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1/////////////////////////////////////////////////////////////////////////////
2// Name: drawing.cpp
0f0c61d0 3// Purpose: shows and tests wxDC features
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4// Author: Robert Roebling
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Robert Roebling
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
568708e2 19
aba99005 20#ifdef __GNUG__
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21 #pragma implementation "drawing.cpp"
22 #pragma interface "drawing.cpp"
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23#endif
24
25// For compilers that support precompilation, includes "wx/wx.h".
26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
29 #pragma hdrstop
30#endif
31
32// for all others, include the necessary headers (this file is usually all you
33// need because it includes almost all "standard" wxWindows headers
34#ifndef WX_PRECOMP
35 #include "wx/wx.h"
36#endif
37
0f0c61d0 38#include "wx/colordlg.h"
107a1787 39#include "wx/image.h"
0f0c61d0 40
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41// ----------------------------------------------------------------------------
42// ressources
43// ----------------------------------------------------------------------------
568708e2 44
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45// the application icon
46#if defined(__WXGTK__) || defined(__WXMOTIF__)
47 #include "mondrian.xpm"
48#endif
49
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50// ----------------------------------------------------------------------------
51// constants
52// ----------------------------------------------------------------------------
53
54// what do we show on screen (there are too many shapes to put them all on
55// screen simultaneously)
56enum ScreenToShow
57{
58 Show_Default,
59 Show_Text,
60 Show_Lines,
61 Show_Polygons,
81278df2 62 Show_Mask,
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63 Show_Ops,
64 Show_Regions
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65};
66
67// ----------------------------------------------------------------------------
68// global variables
69// ----------------------------------------------------------------------------
70
71static wxBitmap gs_bmpNoMask,
72 gs_bmpWithColMask,
73 gs_bmpMask,
74 gs_bmpWithMask,
75 gs_bmp4,
e1208c31 76 gs_bmp4_mono,
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77 gs_bmp36;
78
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79// ----------------------------------------------------------------------------
80// private classes
81// ----------------------------------------------------------------------------
82
83// Define a new application type, each program should derive a class from wxApp
84class MyApp : public wxApp
85{
86public:
87 // override base class virtuals
88 // ----------------------------
89
90 // this one is called on application startup and is a good place for the app
91 // initialization (doing it here and not in the ctor allows to have an error
92 // return: if OnInit() returns false, the application terminates)
93 virtual bool OnInit();
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94
95protected:
96 bool LoadImages();
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97};
98
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99class MyCanvas;
100
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101// Define a new frame type: this is going to be our main frame
102class MyFrame : public wxFrame
103{
104public:
105 // ctor(s)
106 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
107
108 // event handlers (these functions should _not_ be virtual)
109 void OnQuit(wxCommandEvent& event);
110 void OnAbout(wxCommandEvent& event);
568708e2 111 void OnShow(wxCommandEvent &event);
aba99005 112 void OnOption(wxCommandEvent &event);
aba99005 113
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114 wxColour SelectColour();
115 void PrepareDC(wxDC& dc);
0f0c61d0 116
b62c3631 117 int m_backgroundMode;
1edc9f45 118 int m_textureBackground;
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119 int m_mapMode;
120 double m_xUserScale;
121 double m_yUserScale;
122 int m_xLogicalOrigin;
123 int m_yLogicalOrigin;
124 bool m_xAxisReversed,
125 m_yAxisReversed;
126 wxColour m_colourForeground, // these are _text_ colours
127 m_colourBackground;
128 wxBrush m_backgroundBrush;
129 MyCanvas *m_canvas;
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130
131private:
132 // any class wishing to process wxWindows events must use this macro
133 DECLARE_EVENT_TABLE()
134};
135
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136// define a scrollable canvas for drawing onto
137class MyCanvas: public wxScrolledWindow
138{
139public:
140 MyCanvas( MyFrame *parent );
1e7fd311 141
b62c3631 142 void OnPaint(wxPaintEvent &event);
bf0c00c6 143 void OnMouseMove(wxMouseEvent &event);
4786aabd 144
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145 void Show(ScreenToShow show) { m_show = show; Refresh(); }
146
b62c3631 147protected:
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148 void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
149 void DrawTestLines( int x, int y, int width, wxDC &dc );
150 void DrawText(wxDC& dc);
151 void DrawImages(wxDC& dc);
81278df2 152 void DrawWithLogicalOps(wxDC& dc);
bc3cedfa 153 void DrawRegions(wxDC& dc);
568708e2 154 void DrawDefault(wxDC& dc);
4786aabd 155
b62c3631 156private:
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157 MyFrame *m_owner;
158
159 ScreenToShow m_show;
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160 wxBitmap m_smile_bmp;
161 wxIcon m_std_icon;
568708e2 162
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163 DECLARE_EVENT_TABLE()
164};
165
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166// ----------------------------------------------------------------------------
167// constants
168// ----------------------------------------------------------------------------
169
170// IDs for the controls and the menu commands
171enum
172{
173 // menu items
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174 File_Quit = 1,
175 File_About,
176
177 MenuShow_First,
178 File_ShowDefault = MenuShow_First,
179 File_ShowText,
180 File_ShowLines,
181 File_ShowPolygons,
182 File_ShowMask,
81278df2 183 File_ShowOps,
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184 File_ShowRegions,
185 MenuShow_Last = File_ShowRegions,
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186
