]> git.saurik.com Git - wxWidgets.git/blame - docs/html/faqmsw.htm
add line breaks in the base classes list
[wxWidgets.git] / docs / html / faqmsw.htm
CommitLineData
2b5f62a0 1
ce3ed50d
JS
2<HTML>
3
4<HEAD>
5<TITLE>wxWindows 2 for Windows FAQ</TITLE>
6</HEAD>
7
4e4dc03d 8<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
ce3ed50d
JS
9
10<font face="Arial, Lucida Sans, Helvetica">
11
4e4dc03d 12<table width=100% border=0 cellpadding=3 cellspacing=0>
ce3ed50d 13<tr>
4e4dc03d
JS
14<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16<b>wxWindows 2 for Windows FAQ</b>
ce3ed50d
JS
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
8b283bb8
JS
26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
8b283bb8
JS
31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
4e4dc03d 34<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
8b283bb8
JS
35<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
eb269381 38<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
4f3b37fd 39<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
8b283bb8
JS
40<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
41<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
42<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
43<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
44<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
45<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 46<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 47<li><a href="#access">Is MS Active Accessibility supported?</a></li>
8b283bb8
JS
48</ul>
49<hr>
ce3ed50d 50
8b283bb8 51<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 52
0bc9b25e 53wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
4e4dc03d
JS
54Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
55version is being looked into (see below).<P>
b953bdc2
JS
56
57wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
58we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 59work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
8b283bb8
JS
60However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
61class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
ce3ed50d
JS
62makefiles to see what other files have been left out.
63<P>
6416-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
65<P>
66
b39dbf34
JS
67wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
68The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
b953bdc2
JS
69
70You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
71in executables that will run on Windows. So in theory you could write your applications
72using wxGTK or wxMotif, then check/debug your wxWindows for Windows
b39dbf34 73programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
b953bdc2
JS
74without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
75
8b283bb8 76<h3><a name="wince">What about Windows CE?</a></h3>
b953bdc2
JS
77
78This is under consideration, though we need to get wxWindows Unicode-aware first.
79There are other interesting issues, such as how to combine the menubar and toolbar APIs
8b283bb8 80as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
b953bdc2
JS
81by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
82and there. Since wxWindows for 2 produces small binaries (less than 300K for
8b283bb8 83the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
b953bdc2
JS
84storage should not be a problem.<P>
85
4e4dc03d
JS
86<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
87
88In the same directory as you have your executable (e.g. foo.exe) you
89put a file called foo.exe.manifest in which you have something like
90the following:
91
92<pre>
93&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
94&lt;assembly
95 xmlns="urn:schemas-microsoft-com:asm.v1"
96 manifestVersion="1.0"&gt;
97&lt;assemblyIdentity
98 processorArchitecture="x86"
99 version="5.1.0.0"
100 type="win32"
101 name="foo.exe"/&gt;
102 &lt;description&gt;Foo program&lt;/description&gt;
103 &lt;dependency&gt;
104 &lt;dependentAssembly&gt;
105 &lt;assemblyIdentity
106 type="win32"
107 name="Microsoft.Windows.Common-Controls"
108 version="6.0.0.0"
109 publicKeyToken="6595b64144ccf1df"
110 language="*"
111 processorArchitecture="x86"/&gt;
112 &lt;/dependentAssembly&gt;
113 &lt;/dependency&gt;
114&lt;/assembly&gt;
115</pre>
116
c2d48b36
JS
117If you want to add it to your application permanently,
118you can also include it in your .rc file using this
119line:<P>
120
121<PRE>
122 1 24 "winxp.manifest"
123</PRE>
124
125In wxWindows 2.5, this will be in the wx/msw/wx.rc and
126so will happen automatically so long as you include wx.rc
127in your own .rc file.<P>
128
129For an explanation of this syntax, please see
130<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
131article</a>.
