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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: dynarray.h | |
3 | // Purpose: documentation for wxArray<T> class | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxArrayT | |
11 | @wxheader{dynarray.h} | |
12 | ||
13 | This section describes the so called @e dynamic arrays. This is a C | |
14 | array-like type safe data structure i.e. the member access time is constant | |
15 | (and not | |
16 | linear according to the number of container elements as for linked lists). | |
17 | However, these | |
18 | arrays are dynamic in the sense that they will automatically allocate more | |
19 | memory if there is not enough of it for adding a new element. They also perform | |
20 | range checking on the index values but in debug mode only, so please be sure to | |
21 | compile your application in debug mode to use it (see @ref | |
22 | overview_debuggingoverview "debugging overview" for | |
23 | details). So, unlike the arrays in some other | |
24 | languages, attempt to access an element beyond the arrays bound doesn't | |
25 | automatically expand the array but provokes an assertion failure instead in | |
26 | debug build and does nothing (except possibly crashing your program) in the | |
27 | release build. | |
28 | ||
29 | The array classes were designed to be reasonably efficient, both in terms of | |
30 | run-time speed and memory consumption and the executable size. The speed of | |
31 | array item access is, of course, constant (independent of the number of | |
32 | elements) | |
33 | making them much more efficient than linked lists (wxList). | |
34 | Adding items to the arrays is also implemented in more or less constant time - | |
35 | but the price is preallocating the memory in advance. In the @ref | |
36 | wxArray::memorymanagement "memory management" section | |
37 | you may find some useful hints about optimizing wxArray memory usage. As for | |
38 | executable size, all | |
39 | wxArray functions are inline, so they do not take @e any space at all. | |
40 | ||
41 | wxWidgets has three different kinds of array. All of them derive from | |
42 | wxBaseArray class which works with untyped data and can not be used directly. | |
43 | The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY() and | |
44 | WX_DEFINE_OBJARRAY() are used to define a new class deriving from it. The | |
45 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
46 | wxObjArray but you should keep in mind that no classes with such names actually | |
47 | exist, each time you use one of WX_DEFINE_XXXARRAY macro you define a class | |
48 | with a new name. In fact, these names are "template" names and each usage of one | |
49 | of the macros mentioned above creates a template specialization for the given | |
50 | element type. | |
51 | ||
52 | wxArray is suitable for storing integer types and pointers which it does not | |
53 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
54 | deleted when the element is removed from the array. It should be noted that | |
55 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
56 | many array types as you want (either in terms of the executable size or the | |
57 | speed) as long as at least one of them is defined and this is always the case | |
58 | because wxArrays are used by wxWidgets internally. This class has one serious | |
59 | limitation: it can only be used for storing integral types (bool, char, short, | |
60 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
61 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
62 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
63 | the machines where sizeof(float) = sizeof(long)), yet it will @b not work, | |
64 | please use wxObjArray for storing floats and doubles. | |
65 | ||
66 | wxSortedArray is a wxArray variant which should be used when searching in the | |
67 | array is a frequently used operation. It requires you to define an additional | |
68 | function for comparing two elements of the array element type and always stores | |
69 | its items in the sorted order (according to this function). Thus, it is | |
70 | wxArray::Index function execution time is O(log(N)) instead of | |
71 | O(N) for the usual arrays but the wxArray::Add method is | |
72 | slower: it is O(log(N)) instead of constant time (neglecting time spent in | |
73 | memory allocation routine). However, in a usual situation elements are added to | |
74 | an array much less often than searched inside it, so wxSortedArray may lead to | |
75 | huge performance improvements compared to wxArray. Finally, it should be | |
76 | noticed that, as wxArray, wxSortedArray can be only used for storing integral | |
