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2 | Installing wxWindows 2.3.3 |
3 | -------------------------- | |
0544bc0a | 4 | |
4e4dc03d | 5 | This is wxWindows 2.3.3 for Microsoft Windows 9x/ME, Windows NT, |
a40a9c81 JS |
6 | Windows 2000 and Windows XP. This is an unstable development release. |
7 | ||
8 | Please note that the library naming conventions for VC++ | |
4e4dc03d | 9 | compilation have changed after 2.3.1. This means that |
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10 | you will need to change your application project files. See the |
11 | relevant section below for details. | |
0544bc0a | 12 | |
dbda9e86 | 13 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa | 14 | re-read this instructions and other related files (changes.txt, |
7666ad49 JS |
15 | readme.txt, FAQ) carefully before mailing wx-users. Preferably, |
16 | try to fix the problem first and then upload a patch to | |
17 | SourceForge: | |
18 | ||
19 | http://sourceforge.net/patch/?group_id=9863 | |
20 | ||
21 | Please report bugs using the SourceForge bug tracker: | |
22 | ||
23 | http://sourceforge.net/bugs/?group_id=9863 | |
dbda9e86 | 24 | |
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25 | Unarchiving |
26 | ----------- | |
27 | ||
154f22b3 | 28 | A setup program is provided (setup.exe) to automatically copy files to a |
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29 | directory on your hard disk. Do not install into a path that contains spaces. |
30 | The installation program should set the WXWIN environment variable, which | |
31 | will be activated when your machine is rebooted. The setup | |
32 | program contains the following: | |
33 | ||
34 | - All common, generic and MSW-specific wxWindows source; | |
35 | - samples; | |
36 | - documentation in Windows Help format; | |
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37 | - makefiles for most Windows compilers, plus CodeWarrior, |
38 | BC++ and VC++ IDE files; | |
01dba85a | 39 | - JPEG library source; |
669f7a11 | 40 | - TIFF library source; |
01dba85a | 41 | - Object Graphics Library; |
01dba85a JS |
42 | - Tex2RTF source; |
43 | - Dialog Editor binary. | |
44 | ||
f6bcfd97 BP |
45 | Alternatively, you may unarchive the .zip form by hand: |
46 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
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47 | |
48 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 49 | files into a suitable directory such as c:\wx. |
2bda0e17 | 50 | |
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51 | Other add-on packages are available from the wxWindows Web site, such as: |
52 | ||
5d525ad9 | 53 | - mmedia.zip. Audio, CD, video access for Windows and Linux. |
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54 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. |
55 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
56 | the same document source. | |
57 | ||
dbda9e86 JS |
58 | General installation notes |
59 | -------------------------- | |
60 | ||
61 | Alter your WXWIN environment variable to point to this directory. | |
62 | For Cygwin or Mingw32 compilation, make sure WXWIN contains only | |
63 | forward slashes. | |
64 | ||
65 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
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66 | include/wx/msw/setup.h and edit the resulting file to choose |
67 | the features you would like to compile wxWindows with[out]. | |
dbda9e86 | 68 | |
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69 | Compilation |
70 | ----------- | |
71 | ||
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72 | The following sections explain how to compile wxWindows with each supported |
73 | compiler. | |
2bda0e17 | 74 | |
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75 | Visual C++ 6.0 compilation |
76 | --------------------------- | |
2bda0e17 | 77 | |
a40a9c81 | 78 | Using project files (VC++ 6 only): |
a367b9b3 | 79 | |
a40a9c81 | 80 | 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 81 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
a40a9c81 JS |
82 | 2. Open src/wxWindows.dsp, which has configurations for static |
83 | compilation or DLL compilation, and each of these available in | |
84 | Unicode/ANSI and Debug/Release variations. Normally you'll use | |
85 | a static linking ANSI configuration. Choose the Win32 Debug or | |
