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15b6757b 1/////////////////////////////////////////////////////////////////////////////
2cd3cc94 2// Name: unicode.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
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11@page overview_unicode Unicode Support in wxWidgets
12
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13This section describes how does wxWidgets support Unicode and how can it affect
14your programs.
36c9828f 15
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16Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
17existing material pertaining to the previous versions of the library is not
18correct any more. Please see @ref overview_changes_unicode for the details of
19these changes.
20
21You can skip the first two sections if you're already familiar with Unicode and
22wish to jump directly in the details of its support in the library:
2cd3cc94 23@li @ref overview_unicode_what
cc506697 24@li @ref overview_unicode_encodings
2cd3cc94 25@li @ref overview_unicode_supportin
cc506697 26@li @ref overview_unicode_pitfalls
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27@li @ref overview_unicode_supportout
28@li @ref overview_unicode_settings
36c9828f 29
2cd3cc94 30<hr>
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31
32
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33@section overview_unicode_what What is Unicode?
34
cc506697 35Unicode is a standard for character encoding which addresses the shortcomings
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36of the previous standards (e.g. the ASCII standard), by using 8, 16 or 32 bits
37for encoding each character.
38This allows enough code points (see below for the definition) sufficient to
39encode all of the world languages at once.
40More details about Unicode may be found at http://www.unicode.org/.
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41
42From a practical point of view, using Unicode is almost a requirement when
43writing applications for international audience. Moreover, any application
44reading files which it didn't produce or receiving data from the network from
45other services should be ready to deal with Unicode.
46
47
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48@section overview_unicode_encodings Unicode Representations and Terminology
49
50When working with Unicode, it's important to define the meaning of some terms.
51
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52A <b><em>glyph</em></b> is a particular image (usually part of a font) that
53represents a character or part of a character.
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54Any character may have one or more glyph associated; e.g. some of the possible
55glyphs for the capital letter 'A' are:
56
57@image html overview_unicode_glyphs.png
58
59Unicode assigns each character of almost any existing alphabet/script a number,
727aa906 60which is called <b><em>code point</em></b>; it's typically indicated in documentation
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61manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
62
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63Note that typically one character is assigned exactly one code point, but there
64are exceptions; the so-called <em>precomposed characters</em>
65(see http://en.wikipedia.org/wiki/Precomposed_character) or the <em>ligatures</em>.
66In these cases a single "character" may be mapped to more than one code point or
67viceversa more characters may be mapped to a single code point.
68
69The Unicode standard divides the space of all possible code points in <b><em>planes</em></b>;
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70a plane is a range of 65,536 (1000016) contiguous Unicode code points.
71Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
72Multilingual Plane.
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73The BMP contains characters for all modern languages, and a large number of
74special characters. The other planes in fact contain mainly historic scripts,
75special-purpose characters or are unused.
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76
77Code points are represented in computer memory as a sequence of one or more
727aa906 78<b><em>code units</em></b>, where a code unit is a unit of memory: 8, 16, or 32 bits.
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79More precisely, a code unit is the minimal bit combination that can represent a
80unit of encoded text for processing or interchange.
81
2f365fcb 82The <b><em>UTF</em></b> or Unicode Transformation Formats are algorithms mapping the Unicode
77ef61f5 83code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
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84each code unit is composed by 32 bits (4 bytes) and each code point is always
85represented by a single code unit (fixed length encoding).
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86(Note that even UTF-32 is still not completely trivial as the mapping is different
87for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
88internal representation of Unicode strings.
89
90Another very widespread standard is <b>UTF-16</b> which is used by Microsoft Windows:
91it encodes the first (approximately) 64 thousands of Unicode code points
92(the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
93units to encode the characters beyond this. These pairs are called @e surrogate.
727aa906 94Thus UTF16 uses a variable number of code units to encode each code point.
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95
96Finally, the most widespread encoding used for the external Unicode storage
97(e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
98avoids the endianness ambiguities of UTF-16 and UTF-32.
99UTF-8 uses code units of 8 bits (1 byte); code points beyond the usual english
100alphabet are represented using a variable number of bytes, which makes it less
101efficient than UTF-32 for internal representation.