187 MenuOption_First,
188
189 MapMode_Text = MenuOption_First,
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190 MapMode_Lometric,
191 MapMode_Twips,
192 MapMode_Points,
193 MapMode_Metric,
0f0c61d0 194
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195 UserScale_StretchHoriz,
196 UserScale_ShrinkHoriz,
197 UserScale_StretchVertic,
198 UserScale_ShrinkVertic,
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199 UserScale_Restore,
200
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201 AxisMirror_Horiz,
202 AxisMirror_Vertic,
0f0c61d0 203
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204 LogicalOrigin_MoveDown,
205 LogicalOrigin_MoveUp,
206 LogicalOrigin_MoveLeft,
207 LogicalOrigin_MoveRight,
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208
209 Colour_TextForeground,
210 Colour_TextBackground,
211 Colour_Background,
212 Colour_BackgroundMode,
1edc9f45 213 Colour_TextureBackgound,
0f0c61d0 214
1edc9f45 215 MenuOption_Last = Colour_TextureBackgound
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216};
217
218// ----------------------------------------------------------------------------
219// event tables and other macros for wxWindows
220// ----------------------------------------------------------------------------
221
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222
223// Create a new application object: this macro will allow wxWindows to create
224// the application object during program execution (it's better than using a
225// static object for many reasons) and also declares the accessor function
226// wxGetApp() which will return the reference of the right type (i.e. MyApp and
227// not wxApp)
228IMPLEMENT_APP(MyApp)
229
230// ============================================================================
231// implementation
232// ============================================================================
233
234// ----------------------------------------------------------------------------
235// the application class
236// ----------------------------------------------------------------------------
237
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238bool MyApp::LoadImages()
239{
240 wxPathList pathList;
241 pathList.Add(".");
242 pathList.Add("..");
243
244 wxString path = pathList.FindValidPath("pat4.bmp");
245 if ( !path )
246 return FALSE;
e1208c31 247 /* 4 colour bitmap */
568708e2 248 gs_bmp4.LoadFile(path, wxBITMAP_TYPE_BMP);
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249 /* turn into mono-bitmap */
250 gs_bmp4_mono.LoadFile(path, wxBITMAP_TYPE_BMP);
251 wxMask* mask4 = new wxMask(gs_bmp4_mono, *wxBLACK);
252 gs_bmp4_mono.SetMask(mask4);
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253
254 path = pathList.FindValidPath("pat36.bmp");
255 if ( !path )
256 return FALSE;
257 gs_bmp36.LoadFile(path, wxBITMAP_TYPE_BMP);
258 wxMask* mask36 = new wxMask(gs_bmp36, *wxBLACK);
259 gs_bmp36.SetMask(mask36);
260
261 path = pathList.FindValidPath("image.bmp");
262 if ( !path )
263 return FALSE;
264 gs_bmpNoMask.LoadFile(path, wxBITMAP_TYPE_BMP);
265 gs_bmpWithMask.LoadFile(path, wxBITMAP_TYPE_BMP);
266 gs_bmpWithColMask.LoadFile(path, wxBITMAP_TYPE_BMP);
267
268 path = pathList.FindValidPath("mask.bmp");
269 if ( !path )
270 return FALSE;
271 gs_bmpMask.LoadFile(path, wxBITMAP_TYPE_BMP);
b9de1315 272
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273// This is so wrong, it hurts.
274// gs_bmpMask.SetDepth(1);
275// wxMask *mask = new wxMask(gs_bmpMask);
568708e2 276
ff7c6c9c 277 wxMask *mask = new wxMask(gs_bmpMask, *wxBLACK);
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278 gs_bmpWithMask.SetMask(mask);
279
280 mask = new wxMask(gs_bmpWithColMask, *wxWHITE);
281 gs_bmpWithColMask.SetMask(mask);
282
283 return TRUE;
284}
285
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286// `Main program' equivalent: the program execution "starts" here
287bool MyApp::OnInit()
288{
289 // Create the main application window
ed43910d 290 MyFrame *frame = new MyFrame("Drawing sample",
b62c3631 291 wxPoint(50, 50), wxSize(550, 340));
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292
293 // Show it and tell the application that it's our main window
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294 frame->Show(TRUE);
295 SetTopWindow(frame);
296
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297 if ( !LoadImages() )
298 {
299 wxLogError("Can't load one of the bitmap files needed for this sample "
300 "from the current or parent directory, please copy them "
301 "there.");
302
303 // stop here
304 return FALSE;
305 }
306
307 // ok, continue
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308 return TRUE;
309}
310
311// ----------------------------------------------------------------------------
b62c3631 312// MyCanvas
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313// ----------------------------------------------------------------------------
314
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315// the event tables connect the wxWindows events with the functions (event
316// handlers) which process them.
317BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
318 EVT_PAINT (MyCanvas::OnPaint)
bf0c00c6 319 EVT_MOTION (MyCanvas::OnMouseMove)
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320END_EVENT_TABLE()
321
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322#include "../image/smile.xpm"
323
b97fa7cf 324MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
b62c3631 325{
b97fa7cf 326 m_owner = parent;
568708e2 327 m_show = Show_Default;
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328 m_smile_bmp = wxBitmap(smile_xpm);
329 m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
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330}
331
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332// Draw a polygon and an overlapping rectangle
333// If transparent is 1, the fill pattern is made transparent.
334// If transparent is 2, the fill pattern is made transparent but inversed
335// If is transparent is 0 the text for and background color will be used to represent/map
336// the colors of the monochrome bitmap pixels to the fillpattern
b97fa7cf 337//
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338// I abused the the menu items for setting so called back and fore ground color
339// just to show how the those colors do influence the fillpatterns just play
340// with those, and with the code variations are endless using other logical
341// functions.
