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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: constrnt.cpp | |
3 | // Purpose: OGL Constraint classes | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 12/07/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation "constrnt.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include <wx/wxprec.h> | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #ifndef WX_PRECOMP | |
24 | #include <wx/wx.h> | |
25 | #endif | |
26 | ||
27 | #ifdef PROLOGIO | |
28 | #include <wx/wxexpr.h> | |
29 | #endif | |
30 | ||
31 | #include "basic.h" | |
32 | #include "constrnt.h" | |
33 | #include "canvas.h" | |
34 | ||
35 | wxList OGLConstraintTypes(wxKEY_INTEGER); | |
36 | ||
37 | /* | |
38 | * Constraint type | |
39 | * | |
40 | */ | |
41 | ||
42 | IMPLEMENT_DYNAMIC_CLASS(OGLConstraintType, wxObject) | |
43 | ||
44 | OGLConstraintType::OGLConstraintType(int theType, const wxString& theName, const wxString& thePhrase) | |
45 | { | |
46 | m_type = theType; | |
47 | m_name = theName; | |
48 | m_phrase = thePhrase; | |
49 | } | |
50 | ||
51 | OGLConstraintType::~OGLConstraintType() | |
52 | { | |
53 | } | |
54 | ||
55 | void OGLInitializeConstraintTypes() | |
56 | { | |
57 | OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_VERTICALLY, | |
58 | new OGLConstraintType(gyCONSTRAINT_CENTRED_VERTICALLY, "Centre vertically", "centred vertically w.r.t.")); | |
59 | ||
60 | OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_HORIZONTALLY, | |
61 | new OGLConstraintType(gyCONSTRAINT_CENTRED_HORIZONTALLY, "Centre horizontally", "centred horizontally w.r.t.")); | |
62 | ||
63 | OGLConstraintTypes.Append(gyCONSTRAINT_CENTRED_BOTH, | |
64 | new OGLConstraintType(gyCONSTRAINT_CENTRED_BOTH, "Centre", "centred w.r.t.")); | |
65 | ||
66 | OGLConstraintTypes.Append(gyCONSTRAINT_LEFT_OF, | |
67 | new OGLConstraintType(gyCONSTRAINT_LEFT_OF, "Left of", "left of")); | |
68 | ||
69 | OGLConstraintTypes.Append(gyCONSTRAINT_RIGHT_OF, | |
70 | new OGLConstraintType(gyCONSTRAINT_RIGHT_OF, "Right of", "right of")); | |
71 | ||
72 | OGLConstraintTypes.Append(gyCONSTRAINT_ABOVE, | |
73 | new OGLConstraintType(gyCONSTRAINT_ABOVE, "Above", "above")); | |
74 | ||
75 | OGLConstraintTypes.Append(gyCONSTRAINT_BELOW, | |
76 | new OGLConstraintType(gyCONSTRAINT_BELOW, "Below", "below")); | |
77 | ||
78 | // Alignment | |
79 | OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_TOP, | |
80 | new OGLConstraintType(gyCONSTRAINT_ALIGNED_TOP, "Top-aligned", "aligned to the top of")); | |
81 | ||
82 | OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_BOTTOM, | |
83 | new OGLConstraintType(gyCONSTRAINT_ALIGNED_BOTTOM, "Bottom-aligned", "aligned to the bottom of")); | |
84 | ||
85 | OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_LEFT, | |
86 | new OGLConstraintType(gyCONSTRAINT_ALIGNED_LEFT, "Left-aligned", "aligned to the left of")); | |
87 | ||
88 | OGLConstraintTypes.Append(gyCONSTRAINT_ALIGNED_RIGHT, | |
89 | new OGLConstraintType(gyCONSTRAINT_ALIGNED_RIGHT, "Right-aligned", "aligned to the right of")); | |
90 | ||
91 | // Mid-alignment | |
92 | OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_TOP, | |
93 | new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_TOP, "Top-midaligned", "centred on the top of")); | |
94 | ||
95 | OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_BOTTOM, | |
96 | new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_BOTTOM, "Bottom-midaligned", "centred on the bottom of")); | |
97 | ||
98 | OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_LEFT, | |
99 | new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_LEFT, "Left-midaligned", "centred on the left of")); | |
100 | ||
101 | OGLConstraintTypes.Append(gyCONSTRAINT_MIDALIGNED_RIGHT, | |