86 | Win32 Release configuration for the wxWindows project, and compile. | |
87 | Alternatively, use Batch Build to build more than one | |
88 | configuration. | |
89 | The following libraries will be produced depending on chosen | |
90 | configuration: | |
91 | ||
92 | wxmsw.lib wxmswd.lib ; ANSI Release/Debug | |
93 | wxmswu.lib wxmswud.lib ; UNICODE Release/Debug | |
94 | wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug | |
95 | wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug | |
96 | ||
97 | It will also produce similar variations on jpeg.lib, png.lib, | |
98 | tiff.lib, zlib.lib, and regex.lib. | |
5fa399c9 | 99 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 100 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 101 | The project files don't use precompiled headers, to save disk |
16553659 | 102 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 103 | NOTE: you may also use samples/samples.dsw to access all |
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104 | sample projects without opening each workspace individually. |
105 | You can use the Batch Build facility to make several samples | |
106 | at a time. | |
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107 | |
108 | Using makefiles: | |
109 | ||
62448488 | 110 | 1. Make sure your WXWIN variable is set. |
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111 | 2. If you do NOT have the TIFF or JPEG source code, please remove |
112 | the tiff and jpeg targets from the 'all' target in | |
113 | src\msw\makefile.vc. Also ensure the settings in | |
114 | include\wx\msw\setup.h specify not to use JPEG or TIFF. | |
115 | 3. Change directory to wx\src\msw. Type: | |
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116 | |
117 | 'nmake -f makefile.vc' | |
118 | ||
119 | to make the wxWindows core library with debug information | |
7fee680b | 120 | (wx\lib\wxd.lib), then |
ca5c8b2d | 121 | |
7fee680b | 122 | 'nmake -f makefile.vc cleanall FINAL=1' |
ca5c8b2d JS |
123 | 'nmake -f makefile.vc FINAL=1' |
124 | ||
a40a9c81 | 125 | to make the wxWindows core library without debug information. |
85f3749f | 126 | 4. Change directory to wx\samples and type 'nmake -f makefile.vc' |
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127 | to make all the samples. You can also make them individually. |
128 | ||
5fa399c9 | 129 | Makefile notes: |
e2a6f233 | 130 | |
7fee680b | 131 | Use the 'cleanall' target to clean all objects, libraries and |
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132 | executables. |
133 | ||
134 | To build the release version using makefiles, add FINAL=1 to your | |
135 | nmake invocation, both when building the library and for samples. | |
7fee680b JS |
136 | You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) |
137 | before making a different configuration, because otherwise | |
138 | object files used to build the previous configuration may be | |
2edb0bde | 139 | used accidentally for the current configuration. You might see |
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140 | this manifested in unexpected link errors or warnings. This problem |
141 | doesn't occur when using project files to build wxWindows. | |
ca5c8b2d | 142 | |
4dcd292c | 143 | To build Unicode versions of the libraries, add UNICODE=1 |
26a00631 VS |
144 | to the nmake invocation ( default is UNICODE=0 ). If you want to |
145 | be able to use Unicode version on Windows9x, you will need | |
146 | MSLU (Microsoft Layer for Unicode) runtime DLL and import lib. | |
147 | The former can be downloaded from Microsoft, the latter is part | |
148 | of the latest Platform SDK from Microsoft (see msdn.microsoft.com | |
149 | for details). An alternative implementation of import library can | |
150 | be downloaded from http://libunicows.sourceforge.net - unlike the | |
151 | official one, this one works with other compilers and does not | |
152 | require 300+ MB Platform SDK update. Add MSLU=1 to the nmake | |
153 | invocation to enable MSLU. | |
4dcd292c | 154 | |
ca5c8b2d JS |
155 | Note that the wxWindows core library allows you to have debug |
156 | and release libraries available simultaneously, by compiling the | |
157 | objects in different subdirectories, whereas samples must be | |
7fee680b | 158 | cleaned and re-made to build a different configuration. |
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159 | |
