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1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
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8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
0731c594 19
c801d85f 20#ifdef __GNUG__
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21 #pragma implementation "minimal.cpp"
22 #pragma interface "minimal.cpp"
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23#endif
24
25// For compilers that support precompilation, includes "wx/wx.h".
26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
9fdf3c38 29 #pragma hdrstop
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30#endif
31
9fdf3c38 32// for all others, include the necessary headers (this file is usually all you
f6bcfd97 33// need because it includes almost all "standard" wxWindows headers)
c801d85f 34#ifndef WX_PRECOMP
9fdf3c38 35 #include "wx/wx.h"
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36#endif
37
9fdf3c38 38// ----------------------------------------------------------------------------
f6bcfd97 39// resources
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40// ----------------------------------------------------------------------------
41// the application icon
83661a13 42#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
9fdf3c38 43 #include "mondrian.xpm"
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44#endif
45
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46// ----------------------------------------------------------------------------
47// private classes
48// ----------------------------------------------------------------------------
49
50// Define a new application type, each program should derive a class from wxApp
51class MyApp : public wxApp
52{
53public:
54 // override base class virtuals
55 // ----------------------------
56
57 // this one is called on application startup and is a good place for the app
58 // initialization (doing it here and not in the ctor allows to have an error
59 // return: if OnInit() returns false, the application terminates)
60 virtual bool OnInit();
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61};
62
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63// Define a new frame type: this is going to be our main frame
64class MyFrame : public wxFrame
65{
66public:
67 // ctor(s)
68 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
69
70 // event handlers (these functions should _not_ be virtual)
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71 void OnQuit(wxCommandEvent& event);
72 void OnAbout(wxCommandEvent& event);
c50f1fb9 73
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74private:
75 // any class wishing to process wxWindows events must use this macro
76 DECLARE_EVENT_TABLE()
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77};
78
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79// ----------------------------------------------------------------------------
80// constants
81// ----------------------------------------------------------------------------
c801d85f 82
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83// IDs for the controls and the menu commands
84enum
85{
86 // menu items
87 Minimal_Quit = 1,
d6d26e04 88 Minimal_About
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89};
90
91// ----------------------------------------------------------------------------
92// event tables and other macros for wxWindows
93// ----------------------------------------------------------------------------
94
95// the event tables connect the wxWindows events with the functions (event
96// handlers) which process them. It can be also done at run-time, but for the
97// simple menu events like this the static method is much simpler.
c801d85f 98BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(Minimal_About, MyFrame::OnAbout)
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101END_EVENT_TABLE()
102
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103// Create a new application object: this macro will allow wxWindows to create
104// the application object during program execution (it's better than using a
105// static object for many reasons) and also declares the accessor function
106// wxGetApp() which will return the reference of the right type (i.e. MyApp and
107// not wxApp)
108IMPLEMENT_APP(MyApp)
109
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110#ifdef __WXUNIVERSAL__
111 #include "wx/univ/theme.h"
112
113 WX_USE_THEME(win32);
114 WX_USE_THEME(gtk);
115#endif // __WXUNIVERSAL__
116
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117// ============================================================================
118// implementation
119// ============================================================================
c801d85f 120
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121// ----------------------------------------------------------------------------
122// the application class
123// ----------------------------------------------------------------------------
124
f6bcfd97 125// 'Main program' equivalent: the program execution "starts" here
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126bool MyApp::OnInit()
127{
01ca9e8e 128 // create the main application window
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129 MyFrame *frame = new MyFrame("Minimal wxWindows App",
130 wxPoint(50, 50), wxSize(450, 340));
131
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132 // and show it (the frames, unlike simple controls, are not shown when
133 // created initially)
9fdf3c38 134 frame->Show(TRUE);
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135
136 // success: wxApp::OnRun() will be called which will enter the main message
137 // loop and the application will run. If we returned FALSE here, the
138 // application would exit immediately.
139 return TRUE;
140}
141
142// ----------------------------------------------------------------------------
143// main frame
144// ----------------------------------------------------------------------------
145
146// frame constructor
147MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
148 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
c801d85f 149{
8208e181 150#ifdef __WXMAC__
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151 // we need this in order to allow the about menu relocation, since ABOUT is
152 // not the default id of the about menu
153 wxApp::s_macAboutMenuItemId = Minimal_About;
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154#endif
155
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156 // set the frame icon
157 SetIcon(wxICON(mondrian));
c801d85f 158
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159 // create a menu bar
160 wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
c801d85f 161
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162 // the "About" item should be in the help menu
163 wxMenu *helpMenu = new wxMenu;
164 helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
c801d85f 165
d6d26e04 166 menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
01ca9e8e 167
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168 // now append the freshly created menu to the menu bar...
169 wxMenuBar *menuBar = new wxMenuBar();
170 menuBar->Append(menuFile, "&File");
171 menuBar->Append(helpMenu, "&Help");
c801d85f 172
9fdf3c38 173 // ... and attach this menu bar to the frame
d6d26e04 174 SetMenuBar(menuBar);
c801d85f 175
c50f1fb9 176#if wxUSE_STATUSBAR
9fdf3c38 177 // create a status bar just for fun (by default with 1 pane only)
47d67540 178 CreateStatusBar(2);
9fdf3c38 179 SetStatusText("Welcome to wxWindows!");
c50f1fb9 180#endif // wxUSE_STATUSBAR
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181}
182
c801d85f 183
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184// event handlers
185
186void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
c801d85f 187{
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188 // TRUE is to force the frame to close
189 Close(TRUE);
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190}
191
9fdf3c38 192void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
c801d85f 193{
2f877010 194 wxString msg;
9f06bcb3 195 msg.Printf( _T("This is the about dialog of minimal sample.\n")
01ca9e8e 196 _T("Welcome to %s"), wxVERSION_STRING);
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197
198 wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
c801d85f 199}