342
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343void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
344{
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345 wxBrush* brush4 = new wxBrush(gs_bmp4);
346 wxBrush* brush4_mono = new wxBrush(gs_bmp4_mono);
568708e2 347 wxBrush* brush36 = new wxBrush(gs_bmp36);
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348
349 wxPoint todraw[5];
350 todraw[0].x=(long)x+100;
351 todraw[0].y=(long)y+100;
352 todraw[1].x=(long)x+300;
353 todraw[1].y=(long)y+100;
354 todraw[2].x=(long)x+300;
355 todraw[2].y=(long)y+300;
356 todraw[3].x=(long)x+150;
357 todraw[3].y=(long)y+350;
358 todraw[4].x=(long)x+100;
359 todraw[4].y=(long)y+300;
360
361 wxPoint todraw2[5];
362 todraw2[0].x=100;
363 todraw2[0].y=100;
364 todraw2[1].x=300;
365 todraw2[1].y=100;
366 todraw2[2].x=300;
367 todraw2[2].y=300;
368 todraw2[3].x=150;
369 todraw2[3].y=350;
370 todraw2[4].x=100;
371 todraw2[4].y=300;
372
373 switch (transparent)
374 {
375 case 0:
376 {
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377 dc.SetLogicalFunction(wxCOPY);
378
b97fa7cf 379 dc.SetPen( wxPen( "black", 4, wxSOLID) );
568708e2 380 dc.SetBrush( *brush4 );
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381 dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
382
b97fa7cf 383 dc.SetPen( wxPen( "red", 4, wxSOLID) );
568708e2 384 dc.SetBrush( *brush36 );
b97fa7cf 385 dc.SetTextForeground(*wxCYAN);
b97fa7cf 386 dc.SetTextBackground(m_owner->m_colourBackground);
b97fa7cf 387 dc.DrawRectangle( x+10, y+10, 200, 200 );
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388
389 dc.SetPen( wxPen( "green", 4, wxSOLID) );
390 dc.SetBrush( *brush4_mono );
391 dc.SetTextForeground(*wxCYAN);
392 dc.SetTextBackground(m_owner->m_colourBackground);
393 dc.DrawRectangle( x+50, y+50, 200, 200 );
394
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395 dc.DrawCircle( x+400, y+50, 130 );
396
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397 dc.SetBrush(wxNullBrush);
398 dc.SetPen(wxNullPen);
399 break;
400 }
401 case 1: //now with transparent fillpatterns
402 {
403
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404 wxBitmap* bmpBlit = new wxBitmap(600,400);
405 wxMemoryDC* memDC= new wxMemoryDC();
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406 // wxBrush _clearbrush(*wxGREEN,wxSOLID);
407 wxBrush _clearbrush(*wxBLACK,wxSOLID);
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408 memDC->SelectObject(*bmpBlit);
409 memDC->BeginDrawing();
410 memDC->SetBackground(_clearbrush);
411 memDC->Clear();
412 memDC->SetBackground(wxNullBrush);
413
414 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
415 memDC->SetBrush( wxNullBrush);
416 memDC->SetBrush( *brush4 );
417 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
418 memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
419 memDC->SetLogicalFunction(wxAND_INVERT);
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420
421 // BLACK OUT the opaque pixels and leave the rest as is
568708e2 422 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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423
424 // Set background and foreground colors for fill pattern
425 //the previous blacked out pixels are now merged with the layer color
426 //while the non blacked out pixels stay as they are.
568708e2 427 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
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428
429 //now define what will be the color of the fillpattern parts that are not transparent
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430 // memDC->SetTextBackground(*wxBLUE);
431 memDC->SetTextBackground(m_owner->m_colourForeground);
432 memDC->SetLogicalFunction(wxOR);
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433
434
435 //don't understand how but the outline is also depending on logicalfunction
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436 memDC->SetPen( wxPen( "red", 4, wxSOLID) );
437 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
b97fa7cf 438
568708e2 439 memDC->SetLogicalFunction(wxCOPY);
b97fa7cf 440
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441 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
442 memDC->SetBrush( wxNullBrush);
443 memDC->SetBrush( *brush36 );
444 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
445 memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
446 memDC->SetLogicalFunction(wxAND_INVERT);
b97fa7cf 447
568708e2 448 memDC->DrawRectangle( 10, 10, 200, 200 );
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449
450 // Set background and foreground colors for fill pattern
451 //the previous blacked out pixels are now merged with the layer color
452 //while the non blacked out pixels stay as they are.
568708e2 453 memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
b97fa7cf 454 //now define what will be the color of the fillpattern parts that are not transparent
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455 // memDC->SetTextBackground(*wxRED);
456 memDC->SetTextBackground(m_owner->m_colourBackground);
457 memDC->SetLogicalFunction(wxOR);
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458
459 //don't understand how but the outline is also depending on logicalfunction
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460 memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
461 memDC->DrawRectangle( 10, 10, 200, 200 );
b97fa7cf 462
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463 memDC->SetBrush(wxNullBrush);
464 memDC->SetPen(wxNullPen);
b97fa7cf 465
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466 memDC->EndDrawing();
467 dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
468 delete bmpBlit;
469 delete memDC;
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470 break;
471 }
472 case 2: //now with transparent inversed fillpatterns
473 {
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474 wxBitmap* bmpBlit = new wxBitmap(600,400);
475 wxMemoryDC* memDC= new wxMemoryDC();
b97fa7cf 476 wxBrush _clearbrush(*wxWHITE,wxSOLID);
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477 memDC->SelectObject(*bmpBlit);
478 memDC->BeginDrawing();
479 memDC->SetBackground(_clearbrush);
480 memDC->Clear();
481 memDC->SetBackground(wxNullBrush);
482
483 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
484 memDC->SetBrush( *brush4 );
485 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
486 memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
487 memDC->SetLogicalFunction(wxAND_INVERT);
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488
489 // BLACK OUT the opaque pixels and leave the rest as is
568708e2 490 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
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491
492 // Set background and foreground colors for fill pattern
493 //the previous blacked out pixels are now merged with the layer color
494 //while the non blacked out pixels stay as they are.
568708e2 495 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
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496
497 //now define what will be the color of the fillpattern parts that are not transparent
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498 memDC->SetTextForeground(m_owner->m_colourForeground);
499 memDC->SetLogicalFunction(wxOR);
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500
501
502 //don't understand how but the outline is also depending on logicalfunction
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503 memDC->SetPen( wxPen( "red", 4, wxSOLID) );
504 memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
b97fa7cf 505
568708e2 506 memDC->SetLogicalFunction(wxCOPY);
b97fa7cf 507
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508 memDC->SetPen( wxPen( "black", 4, wxSOLID) );
509 memDC->SetBrush( *brush36 );
510 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
511 memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
512 memDC->SetLogicalFunction(wxAND_INVERT);
b97fa7cf 513
568708e2 514 memDC->DrawRectangle( 10,10, 200, 200 );
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515
516 // Set background and foreground colors for fill pattern
517 //the previous blacked out pixels are now merged with the layer color
518 //while the non blacked out pixels stay as they are.