160 | To build the DLL version using makefiles: | |
161 | ||
162 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
163 | to make both a suitable DLL and import library, and to build a | |
164 | suitable precompiled header file for compiling applications. | |
a40a9c81 | 165 | See the previous section for library names. |
ca5c8b2d JS |
166 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' |
167 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
168 | applications). | |
e2a6f233 | 169 | |
3f1af920 | 170 | Note (1): if you wish to use templates, please edit |
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171 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
172 | Without this, the redefinition of 'new' will cause problems in | |
173 | the headers. Alternatively, #undef new before including template headers. | |
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174 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
175 | using templates, to avoid the non-template stream files being included | |
176 | within wxWindows. | |
025e88c5 | 177 | |
3f1af920 | 178 | Note (2): libraries and applications generated with makefiles and |
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179 | project files are now (hopefully) compatible where static libraries |
180 | are concerned, but please exercise caution nevertheless and if | |
181 | possible, use one method or the other. | |
3f1af920 | 182 | |
750b78ba | 183 | Note (3): VC++ 5's optimization code seems to be broken and can |
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184 | cause both compile and run-time problems: this can be seen when |
185 | deleting an object Dialog Editor, in Release mode with optimizations | |
186 | on. If in doubt, switch off optimisations, although this will result in much | |
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187 | larger executables. It seems possible that the library can be created with |
188 | strong optimization, so long as the application is not strongly | |
189 | optimized. For example, in wxWindows project, set to 'Minimum | |
190 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
191 | Code' (and no others). This will then work. | |
192 | ||
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193 | Note (4): some crash problems can be due to inconsistent compiler |
194 | options. If strange/weird/impossible things start to happen please | |
195 | check (dumping IDE project file as makefile and doing text comparison | |
196 | if necessary) that the project settings, especially the list of defined | |
197 | symbols, struct packing, etc. are exactly the same for all items in | |
198 | the project. After this, delete everything (including PCH) and recompile. | |
199 | ||
a40a9c81 | 200 | Note (5): to create your own IDE files, see the technical note on the |
9c6751aa | 201 | wxWindows web site or CD-ROM, entitled "Compiling wxWindows |
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202 | applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the |
203 | wxWindows distribution). You can also copy .dsp and .dsw | |
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204 | files from an existing wxWindows sample and adapt them. |
205 | ||
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206 | Visual C++ 1.5 compilation (16-bit) |
207 | ----------------------------------- | |
2bda0e17 | 208 | |
a40a9c81 JS |
209 | NOTE: this has not been tested recently and probably doesn't |
210 | work. | |
211 | ||
62448488 JS |
212 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
213 | name) form. | |
214 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 215 | make the wxWindows core library. |
62448488 | 216 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 217 | type 'nmake -f makefile.dos'. |
2bda0e17 | 218 | |
e2a6f233 JS |
219 | Add FINAL=1 to your makefile invocation to build the release |
220 | versions of the library and samples. | |
221 | ||
222 | Use the 'clean' target to clean all objects, libraries and | |
223 | executables. | |
224 | ||
9fce8d2e | 225 | Borland C++ 4.5/5.0/5.5 compilation |
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226 | ------------------------------- |
227 | ||
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228 | Compiling using the makefiles: |
229 | ||
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230 | 0. If downloading from CVS, copy include\wx\msw\setup0.h to |
