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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: dcbuffer.h | |
e54c96f1 | 3 | // Purpose: interface of wxBufferedDC |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
23324ae1 FM |
7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
ba4f890e RD |
9 | // Assumes the buffer bitmap covers the entire scrolled window, |
10 | // and prepares the window DC accordingly | |
11 | #define wxBUFFER_VIRTUAL_AREA 0x01 | |
12 | ||
13 | // Assumes the buffer bitmap only covers the client area; | |
14 | // does not prepare the window DC | |
15 | #define wxBUFFER_CLIENT_AREA 0x02 | |
16 | ||
17 | // Set when not using specific buffer bitmap. Note that this | |
18 | // is private style and not returned by GetStyle. | |
19 | #define wxBUFFER_USES_SHARED_BUFFER 0x04 | |
20 | ||
21 | ||
23324ae1 FM |
22 | /** |
23 | @class wxBufferedDC | |
7c913512 | 24 | |
23324ae1 | 25 | This class provides a simple way to avoid flicker: when drawing on it, |
d13b34d3 | 26 | everything is in fact first drawn on an in-memory buffer (a wxBitmap) and |
f09b5681 BP |
27 | then copied to the screen, using the associated wxDC, only once, when this |
28 | object is destroyed. wxBufferedDC itself is typically associated with | |
29 | wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should | |
30 | look at wxBufferedPaintDC instead. | |
31 | ||
32 | When used like this, a valid @e DC must be specified in the constructor | |
23324ae1 | 33 | while the @e buffer bitmap doesn't have to be explicitly provided, by |
f09b5681 BP |
34 | default this class will allocate the bitmap of required size itself. |
35 | However using a dedicated bitmap can speed up the redrawing process by | |
36 | eliminating the repeated creation and destruction of a possibly big bitmap. | |
37 | Otherwise, wxBufferedDC can be used in the same way as any other device | |
38 | context. | |
7c913512 | 39 | |
23324ae1 | 40 | There is another possible use for wxBufferedDC is to use it to maintain a |
f09b5681 | 41 | backing store for the window contents. In this case, the associated @e DC |
23324ae1 | 42 | may be @NULL but a valid backing store bitmap should be specified. |
7c913512 | 43 | |
23324ae1 | 44 | Finally, please note that GTK+ 2.0 as well as OS X provide double buffering |
f09b5681 BP |
45 | themselves natively. You can either use wxWindow::IsDoubleBuffered() to |
46 | determine whether you need to use buffering or not, or use | |
47 | wxAutoBufferedPaintDC to avoid needless double buffering on the systems | |
48 | which already do it automatically. | |
7c913512 | 49 | |
23324ae1 FM |
50 | @library{wxcore} |
51 | @category{dc} | |
7c913512 | 52 | |
e54c96f1 | 53 | @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC |
23324ae1 FM |
54 | */ |
55 | class wxBufferedDC : public wxMemoryDC | |
56 | { | |
57 | public: | |
f09b5681 BP |
58 | /** |
59 | Default constructor. You must call one of the Init() methods later in | |
60 | order to use the device context. | |
61 | */ | |
62 | wxBufferedDC(); | |
63 | ||
23324ae1 | 64 | /** |
4050e98d | 65 | Creates a buffer for the provided @a dc. Init() must not be called when |
f09b5681 | 66 | using this constructor. |
3c4f71cc | 67 | |
7c913512 | 68 | @param dc |
f09b5681 BP |
69 | The underlying DC: everything drawn to this object will be flushed |
70 | to this DC when this object is destroyed. You may pass @NULL in | |
71 | order to just initialize the buffer, and not flush it. | |
7c913512 | 72 | @param area |
4cc4bfaf FM |
73 | The size of the bitmap to be used for buffering (this bitmap is |
74 | created internally when it is not given explicitly). | |
4050e98d BP |
75 | @param style |
76 | wxBUFFER_CLIENT_AREA to indicate that just the client area of the | |
77 | window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the | |
78 | buffer bitmap covers the virtual area. | |
79 | */ | |
80 | wxBufferedDC(wxDC* dc, const wxSize& area, | |
81 | int style = wxBUFFER_CLIENT_AREA); | |
98ccd545 | 82 | |
4050e98d BP |
83 | /** |
84 | Creates a buffer for the provided dc. Init() must not be called when | |
85 | using this constructor. | |
86 | ||
87 | @param dc | |
88 | The underlying DC: everything drawn to this object will be flushed | |
89 | to this DC when this object is destroyed. You may pass @NULL in | |
90 | order to just initialize the buffer, and not flush it. | |
7c913512 | 91 | @param buffer |
f09b5681 BP |
92 | Explicitly provided bitmap to be used for buffering: this is the |
93 | most efficient solution as the bitmap doesn't have to be recreated | |
94 | each time but it also requires more memory as the bitmap is never | |
95 | freed. The bitmap should have appropriate size, anything drawn | |
96 | outside of its bounds is clipped. | |
4cc4bfaf | 97 | @param style |
f09b5681 BP |
98 | wxBUFFER_CLIENT_AREA to indicate that just the client area of the |