568708e2 519 memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
b97fa7cf 520 //now define what will be the color of the fillpattern parts that are not transparent
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521 memDC->SetTextForeground(m_owner->m_colourBackground);
522 memDC->SetLogicalFunction(wxOR);
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523
524 //don't understand how but the outline is also depending on logicalfunction
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525 memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
526 memDC->DrawRectangle( 10, 10, 200, 200 );
527
528 memDC->SetBrush(wxNullBrush);
529 memDC->SetPen(wxNullPen);
530 dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
531 delete bmpBlit;
532 delete memDC;
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533 }
534 }
535
568708e2 536 delete brush4;
e1208c31 537 delete brush4_mono;
568708e2 538 delete brush36;
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539}
540
1e7fd311 541void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
b62c3631 542{
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543 dc.SetPen( wxPen( "black", width, wxSOLID) );
544 dc.SetBrush( *wxRED_BRUSH );
9a8c7620 545 dc.DrawRectangle( x+10, y+10, 100, 190 );
4786aabd 546
1e7fd311 547 dc.SetPen( wxPen( "black", width, wxSOLID) );
696e1ea0 548 dc.DrawLine( x+20, y+20, 100, y+20 );
1e7fd311 549 dc.SetPen( wxPen( "black", width, wxDOT) );
696e1ea0 550 dc.DrawLine( x+20, y+30, 100, y+30 );
1e7fd311 551 dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
696e1ea0 552 dc.DrawLine( x+20, y+40, 100, y+40 );
1e7fd311 553 dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
696e1ea0 554 dc.DrawLine( x+20, y+50, 100, y+50 );
1e7fd311 555 dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
696e1ea0 556 dc.DrawLine( x+20, y+60, 100, y+60 );
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557
558 dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
696e1ea0 559 dc.DrawLine( x+20, y+70, 100, y+70 );
1e7fd311 560 dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
696e1ea0 561 dc.DrawLine( x+20, y+80, 100, y+80 );
1e7fd311 562 dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
696e1ea0 563 dc.DrawLine( x+20, y+90, 100, y+90 );
1e7fd311 564 dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
696e1ea0 565 dc.DrawLine( x+20, y+100, 100, y+100 );
1e7fd311 566 dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
696e1ea0 567 dc.DrawLine( x+20, y+110, 100, y+110 );
1e7fd311 568 dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
696e1ea0 569 dc.DrawLine( x+20, y+120, 100, y+120 );
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570
571 wxPen ud( "black", width, wxUSER_DASH );
572 wxDash dash1[1];
573 dash1[0] = 0;
574 ud.SetDashes( 1, dash1 );
696e1ea0 575 dc.DrawLine( x+20, y+140, 100, y+140 );
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576 dash1[0] = 1;
577 ud.SetDashes( 1, dash1 );
696e1ea0 578 dc.DrawLine( x+20, y+150, 100, y+150 );
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579 dash1[0] = 2;
580 ud.SetDashes( 1, dash1 );
696e1ea0 581 dc.DrawLine( x+20, y+160, 100, y+160 );
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582 dash1[0] = 0xFF;
583 ud.SetDashes( 1, dash1 );
696e1ea0 584 dc.DrawLine( x+20, y+170, 100, y+170 );
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585}
586
568708e2 587void MyCanvas::DrawDefault(wxDC& dc)
b62c3631 588{
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589 // mark the origin
590 dc.DrawCircle(0, 0, 10);
70bdacfc
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591#if !(defined __WXGTK__) && !(defined __WXMOTIF__)
592 // not implemented in wxGTK or wxMOTIF :-(
b62c3631 593 dc.FloodFill(0, 0, wxColour(255, 0, 0));
70bdacfc 594#endif //
b62c3631 595
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596 dc.DrawCheckMark(5, 80, 15, 15);
597 dc.DrawCheckMark(25, 80, 30, 30);
598 dc.DrawCheckMark(60, 80, 60, 60);
599
0e09f76e 600 // this is the test for "blitting bitmap into DC damages selected brush" bug
0e09f76e 601 wxCoord rectSize = m_std_icon.GetWidth() + 10;
cd9da200 602 wxCoord x = 100;
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603 dc.SetPen(*wxTRANSPARENT_PEN);
604 dc.SetBrush( *wxGREEN_BRUSH );
cd9da200 605 dc.DrawRectangle(x, 10, rectSize, rectSize);
0e09f76e 606 dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
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607 x += rectSize + 10;
608 dc.DrawRectangle(x, 10, rectSize, rectSize);
0e09f76e 609 dc.DrawIcon(m_std_icon, x + 5, 15);
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610 x += rectSize + 10;
611 dc.DrawRectangle(x, 10, rectSize, rectSize);
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612
613 // test for "transparent" bitmap drawing (it intersects with the last
614 // rectangle above)
615 //dc.SetBrush( *wxTRANSPARENT_BRUSH );
d6f0a4b3 616
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617 if (m_smile_bmp.Ok())
618 dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
107a1787 619
ff7c6c9c 620 dc.SetBrush( *wxBLACK_BRUSH );
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621 dc.DrawRectangle( 0, 160, 1000, 300 );
622
623 // draw lines
624 wxBitmap bitmap(20,70);
625 wxMemoryDC memdc;
626 memdc.SelectObject( bitmap );
627 memdc.SetBrush( *wxBLACK_BRUSH );
628 memdc.SetPen( *wxWHITE_PEN );
629 memdc.DrawRectangle(0,0,20,70);
630 memdc.DrawLine( 10,0,10,70 );
81278df2 631
d4aa3a4b 632 // to the right
4c45f240 633 wxPen pen = *wxRED_PEN;