102
103As visual aid to understand the differences between the various concepts described
104so far, look at the different UTF representations of the same code point:
105
106@image html overview_unicode_codes.png
107
108In this particular case UTF8 requires more space than UTF16 (3 bytes instead of 2).
109
110Note that from the C/C++ programmer perspective the situation is further complicated
111by the fact that the standard type @c wchar_t which is usually used to represent the
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112Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
113It is 4 bytes under Unix systems, corresponding to the tradition of using
114UTF-32, but only 2 bytes under Windows which is required by compatibility with
115the OS which uses UTF-16.
2cd3cc94 116
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117Typically when UTF8 is used, code units are stored into @c char types, since
118@c char are 8bit wide on almost all systems; when using UTF16 typically code
119units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
120all systems. This is also the approach used by wxString.
727aa906 121See @ref overview_string for more info.
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122
123See also http://unicode.org/glossary/ for the official definitions of the
124terms reported above.
125
2cd3cc94 126
cc506697 127@section overview_unicode_supportin Unicode Support in wxWidgets
2cd3cc94 128
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129Since wxWidgets 3.0 Unicode support is always enabled and building the library
130without it is not recommended any longer and will cease to be supported in the
131near future. This means that internally only Unicode strings are used and that,
132under Microsoft Windows, Unicode system API is used which means that wxWidgets
133programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME.
134
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135However, unlike the Unicode build mode of the previous versions of wxWidgets, this
136support is mostly transparent: you can still continue to work with the @b narrow
727aa906 137(i.e. current locale-encoded @c char*) strings even if @b wide
2f365fcb 138(i.e. UTF16-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also
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139supported. Any wxWidgets function accepts arguments of either type as both
140kinds of strings are implicitly converted to wxString, so both
141@code
142wxMessageBox("Hello, world!");
143@endcode
77ef61f5 144and the somewhat less usual
cc506697 145@code
727aa906 146wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave"
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147@endcode
148work as expected.
2cd3cc94 149
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150Notice that the narrow strings used with wxWidgets are @e always assumed to be
151in the current locale encoding, so writing
152@code
153wxMessageBox("Salut à toi!");
154@endcode
155wouldn't work if the encoding used on the user system is incompatible with
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156ISO-8859-1 (or even if the sources were compiled under different locale
157in the case of gcc). In particular, the most common encoding used under
158modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
159sequence, nothing would be displayed at all in this case. Thus it is important
77ef61f5 160to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
727aa906 161but use wide strings or, alternatively, write:
cc506697 162@code
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163wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!"));
164 // in UTF8 the character U+00E0 is encoded as 0xC3A0
cc506697 165@endcode
2cd3cc94 166
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167In a similar way, wxString provides access to its contents as either @c wchar_t or
168@c char character buffer. Of course, the latter only works if the string contains
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169data representable in the current locale encoding. This will always be the case
170if the string had been initially constructed from a narrow string or if it
171contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
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172to succeed. And as with wxString::FromUTF8() example above, you can always use
173wxString::ToUTF8() to retrieve the string contents in UTF-8 encoding -- this,
174unlike converting to @c char* using the current locale, never fails.
cc506697 175
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176For more info about how wxString works, please see the @ref overview_string.
177
178To summarize, Unicode support in wxWidgets is mostly @b transparent for the
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179application and if you use wxString objects for storing all the character data
180in your program there is really nothing special to do. However you should be
181aware of the potential problems covered by the following section.
182
183
184@section overview_unicode_pitfalls Potential Unicode Pitfalls
185
186The problems can be separated into three broad classes:
187
188@subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
189
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190Because of the need to support implicit conversions to both @c char and
191@c wchar_t, wxString implementation is rather involved and many of its operators
192don't return the types which they could be naively expected to return.
193For example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
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194but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
195convertible to either. Usually you don't need to worry about this as the
196conversions do their work behind the scenes however in some cases it doesn't
197work. Here are some examples, using a wxString object @c s and some integer @c
198n:
199
200 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
201 the switch statement must an integer expression so you need to replace
202 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
77ef61f5 203 conversion to @c char or @c wchar_t by using an explicit cast but beware that
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204 converting the value to char uses the conversion to current locale and may
205 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
206 works both with wxWidgets 3.0 and previous library versions and so should be
207 used for writing code which should be compatible with both 2.8 and 3.0.
