]> git.saurik.com Git - wxWidgets.git/blame - interface/wx/propgrid/editors.h
Remove "Windows only" mention from wxTE_PROCESS_ENTER documentation.
[wxWidgets.git] / interface / wx / propgrid / editors.h
CommitLineData
1c4293cb
VZ
1/////////////////////////////////////////////////////////////////////////////
2// Name: editors.h
3// Purpose: interface of wxPropertyGrid editors
4// Author: wxWidgets team
de003797 5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
1c4293cb
VZ
7/////////////////////////////////////////////////////////////////////////////
8
1c4293cb 9
7a344f1b
JS
10/**
11 @class wxPGEditor
1c4293cb
VZ
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
7a344f1b
JS
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
1c4293cb 20
7a344f1b 21 - Pointer to built-in editor is available as wxPGEditor_EditorName
1c4293cb
VZ
22 (eg. wxPGEditor_TextCtrl).
23
7a344f1b
JS
24 - Before you start using new editor you just created, you need to register
25 it using static function
1c4293cb
VZ
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
27 @code
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
29 @endcode
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
33
34 @library{wxpropgrid}
35 @category{propgrid}
36*/
37class wxPGEditor : public wxObject
38{
39public:
40
41 /** Constructor. */
0ad10f30 42 wxPGEditor();
1c4293cb
VZ
43
44 /** Destructor. */
45 virtual ~wxPGEditor();
46
7a344f1b
JS
47 /**
48 Returns pointer to the name of the editor. For example,
5a45dd6f
JS
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
51 this function.
1c4293cb 52 */
5a45dd6f 53 virtual wxString GetName() const;
1c4293cb 54
7a344f1b
JS
55 /**
56 Instantiates editor controls.
57
1c4293cb 58 @param propgrid
7a344f1b
JS
59 wxPropertyGrid to which the property belongs (use as parent for control).
60
1c4293cb 61 @param property
7a344f1b
JS
62 Property for which this method is called.
63
1c4293cb 64 @param pos
7a344f1b
JS
65 Position, inside wxPropertyGrid, to create control(s) to.
66
1c4293cb 67 @param size
7a344f1b 68 Initial size for control(s).
1c4293cb
VZ
69
70 @remarks
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
b0996c3d
JS
73 - Unlike in previous version of wxPropertyGrid, it is no longer
74 necessary to call wxEvtHandler::Connect() for interesting editor
75 events. Instead, all events from control are now automatically
76 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
1c4293cb 77 */
7a344f1b
JS
78 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
79 wxPGProperty* property,
80 const wxPoint& pos,
81 const wxSize& size ) const = 0;
1c4293cb
VZ
82
83 /** Loads value from property to the control. */
84 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
85
7a344f1b
JS
86 /**
87 Draws value for given property.
1c4293cb 88 */
7a344f1b
JS
89 virtual void DrawValue( wxDC& dc, const wxRect& rect,
90 wxPGProperty* property, const wxString& text ) const;
1c4293cb 91
7a344f1b
JS
92 /**
93 Handles events. Returns @true if value in control was modified
94 (see wxPGProperty::OnEvent() for more information).
0d4884cb
JS
95
96 @remarks wxPropertyGrid will automatically unfocus the editor when
ce7fe42e 97 @c wxEVT_TEXT_ENTER is received and when it results in
0ad10f30 98 property value being modified. This happens regardless of
4c51a665 99 editor type (ie. behaviour is same for any wxTextCtrl and
0ad10f30 100 wxComboBox based editor).
1c4293cb
VZ
101 */
102 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
103 wxWindow* wnd_primary, wxEvent& event ) const = 0;
104
7a344f1b
JS
105 /**
106 Returns value from control, via parameter 'variant'.
107 Usually ends up calling property's StringToValue() or IntToValue().
108 Returns @true if value was different.
1c4293cb 109 */
7a344f1b 110 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
0ad10f30 111 wxWindow* ctrl ) const;
1c4293cb
VZ
112
113 /** Sets value in control to unspecified. */
7a344f1b 114 virtual void SetValueToUnspecified( wxPGProperty* property,
0ad10f30 115 wxWindow* ctrl ) const = 0;
1c4293cb 116
f8e4413e
JS
117 /**
118 Called by property grid to set new appearance for the control.
119 Default implementation sets foreground colour, background colour,
120 font, plus text for wxTextCtrl and wxComboCtrl.