102 | new OGLConstraintType(gyCONSTRAINT_MIDALIGNED_RIGHT, "Right-midaligned", "centred on the right of")); | |
103 | } | |
104 | ||
105 | /* | |
106 | * Constraint Stuff | |
107 | * | |
108 | */ | |
109 | ||
110 | IMPLEMENT_DYNAMIC_CLASS(OGLConstraint, wxObject) | |
111 | ||
112 | OGLConstraint::OGLConstraint(int type, wxShape *constraining, wxList& constrained) | |
113 | { | |
114 | m_xSpacing = 0.0; | |
115 | m_ySpacing = 0.0; | |
116 | ||
117 | m_constraintType = type; | |
118 | m_constrainingObject = constraining; | |
119 | ||
120 | m_constraintId = 0; | |
121 | m_constraintName = "noname"; | |
122 | ||
123 | wxNode *node = constrained.First(); | |
124 | while (node) | |
125 | { | |
126 | m_constrainedObjects.Append(node->Data()); | |
127 | node = node->Next(); | |
128 | } | |
129 | } | |
130 | ||
131 | OGLConstraint::~OGLConstraint() | |
132 | { | |
133 | } | |
134 | ||
135 | bool OGLConstraint::Equals(float a, float b) | |
136 | { | |
137 | float marg = 0.5; | |
138 | ||
139 | bool eq = ((b <= a + marg) && (b >= a - marg)); | |
140 | return eq; | |
141 | } | |
142 | ||
143 | // Return TRUE if anything changed | |
144 | bool OGLConstraint::Evaluate() | |
145 | { | |
146 | float maxWidth, maxHeight, minWidth, minHeight, x, y; | |
147 | m_constrainingObject->GetBoundingBoxMax(&maxWidth, &maxHeight); | |
148 | m_constrainingObject->GetBoundingBoxMin(&minWidth, &minHeight); | |
149 | x = m_constrainingObject->GetX(); | |
150 | y = m_constrainingObject->GetY(); | |
151 | ||
152 | wxClientDC dc(m_constrainingObject->GetCanvas()); | |
153 | m_constrainingObject->GetCanvas()->PrepareDC(dc); | |
154 | ||
155 | switch (m_constraintType) | |
156 | { | |
157 | case gyCONSTRAINT_CENTRED_VERTICALLY: | |
158 | { | |
159 | int n = m_constrainedObjects.Number(); | |
160 | float totalObjectHeight = 0.0; | |
161 | wxNode *node = m_constrainedObjects.First(); | |
162 | while (node) | |
163 | { | |
164 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
165 | ||
166 | float width2, height2; | |
167 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
168 | totalObjectHeight += height2; | |
169 | node = node->Next(); | |
170 | } | |
171 | float startY; | |
172 | float spacingY; | |
173 | // Check if within the constraining object... | |
174 | if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight) | |
175 | { | |
176 | spacingY = (float)((minHeight - totalObjectHeight)/(n + 1)); | |
177 | startY = (float)(y - (minHeight/2.0)); | |
178 | } | |
179 | // Otherwise, use default spacing | |
180 | else | |
181 | { | |
182 | spacingY = m_ySpacing; | |
183 | startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); | |
184 | } | |
185 | ||
186 | // Now position the objects | |
187 | bool changed = FALSE; | |
188 | node = m_constrainedObjects.First(); | |
189 | while (node) | |
190 | { | |
191 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
192 | float width2, height2; | |
193 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
194 | startY += (float)(spacingY + (height2/2.0)); | |
195 | if (!Equals(startY, constrainedObject->GetY())) | |
196 | { | |
197 | constrainedObject->Move(dc, constrainedObject->GetX(), startY, FALSE); | |
198 | changed = TRUE; | |
199 | } | |
200 | startY += (float)(height2/2.0); | |
201 | node = node->Next(); | |
202 | } | |
203 | return changed; | |
204 | } | |
205 | case gyCONSTRAINT_CENTRED_HORIZONTALLY: | |
206 | { | |
207 | int n = m_constrainedObjects.Number(); | |
208 | float totalObjectWidth = 0.0; | |
209 | wxNode *node = m_constrainedObjects.First(); | |
210 | while (node) | |
211 | { | |
212 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
213 | ||
214 | float width2, height2; | |
215 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
216 | totalObjectWidth += width2; | |
217 | node = node->Next(); | |
218 | } | |
219 | float startX; | |
220 | float spacingX; | |