208
209 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
210 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
211 string iterators instead if possible or replace this expression with
212 @code s.c_str() + n @endcode otherwise.
213
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214Another class of problems is related to the fact that the value returned by
215@c c_str() itself is also not just a pointer to a buffer but a value of helper
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216class wxCStrData which is implicitly convertible to both narrow and wide
217strings. Again, this mostly will be unnoticeable but can result in some
218problems:
219
220 - You shouldn't pass @c c_str() result to vararg functions such as standard
221 @c printf(). Some compilers (notably g++) warn about this but even if they
222 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
223 work. It can be corrected in one of the following ways:
224
225 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
226 of @c c_str(), it is not needed at all with wxWidgets functions)
227 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
228 - Using an explicit conversion to narrow, multibyte, string:
f99af6c0 229 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
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230 - Using a cast to force the issue (listed only for completeness):
231 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
232
233 - The result of @c c_str() can not be cast to @c char* but only to @c const @c
234 @c char*. Of course, modifying the string via the pointer returned by this
235 method has never been possible but unfortunately it was occasionally useful
236 to use a @c const_cast here to pass the value to const-incorrect functions.
237 This can be done either using new wxString::char_str() (and matching
238 wchar_str()) method or by writing a double cast:
239 @code (char *)(const char *)s.c_str() @endcode
240
241 - One of the unfortunate consequences of the possibility to pass wxString to
242 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
243 the elements of unnamed enumerations to @c wxPrintf() and other similar
244 vararg functions, i.e.
245 @code
246 enum { Red, Green, Blue };
247 wxPrintf("Red is %d", Red);
248 @endcode
249 doesn't compile. The easiest workaround is to give a name to the enum.
250
251Other unexpected compilation errors may arise but they should happen even more
252rarely than the above-mentioned ones and the solution should usually be quite
253simple: just use the explicit methods of wxUniChar and wxCStrData classes
254instead of relying on their implicit conversions if the compiler can't choose
255among them.
256
257
258@subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
259
260wxString API provides implicit conversion of the internal Unicode string
261contents to narrow, char strings. This can be very convenient and is absolutely
262necessary for backwards compatibility with the existing code using wxWidgets
263however it is a rather dangerous operation as it can easily give unexpected
264results if the string contents isn't convertible to the current locale.
265
266To be precise, the conversion will always succeed if the string was created
267from a narrow string initially. It will also succeed if the current encoding is
268UTF-8 as all Unicode strings are representable in this encoding. However
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269initializing the string using wxString::FromUTF8() method and then accessing it
270as a char string via its wxString::c_str() method is a recipe for disaster as the
271program may work perfectly well during testing on Unix systems using UTF-8 locale
272but completely fail under Windows where UTF-8 locales are never used because
273wxString::c_str() would return an empty string.
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274
275The simplest way to ensure that this doesn't happen is to avoid conversions to
276@c char* completely by using wxString throughout your program. However if the
277program never manipulates 8 bit strings internally, using @c char* pointers is
278safe as well. So the existing code needs to be reviewed when upgrading to
279wxWidgets 3.0 and the new code should be used with this in mind and ideally
280avoiding implicit conversions to @c char*.
281
282
283@subsection overview_unicode_performance Unicode Performance Implications
284
285Under Unix systems wxString class uses variable-width UTF-8 encoding for
286internal representation and this implies that it can't guarantee constant-time
287access to N-th element of the string any longer as to find the position of this
288character in the string we have to examine all the preceding ones. Usually this
289doesn't matter much because most algorithms used on the strings examine them
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290sequentially anyhow and because wxString implements a cache for iterating over
291the string by index but it can have serious consequences for algorithms
292using random access to string elements as they typically acquire O(N^2) time
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293complexity instead of O(N) where N is the length of the string.
