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add a scoped_ptr-like wxGtkObject class which calls g_object_unref() automatically...
[wxWidgets.git] / interface / wx / dcbuffer.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcbuffer.h
e54c96f1 3// Purpose: interface of wxBufferedDC
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxBufferedDC
7c913512 11
23324ae1 12 This class provides a simple way to avoid flicker: when drawing on it,
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13 everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
14 then copied to the screen, using the associated wxDC, only once, when this
15 object is destroyed. wxBufferedDC itself is typically associated with
16 wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
17 look at wxBufferedPaintDC instead.
18
19 When used like this, a valid @e DC must be specified in the constructor
23324ae1 20 while the @e buffer bitmap doesn't have to be explicitly provided, by
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21 default this class will allocate the bitmap of required size itself.
22 However using a dedicated bitmap can speed up the redrawing process by
23 eliminating the repeated creation and destruction of a possibly big bitmap.
24 Otherwise, wxBufferedDC can be used in the same way as any other device
25 context.
7c913512 26
23324ae1 27 There is another possible use for wxBufferedDC is to use it to maintain a
f09b5681 28 backing store for the window contents. In this case, the associated @e DC
23324ae1 29 may be @NULL but a valid backing store bitmap should be specified.
7c913512 30
23324ae1 31 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
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32 themselves natively. You can either use wxWindow::IsDoubleBuffered() to
33 determine whether you need to use buffering or not, or use
34 wxAutoBufferedPaintDC to avoid needless double buffering on the systems
35 which already do it automatically.
7c913512 36
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37 @library{wxcore}
38 @category{dc}
7c913512 39
e54c96f1 40 @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC
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41*/
42class wxBufferedDC : public wxMemoryDC
43{
44public:
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45 /**
46 Default constructor. You must call one of the Init() methods later in
47 order to use the device context.
48 */
49 wxBufferedDC();
50
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51 //@{
52 /**
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53 Creates a buffer for the provided @dc. Init() must not be called when
54 using this constructor.
3c4f71cc 55
7c913512 56 @param dc
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57 The underlying DC: everything drawn to this object will be flushed
58 to this DC when this object is destroyed. You may pass @NULL in
59 order to just initialize the buffer, and not flush it.
7c913512 60 @param area
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61 The size of the bitmap to be used for buffering (this bitmap is
62 created internally when it is not given explicitly).
7c913512 63 @param buffer
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64 Explicitly provided bitmap to be used for buffering: this is the
65 most efficient solution as the bitmap doesn't have to be recreated
66 each time but it also requires more memory as the bitmap is never
67 freed. The bitmap should have appropriate size, anything drawn
68 outside of its bounds is clipped.
4cc4bfaf 69 @param style
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70 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
71 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
72 buffer bitmap covers the virtual area.
23324ae1 73 */
4cc4bfaf 74 wxBufferedDC(wxDC* dc, const wxSize& area,
7c913512 75 int style = wxBUFFER_CLIENT_AREA);
4cc4bfaf 76 wxBufferedDC(wxDC* dc, wxBitmap& buffer,
7c913512 77 int style = wxBUFFER_CLIENT_AREA);
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78 //@}
79
80 /**
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81 Copies everything drawn on the DC so far to the underlying DC
82 associated with this object, if any.
23324ae1 83 */
f09b5681 84 ~wxBufferedDC();
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85
86 //@{
87 /**
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88 Initializes the object created using the default constructor. Please
89 see the constructors for parameter details.
23324ae1 90 */
4cc4bfaf 91 void Init(wxDC* dc, const wxSize& area,
23324ae1 92 int style = wxBUFFER_CLIENT_AREA);
4cc4bfaf 93 void Init(wxDC* dc, wxBitmap& buffer,
7c913512 94 int style = wxBUFFER_CLIENT_AREA);
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95 //@}
96};
97
98
e54c96f1 99
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100/**
101 @class wxAutoBufferedPaintDC
7c913512 102
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103 This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
104 to achieve double-buffered drawing. Just use this class instead of
105 wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with
106 wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's
107 all you have to do to (mostly) avoid flicker.
108
109 The difference between wxBufferedPaintDC and this class is that this class
110 won't double-buffer on platforms which have native double-buffering
111 already, avoiding any unneccessary buffering to avoid flicker.
7c913512 112
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113 wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
114 have native double-buffering, otherwise, it is a typedef of
115 wxBufferedPaintDC.
7c913512 116
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117 @library{wxbase}
118 @category{dc}
7c913512 119
f09b5681 120 @see wxDC, wxBufferedPaintDC, wxPaintDC
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121*/
122class wxAutoBufferedPaintDC : public wxBufferedPaintDC
123{
124public:
125 /**
126 Constructor. Pass a pointer to the window on which you wish to paint.
127 */
4cc4bfaf 128 wxAutoBufferedPaintDC(wxWindow* window);
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129};
130
131
e54c96f1 132
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133/**
134 @class wxBufferedPaintDC
7c913512 135
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136 This is a subclass of wxBufferedDC which can be used inside of an
137 @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
138 this class instead of wxPaintDC and make sure
139 wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_CUSTOM somewhere
140 in the class initialization code, and that's all you have to do to (mostly)
141 avoid flicker. The only thing to watch out for is that if you are using
142 this class together with wxScrolled, you probably do @b not want to call
143 wxScrolled::PrepareDC() on it as it already does this internally for the
144 real underlying wxPaintDC.
7c913512 145
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146 @library{wxcore}
147 @category{dc}
7c913512 148
f09b5681 149 @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC
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150*/
151class wxBufferedPaintDC : public wxBufferedDC
152{
153public:
154 //@{
155 /**
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156 As with wxBufferedDC, you may either provide the bitmap to be used for
157 buffering or let this object create one internally (in the latter case,
158 the size of the client part of the window is used).
159
160 Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that
161 just the client area of the window is buffered, or
162 wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the
163 virtual area.
23324ae1 164 */
4cc4bfaf 165 wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer,
23324ae1 166 int style = wxBUFFER_CLIENT_AREA);
4cc4bfaf 167 wxBufferedPaintDC(wxWindow* window,
7c913512 168 int style = wxBUFFER_CLIENT_AREA);
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169 //@}
170
171 /**
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172 Copies everything drawn on the DC so far to the window associated with
173 this object, using a wxPaintDC.
23324ae1 174 */
f09b5681 175 ~wxBufferedPaintDC();
23324ae1 176};
e54c96f1 177