99 | window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the | |
100 | buffer bitmap covers the virtual area. | |
23324ae1 | 101 | */ |
882678eb | 102 | wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap, |
7c913512 | 103 | int style = wxBUFFER_CLIENT_AREA); |
23324ae1 FM |
104 | |
105 | /** | |
f09b5681 BP |
106 | Copies everything drawn on the DC so far to the underlying DC |
107 | associated with this object, if any. | |
23324ae1 | 108 | */ |
98ccd545 | 109 | virtual ~wxBufferedDC(); |
23324ae1 FM |
110 | |
111 | //@{ | |
112 | /** | |
f09b5681 BP |
113 | Initializes the object created using the default constructor. Please |
114 | see the constructors for parameter details. | |
23324ae1 | 115 | */ |
4cc4bfaf | 116 | void Init(wxDC* dc, const wxSize& area, |
23324ae1 | 117 | int style = wxBUFFER_CLIENT_AREA); |
882678eb | 118 | void Init(wxDC* dc, wxBitmap& buffer = wxNullBitmap, |
7c913512 | 119 | int style = wxBUFFER_CLIENT_AREA); |
23324ae1 FM |
120 | //@} |
121 | }; | |
122 | ||
123 | ||
e54c96f1 | 124 | |
23324ae1 FM |
125 | /** |
126 | @class wxAutoBufferedPaintDC | |
7c913512 | 127 | |
f09b5681 BP |
128 | This wxDC derivative can be used inside of an @c EVT_PAINT() event handler |
129 | to achieve double-buffered drawing. Just use this class instead of | |
130 | wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with | |
ba4f890e | 131 | wxBG_STYLE_PAINT somewhere in the class initialization code, and that's |
f09b5681 BP |
132 | all you have to do to (mostly) avoid flicker. |
133 | ||
134 | The difference between wxBufferedPaintDC and this class is that this class | |
135 | won't double-buffer on platforms which have native double-buffering | |
d13b34d3 | 136 | already, avoiding any unnecessary buffering to avoid flicker. |
7c913512 | 137 | |
f09b5681 BP |
138 | wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that |
139 | have native double-buffering, otherwise, it is a typedef of | |
140 | wxBufferedPaintDC. | |
7c913512 | 141 | |
f00f01b3 | 142 | @library{wxcore} |
23324ae1 | 143 | @category{dc} |
7c913512 | 144 | |
f09b5681 | 145 | @see wxDC, wxBufferedPaintDC, wxPaintDC |
23324ae1 FM |
146 | */ |
147 | class wxAutoBufferedPaintDC : public wxBufferedPaintDC | |
148 | { | |
149 | public: | |
150 | /** | |
151 | Constructor. Pass a pointer to the window on which you wish to paint. | |
152 | */ | |
4cc4bfaf | 153 | wxAutoBufferedPaintDC(wxWindow* window); |
23324ae1 FM |
154 | }; |
155 | ||
156 | ||
123919a9 RD |
157 | /** |
158 | * Check if the window is natively double buffered and will return a wxPaintDC | |
159 | * if it is, a wxBufferedPaintDC otherwise. It is the caller's responsibility | |
160 | * to delete the wxDC pointer when finished with it. | |
161 | */ | |
162 | wxDC* wxAutoBufferedPaintDCFactory(wxWindow* window); | |
163 | ||
e54c96f1 | 164 | |
23324ae1 FM |
165 | /** |
166 | @class wxBufferedPaintDC | |
7c913512 | 167 | |
f09b5681 BP |
168 | This is a subclass of wxBufferedDC which can be used inside of an |
169 | @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use | |
170 | this class instead of wxPaintDC and make sure | |
ba4f890e | 171 | wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_PAINT somewhere |
f09b5681 BP |
172 | in the class initialization code, and that's all you have to do to (mostly) |
173 | avoid flicker. The only thing to watch out for is that if you are using | |
174 | this class together with wxScrolled, you probably do @b not want to call | |
175 | wxScrolled::PrepareDC() on it as it already does this internally for the | |
176 | real underlying wxPaintDC. | |
7c913512 | 177 | |
23324ae1 FM |
178 | @library{wxcore} |
179 | @category{dc} | |
7c913512 | 180 | |
f09b5681 | 181 | @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC |
23324ae1 FM |
182 | */ |
183 | class wxBufferedPaintDC : public wxBufferedDC | |
184 | { | |
185 | public: | |
186 | //@{ | |
187 | /** | |
f09b5681 BP |
188 | As with wxBufferedDC, you may either provide the bitmap to be used for |
189 | buffering or let this object create one internally (in the latter case, | |
190 | the size of the client part of the window is used). | |
191 | ||
192 | Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that | |
193 | just the client area of the window is buffered, or | |
194 | wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the | |
195 | virtual area. | |
23324ae1 | 196 | */ |
4cc4bfaf | 197 | wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer, |
23324ae1 | 198 | int style = wxBUFFER_CLIENT_AREA); |
4cc4bfaf | 199 | wxBufferedPaintDC(wxWindow* window, |
7c913512 | 200 | int style = wxBUFFER_CLIENT_AREA); |
23324ae1 FM |
201 | //@} |
202 | ||
203 | /** | |
f09b5681 BP |
204 | Copies everything drawn on the DC so far to the window associated with |
205 | this object, using a wxPaintDC. | |
23324ae1 | 206 | */ |
98ccd545 | 207 | virtual ~wxBufferedPaintDC(); |
23324ae1 | 208 | }; |
e54c96f1 | 209 |