231 | include\wx\setup.h. | |
9fce8d2e JS |
232 | 1. Make sure your WXWIN variable is set [e.g add |
233 | set WXWIN=c:\wxwindows | |
234 | to your autoexec.bat file], and that it uses the FAT (short | |
235 | name) form with no spaces. | |
9fce8d2e | 236 | Reboot if needed for the changes to autoexec.bat to take effect. |
19e9b919 | 237 | 2. Change directory to src\msw. Type 'make -f makefile.b32' to |
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238 | make the wxWindows core library. Ignore the warnings about |
239 | 'XXX' not found in library. | |
c0bcc480 | 240 | 3. Change directory to a sample or demo such as samples\minimal, and type |
62448488 | 241 | 'make -f makefile.b32'. |
4bf78aae JS |
242 | 4. For release versions, recompile wxWindows and samples using |
243 | 'make -f makefile.b32 clean' | |
244 | 'make -f makefile.b32 FINAL=1' | |
245 | for the library and samples. | |
f6bcfd97 BP |
246 | 5. To make and use wxWindows as a DLL, type |
247 | 'make -f makefile.b32 clean' | |
248 | 'make -f makefile.b32 DLL=1' | |
249 | and then for each sample, | |
250 | 'make -f makefile.b32 WXUSINGDLL=1' | |
251 | Please note that the samples have not been exhaustively tested | |
252 | with this configuration. | |
62448488 | 253 | |
6b6fc9b0 VZ |
254 | Note (1): In Borland 4.5 and earleir, using bcc.exe you also need to define BCCDIR |
255 | in the autoexec.bat file; like this: | |
256 | set BCCDIR=c:\progra~1\borland\bcc | |
257 | so that it points to the root directory of | |
258 | your Borland C++ installation, and it uses the FAT (short | |
259 | name) form with no spaces. | |
260 | ||
261 | ||
262 | Note (2): the wxWindows library and (some) samples compile in 16-bit mode | |
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263 | using makefile.bcc, but at present the wxWindows resource system is switched |
264 | off in this mode. See issues.txt for details. | |
2bda0e17 | 265 | |
6b6fc9b0 | 266 | Note (3): unfortunately most samples won't link in 16-bit mode, |
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267 | because the automatic data segment exceeds 64K. The minimal |
268 | sample links and runs, however. | |
269 | ||
6b6fc9b0 | 270 | Note (4): the wxWindows makefiles assume byte structure alignment. Please |
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271 | make sure that your own project or makefile settings use the |
272 | same alignment, or you could experience mysterious crashes. To | |
273 | change the alignment, add a suitable option to the $(CFG) target code | |
274 | in src/msw/makefile.b32. | |
275 | ||
6b6fc9b0 | 276 | Note (5): if you get undefined _SQL... symbols at link time, |
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277 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib |
278 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
279 | recompile wxWindows. The same applies if compiling using the IDE. | |
280 | ||
6b6fc9b0 | 281 | Note (6): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; |
790ad94f | 282 | you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove |
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283 | the jpeg target from src\msw\makefile.b32, and remove jpeg from |
284 | src\makeprog.b32. | |
790ad94f | 285 | |
c3b177ae | 286 | |
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287 | Note (7): If you wish debug messages to be sent to the console in |
288 | debug mode, edit src\makeb32.env and change /aa to /Tpe in | |
289 | LINK_FLAGS. | |
290 | ||
9fce8d2e | 291 | Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder] |
ca5c8b2d | 292 | |
01dba85a | 293 | 1. Load src\bc32.ide (Release settings) |
ca5c8b2d JS |
294 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
295 | your file structure. | |
296 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 297 | 4. Load samples\bc32.ide. |
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298 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
299 | your file structure. | |
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300 | 6. Press F9 to compile the samples (build each node separately if |
301 | you prefer, by right clicking and choose Build Node). | |
302 | 7. Run each sample: you may need to run from each sample's directory | |
303 | since some (notably the wxHTML samples) look for files | |