221 | // Check if within the constraining object... | |
222 | if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth) | |
223 | { | |
224 | spacingX = (float)((minWidth - totalObjectWidth)/(n + 1)); | |
225 | startX = (float)(x - (minWidth/2.0)); | |
226 | } | |
227 | // Otherwise, use default spacing | |
228 | else | |
229 | { | |
230 | spacingX = m_xSpacing; | |
231 | startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); | |
232 | } | |
233 | ||
234 | // Now position the objects | |
235 | bool changed = FALSE; | |
236 | node = m_constrainedObjects.First(); | |
237 | while (node) | |
238 | { | |
239 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
240 | float width2, height2; | |
241 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
242 | startX += (float)(spacingX + (width2/2.0)); | |
243 | if (!Equals(startX, constrainedObject->GetX())) | |
244 | { | |
245 | constrainedObject->Move(dc, startX, constrainedObject->GetY(), FALSE); | |
246 | changed = TRUE; | |
247 | } | |
248 | startX += (float)(width2/2.0); | |
249 | node = node->Next(); | |
250 | } | |
251 | return changed; | |
252 | } | |
253 | case gyCONSTRAINT_CENTRED_BOTH: | |
254 | { | |
255 | int n = m_constrainedObjects.Number(); | |
256 | float totalObjectWidth = 0.0; | |
257 | float totalObjectHeight = 0.0; | |
258 | wxNode *node = m_constrainedObjects.First(); | |
259 | while (node) | |
260 | { | |
261 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
262 | ||
263 | float width2, height2; | |
264 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
265 | totalObjectWidth += width2; | |
266 | totalObjectHeight += height2; | |
267 | node = node->Next(); | |
268 | } | |
269 | float startX; | |
270 | float spacingX; | |
271 | float startY; | |
272 | float spacingY; | |
273 | ||
274 | // Check if within the constraining object... | |
275 | if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth) | |
276 | { | |
277 | spacingX = (float)((minWidth - totalObjectWidth)/(n + 1)); | |
278 | startX = (float)(x - (minWidth/2.0)); | |
279 | } | |
280 | // Otherwise, use default spacing | |
281 | else | |
282 | { | |
283 | spacingX = m_xSpacing; | |
284 | startX = (float)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0)); | |
285 | } | |
286 | ||
287 | // Check if within the constraining object... | |
288 | if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight) | |
289 | { | |
290 | spacingY = (float)((minHeight - totalObjectHeight)/(n + 1)); | |
291 | startY = (float)(y - (minHeight/2.0)); | |
292 | } | |
293 | // Otherwise, use default spacing | |
294 | else | |
295 | { | |
296 | spacingY = m_ySpacing; | |
297 | startY = (float)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0)); | |
298 | } | |
299 | ||
300 | // Now position the objects | |
301 | bool changed = FALSE; | |
302 | node = m_constrainedObjects.First(); | |
303 | while (node) | |
304 | { | |
305 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
306 | float width2, height2; | |
307 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
308 | startX += (float)(spacingX + (width2/2.0)); | |
309 | startY += (float)(spacingY + (height2/2.0)); | |
310 | ||
311 | if ((!Equals(startX, constrainedObject->GetX())) || (!Equals(startY, constrainedObject->GetY()))) | |
312 | { | |
313 | constrainedObject->Move(dc, startX, startY, FALSE); | |
314 | changed = TRUE; | |
315 | } | |
316 | ||
317 | startX += (float)(width2/2.0); | |
318 | startY += (float)(height2/2.0); | |
319 | ||
320 | node = node->Next(); | |
321 | } | |
322 | return changed; | |
323 | } | |
324 | case gyCONSTRAINT_LEFT_OF: | |
325 | { | |
326 | bool changed = FALSE; | |
327 | ||
328 | wxNode *node = m_constrainedObjects.First(); | |
329 | while (node) | |
330 | { | |
331 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
332 | ||
333 | float width2, height2; | |
