }
165 else
166 {
16506231 167 int arg=0, p=0;
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168
169 data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
170 while( (attribList[arg]!=0) && (p<512) )
171 {
172 switch( attribList[arg++] )
173 {
174 case WX_GL_RGBA: data[p++] = AGL_RGBA; break;
175 case WX_GL_BUFFER_SIZE:
176 data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
177 case WX_GL_LEVEL:
178 data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break;
179 case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break;
180 case WX_GL_STEREO: data[p++] = AGL_STEREO; break;
181 case WX_GL_AUX_BUFFERS:
182 data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
183 case WX_GL_MIN_RED:
184 data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break;
185 case WX_GL_MIN_GREEN:
186 data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break;
187 case WX_GL_MIN_BLUE:
188 data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break;
189 case WX_GL_MIN_ALPHA:
190 data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
191 case WX_GL_DEPTH_SIZE:
192 data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
193 case WX_GL_STENCIL_SIZE:
194 data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
195 case WX_GL_MIN_ACCUM_RED:
196 data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
197 case WX_GL_MIN_ACCUM_GREEN:
198 data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
199 case WX_GL_MIN_ACCUM_BLUE:
200 data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
201 case WX_GL_MIN_ACCUM_ALPHA:
202 data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
203 default:
204 break;
205 }
206 }
207 data[p] = 0;
208
16506231 209 attribs = data;
0a67a93b 210 }
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211
212 return aglChoosePixelFormat(NULL, 0, attribs);
213}
214
215bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
216 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
217 int *attribList, const wxPalette& palette)
218{
219 m_macEraseOnRedraw = false ;
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220 wxScrolledWindow::Create( parent, id, pos, size, style, name );
221
16506231 222 AGLPixelFormat fmt = ChoosePixelFormat(attribList);
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223 wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
224
225 m_glContext = new wxGLContext(fmt, this, palette, shared);
226
227 aglDestroyPixelFormat(fmt);
228
229 return true;
230}
231
232void wxGLCanvas::SwapBuffers()
233{
234 if (m_glContext)
235 m_glContext->SwapBuffers();
236}
237
238void wxGLCanvas::UpdateContext()
239{
240 if (m_glContext)
241 m_glContext->Update();
242}
243
244void wxGLCanvas::SetViewport()
245{
246 // viewport is initially set to entire port
247 // adjust glViewport to just this window
248 int x = 0 ;
249 int y = 0 ;
250
251 MacClientToRootWindow( &x , &y ) ;
252 int width, height;
253 GetClientSize(& width, & height);
254 Rect bounds ;
255 GetWindowPortBounds( GetMacRootWindow() , &bounds ) ;
256 GLint parms[4] ;
257 parms[0] = x ;
258 parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
259 parms[2] = width ;
260 parms[3] = height ;
261
262 aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
263}
264
265void wxGLCanvas::OnSize(wxSizeEvent& event)
266{
267 if (m_glContext)
268 {
269 UpdateContext();
270 m_glContext->SetCurrent();
271
272 SetViewport();
273 glMatrixMode(GL_PROJECTION);
274 glLoadIdentity();
275 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
276 glMatrixMode(GL_MODELVIEW);
277 }
278}
279
280void wxGLCanvas::SetCurrent()
281{
282 if (m_glContext)
283 {
284 m_glContext->SetCurrent();
285 }
286}
287
288void wxGLCanvas::SetColour(const char *colour)
289{
290 if (m_glContext)
291 m_glContext->SetColour(colour);
292}
293
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294
295//---------------------------------------------------------------------------
296// wxGLApp
297//---------------------------------------------------------------------------
298
299IMPLEMENT_CLASS(wxGLApp, wxApp)
300
301bool wxGLApp::InitGLVisual(int *attribList)
302{
303 AGLPixelFormat fmt = ChoosePixelFormat(attribList);
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304 if (fmt != NULL) {
305 aglDestroyPixelFormat(fmt);
306 return true;
307 } else
308 return false;
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309}
310
311wxGLApp::~wxGLApp(void)
312{
313}
314
0a67a93b 315#endif // wxUSE_GLCANVAS