304 | relative to the working directory. | |
ca5c8b2d | 305 | |
c0bcc480 JS |
306 | Note (1): the samples project file contains a selection of |
307 | samples, and not all samples. The remaining samples can be made | |
308 | with the makefiles. See also the demos hierarchy which doesn't | |
309 | have any BC++ project files yet. | |
310 | ||
fb1bd1bd | 311 | Note (2): to make the png, zlib, jpeg and tiff libraries (needed for |
01dba85a | 312 | some samples) you need to compile them with bc32.ide. |
33b64e6f | 313 | |
c0bcc480 JS |
314 | Note (3): the debug version of the wxWindows library is about 40 MB, and the |
315 | release version is around 5 MB. | |
33b64e6f | 316 | |
f6bcfd97 | 317 | See also the file docs/tech/tn0007.txt for further instructions and details |
ca5c8b2d JS |
318 | of how to create your own project files. |
319 | ||
f6bcfd97 BP |
320 | ** REMEMBER ** |
321 | ||
322 | In all of your wxWindows applications, your source code should include | |
323 | the following preprocessor directive: | |
324 | ||
325 | #ifdef __BORLANDC__ | |
326 | #pragma hdrstop | |
327 | #endif | |
328 | ||
329 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
330 | more details) | |
331 | ||
9fce8d2e | 332 | Borland C++Builder IDE compilation |
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333 | ------------------------------ |
334 | ||
f6bcfd97 BP |
335 | 1. Build the wxWindows libraries using the Borland make utility as |
336 | specified in the section called "Borland C++ 4.5/5.0 compilation" | |
337 | above. (C++ Builder includes a stand-alone C++ compiler. For example, | |
338 | C++ Builder 4.0 comes with C++ 5.4.) | |
3f1af920 | 339 | |
f6bcfd97 BP |
340 | 2. You can build samples using the makefiles as per the |
341 | instructions for BC++ above, or you can follow the instructions | |
342 | in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. | |
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343 | You can use the process_sample_bcb.bat command which is in |
344 | wxwindows\distrib\msw to generate a .mak or .bpr file for most of the | |
345 | samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample | |
346 | directory, passing the name of the cpp files on the command line. | |
4bf78aae | 347 | |
ace03f87 | 348 | Watcom C++ 10.6/11 compilation |
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349 | --------------------------- |
350 | ||
cba2db0c JS |
351 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
352 | name form. | |
3602a62e | 353 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to |
7be1f0d9 | 354 | make the wxWindows core library. |
3602a62e | 355 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all' |
ace03f87 JS |
356 | to make this sample. Repeat for other samples of interest. |
357 | ||
f6bcfd97 | 358 | Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom |
ace03f87 | 359 | directory. See the notes in that directory. |
f6bcfd97 | 360 | Note (2): if variant.cpp is compiled with date/time class |
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361 | options, the linker gives up. So the date/time option is switched |
362 | off for Watcom C++. Also, wxAutomationObject is not compiled with | |
363 | Watcom C++. | |
f6bcfd97 | 364 | Note (3): if Watcom can't read the precompiled header when |
457e6c54 JS |
365 | building a sample, try deleting src\msw\watcom.pch and |
366 | compiling the sample again. | |
7be1f0d9 | 367 | |
62448488 JS |
368 | Metrowerks CodeWarrior compilation |
369 | ---------------------------------- | |
370 | ||
ba14d986 | 371 | 1. CodeWarrior Pro7 project files in XML format are already |
73c3b37b | 372 | included in wxMSW-2.3.3.zip and the setup version. |
ba14d986 VZ |
373 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if |
374 | you are working from the CVS version) to make sure the settings reflect | |
375 | what you want. If you aren't sure, leave it alone and go with the | |
376 | default settings. A few notes: | |
377 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
378 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports | |
379 | will be rather confusing due to interactions with the MSL ANSI | |
380 | and runtime libs. | |
381 | 3. The project file to build the Win32 wxWindows libraries relies on the | |
382 | Batch File Runner plug-in. This plug-in is not installed as part of | |
383 | a normal CW7 installation. However, you can find this plug-in on the | |