294
a6919a6a 295Even despite caching the index, indexed access should be replaced with
cc506697 296sequential access using string iterators. For example a typical loop:
7b74e828 297@code
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298wxString s("hello");
299for ( size_t i = 0; i < s.length(); i++ )
7b74e828 300{
cc506697 301 wchar_t ch = s[i];
91fa0da4 302
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303 // do something with it
304}
305@endcode
cc506697 306should be rewritten as
2cd3cc94 307@code
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308wxString s("hello");
309for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
7b74e828 310{
cc506697 311 wchar_t ch = *i
91fa0da4 312
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313 // do something with it
314}
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315@endcode
316
cc506697 317Another, similar, alternative is to use pointer arithmetic:
7b74e828 318@code
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319wxString s("hello");
320for ( const wchar_t *p = s.wc_str(); *p; p++ )
7b74e828 321{
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322 wchar_t ch = *i
323
324 // do something with it
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325}
326@endcode
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327however this doesn't work correctly for strings with embedded @c NUL characters
328and the use of iterators is generally preferred as they provide some run-time
329checks (at least in debug build) unlike the raw pointers. But if you do use
77ef61f5 330them, it is better to use @c wchar_t pointers rather than @c char ones to avoid the
cc506697 331data loss problems due to conversion as discussed in the previous section.
2cd3cc94 332
2cd3cc94 333
cc506697 334@section overview_unicode_supportout Unicode and the Outside World
2cd3cc94 335
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336Even though wxWidgets always uses Unicode internally, not all the other
337libraries and programs do and even those that do use Unicode may use a
338different encoding of it. So you need to be able to convert the data to various
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339representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
340(or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
341wxString::wc_str() can be used for this.
727aa906 342
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343The first of them should be only used for the string containing 7-bit ASCII characters
344only, anything else will be replaced by some substitution character.
345wxString::mb_str() converts the string to the encoding used by the current locale
346and so can return an empty string if the string contains characters not representable in
347it as explained in @ref overview_unicode_data_loss. The same applies to wxString::c_str()
348if its result is used as a narrow string. Finally, wxString::ToUTF8() and wxString::wc_str()
cc506697 349functions never fail and always return a pointer to char string containing the
77ef61f5 350UTF-8 representation of the string or @c wchar_t string.
cc506697 351
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352wxString also provides two convenience functions: wxString::From8BitData() and
353wxString::To8BitData(). They can be used to create a wxString from arbitrary binary
354data without supposing that it is in current locale encoding, and then get it back,
cc506697 355again, without any conversion or, rather, undoing the conversion used by
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356wxString::From8BitData(). Because of this you should only use wxString::From8BitData()
357for the strings created using wxString::To8BitData(). Also notice that in spite
358of the availability of these functions, wxString is not the ideal class for storing
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359arbitrary binary data as they can take up to 4 times more space than needed
360(when using @c wchar_t internal representation on the systems where size of
361wide characters is 4 bytes) and you should consider using wxMemoryBuffer
362instead.
363
364Final word of caution: most of these functions may return either directly the
365pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
77ef61f5 366object. Such objects are implicitly convertible to @c char and @c wchar_t pointers,
91fa0da4 367respectively, and so the result of, for example, wxString::ToUTF8() can always be
77ef61f5 368passed directly to a function taking <tt>const char*</tt>. However code such as
7b74e828 369@code
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370const char *p = s.ToUTF8();
371...
372puts(p); // or call any other function taking const char *
7b74e828 373@endcode
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374does @b not work because the temporary buffer returned by wxString::ToUTF8() is
375destroyed and @c p is left pointing nowhere. To correct this you may use
7b74e828 376@code
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377wxCharBuffer p(s.ToUTF8());
378puts(p);
7b74e828 379@endcode
cc506697 380which does work but results in an unnecessary copy of string data in the build
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381configurations when wxString::ToUTF8() returns the pointer to internal string buffer.
382If this inefficiency is important you may write
2cd3cc94 383@code
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384const wxUTF8Buf p(s.ToUTF8());
385puts(p);
2cd3cc94 386@endcode
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387where @c wxUTF8Buf is the type corresponding to the real return type of wxString::ToUTF8().
388Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str().
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389But, once again, none of these cryptic types is really needed if you just pass
390the return value of any of the functions mentioned in this section to another
391function directly.
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392
393@section overview_unicode_settings Unicode Related Compilation Settings
394
2f365fcb 395@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
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396If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
397also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
2cd3cc94 398
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399You are encouraged to always use the default build settings of wxWidgets; this avoids
400the need of different builds of the same application/library because of different
401"build modes".
402
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403*/
404