121
d86f721a 122 The parameter @a appearance represents the new appearance to be applied.
f8e4413e 123
d86f721a
FM
124 The parameter @a oldAppearance is the previously applied appearance.
125 Used to detect which control attributes need to be changed (e.g. so we only
126 change background colour if really needed).
f8e4413e 127
d86f721a
FM
128 Finally, the parameter @a unspecified if @true tells this function that
129 the new appearance represents an unspecified property value.
f8e4413e
JS
130 */
131 virtual void SetControlAppearance( wxPropertyGrid* pg,
132 wxPGProperty* property,
133 wxWindow* ctrl,
134 const wxPGCell& appearance,
135 const wxPGCell& oldAppearance,
136 bool unspecified ) const;
137
1c4293cb 138 /** Sets control's value specifically from string. */
7a344f1b 139 virtual void SetControlStringValue( wxPGProperty* property,
0ad10f30 140 wxWindow* ctrl, const wxString& txt ) const;
1c4293cb
VZ
141
142 /** Sets control's value specifically from int (applies to choice etc.). */
7a344f1b 143 virtual void SetControlIntValue( wxPGProperty* property,
0ad10f30 144 wxWindow* ctrl, int value ) const;
1c4293cb 145
7a344f1b
JS
146 /**
147 Inserts item to existing control. Index -1 means end of list.
1c4293cb
VZ
148 Default implementation does nothing. Returns index of item added.
149 */
0ad10f30 150 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
1c4293cb 151
7a344f1b
JS
152 /**
153 Deletes item from existing control.
1c4293cb
VZ
154 Default implementation does nothing.
155 */
156 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
157
7a344f1b 158 /**
0ad10f30
FM
159 Extra processing when control gains focus.
160 For example, wxTextCtrl based controls should select all text.
1c4293cb
VZ
161 */
162 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
163
7a344f1b 164 /**
0ad10f30
FM
165 Returns @true if control itself can contain the custom image.
166 Default implementation returns @false.
1c4293cb
VZ
167 */
168 virtual bool CanContainCustomImage() const;
1c4293cb
VZ
169};
170
0ad10f30 171
1c4293cb 172
7a344f1b
JS
173/**
174 @class wxPGMultiButton
1c4293cb
VZ
175
176 This class can be used to have multiple buttons in a property editor.
177 You will need to create a new property editor class, override CreateControls,
178 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
7a344f1b
JS
179
180 For instance, here we add three buttons to a TextCtrl editor:
1c4293cb
VZ
181
182 @code
1c4293cb
VZ
183 #include <wx/propgrid/editors.h>
184
7a344f1b 185 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
1c4293cb 186 {
b19b28c8
FM
187 wxDECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor);
188
1c4293cb 189 public:
7a344f1b
JS
190 wxSampleMultiButtonEditor() {}
191 virtual ~wxSampleMultiButtonEditor() {}
192
193 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
1c4293cb 194
7a344f1b
JS
195 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
196 wxPGProperty* property,
197 const wxPoint& pos,
198 const wxSize& sz ) const;
1c4293cb
VZ
199 virtual bool OnEvent( wxPropertyGrid* propGrid,
200 wxPGProperty* property,
201 wxWindow* ctrl,
202 wxEvent& event ) const;
1c4293cb
VZ
203 };
204
b19b28c8 205 wxIMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor);
1c4293cb 206
7a344f1b
JS
207 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
208 wxPGProperty* property,
209 const wxPoint& pos,
210 const wxSize& sz ) const
1c4293cb
VZ
211 {
212 // Create and populate buttons-subwindow
213 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
214
215 // Add two regular buttons
216 buttons->Add( "..." );
217 buttons->Add( "A" );
218 // Add a bitmap button
219 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
220
221 // Create the 'primary' editor control (textctrl in this case)
222 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
7a344f1b
JS
223 ( propGrid, property, pos,
224 buttons->GetPrimarySize() );
1c4293cb
VZ
225
226 // Finally, move buttons-subwindow to correct position and make sure
227 // returned wxPGWindowList contains our custom button list.