384 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
385 | "Batch File Post Linker". | |
386 | 4. If you choose not to install the Batch File Runner plug-in, then you | |
387 | need to do the following by hand: | |
388 | (1) Create the directories lib\cw7msw\include\wx and copy the file | |
389 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
390 | working from the CVS version) to lib\cw7msw\include\wx\setup.h | |
391 | (2) Create the directories lib\cw7mswd\include\wx and copy the file | |
392 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
393 | working from the CVS version) to lib\cw7mswd\include\wx\setup.h | |
73c3b37b | 394 | 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp. |
ba14d986 VZ |
395 | Store this project file in directory src. You may get warnings about |
396 | not being able to find certain project paths; ignore these warnings, the | |
397 | appropriate paths will be created during the build by the Batch File Runner. | |
398 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You | |
399 | will get some warnings about hidden virtual functions, illegal conversions | |
400 | from const pointers to pointers, etc., all of which you can safely ignore. | |
401 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just | |
402 | stop the build and build again. These errors occur because sometimes the | |
403 | compiler starts doing its thing before the copying of setup.h has completed. | |
404 | 7. The following libraries will be produced depending on chosen | |
405 | target: | |
406 | - wx_x86.lib ANSI Release (static) | |
407 | - wx_x86_d.lib ANSI Debug (static) | |
408 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. | |
409 | Volunteers for this are welcome (as neither DLLs nor unicode builds are | |
410 | big priorities for me ;). | |
411 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some | |
73c3b37b JS |
412 | of the samples. In particular, there are project files for the minimal, |
413 | controls, dialogs, dnd, nd docview samples. You can use these project | |
414 | files as templates for the other samples and for your own projects. | |
415 | - For example, to make a project file for the "newgrid" sample, | |
416 | just copy the project file for the "minimal" sample, minimalW7.mcp | |
417 | (made by importing minimalW7.xml into CodeWarrior), into the | |
418 | sample/newgrid directory, calling it newgridW7.mcp. Open | |
419 | newgridW7.mcp and revise the project by deleting the files | |
420 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
421 | griddemo.cpp. Build and run.... | |
62448488 | 422 | |
8fb3a512 | 423 | |
3f1af920 JS |
424 | Symantec C++ compilation |
425 | ------------------------ | |
426 | ||
427 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
428 | name) form. | |
429 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
430 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
431 | make the wxWindows core library. | |
432 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
433 | to make this sample. | |
434 | ||
435 | Note: the minimal sample doesn't link properly ('Error: no | |
436 | start address'). | |
437 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
438 | Some functionality is missing using this compiler (see makefile). | |
439 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
2edb0bde | 440 | Step (2). 16-bit compilation is left as an exercise for the user! |
3f1af920 | 441 | |
ce3ed50d JS |
442 | Salford C++ compilation |
443 | ----------------------- | |
444 | ||
445 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
446 | name) form. | |
447 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
448 | notes. | |
449 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
450 | make the wxWindows core library. | |
451 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
452 | to make this sample. | |
453 | ||
454 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
455 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
456 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
457 | the debugging version of the library is 90MB, with samples coming in | |
458 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
459 | improving the compiler. | |
460 | ||
74afbadc | 461 | Cygwin/Mingw32 compilation |
8870c26e | 462 | ---------------------------------- |
2bda0e17 | 463 | |