334 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
335 | ||
336 | float x3 = (float)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing); | |
337 | if (!Equals(x3, constrainedObject->GetX())) | |
338 | { | |
339 | changed = TRUE; | |
340 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
341 | } | |
342 | ||
343 | node = node->Next(); | |
344 | } | |
345 | return changed; | |
346 | } | |
347 | case gyCONSTRAINT_RIGHT_OF: | |
348 | { | |
349 | bool changed = FALSE; | |
350 | ||
351 | wxNode *node = m_constrainedObjects.First(); | |
352 | while (node) | |
353 | { | |
354 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
355 | ||
356 | float width2, height2; | |
357 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
358 | ||
359 | float x3 = (float)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing); | |
360 | if (!Equals(x3, constrainedObject->GetX())) | |
361 | { | |
362 | changed = TRUE; | |
363 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
364 | } | |
365 | ||
366 | node = node->Next(); | |
367 | } | |
368 | return changed; | |
369 | ||
370 | return FALSE; | |
371 | } | |
372 | case gyCONSTRAINT_ABOVE: | |
373 | { | |
374 | bool changed = FALSE; | |
375 | ||
376 | wxNode *node = m_constrainedObjects.First(); | |
377 | while (node) | |
378 | { | |
379 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
380 | ||
381 | float width2, height2; | |
382 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
383 | ||
384 | float y3 = (float)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing); | |
385 | if (!Equals(y3, constrainedObject->GetY())) | |
386 | { | |
387 | changed = TRUE; | |
388 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
389 | } | |
390 | ||
391 | node = node->Next(); | |
392 | } | |
393 | return changed; | |
394 | } | |
395 | case gyCONSTRAINT_BELOW: | |
396 | { | |
397 | bool changed = FALSE; | |
398 | ||
399 | wxNode *node = m_constrainedObjects.First(); | |
400 | while (node) | |
401 | { | |
402 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
403 | ||
404 | float width2, height2; | |
405 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
406 | ||
407 | float y3 = (float)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing); | |
408 | if (!Equals(y3, constrainedObject->GetY())) | |
409 | { | |
410 | changed = TRUE; | |
411 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
412 | } | |
413 | ||
414 | node = node->Next(); | |
415 | } | |
416 | return changed; | |
417 | } | |
418 | case gyCONSTRAINT_ALIGNED_LEFT: | |
419 | { | |
420 | bool changed = FALSE; | |
421 | ||
422 | wxNode *node = m_constrainedObjects.First(); | |
423 | while (node) | |
424 | { | |
425 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
426 | ||
427 | float width2, height2; | |
428 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
429 | ||
430 | float x3 = (float)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing); | |
431 | if (!Equals(x3, constrainedObject->GetX())) | |
432 | { | |
433 | changed = TRUE; | |
434 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
435 | } | |
436 | ||
437 | node = node->Next(); | |
438 | } | |
439 | return changed; | |
440 | } | |
441 | case gyCONSTRAINT_ALIGNED_RIGHT: | |
442 | { | |
443 | bool changed = FALSE; | |
444 | ||
445 | wxNode *node = m_constrainedObjects.First(); | |
446 | while (node) | |
447 | { | |
448 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
449 | ||
450 | float width2, height2; | |
451 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
452 | ||
453 | float x3 = (float)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing); | |
454 | if (!Equals(x3, constrainedObject->GetX())) | |
455 | { | |
456 | changed = TRUE; | |
457 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
458 | } | |
459 | ||
460 | node = node->Next(); | |
461 | } | |
462 | return changed; | |