7a344f1b 228 buttons->Finalize(propGrid, pos);
1c4293cb
VZ
229
230 wndList.SetSecondary( buttons );
231 return wndList;
232 }
233
7a344f1b
JS
234 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
235 wxPGProperty* property,
236 wxWindow* ctrl,
237 wxEvent& event ) const
1c4293cb 238 {
ce7fe42e 239 if ( event.GetEventType() == wxEVT_BUTTON )
1c4293cb
VZ
240 {
241 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
242
243 if ( event.GetId() == buttons->GetButtonId(0) )
244 {
6086bcc8
JS
245 // Do something when the first button is pressed
246 // Return true if the action modified the value in editor.
247 ...
1c4293cb
VZ
248 }
249 if ( event.GetId() == buttons->GetButtonId(1) )
250 {
6086bcc8
JS
251 // Do something when the second button is pressed
252 ...
1c4293cb
VZ
253 }
254 if ( event.GetId() == buttons->GetButtonId(2) )
255 {
6086bcc8
JS
256 // Do something when the third button is pressed
257 ...
1c4293cb
VZ
258 }
259 }
260 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
261 }
1c4293cb
VZ
262 @endcode
263
264 Further to use this editor, code like this can be used:
265
266 @code
1c4293cb 267 // Register editor class - needs only to be called once
7a344f1b
JS
268 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
269 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
1c4293cb
VZ
270
271 // Insert the property that will have multiple buttons
272 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
273
274 // Change property to use editor created in the previous code segment
7a344f1b 275 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
1c4293cb
VZ
276 @endcode
277
278 @library{wxpropgrid}
279 @category{propgrid}
280*/
281class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
282{
283public:
7a344f1b
JS
284 /**
285 Constructor.
286 */
1c4293cb
VZ
287 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
288
7a344f1b
JS
289 /**
290 Destructor.
291 */
1c4293cb
VZ
292 virtual ~wxPGMultiButton() { }
293
7a344f1b
JS
294 /**
295 Adds new button, with given label.
296 */
297 void Add( const wxString& label, int id = -2 );
1c4293cb 298
7a344f1b
JS
299 /**
300 Adds new bitmap button.
1c4293cb 301 */
7a344f1b
JS
302 void Add( const wxBitmap& bitmap, int id = -2 );
303
304 /**
305 Call this in CreateControls() of your custom editor class
306 after all buttons have been added.
1c4293cb 307
7a344f1b
JS
308 @param propGrid
309 wxPropertyGrid given in CreateControls().
310
311 @param pos
312 wxPoint given in CreateControls().
1c4293cb 313 */
7a344f1b 314 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
1c4293cb 315
7a344f1b
JS
316 /**
317 Returns pointer to one of the buttons.
318 */
319 wxWindow* GetButton( unsigned int i );
1c4293cb 320
7a344f1b 321 /**
0ad10f30
FM
322 Returns Id of one of the buttons.
323 This is utility function to be used in event handlers.
7a344f1b
JS
324 */
325 int GetButtonId( unsigned int i ) const;
1c4293cb 326
7a344f1b
JS
327 /**
328 Returns number of buttons.
329 */
68bcfd2c 330 unsigned int GetCount();
7a344f1b
JS
331
332 /**
333 Returns size of primary editor control, as appropriately
334 reduced by number of buttons present.
335 */
336 wxSize GetPrimarySize() const;
1c4293cb
VZ
337};
338