74afbadc JS |
464 | wxWindows 2 supports Cygwin (formerly GnuWin32) betas and |
465 | releases, and Mingw32. | |
2bda0e17 | 466 | |
74afbadc JS |
467 | Thanks are due to Keith Garry Boyce (garp@opustel.com), Cygnus |
468 | and others for making it all possible. | |
2bda0e17 | 469 | |
4dcd292c MB |
470 | Both Cygwin and MinGW can be used with the same makefiles. |
471 | ||
472 | NOTE: some notes specific to old Cygwin ( < 1.1.x ) | |
473 | and MinGW ( < 1.0 ) are at the end of this section | |
474 | ( see OLD VERSIONS ) | |
2bda0e17 | 475 | |
2bda0e17 | 476 | |
7666ad49 JS |
477 | There are two methods of compiling wxWindows, by using the |
478 | makefiles provided or by using 'configure'. | |
2bda0e17 | 479 | |
7666ad49 JS |
480 | Retrieve and install the latest version of Cygwin, or Mingw32, as per the |
481 | instructions with either of these packages. | |
eb165274 | 482 | |
7666ad49 JS |
483 | If using Mingw32, you need some extra files to use the wxWindows |
484 | makefiles. You can find these files in ports/mingw32 on the | |
485 | wxWindows ftp site or CD-ROM, as extra.zip. | |
486 | ||
487 | ftp://biolp22.york.ac.uk/pub/ports/mingw32/extra.zip | |
eb165274 | 488 | |
7666ad49 JS |
489 | These should be extracted to the Mingw32 directory. If you have |
490 | already downloaded rm, cp, mv from elsewhere, you won't need this. | |
491 | ||
492 | Using makefiles | |
493 | =============== | |
494 | ||
495 | Here are the steps required using the provided makefiles: | |
8870c26e | 496 | |
dbda9e86 | 497 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
498 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
499 | backslashes. | |
dbda9e86 | 500 | |
ac240778 JS |
501 | - Check src/makeg95.env to see that MINGW32VERSION is set to correctly |
502 | reflect the version of gcc that you have. Edit it as needed. | |
503 | ||
2bda0e17 | 504 | - Use the makefile.g95 files for compiling wxWindows and samples, |
4dcd292c | 505 | e.g. to compile a debugging version of wxWindows: |
2bda0e17 KB |
506 | > cd c:\wx\src\msw |
507 | > make -f makefile.g95 | |
508 | > cd c:\wx\samples\minimal | |
509 | > make -f makefile.g95 | |
510 | ||
4dcd292c MB |
511 | to compile with optimizations: |
512 | > cd c:\wx\src\msw | |
513 | > make -f makefile.g95 FINAL=1 | |
514 | > cd c:\wx\samples\minimal | |
515 | > make -f makefile.g95 FINAL=1 | |
516 | ||
517 | to compile a DLL: | |
518 | > cd c:\wx\src\msw | |
519 | > make -f makefile.g95 WXMAKINGDLL=1 | |
520 | > cd c:\wx\samples\minimal | |
521 | > make -f makefile.g95 WXUSINGDLL=1 | |
522 | ||
523 | to compile the Unicode version: | |
524 | > cd c:\wx\src\msw | |
525 | > make -f makefile.g95 UNICODE=1 | |
526 | > cd c:\wx\samples\minimal | |
527 | > make -f makefile.g95 UNICODE=1 | |
528 | ||
529 | Options can be combined ( e.g.: UNICODE=1 FINAL=1 ) | |
530 | ||
cba2db0c JS |
531 | Ignore the warning about the default entry point. |
532 | ||
2bda0e17 KB |
533 | - Use the 'strip' command to reduce executable size. |
534 | ||
74afbadc | 535 | - With Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 | 536 | debug an executable. If there are memory leaks, they will be |
4dcd292c MB |
537 | flagged when the program quits. You can use Cygwin gdb |
538 | to debug MinGW executables. | |
2bda0e17 KB |
539 | |
540 | All targets have 'clean' targets to allow removal of object files | |
4dcd292c MB |
541 | and other intermediate compiler files and 'cleanall' targets to |
542 | allow removal of all object files and library files. | |
2bda0e17 | 543 | |
7666ad49 JS |
544 | Using configure |
545 | =============== | |
546 | ||
547 | Instead of using the makefiles, you can use the configure | |
548 | system to generate appropriate makefiles, as used on Unix | |
549 | and Mac OS X systems. | |
550 | ||
551 | Change directory to the root of the wxWindows distribution, | |
552 | make a build directory, and then run configure and make. | |
553 | ||
554 | For example: | |
555 | ||
556 | cd $WXWIN | |
557 | mkdir build-debug | |
558 | cd build-debug | |
559 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
560 | make | |
561 | cd samples/minimal | |
562 | make | |
563 | ./minimal.exe | |
564 | ||
565 | ||
7c5dc04f | 566 | Notes: |
2bda0e17 | 567 | |
bf4d9b2b JS |
568 | 1. See also the Cygwin/Mingw32 on the web site or CD-ROM for |
569 | further information about using wxWindows with these compilers. | |