4c45f240 634 memdc.SetPen(pen);
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635 memdc.DrawLine( 10, 5,10, 5 );
636 memdc.DrawLine( 10,10,11,10 );
637 memdc.DrawLine( 10,15,12,15 );
638 memdc.DrawLine( 10,20,13,20 );
81278df2 639
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640/*
641 memdc.SetPen(*wxRED_PEN);
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642 memdc.DrawLine( 12, 5,12, 5 );
643 memdc.DrawLine( 12,10,13,10 );
644 memdc.DrawLine( 12,15,14,15 );
645 memdc.DrawLine( 12,20,15,20 );
d4aa3a4b 646*/
81278df2 647
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648 // same to the left
649 memdc.DrawLine( 10,25,10,25 );
650 memdc.DrawLine( 10,30, 9,30 );
651 memdc.DrawLine( 10,35, 8,35 );
652 memdc.DrawLine( 10,40, 7,40 );
653
654 // XOR draw lines
d4aa3a4b 655 dc.SetPen(*wxWHITE_PEN);
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656 memdc.SetLogicalFunction( wxINVERT );
657 memdc.SetPen( *wxWHITE_PEN );
658 memdc.DrawLine( 10,50,10,50 );
659 memdc.DrawLine( 10,55,11,55 );
660 memdc.DrawLine( 10,60,12,60 );
661 memdc.DrawLine( 10,65,13,65 );
81278df2 662
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663 memdc.DrawLine( 12,50,12,50 );
664 memdc.DrawLine( 12,55,13,55 );
665 memdc.DrawLine( 12,60,14,60 );
666 memdc.DrawLine( 12,65,15,65 );
81278df2 667
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668 memdc.SelectObject( wxNullBitmap );
669 dc.DrawBitmap( bitmap, 10, 170 );
670 wxImage image( bitmap );
671 image.Rescale( 60,210 );
672 bitmap = image.ConvertToBitmap();
673 dc.DrawBitmap( bitmap, 50, 170 );
81278df2 674
b9de1315 675 // test the rectangle outline drawing - there should be one pixel between
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676 // the rect and the lines
677 dc.SetPen(*wxWHITE_PEN);
678 dc.SetBrush( *wxTRANSPARENT_BRUSH );
ff7c6c9c 679 dc.DrawRectangle(150, 170, 49, 29);
107a1787 680 dc.DrawRectangle(200, 170, 49, 29);
ff7c6c9c 681 dc.SetPen(*wxWHITE_PEN);
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682 dc.DrawLine(250, 210, 250, 170);
683 dc.DrawLine(260, 200, 150, 200);
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684
685 // test the rectangle filled drawing - there should be one pixel between
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686 // the rect and the lines
687 dc.SetPen(*wxTRANSPARENT_PEN);
688 dc.SetBrush( *wxWHITE_BRUSH );
689 dc.DrawRectangle(300, 170, 49, 29);
568708e2 690 dc.DrawRectangle(350, 170, 49, 29);
ff7c6c9c 691 dc.SetPen(*wxWHITE_PEN);
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692 dc.DrawLine(400, 170, 400, 210);
693 dc.DrawLine(300, 200, 410, 200);
694
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695 // a few more tests of this kind
696 dc.SetPen(*wxRED_PEN);
697 dc.SetBrush( *wxWHITE_BRUSH );
698 dc.DrawRectangle(300, 220, 1, 1);
699 dc.DrawRectangle(310, 220, 2, 2);
700 dc.DrawRectangle(320, 220, 3, 3);
701 dc.DrawRectangle(330, 220, 4, 4);
702
703 dc.SetPen(*wxTRANSPARENT_PEN);
704 dc.SetBrush( *wxWHITE_BRUSH );
705 dc.DrawRectangle(300, 230, 1, 1);
706 dc.DrawRectangle(310, 230, 2, 2);
707 dc.DrawRectangle(320, 230, 3, 3);
708 dc.DrawRectangle(330, 230, 4, 4);
709
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710 // and now for filled rect with outline
711 dc.SetPen(*wxRED_PEN);
712 dc.SetBrush( *wxWHITE_BRUSH );
713 dc.DrawRectangle(500, 170, 49, 29);
714 dc.DrawRectangle(550, 170, 49, 29);
715 dc.SetPen(*wxWHITE_PEN);
716 dc.DrawLine(600, 170, 600, 210);
717 dc.DrawLine(500, 200, 610, 200);
718
719 // test the rectangle outline drawing - there should be one pixel between
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720 // the rect and the lines
721 dc.SetPen(*wxWHITE_PEN);
722 dc.SetBrush( *wxTRANSPARENT_BRUSH );
ff7c6c9c 723 dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
107a1787 724 dc.DrawRoundedRectangle(200, 270, 49, 29, 6);
ff7c6c9c 725 dc.SetPen(*wxWHITE_PEN);
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726 dc.DrawLine(250, 270, 250, 310);
727 dc.DrawLine(150, 300, 260, 300);
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728
729 // test the rectangle filled drawing - there should be one pixel between
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730 // the rect and the lines
731 dc.SetPen(*wxTRANSPARENT_PEN);
732 dc.SetBrush( *wxWHITE_BRUSH );
733 dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
734 dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
735 dc.SetPen(*wxWHITE_PEN);
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736 dc.DrawLine(400, 270, 400, 310);
737 dc.DrawLine(300, 300, 410, 300);
ff7c6c9c 738
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739 // Added by JACS to demonstrate bizarre behaviour.
740 // With a size of 70, we get a missing red RHS,
741 // and the hight is too small, so we get yellow
742 // showing. With a size of 40, it draws as expected:
743 // it just shows a white rectangle with red outline.
744 int totalWidth = 70;
745 int totalHeight = 70;
746 wxBitmap bitmap2(totalWidth, totalHeight);
747
748 wxMemoryDC memdc2;
749 memdc2.SelectObject(bitmap2);
750
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751 wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
752 memdc2.SetBackground(yellowBrush);
753 memdc2.Clear();
b14c14ff 754
d6f0a4b3 755 wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
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756
757 // Now draw a white rectangle with red outline. It should
758 // entirely eclipse the yellow background.