77 | types or pointers. | |
78 | ||
79 | wxObjArray class treats its elements like "objects". It may delete them when | |
80 | they are removed from the array (invoking the correct destructor) and copies | |
81 | them using the objects copy constructor. In order to implement this behaviour | |
82 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
83 | declare the new wxObjArray class using WX_DECLARE_OBJARRAY() macro and then | |
84 | you must include the file defining the implementation of template type: | |
85 | wx/arrimpl.cpp and define the array class with WX_DEFINE_OBJARRAY() macro | |
86 | from a point where the full (as opposed to 'forward') declaration of the array | |
87 | elements class is in scope. As it probably sounds very complicated here is an | |
88 | example: | |
89 | ||
90 | @code | |
91 | #include wx/dynarray.h | |
92 | ||
93 | // we must forward declare the array because it is used inside the class | |
94 | // declaration | |
95 | class MyDirectory; | |
96 | class MyFile; | |
97 | ||
98 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
99 | // now used as shown below | |
100 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
101 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
102 | ||
103 | class MyDirectory | |
104 | { | |
105 | ... | |
106 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
107 | ArrayOfFiles m_files; // all files in this directory | |
108 | }; | |
109 | ||
110 | ... | |
111 | ||
112 | // now that we have MyDirectory declaration in scope we may finish the | |
113 | // definition of ArrayOfDirectories -- note that this expands into some C++ | |
114 | // code and so should only be compiled once (i.e., don't put this in the | |
115 | // header, but into a source file or you will get linking errors) | |
116 | #include wx/arrimpl.cpp // this is a magic incantation which must be done! | |
117 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
118 | ||
119 | // that's all! | |
120 | @endcode | |
121 | ||
122 | It is not as elegant as writing | |
123 | ||
124 | @code | |
125 | typedef std::vectorMyDirectory ArrayOfDirectories; | |
126 | @endcode | |
127 | ||
128 | but is not that complicated and allows the code to be compiled with any, however | |
129 | dumb, C++ compiler in the world. | |
130 | ||
131 | Remember to include wx/arrimpl.cpp just before each WX_DEFINE_OBJARRAY | |
132 | ocurrence in your code, even if you have several in the same file. | |
133 | ||
134 | Things are much simpler for wxArray and wxSortedArray however: it is enough | |
135 | just to write | |
136 | ||
137 | @code | |
138 | WX_DEFINE_ARRAY_INT(int, ArrayOfInts); | |
139 | WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts); | |
140 | @endcode | |
141 | ||
142 | i.e. there is only one @c DEFINE macro and no need for separate | |
143 | @c DECLARE one. For the arrays of the primitive types, the macros | |
144 | @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used | |
145 | depending on the sizeof of the values (notice that storing values of smaller | |
146 | type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT, does | |
147 | not work on all architectures!). | |
148 | ||
149 | @library{wxbase} | |
150 | @category{FIXME} | |
151 | ||
152 | @seealso | |
153 | @ref overview_wxcontaineroverview "Container classes overview", wxListT, | |
154 | wxVectorT | |
155 | */ | |
156 | class wxArray<T> | |
157 | { | |
158 | public: | |
159 | //@{ | |
160 | /** | |
161 | Appends the given number of @e copies of the @e item to the array | |
162 | consisting of the elements of type @e T. | |
163 | ||
164 | The first version is used with wxArray. The second is used with wxSortedArray, | |
165 | returning the index where @e item is stored. The third and the | |
166 | fourth ones are used with wxObjArray. There is an important difference between | |
167 | them: if you give a pointer to the array, it will take ownership of it, i.e. | |
168 | will delete it when the item is deleted from the array. If you give a reference | |
169 | to the array, however, the array will make a copy of the item and will not take | |
170 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
171 | because the other array types never take ownership of their elements. Also note | |
172 | that you cannot append more than one pointer as reusing it would lead to | |
173 | deleting it twice (or more) and hence to a crash. | |
174 | ||
175 | You may also use WX_APPEND_ARRAY macro to append all | |
176 | elements of one array to another one but it is more efficient to use | |
177 | @e copies parameter and modify the elements in place later if you plan to | |
178 | append a lot of items. | |