132<P>
133
8b283bb8 134<h3><a name="compilers">What compilers are supported?</a></h3>
ce3ed50d
JS
135
136Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
137currently the following are known to work:<P>
138
139<ul>
140<li>Visual C++ 1.5, 4.0, 5.0, 6.0
141<li>Borland C++ 4.5, 5.0
142<li>Borland C++Builder 1.0, 3.0
143<li>Watcom C++ 10.6 (WIN32)
144<li>Cygwin b20
145<li>Mingw32
146<li>MetroWerks CodeWarrior 4
147</ul>
148<P>
149
150There is a linking problem with Symantec C++ which I hope someone can help solve.
151<P>
152
8b283bb8 153<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
ce3ed50d 154
8b283bb8
JS
155It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
156good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
157Since project files are plain text, it&#39;s easy for me to generate appropriate project files
ce3ed50d
JS
158for wxWindows samples.<P>
159
8b283bb8
JS
160Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
161the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 162
8b283bb8
JS
163C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
164own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
165it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 166
8b283bb8 167You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
ce3ed50d
JS
168quite slow to compile since it does not use precompiled headers.<P>
169
170CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
171the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
172
8b283bb8 173Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 174
8b283bb8
JS
175Among the free compilers the best choice seem to be Borland C++ command line
176tools and mingw32 (port of gcc to Win32). Both of them are supported by
177wxWindows.
ce3ed50d 178
8b283bb8 179<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 180
8b283bb8
JS
181Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
182have Unicode support anyhow).
ce3ed50d 183
4e4dc03d
JS
184<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
185
186An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
187
188"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
189(I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
190and choose for ANSI translation
191HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
192Then you can see all the funny Japanese letters under wxWindows too.<P>
193
194In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
195letters.
196
197I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
198<P>
199
8b283bb8 200<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
ce3ed50d 201
9838df2c 202Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
8b283bb8
JS
203and you may be better off compiling statically-linked applications, unless you&#39;re
204delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
b953bdc2
JS
205and have limited hard disk space.<P>
206
207With a DLL approach, and with different versions and configurations of wxWindows
208needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
209negating the point of using DLLs. Of course, this is not a problem just associated with
210wxWindows!
211<P>
212
8b283bb8 213<h3><a name="exesize">How can I reduce executable size?</a></h3>
9838df2c
JS
214
215You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
0bc9b25e
JS
216compile your programs for release using non-debugging and space-optimisation options, but
217take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 218
9838df2c 219If you want to distribute really small executables, you can
4e4dc03d 220use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
9838df2c
JS
221by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
222will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 223use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 224<P>
9838df2c 225
2b5f62a0
VZ
226Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
227produces larger executables than some compilers. Secondly, this figure will
228include most of the overhead of wxWindows, so as your application becomes more
c2d48b36
JS
229complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
230for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
231
232If you have a really large executable compiled with MinGW (for example 20MB) then
233you need to configure wxWindows to compile without debugging information: see
234docs/msw/install.txt for details. You may find that using configure instead
235of makefile.g95 is easier, particularly since you can maintain debug and
236release versions of the library simultaneously, in different directories.
237Also, run 'strip' after linking to remove all traces of debug info.
238<P>
2b5f62a0 239
8b283bb8 240<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
b953bdc2
JS
241
242There is a sample which demonstrates MFC and wxWindows code co-existing in the same
8b283bb8 243application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
b953bdc2 244functionality using MFC.<P>
ce3ed50d 245
eb269381
JS
246<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
247
248When you build the wxWindows library, setup.h is copied
249from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
250depends on the configuration you're building). So you need to add
251this include path if building using the static Debug library:<P>
252
253lib/mswd<P>
254
255or if building the static Release library, lib/msw.<P>
256
257See also the <a href="http://wiki.wxwindows.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
258for more information.<P>
259
260
4f3b37fd
JS
261<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
262
263If you get errors like
264<p>
265<center>
266<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
267int)&#39;</tt>
268</center>
269<p>
270or similar ones for the other functions, i.e. the compiler error messages
271mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
272use it in your code, the explanation is that you had included
273<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
274suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
275
276<p>
277The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
278<tt>"wx/msw/winundef.h"</tt> immediately after it.