759 memdc2.SetPen(*wxRED_PEN);
760 memdc2.SetBrush(*wxWHITE_BRUSH);
761
762 memdc2.DrawRectangle(0, 0, totalWidth, totalHeight);
763
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764 memdc2.SetPen(wxNullPen);
765 memdc2.SetBrush(wxNullBrush);
cd9da200 766 memdc2.SelectObject(wxNullBitmap);
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767
768 dc.DrawBitmap(bitmap2, 500, 270);
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769
770 // Repeat, but draw directly on dc
771 // Draw a yellow rectangle filling the bitmap
772
773 x = 600; int y = 270;
774 dc.SetPen(yellowPen);
775 dc.SetBrush(yellowBrush);
776 dc.DrawRectangle(x, y, totalWidth, totalHeight);
777
778 // Now draw a white rectangle with red outline. It should
779 // entirely eclipse the yellow background.
780 dc.SetPen(*wxRED_PEN);
781 dc.SetBrush(*wxWHITE_BRUSH);
782
783 dc.DrawRectangle(x, y, totalWidth, totalHeight);
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784}
785
786void MyCanvas::DrawText(wxDC& dc)
787{
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788 // set underlined font for testing
789 dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
b62c3631 790 dc.DrawText( "This is text", 110, 10 );
4786aabd 791 dc.DrawRotatedText( "That is text", 20, 10, -45 );
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792
793 dc.SetFont( *wxNORMAL_FONT );
b62c3631 794
696e1ea0 795 wxString text;
9a8c7620 796 dc. SetBackgroundMode(wxTRANSPARENT);
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797
798 for ( int n = -180; n < 180; n += 30 )
799 {
800 text.Printf(" %d rotated text", n);
801 dc.DrawRotatedText(text , 400, 400, n);
802 }
95724b1a 803
196c87f4 804 dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
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805
806 dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
807
808 long length;
809 long height;
810 long descent;
811 dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
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812 text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
813 dc.DrawText( text, 110, 80 );
814
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815 text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
816 dc.DrawText( text, 110, 120 );
817
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818 dc.DrawRectangle( 100, 40, 4, height );
819}
820
81278df2 821static const struct
568708e2 822{
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823 const wxChar *name;
824 int rop;
825} rasterOperations[] =
826{
827 { "wxAND", wxAND },
828 { "wxAND_INVERT", wxAND_INVERT },
829 { "wxAND_REVERSE", wxAND_REVERSE },
830 { "wxCLEAR", wxCLEAR },
831 { "wxCOPY", wxCOPY },
832 { "wxEQUIV", wxEQUIV },
833 { "wxINVERT", wxINVERT },
834 { "wxNAND", wxNAND },
835 { "wxNO_OP", wxNO_OP },
836 { "wxOR", wxOR },
837 { "wxOR_INVERT", wxOR_INVERT },
838 { "wxOR_REVERSE", wxOR_REVERSE },
839 { "wxSET", wxSET },
840 { "wxSRC_INVERT", wxSRC_INVERT },
841 { "wxXOR", wxXOR },
842};
568708e2 843
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844void MyCanvas::DrawImages(wxDC& dc)
845{
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846 dc.DrawText("original image", 0, 0);
847 dc.DrawBitmap(gs_bmpNoMask, 0, 20, 0);
848 dc.DrawText("with colour mask", 0, 100);
849 dc.DrawBitmap(gs_bmpWithColMask, 0, 120, TRUE);
850 dc.DrawText("the mask image", 0, 200);
851 dc.DrawBitmap(gs_bmpMask, 0, 220, 0);
852 dc.DrawText("masked image", 0, 300);
853 dc.DrawBitmap(gs_bmpWithMask, 0, 320, TRUE);
854
855 int cx = gs_bmpWithColMask.GetWidth(),
856 cy = gs_bmpWithColMask.GetHeight();
857
858 wxMemoryDC memDC;
859 for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
860 {
861 wxCoord x = 120 + 150*(n%4),
862 y = 20 + 100*(n/4);
4786aabd 863
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864 dc.DrawText(rasterOperations[n].name, x, y - 20);
865 memDC.SelectObject(gs_bmpWithColMask);
866 dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
867 }
868}
869
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870void MyCanvas::DrawWithLogicalOps(wxDC& dc)
871{
872 static const wxCoord w = 60;
873 static const wxCoord h = 60;
874
875 // reuse the text colour here
876 dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
11f26ea0 877 dc.SetBrush(*wxTRANSPARENT_BRUSH);
81278df2 878
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879 size_t n;
880 for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
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881 {
882 wxCoord x = 20 + 150*(n%4),
883 y = 20 + 100*(n/4);
884
885 dc.DrawText(rasterOperations[n].name, x, y - 20);
886 dc.SetLogicalFunction(rasterOperations[n].rop);
11f26ea0 887 dc.DrawRectangle(x, y, w, h);
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888 dc.DrawLine(x, y, x + w, y + h);
889 dc.DrawLine(x + w, y, x, y + h);
890 }
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891
892 // now some filled rectangles
893 dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
894
5888ef1e 895 for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
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896 {
897 wxCoord x = 20 + 150*(n%4),
898 y = 500 + 100*(n/4);
899
900 dc.DrawText(rasterOperations[n].name, x, y - 20);
901 dc.SetLogicalFunction(rasterOperations[n].rop);
902 dc.DrawRectangle(x, y, w, h);
903 }
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904}
905
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906void MyCanvas::DrawRegions(wxDC& dc)
907{
908 dc.SetBrush( *wxWHITE_BRUSH );
909 dc.SetPen( *wxTRANSPARENT_PEN );
910 dc.DrawRectangle( 10,10,310,310 );
911
993f97ee 912 dc.SetClippingRegion( 20,20,100,270 );
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913
914 dc.SetBrush( *wxRED_BRUSH );
915 dc.DrawRectangle( 10,10,310,310 );
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916
917 dc.SetClippingRegion( 20,20,100,100 );
bc3cedfa 918
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919 dc.SetBrush( *wxCYAN_BRUSH );
920 dc.DrawRectangle( 10,10,310,310 );
921
922 dc.DestroyClippingRegion();
923 dc.SetClippingRegion( 120,30,100,270 );
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924
925 dc.SetBrush( *wxGREY_BRUSH );
926 dc.DrawRectangle( 10,10,310,310 );
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927
928 if (m_smile_bmp.Ok())
929 {
930 dc.DrawBitmap( m_smile_bmp, 140, 20, TRUE );
931 dc.DrawBitmap( m_smile_bmp, 140, 290, TRUE );
932 dc.DrawBitmap( m_smile_bmp, 110, 80, TRUE );
933 dc.DrawBitmap( m_smile_bmp, 210, 80, TRUE );
934 }
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935}
936
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937void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
938{
939 wxPaintDC dc(this);