179 | */ | |
180 | void Add(T item, size_t copies = 1); | |
181 | size_t Add(T item); | |
182 | void Add(T * item); | |
183 | void Add(T & item, size_t copies = 1); | |
184 | //@} | |
185 | ||
186 | /** | |
187 | Inserts the given @e item into the array in the specified @e index | |
188 | position. | |
189 | ||
190 | Be aware that you will set out the order of the array if you give a wrong | |
191 | position. | |
192 | ||
193 | This function is useful in conjunction with | |
194 | wxArray::IndexForInsert for a common operation | |
195 | of "insert only if not found". | |
196 | */ | |
197 | void AddAt(T item, size_t index); | |
198 | ||
199 | /** | |
200 | wxArray::Add | |
201 | ||
202 | wxArray::AddAt | |
203 | ||
204 | wxArray::Insert | |
205 | ||
206 | wxArray::SetCount | |
207 | ||
208 | WX_APPEND_ARRAY | |
209 | ||
210 | WX_PREPEND_ARRAY | |
211 | */ | |
212 | ||
213 | ||
214 | /** | |
215 | Preallocates memory for a given number of array elements. It is worth calling | |
216 | when the number of items which are going to be added to the array is known in | |
217 | advance because it will save unneeded memory reallocation. If the array already | |
218 | has enough memory for the given number of items, nothing happens. In any case, | |
219 | the existing contents of the array is not modified. | |
220 | */ | |
221 | void Alloc(size_t count); | |
222 | ||
223 | /** | |
224 | This function does the same as wxArray::Empty and additionally | |
225 | frees the memory allocated to the array. | |
226 | */ | |
227 | void Clear(); | |
228 | ||
229 | /** | |
230 | Array classes are 100% C++ objects and as such they have the appropriate copy | |
231 | constructors and assignment operators. Copying wxArray just copies the elements | |
232 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
233 | sake, neither of these classes has virtual destructor. It is not very important | |
234 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
235 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
236 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
237 | derive your own classes from the array classes. | |
238 | ||
239 | @ref wxArray::ctordef "wxArray default constructor" | |
240 | ||
241 | @ref wxArray::ctorcopy "wxArray copy constructors and assignment operators" | |
242 | ||
243 | @ref wxArray::dtor ~wxArray | |
244 | */ | |
245 | ||
246 | ||
247 | //@{ | |
248 | /** | |
249 | (T first, T second)@e compareFunction) | |
250 | ||
251 | There is no default constructor for wxSortedArray classes - you must initialize | |
252 | it | |
253 | with a function to use for item comparison. It is a function which is passed | |
254 | two arguments of type @e T where @e T is the array element type and which | |
255 | should return a negative, zero or positive value according to whether the first | |
256 | element passed to it is less than, equal to or greater than the second one. | |
257 | */ | |
258 | wxArray(); | |
259 | wxObjArray(); | |
260 | wxSortedArray(); | |
261 | //@} | |
262 | ||
263 | /** | |
264 | Removes the element from the array, but, unlike, | |
265 | wxArray::Remove doesn't delete it. The function returns the | |
266 | pointer to the removed element. | |
267 | */ | |
268 | T * Detach(size_t index); | |
269 | ||
270 | /** | |
271 | Empties the array. For wxObjArray classes, this destroys all of the array | |
272 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
273 | array of being empty - this function does not free the allocated memory, use | |
274 | wxArray::Clear for this. | |
275 | */ | |
276 | void Empty(); | |
277 | ||
278 | /** | |
279 | Return the number of items in the array. | |
280 | */ | |
281 | size_t GetCount(); | |
282 | ||
283 | //@{ | |
284 | /** | |
285 | The first version of the function is for wxArray and wxObjArray, the second is | |
286 | for wxSortedArray only. | |
287 | ||
288 | Searches the element in the array, starting from either beginning or the end | |
289 | depending on the value of @e searchFromEnd parameter. @c wxNOT_FOUND is | |
290 | returned if the element is not found, otherwise the index of the element is | |
291 | returned. | |
292 | ||
293 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
294 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
295 | parameter doesn't make sense for it). | |
296 | ||
297 | @b NB: even for wxObjArray classes, the operator==() of the elements in the | |
298 | array is @b not used by this function. It searches exactly the given | |
299 | element in the array and so will only succeed if this element had been | |
300 | previously added to the array, but fail even if another, identical, element is | |