279
8b283bb8
JS
280<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
281
282The most common cause of this problem is the memory debugging settings in
283<tt>wx/msw/setup.h</tt>. You have several choices:
284
285<ul>
286 <li> Either disable overloading the global operator new completely by
287 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
288 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
289 <li> Or leave them on but do <tt>#undef new</tt> after including any
290 wxWindows headers, like this the memory debugging will be still on
291 for wxWindows sources but off for your own code
292</ul>
293
294Notice that IMHO the first solution is preferable for VC++ users who can use
295the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
296
297<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
298
eb269381
JS
299Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
300or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
8b283bb8
JS
301it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
302&#39;pouring in&#39; code from the MFC app, with appropriate
303modifications. This is the approach I have used, and I found
304it very satisfactory. A two-step process then - reproduce the bare
305interface first, then wire it up afterwards. That way you deal
306with each area of complexity separately. Don&#39;t try to think MFC
307and wxWindows simultaneously from the beginning - it is easier to
308reproduce the initial UI by looking at the behaviour of the MFC
309app, not its code.
310
311<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
ad813b00
JS
312
313Some crash problems can be due to inconsistent compiler
8b283bb8 314options (and of course this isn&#39;t limited to wxWindows).
ad813b00
JS
315If strange/weird/impossible things start to happen please
316check (dumping IDE project file as makefile and doing text comparison
317if necessary) that the project settings, especially the list of defined
318symbols, struct packing, etc. are exactly the same for all items in
319the project. After this, delete everything (including PCH) and recompile.<P>
320
8b283bb8 321VC++ 5&#39;s optimization code seems to be broken and can
ad813b00
JS
322cause problems: this can be seen when deleting an object Dialog
323Editor, in Release mode with optimizations on. If in doubt,
324switch off optimisations, although this will result in much
325larger executables. It seems possible that the library can be created with
326strong optimization, so long as the application is not strongly
8b283bb8
JS
327optimized. For example, in wxWindows project, set to &#39;Minimum
328Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
329Code&#39; (and no others). This will then work.<P>
ad813b00 330
8b283bb8 331<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
91c93c99
JS
332
333As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
334generates the makefiles from templates using tmake.<P>
335
8b283bb8 336Here are Vadim&#39;s notes:<P>
91c93c99
JS
337
338<blockquote>
8b283bb8 339To use these new makefiles, you don&#39;t need anything (but see below).
91c93c99
JS
340However, you should NOT modify them because these files will be
341rewritten when I regenerate them using tmake the next time. So, if
342you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 343you&#39;ll need to modify the corresponding template (b32.t in this
91c93c99
JS
344example) and regenerate the makefile using tmake.<P>
345
346tmake can be found at
347<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
8b283bb8
JS
348It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
349Windows (available from the same page), but I haven&#39;t used it, so
350I don&#39;t know if it works as flawlessly as "perl tmake" does (note
351for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
91c93c99
JS
352do you any good). Using it extremely simple: to regenerate makefile.b32
353just go to distrib/msw/tmake and type<P>
354
355<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
356
8b283bb8
JS
357The makefiles are untested - I don&#39;t have any of Borland, Watcom or
358Symantec and I don&#39;t have enough diskspace to recompile even with
91c93c99
JS
359VC6 using makefiles. The new makefiles are as close as possible to the
360old ones, but not closer: in fact, there has been many strange things
361(should I say bugs?) in some of makefiles, some files were not compiled
362without any reason etc. Please test them and notify me about any problems.