940 PrepareDC(dc);
941 m_owner->PrepareDC(dc);
942
943 dc.SetBackgroundMode( m_owner->m_backgroundMode );
944 if ( m_owner->m_backgroundBrush.Ok() )
945 dc.SetBackground( m_owner->m_backgroundBrush );
946 if ( m_owner->m_colourForeground.Ok() )
947 dc.SetTextForeground( m_owner->m_colourForeground );
948 if ( m_owner->m_colourBackground.Ok() )
949 dc.SetTextBackground( m_owner->m_colourBackground );
4786aabd 950
1edc9f45 951 if ( m_owner->m_textureBackground) {
047473c9 952 if ( ! m_owner->m_backgroundBrush.Ok() ) {
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953 wxBrush b(wxColour(0,128,0), wxSOLID);
954 dc.SetBackground(b);
955 }
047473c9
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956 }
957
e1208c31 958 dc.Clear();
1edc9f45 959
047473c9 960 if ( m_owner->m_textureBackground) {
1edc9f45
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961 dc.SetPen(*wxMEDIUM_GREY_PEN);
962 for (int i=0; i<200; i++)
963 dc.DrawLine(0, i*10, i*10, 0);
964 }
965
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966 switch ( m_show )
967 {
968 case Show_Default:
969 DrawDefault(dc);
970 break;
1e7fd311 971
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972 case Show_Regions:
973 DrawRegions(dc);
974 break;
975
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976 case Show_Text:
977 DrawText(dc);
978 break;
1e7fd311 979
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980 case Show_Lines:
981 DrawTestLines( 0, 100, 0, dc );
982 DrawTestLines( 0, 300, 1, dc );
983 DrawTestLines( 0, 500, 2, dc );
984 DrawTestLines( 0, 700, 6, dc );
985 break;
1e7fd311 986
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987 case Show_Polygons:
988 DrawTestPoly( 0, 100, dc, 0 );
e1208c31 989/*
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990 DrawTestPoly( 33, 500, dc, 1 );
991 DrawTestPoly( 43, 1000, dc, 2 );
e1208c31 992*/
568708e2 993 break;
1e7fd311 994
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995 case Show_Mask:
996 DrawImages(dc);
997 break;
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998
999 case Show_Ops:
1000 DrawWithLogicalOps(dc);
1001 break;
568708e2 1002 }
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1003}
1004
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1005void MyCanvas::OnMouseMove(wxMouseEvent &event)
1006{
1007 wxClientDC dc(this);
1008 PrepareDC(dc);
1009 m_owner->PrepareDC(dc);
1010
1011 wxPoint pos = event.GetPosition();
1012 long x = dc.DeviceToLogicalX( pos.x );
1013 long y = dc.DeviceToLogicalY( pos.y );
1014 wxString str;
1015 str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
1016 m_owner->SetStatusText( str );
1017}
1018
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1019// ----------------------------------------------------------------------------
1020// MyFrame
1021// ----------------------------------------------------------------------------
1022
1023// the event tables connect the wxWindows events with the functions (event
1024// handlers) which process them. It can be also done at run-time, but for the
1025// simple menu events like this the static method is much simpler.
1026BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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1027 EVT_MENU (File_Quit, MyFrame::OnQuit)
1028 EVT_MENU (File_About, MyFrame::OnAbout)
1029
1030 EVT_MENU_RANGE(MenuShow_First, MenuShow_Last, MyFrame::OnShow)
1031
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1032 EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
1033END_EVENT_TABLE()
1034
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1035// frame constructor
1036MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
1037 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
1038{
1039 // set the frame icon
1040 SetIcon(wxICON(mondrian));
1041
1042 wxMenu *menuFile = new wxMenu;
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1043 menuFile->Append(File_ShowDefault, "&Default screen\tF1");
1044 menuFile->Append(File_ShowText, "&Text screen\tF2");
1045 menuFile->Append(File_ShowLines, "&Lines screen\tF3");
1046 menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
1047 menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
81278df2 1048 menuFile->Append(File_ShowOps, "&ROP screen\tF6");
bc3cedfa 1049 menuFile->Append(File_ShowRegions, "Re&gions screen\tF6");
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1050 menuFile->AppendSeparator();
1051 menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
aba99005 1052 menuFile->AppendSeparator();
568708e2 1053 menuFile->Append(File_Quit, "E&xit\tAlt-X", "Quit this program");
0f0c61d0 1054
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1055 wxMenu *menuMapMode = new wxMenu;
1056 menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
1057 menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
1058 menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
1059 menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
1060 menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
0f0c61d0 1061
aba99005 1062 wxMenu *menuUserScale = new wxMenu;
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1063 menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
1064 menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink horizontally\tCtrl-G" );
1065 menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
1066 menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
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1067 menuUserScale->AppendSeparator();
1068 menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
1069
aba99005 1070 wxMenu *menuAxis = new wxMenu;
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1071 menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
1072 menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
0f0c61d0 1073
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1074 wxMenu *menuLogical = new wxMenu;
1075 menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
1076 menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
1077 menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
1078 menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
1079
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1080 wxMenu *menuColour = new wxMenu;
1081 menuColour->Append( Colour_TextForeground, "Text foreground..." );
1082 menuColour->Append( Colour_TextBackground, "Text background..." );
1083 menuColour->Append( Colour_Background, "Background colour..." );
1084 menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
1edc9f45 1085 menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
0f0c61d0 1086
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RR
1087 // now append the freshly created menu to the menu bar...