301 | in the array. | |
302 | */ | |
303 | int Index(T& item, bool searchFromEnd = @false); | |
304 | int Index(T& item); | |
305 | //@} | |
306 | ||
307 | /** | |
308 | Search for a place to insert @e item into the sorted array (binary search). | |
309 | The index returned is just before the first existing item that is greater or | |
310 | equal | |
311 | (according to the compare function) to the given @e item. | |
312 | ||
313 | You have to do extra work to know if the @e item already exists in array. | |
314 | ||
315 | This function is useful in conjunction with | |
316 | wxArray::AddAt for a common operation | |
317 | of "insert only if not found". | |
318 | */ | |
319 | size_t IndexForInsert(T item); | |
320 | ||
321 | //@{ | |
322 | /** | |
323 | Insert the given number of @e copies of the @e item into the array before | |
324 | the existing item @e n - thus, @e Insert(something, 0u) will insert an | |
325 | item in such way that it will become the first array element. | |
326 | ||
327 | wxSortedArray doesn't have this function because inserting in wrong place | |
328 | would break its sorted condition. | |
329 | ||
330 | Please see wxArray::Add for explanation of the differences | |
331 | between the overloaded versions of this function. | |
332 | */ | |
333 | void Insert(T item, size_t n, size_t copies = 1); | |
334 | void Insert(T * item, size_t n); | |
335 | void Insert(T & item, size_t n, size_t copies = 1); | |
336 | //@} | |
337 | ||
338 | /** | |
339 | Returns @true if the array is empty, @false otherwise. | |
340 | */ | |
341 | bool IsEmpty(); | |
342 | ||
343 | /** | |
344 | Returns the item at the given position in the array. If @e index is out of | |
345 | bounds, an assert failure is raised in the debug builds but nothing special is | |
346 | done in the release build. | |
347 | ||
348 | The returned value is of type "reference to the array element type" for all of | |
349 | the array classes. | |
350 | */ | |
351 | T Item(size_t index); | |
352 | ||
353 | /** | |
354 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
355 | An assert failure is raised in the debug mode if the array is empty. | |
356 | ||
357 | The returned value is of type "reference to the array element type" for all of | |
358 | the array classes. | |
359 | */ | |
360 | T Last(); | |
361 | ||
362 | /** | |
363 | To use an array you must first define the array class. This is done with the | |
364 | help of the macros in this section. The class of array elements must be (at | |
365 | least) forward declared for WX_DEFINE_ARRAY, WX_DEFINE_SORTED_ARRAY and | |
366 | WX_DECLARE_OBJARRAY macros and must be fully declared before you use | |
367 | WX_DEFINE_OBJARRAY macro. | |
368 | ||
369 | WX_DEFINE_ARRAY | |
370 | ||
371 | WX_DEFINE_EXPORTED_ARRAY | |
372 | ||
373 | WX_DEFINE_USER_EXPORTED_ARRAY | |
374 | ||
375 | WX_DEFINE_SORTED_ARRAY | |
376 | ||
377 | WX_DEFINE_SORTED_EXPORTED_ARRAY | |
378 | ||
379 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY | |
380 | ||
381 | WX_DECLARE_EXPORTED_OBJARRAY | |
382 | ||
383 | WX_DECLARE_USER_EXPORTED_OBJARRAY | |
384 | ||
385 | WX_DEFINE_OBJARRAY | |
386 | ||
387 | WX_DEFINE_EXPORTED_OBJARRAY | |
388 | ||
389 | WX_DEFINE_USER_EXPORTED_OBJARRAY | |
390 | ||
391 | To slightly complicate the matters even further, the operator - defined by | |
392 | default for the array iterators by these macros only makes sense if the array | |
393 | element type is not a pointer itself and, although it still works, this | |
394 | provokes warnings from some compilers and to avoid them you should use the | |
395 | @c _PTR versions of the macros above. For example, to define an array of | |
396 | pointers to @c double you should use: | |
397 | Note that the above macros are generally only useful for | |
398 | wxObject types. There are separate macros for declaring an array of a simple | |
399 | type, | |
400 | such as an int. | |
401 | ||
402 | The following simple types are supported: | |
403 | ||
404 | int | |
405 | ||
406 | long | |
407 | ||
408 | size_t | |
409 | ||
410 | double | |
411 | ||
412 | To create an array of a simple type, simply append the type you want in CAPS to | |
413 | the array definition. | |
414 | ||
415 | For example, for an integer array, you'd use one of the following variants: | |
416 | ||
417 | WX_DEFINE_ARRAY_INT | |
418 | ||
419 | WX_DEFINE_EXPORTED_ARRAY_INT | |
420 | ||
421 | WX_DEFINE_USER_EXPORTED_ARRAY_INT | |
422 | ||
423 | WX_DEFINE_SORTED_ARRAY_INT | |
424 | ||
425 | WX_DEFINE_SORTED_EXPORTED_ARRAY_INT | |
426 | ||
427 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT | |
428 | */ | |
429 | ||
430 | ||
431 | /** | |