363Better yet, modify the template files to generate the correct makefiles
364and check them in.<P>
365
366The templates are described in tmake ref manual (1-2 pages of text)
367and are quite simple. They do contain some Perl code, but my Perl is
368primitive (very C like) so it should be possible for anybody to make
369trivial modifications to it (I hope that only trivial modifications
cd508246 370will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
91c93c99
JS
371in the cvs, so you can always retrieve them and compare the new ones,
372this will make it easier to solve the problems you might have.<P>
373
374Another important file is filelist.txt: it contains the list of all
375files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 376Some other are only compiled with some compilers (others can&#39;t compile
91c93c99
JS
377them) - all this info is contained in this file.<P>
378
379So now adding a new file to wxWindows is as easy as modifying filelist.txt
380(and Makefile.ams for Unix ports) and regenerating the makefiles - no
381need to modify all files manually any more.<P>
382
383 Finally, there is also a file vc6.t which I use myself: this one
8b283bb8
JS
384generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
385I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 386one from vc6.t - probably the only things to change would be the
8b283bb8 387version number in the very beginning and the /Z option - VC5 doesn&#39;t
91c93c99
JS
388support edit-and=continue). This is not an officially supported way
389of building wxWindows (that is, nobody guarantees that it will work),
390but it has been very useful to me and I hope it will be also for
391others. To generate wxWindows.dsp run<P>
392
393<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
394
395Then just include this project in any workspace or open it from VC IDE
396and it will create a new workspace for you.<P>
397
8b283bb8 398If all goes well, I&#39;m planning to create a template file for Makefile.ams
91c93c99
JS
399under src/gtk and src/motif and also replace all makefiles in the samples
400subdirectories with the project files from which all the others will be
401generated. At least it will divide the number of files in samples
402directory by 10 (and the number of files to be maintained too).
403</blockquote>
ce3ed50d 404
f6081a04
JS
405<P>
406
8b283bb8 407<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
f6081a04
JS
408
409Vadim Zeitlin:
410
411<pre>
8b283bb8 412On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
f6081a04
JS
413beginning of the program. In wxWindows, this is done automatically when
414compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
415__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
416is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 417ifdefs.
f6081a04
JS
418
419This works quite well: at the end of the program, all leaked blocks with their
420malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 421where exactly the object was allocated: for this it&#39;s enough to set the variable
f6081a04
JS
422_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
423a breakpoint will be triggered when the block with this number is allocated.
424
425For simple situations it works like a charm. For something more complicated
426like reading uninitialized memory a specialized tool is probably better...
427
428Regards,
429VZ
430</pre>
431
8b283bb8
JS
432<P>
433
434<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
435
436This can happen if you have a child window intercepting EVT_CHAR events and swallowing
437all keyboard input. You should ensure that event.Skip() is called for all input that
2b5f62a0
VZ
438isn&#39;used by the event handler.<P>
439
440It can also happen if you append the submenu to the parent
441menu {\it before} you have added your menu items. Do the append {\it after} adding
442your items, or accelerators may not be registered properly.<P>
8b283bb8 443
4e4dc03d
JS
444<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
445
446Currently this is not possible because the wxConfig family of classes is
447supposed to deal with per-user application configuration data, and HKLM is
448only supposed to be writeable by a user with Administrator privileges. In theory,
449only installers should write to HKLM. This is still a point debated by the
450wxWindows developers. There are at least two ways to work around it if you really
451need to write to HKLM.<P>
452
453First, you can use wxRegKey directly, for example:
454
455<pre>
456 wxRegKey regKey;
457
458 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
459 idName += packid;
460
461 regKey.SetName(idName);
462
463 {
2b5f62a0 464 wxLogNull dummy;
4e4dc03d
JS
465 if (!regKey.Create())
466 {
467 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
468 idName += packid;
469 regKey.SetName(idName);
470 if (!regKey.Create())
471 return FALSE;
472 }
473 }
474
475 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
476
477 regKey.Close();
478
479</pre>
480
481Or, you can employ this trick suggested by Istvan Kovacs:
482
483<pre>
484class myGlobalConfig : public wxConfig
485{
486 myGlobalConfig() :
487 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
488{};
489 bool Write(const wxString& key, const wxString& value);
490}
491
492bool myGlobalConfig::Write (const wxString& key, const wxString& value)
493{
494 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
495 wxString new_path = path.Replace ("/", "\\", true);
496 wxString new_key = wxFileNameFromPath (key);
497 LocalKey().SetName (wxRegKey::HKLM, path);
498 return wxConfig::Write (new_key, value);
499}
500</pre>
f6081a04 501
c2d48b36
JS
502<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
503
504This is being worked on. Please see <a href="http://www.wxwindows.org/access.htm">this page</a>
505for the current status.
506
507<P>
508
ce3ed50d
JS
509</font>
510
511</BODY>
512
513</HTML>