1088 wxMenuBar *menuBar = new wxMenuBar;
1089 menuBar->Append(menuFile, "&File");
1090 menuBar->Append(menuMapMode, "&MapMode");
1091 menuBar->Append(menuUserScale, "&UserScale");
1092 menuBar->Append(menuAxis, "&Axis");
1093 menuBar->Append(menuLogical, "&LogicalOrigin");
0f0c61d0 1094 menuBar->Append(menuColour, "&Colours");
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1095
1096 // ... and attach this menu bar to the frame
1097 SetMenuBar(menuBar);
1098
1099 // create a status bar just for fun (by default with 1 pane only)
1100 CreateStatusBar(2);
1101 SetStatusText("Welcome to wxWindows!");
0f0c61d0 1102
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1103 m_mapMode = wxMM_TEXT;
1104 m_xUserScale = 1.0;
1105 m_yUserScale = 1.0;
1106 m_xLogicalOrigin = 0;
1107 m_yLogicalOrigin = 0;
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1108 m_xAxisReversed =
1109 m_yAxisReversed = FALSE;
1110 m_backgroundMode = wxSOLID;
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1111 m_colourForeground = *wxRED;
1112 m_colourBackground = *wxBLUE;
1edc9f45 1113 m_textureBackground = FALSE;
aba99005 1114
b62c3631 1115 m_canvas = new MyCanvas( this );
b97fa7cf 1116 m_canvas->SetScrollbars( 10, 10, 100, 240 );
b62c3631 1117}
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1118
1119// event handlers
1120
1121void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
1122{
1123 // TRUE is to force the frame to close
1124 Close(TRUE);
1125}
1126
1127void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
1128{
1129 wxString msg;
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1130 msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
1131 wxT("This sample tests various primitive drawing functions\n")
1132 wxT("without any tests to prevent flicker.\n")
1133 wxT("Copyright (c) Robert Roebling 1999")
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1134 );
1135
1136 wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
1137}
1138
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1139void MyFrame::OnShow(wxCommandEvent& event)
1140{
1141 m_canvas->Show((ScreenToShow)(event.GetInt() - MenuShow_First));
1142}
1143
1144void MyFrame::OnOption(wxCommandEvent& event)
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1145{
1146 switch (event.GetInt())
1147 {
1148 case MapMode_Text:
b9857632 1149 m_mapMode = wxMM_TEXT;
0f0c61d0 1150 break;
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1151 case MapMode_Lometric:
1152 m_mapMode = wxMM_LOMETRIC;
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1153 break;
1154 case MapMode_Twips:
aba99005 1155 m_mapMode = wxMM_TWIPS;
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1156 break;
1157 case MapMode_Points:
aba99005 1158 m_mapMode = wxMM_POINTS;
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1159 break;
1160 case MapMode_Metric:
aba99005 1161 m_mapMode = wxMM_METRIC;
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1162 break;
1163
1164 case LogicalOrigin_MoveDown:
1165 m_yLogicalOrigin += 10;
1166 break;
1167 case LogicalOrigin_MoveUp:
1168 m_yLogicalOrigin -= 10;
1169 break;
1170 case LogicalOrigin_MoveLeft:
1171 m_xLogicalOrigin += 10;
1172 break;
1173 case LogicalOrigin_MoveRight:
1174 m_xLogicalOrigin -= 10;
1175 break;
1176
1177 case UserScale_StretchHoriz:
1178 m_xUserScale *= 1.10;
1179 break;
1180 case UserScale_ShrinkHoriz:
1181 m_xUserScale /= 1.10;
1182 break;
1183 case UserScale_StretchVertic:
1184 m_yUserScale *= 1.10;
1185 break;
1186 case UserScale_ShrinkVertic:
1187 m_yUserScale /= 1.10;
1188 break;
1189 case UserScale_Restore:
1190 m_xUserScale =
1191 m_yUserScale = 1.0;
1192 break;
1193
1194 case AxisMirror_Vertic:
1195 m_yAxisReversed = !m_yAxisReversed;
1196 break;
1197 case AxisMirror_Horiz:
1198 m_xAxisReversed = !m_xAxisReversed;
1199 break;
1200
1201 case Colour_TextForeground:
1202 m_colourForeground = SelectColour();
1203 break;
1204 case Colour_TextBackground:
1205 m_colourBackground = SelectColour();
1206 break;
1207 case Colour_Background:
1208 {
1209 wxColour col = SelectColour();
1210 if ( col.Ok() )
1211 {
1212 m_backgroundBrush.SetColour(col);
1213 }
1214 }
1215 break;
1216 case Colour_BackgroundMode:
1217 m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
1218 : wxSOLID;
1219 break;
1220
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1221 case Colour_TextureBackgound:
1222 m_textureBackground = ! m_textureBackground;
1223 break;
1224
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1225 default:
1226 // skip Refresh()
1227 return;
aba99005 1228 }
0f0c61d0 1229
1e7fd311 1230 m_canvas->Refresh();
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1231}
1232
220af862 1233void MyFrame::PrepareDC(wxDC& dc)
aba99005 1234{
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1235 dc.SetMapMode( m_mapMode );
1236 dc.SetUserScale( m_xUserScale, m_yUserScale );
1237 dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
428db2ea 1238 dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
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1239}
1240
220af862 1241wxColour MyFrame::SelectColour()
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1242{
1243 wxColour col;
1244 wxColourData data;
1245 wxColourDialog dialog(this, &data);
1246
1247 if ( dialog.ShowModal() == wxID_OK )
1248 {
428db2ea 1249 col = dialog.GetColourData().GetColour();
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1250 }
1251
1252 return col;
aba99005 1253}