432 | Automatic array memory management is quite trivial: the array starts by | |
433 | preallocating some minimal amount of memory (defined by | |
434 | WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust already | |
435 | allocated memory it reallocates it adding 50% of the currently allocated | |
436 | amount, but no more than some maximal number which is defined by | |
437 | ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to some memory | |
438 | being wasted (ARRAY_MAXSIZE_INCREMENT in the worst case, i.e. 4Kb in the | |
439 | current implementation), so the wxArray::Shrink function is | |
440 | provided to deallocate the extra memory. The wxArray::Alloc | |
441 | function can also be quite useful if you know in advance how many items you are | |
442 | going to put in the array and will prevent the array code from reallocating the | |
443 | memory more times than needed. | |
444 | ||
445 | wxArray::Alloc | |
446 | ||
447 | wxArray::Shrink | |
448 | */ | |
449 | ||
450 | ||
451 | /** | |
452 | Functions in this section return the total number of array elements and allow to | |
453 | retrieve them - possibly using just the C array indexing [] operator which | |
454 | does exactly the same as wxArray::Item method. | |
455 | ||
456 | wxArray::GetCount | |
457 | ||
458 | wxArray::IsEmpty | |
459 | ||
460 | wxArray::Item | |
461 | ||
462 | wxArray::Last | |
463 | */ | |
464 | ||
465 | ||
466 | /** | |
467 | Removes an element from the array by value: the first item of the | |
468 | array equal to @e item is removed, an assert failure will result from an | |
469 | attempt to remove an item which doesn't exist in the array. | |
470 | ||
471 | When an element is removed from wxObjArray it is deleted by the array - use | |
472 | Detach if you don't want this to happen. On the | |
473 | other hand, when an object is removed from a wxArray nothing happens - you | |
474 | should delete it manually if required: | |
475 | See also WX_CLEAR_ARRAY macro which deletes all | |
476 | elements of a wxArray (supposed to contain pointers). | |
477 | */ | |
478 | Remove(T item); | |
479 | ||
480 | /** | |
481 | Removes @e count elements starting at @e index from the array. When an | |
482 | element is removed from wxObjArray it is deleted by the array - use | |
483 | Detach if you don't want this to happen. On | |
484 | the other hand, when an object is removed from a wxArray nothing happens - | |
485 | you should delete it manually if required: | |
486 | See also WX_CLEAR_ARRAY macro which deletes all | |
487 | elements of a wxArray (supposed to contain pointers). | |
488 | */ | |
489 | RemoveAt(size_t index, size_t count = 1); | |
490 | ||
491 | /** | |
492 | WX_CLEAR_ARRAY | |
493 | ||
494 | wxArray::Empty | |
495 | ||
496 | wxArray::Clear | |
497 | ||
498 | wxArray::RemoveAt | |
499 | ||
500 | wxArray::Remove | |
501 | */ | |
502 | ||
503 | ||
504 | /** | |
505 | wxArray::Index | |
506 | ||
507 | wxArray::IndexForInsert | |
508 | ||
509 | wxArray::Sort | |
510 | */ | |
511 | ||
512 | ||
513 | /** | |
514 | ) | |
515 | ||
516 | This function ensures that the number of array elements is at least | |
517 | @e count. If the array has already @e count or more items, nothing is | |
518 | done. Otherwise, @c count - GetCount() elements are added and initialized to | |
519 | the value @e defval. | |
520 | ||
521 | @sa wxArray::GetCount | |
522 | */ | |
523 | void SetCount(size_t count); | |
524 | ||
525 | /** | |
526 | Frees all memory unused by the array. If the program knows that no new items | |
527 | will be added to the array it may call Shrink() to reduce its memory usage. | |
528 | However, if a new item is added to the array, some extra memory will be | |
529 | allocated again. | |
530 | */ | |
531 | void Shrink(); | |
532 | ||
533 | /** | |
534 | The notation CMPFUNCT should be read as if we had the following declaration: | |
535 | where @e T is the type of the array elements. I.e. it is a function returning | |
536 | @e int which is passed two arguments of type @e T *. | |
537 | ||
538 | Sorts the array using the specified compare function: this function should | |
539 | return a negative, zero or positive value according to whether the first element | |
540 | passed to it is less than, equal to or greater than the second one. | |
541 | ||
542 | wxSortedArray doesn't have this function because it is always sorted. | |
543 | */ | |
544 | void Sort(CMPFUNC<T> compareFunction); | |
545 | ||
546 | /** | |
547 | This macro may be used to append all elements of the @e other array to the | |
548 | @e array. The two arrays must be of the same type. | |
549 | */ | |
550 | #define void WX_APPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */ | |
551 | ||
552 | /** | |
553 | This macro may be used to delete all elements of the array before emptying it. | |
554 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
555 | when you call Empty(). | |
556 | */ | |
557 | #define void WX_CLEAR_ARRAY(wxArray& array) /* implementation is private */ | |
558 | ||
559 | //@{ | |
560 | /** | |
561 | This macro declares a new object array class named @e name and containing | |
562 | the elements of type @e T. The second form is used when compiling wxWidgets as | |
563 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
564 | needed for exporting an array from a user DLL. | |
565 | ||
566 | Example: | |
567 | You must use WX_DEFINE_OBJARRAY macro to define | |
568 | the array class - otherwise you would get link errors. | |
569 | */ | |
570 | WX_DECLARE_OBJARRAY(T, name); | |
571 | WX_DECLARE_EXPORTED_OBJARRAY(T, name); | |
572 | WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name); | |
573 | //@} | |
574 | ||
575 | //@{ | |
576 | /** | |
577 | This macro defines a new array class named @e name and containing the | |
578 | elements of type @e T. The second form is used when compiling wxWidgets as | |
579 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
580 | needed for exporting an array from a user DLL. | |
581 | ||
582 | Example: | |
583 | Note that wxWidgets predefines the following standard array classes: @b | |
584 | wxArrayInt, | |
585 | @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble, @b wxArrayPtrVoid. | |
586 | */ | |
587 | WX_DEFINE_ARRAY(T, name); | |
588 | WX_DEFINE_EXPORTED_ARRAY(T, name); | |
589 | WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec); | |
590 | //@} | |
591 | ||
592 | //@{ | |
593 | /** | |
594 | This macro defines the methods of the array class @e name not defined by the | |
595 | WX_DECLARE_OBJARRAY macro. You must include the | |
596 | file wx/arrimpl.cpp before using this macro and you must have the full | |
597 | declaration of the class of array elements in scope! If you forget to do the | |
598 | first, the error will be caught by the compiler, but, unfortunately, many | |
599 | compilers will not give any warnings if you forget to do the second - but the | |
600 | objects of the class will not be copied correctly and their real destructor will | |
601 | not be called. The latter two forms are merely aliases of the first to satisfy | |
602 | some people's sense of symmetry when using the exported declarations. | |
603 | ||
604 | Example of usage: | |
605 | */ | |
606 | WX_DEFINE_OBJARRAY(name); | |
607 | WX_DEFINE_EXPORTED_OBJARRAY(name); | |
608 | WX_DEFINE_USER_EXPORTED_OBJARRAY(name); | |
609 | //@} | |
610 | ||
611 | //@{ | |
612 | /** | |
613 | This macro defines a new sorted array class named @e name and containing | |
614 | the elements of type @e T. The second form is used when compiling wxWidgets as | |
615 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
616 | needed for exporting an array from a user DLL. | |
617 | ||
618 | Example: | |
619 | You will have to initialize the objects of this class by passing a comparison | |
620 | function to the array object constructor like this: | |
621 | */ | |
622 | WX_DEFINE_SORTED_ARRAY(T, name); | |
623 | WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name); | |
624 | WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name); | |
625 | //@} | |
626 | ||
627 | /** | |
628 | This macro may be used to prepend all elements of the @e other array to the | |
629 | @e array. The two arrays must be of the same type. | |
630 | */ | |
631 | #define void WX_PREPEND_ARRAY(wxArray& array, wxArray& other) /* implementation is private */ | |
632 | ||
633 | //@{ | |
634 | /** | |
635 | The copy constructors and assignment operators perform a shallow array copy | |
636 | (i.e. they don't copy the objects pointed to even if the source array contains | |
637 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
638 | the array element are copied too) for wxObjArray. | |
639 | */ | |
640 | wxArray(const wxArray& array); | |
641 | wxSortedArray(const wxSortedArray& array); | |
642 | wxObjArray(const wxObjArray& array); | |
643 | wxArray operator=(const wxArray& array); | |
644 | wxSortedArray operator=(const wxSortedArray& array); | |
645 | wxObjArray operator=(const wxObjArray& array); | |
646 | //@} | |
647 | ||
648 | //@{ | |
649 | /** | |
650 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
651 | done by wxArray and wxSortedArray versions - you may use | |
652 | WX_CLEAR_ARRAY macro for this. | |
653 | */ | |
654 | ~wxArray(); | |
655 | ~wxSortedArray(); | |
656 | ~wxObjArray(); | |
657 | //@} | |
658 | }; |