463 | ||
464 | return FALSE; | |
465 | } | |
466 | case gyCONSTRAINT_ALIGNED_TOP: | |
467 | { | |
468 | bool changed = FALSE; | |
469 | ||
470 | wxNode *node = m_constrainedObjects.First(); | |
471 | while (node) | |
472 | { | |
473 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
474 | ||
475 | float width2, height2; | |
476 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
477 | ||
478 | float y3 = (float)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing); | |
479 | if (!Equals(y3, constrainedObject->GetY())) | |
480 | { | |
481 | changed = TRUE; | |
482 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
483 | } | |
484 | ||
485 | node = node->Next(); | |
486 | } | |
487 | return changed; | |
488 | } | |
489 | case gyCONSTRAINT_ALIGNED_BOTTOM: | |
490 | { | |
491 | bool changed = FALSE; | |
492 | ||
493 | wxNode *node = m_constrainedObjects.First(); | |
494 | while (node) | |
495 | { | |
496 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
497 | ||
498 | float width2, height2; | |
499 | constrainedObject->GetBoundingBoxMax(&width2, &height2); | |
500 | ||
501 | float y3 = (float)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing); | |
502 | if (!Equals(y3, constrainedObject->GetY())) | |
503 | { | |
504 | changed = TRUE; | |
505 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
506 | } | |
507 | ||
508 | node = node->Next(); | |
509 | } | |
510 | return changed; | |
511 | } | |
512 | case gyCONSTRAINT_MIDALIGNED_LEFT: | |
513 | { | |
514 | bool changed = FALSE; | |
515 | ||
516 | wxNode *node = m_constrainedObjects.First(); | |
517 | while (node) | |
518 | { | |
519 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
520 | ||
521 | float x3 = (float)(x - (minWidth/2.0)); | |
522 | if (!Equals(x3, constrainedObject->GetX())) | |
523 | { | |
524 | changed = TRUE; | |
525 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
526 | } | |
527 | ||
528 | node = node->Next(); | |
529 | } | |
530 | return changed; | |
531 | } | |
532 | case gyCONSTRAINT_MIDALIGNED_RIGHT: | |
533 | { | |
534 | bool changed = FALSE; | |
535 | ||
536 | wxNode *node = m_constrainedObjects.First(); | |
537 | while (node) | |
538 | { | |
539 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
540 | ||
541 | float x3 = (float)(x + (minWidth/2.0)); | |
542 | if (!Equals(x3, constrainedObject->GetX())) | |
543 | { | |
544 | changed = TRUE; | |
545 | constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE); | |
546 | } | |
547 | ||
548 | node = node->Next(); | |
549 | } | |
550 | return changed; | |
551 | ||
552 | return FALSE; | |
553 | } | |
554 | case gyCONSTRAINT_MIDALIGNED_TOP: | |
555 | { | |
556 | bool changed = FALSE; | |
557 | ||
558 | wxNode *node = m_constrainedObjects.First(); | |
559 | while (node) | |
560 | { | |
561 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
562 | ||
563 | float y3 = (float)(y - (minHeight/2.0)); | |
564 | if (!Equals(y3, constrainedObject->GetY())) | |
565 | { | |
566 | changed = TRUE; | |
567 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
568 | } | |
569 | ||
570 | node = node->Next(); | |
571 | } | |
572 | return changed; | |
573 | } | |
574 | case gyCONSTRAINT_MIDALIGNED_BOTTOM: | |
575 | { | |
576 | bool changed = FALSE; | |
577 | ||
578 | wxNode *node = m_constrainedObjects.First(); | |
579 | while (node) | |
580 | { | |
581 | wxShape *constrainedObject = (wxShape *)node->Data(); | |
582 | ||
583 | float y3 = (float)(y + (minHeight/2.0)); | |
584 | if (!Equals(y3, constrainedObject->GetY())) | |
585 | { | |
586 | changed = TRUE; | |
587 | constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE); | |
588 | } | |
589 | ||
590 | node = node->Next(); | |
591 | } | |
592 | return changed; | |
593 | } | |
594 | ||
595 | default: | |
596 | return FALSE; | |
597 | } | |
598 | return FALSE; | |
599 | } | |
600 |