7c5dc04f | 570 | |
bf4d9b2b JS |
571 | 2. libwx.a is 48 MB or more - but much less if compiled with no |
572 | debug info (-g0) and level 4 optimization (-O4). | |
7c5dc04f | 573 | |
bf4d9b2b | 574 | 3. There's a bug in Mingw32 headers for some early distributions. |
7c5dc04f | 575 | |
bf4d9b2b | 576 | in include/windows32/defines.h, where it says: |
7c5dc04f | 577 | |
bf4d9b2b | 578 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 579 | |
bf4d9b2b | 580 | it should say: |
7c5dc04f | 581 | |
bf4d9b2b | 582 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 583 | |
bf4d9b2b | 584 | (a missing bracket). |
7c5dc04f | 585 | |
f6bcfd97 | 586 | 4. If there's a problem with the copy or remove commands in |
bf4d9b2b | 587 | src/msw/makefile.g95, you may need to change the COPY and |
f6bcfd97 | 588 | RM variables in makeg95.env. |
51babd09 | 589 | |
bf4d9b2b JS |
590 | 5. If there's a problem executing the windres program, try |
591 | commenting out RCPREPROCESSOR in makeg95.env. | |
51babd09 | 592 | |
fac26663 JS |
593 | 6. OpenGL support should work with Mingw32 as-is. However, |
594 | if you wish to generate import libraries appropriate either for | |
595 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
596 | include/wx/msw/gl and use: | |
597 | ||
598 | dlltool -k -d opengl.def -llibopengl.a | |
599 | ||
600 | for the SGI DLLs, or | |
601 | ||
602 | dlltool -k -d opengl32.def -llibopengl32.a | |
603 | ||
604 | and similarly for glu[32].def. | |
605 | ||
4dcd292c MB |
606 | OLD VERSIONS: |
607 | ||
608 | - If using Mingw32 2.95 and below with wxWindows 2.1 or above, you | |
609 | must hand-patch with Mingw32-gcc295.patches (located in the | |
610 | top-level of the wxWindows 2 installation). Mingw32 2.95.2 | |
611 | and above contain the fixes already. | |
612 | ||
613 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
614 | to set up appropriate variables, if necessary mounting drives. | |
615 | Run it before compiling. | |
616 | ||
617 | - For Cygwin, make sure there's a \tmp directory on your | |
618 | Windows drive or bison will crash (actually you don't need | |
619 | bison for ordinary wxWindows compilation: a pre-generated .c file is | |
620 | supplied). | |
621 | ||
622 | - Edit wx/src/makeg95.env and set the MINGW32 variable at the top of | |
623 | the file to either 1 (you have Mingw32 or Cygwin 1.x releases) or 0 | |
624 | (if you have Cygwin betas). If using Mingw32, also set the | |
625 | MINGW32VERSION variable appropriately. | |
626 | ||
627 | - If using GnuWin32 b18, you will need to copy windres.exe | |
628 | from e.g. the Mingw32 distribution, to a directory in your path. | |
629 | ||
2bda0e17 KB |
630 | References: |
631 | ||
74afbadc | 632 | - The Cygwin site is at |
4dcd292c | 633 | http://sources.redhat.com/cygwin |
2bda0e17 | 634 | - Mingw32 is available at: |
74afbadc | 635 | ftp://www.mingw.org |
2bda0e17 | 636 | |
57c208c5 JS |
637 | TWIN32 and gcc on Linux |
638 | ----------------------- | |
639 | ||
640 | The wxWindows 2 for Windows port may be compiled using | |
641 | the TWIN32 emulator package from www.willows.com. However, | |
642 | TWIN32 is by no means finished so this should be taken as | |
643 | something to think about for the future, rather than | |
644 | a tool for writing products with. | |
645 | ||
646 | Use makefile.twn in much the same way as makefile.g95, as | |
647 | described above. Not all sample makefiles are supplied yet. | |
648 | ||
8870c26e JS |
649 | For some reason, I found I had to copy TWIN32's Windows resource |
650 | compiler (rc) to the current working directory for it to be found. | |
651 | ||
652 | General Notes | |
653 | ------------- | |
a0a302dc JS |
654 | |
655 | - Debugging: under Windows 95, debugging output isn't output in | |
9c6751aa JS |
656 | the same way that it is under NT or Windows 3.1. |
657 | Please see DebugView (bin/dbgview.exe in the distribution), also | |
658 | available from http://www.sysinternals.com and on the wxWindows CD-ROM | |
659 | under Packages. | |
62448488 | 660 | |
e3065973 JS |
661 | - If you are installing wxWindows 2 from CVS, you may find that |
662 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
663 | developers' different setup.h configurations getting confused. | |
f6bcfd97 BP |
664 | Please copy setup0.h to setup.h before compiling. Also, read |
665 | the BuildCVS.txt for other hints. | |
bf4d9b2b | 666 |