]> git.saurik.com Git - wxWidgets.git/blame - docs/doxygen/overviews/unicode.h
enable OpenGL and MediaCtrl components by default as discussed on wx-dev; remove...
[wxWidgets.git] / docs / doxygen / overviews / unicode.h
CommitLineData
15b6757b 1/////////////////////////////////////////////////////////////////////////////
2cd3cc94 2// Name: unicode.h
15b6757b
FM
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
2cd3cc94
BP
11@page overview_unicode Unicode Support in wxWidgets
12
cc506697
VZ
13This section describes how does wxWidgets support Unicode and how can it affect
14your programs.
36c9828f 15
cc506697
VZ
16Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
17existing material pertaining to the previous versions of the library is not
18correct any more. Please see @ref overview_changes_unicode for the details of
19these changes.
20
21You can skip the first two sections if you're already familiar with Unicode and
22wish to jump directly in the details of its support in the library:
2cd3cc94 23@li @ref overview_unicode_what
cc506697 24@li @ref overview_unicode_encodings
2cd3cc94 25@li @ref overview_unicode_supportin
cc506697 26@li @ref overview_unicode_pitfalls
2cd3cc94
BP
27@li @ref overview_unicode_supportout
28@li @ref overview_unicode_settings
36c9828f 29
2cd3cc94 30<hr>
36c9828f
FM
31
32
2cd3cc94
BP
33@section overview_unicode_what What is Unicode?
34
cc506697 35Unicode is a standard for character encoding which addresses the shortcomings
77ef61f5
FM
36of the previous standards (e.g. the ASCII standard), by using 8, 16 or 32 bits
37for encoding each character.
38This allows enough code points (see below for the definition) sufficient to
39encode all of the world languages at once.
40More details about Unicode may be found at http://www.unicode.org/.
cc506697
VZ
41
42From a practical point of view, using Unicode is almost a requirement when
43writing applications for international audience. Moreover, any application
44reading files which it didn't produce or receiving data from the network from
45other services should be ready to deal with Unicode.
46
47
77ef61f5
FM
48@section overview_unicode_encodings Unicode Representations and Terminology
49
50When working with Unicode, it's important to define the meaning of some terms.
51
727aa906
FM
52A <b><em>glyph</em></b> is a particular image that represents a character or part
53of a character.
77ef61f5
FM
54Any character may have one or more glyph associated; e.g. some of the possible
55glyphs for the capital letter 'A' are:
56
57@image html overview_unicode_glyphs.png
58
59Unicode assigns each character of almost any existing alphabet/script a number,
727aa906 60which is called <b><em>code point</em></b>; it's typically indicated in documentation
77ef61f5
FM
61manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
62
63The Unicode standard divides the space of all possible code points in @e planes;
64a plane is a range of 65,536 (1000016) contiguous Unicode code points.
65Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
66Multilingual Plane.
727aa906
FM
67The BMP contains characters for all modern languages, and a large number of
68special characters. The other planes in fact contain mainly historic scripts,
69special-purpose characters or are unused.
77ef61f5
FM
70
71Code points are represented in computer memory as a sequence of one or more
727aa906 72<b><em>code units</em></b>, where a code unit is a unit of memory: 8, 16, or 32 bits.
77ef61f5
FM
73More precisely, a code unit is the minimal bit combination that can represent a
74unit of encoded text for processing or interchange.
75
76The @e UTF or Unicode Transformation Formats are algorithms mapping the Unicode
77code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
727aa906
FM
78each code unit is composed by 32 bits (4 bytes) and each code point is always
79represented by a single code unit (fixed length encoding).
77ef61f5
FM
80(Note that even UTF-32 is still not completely trivial as the mapping is different
81for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
82internal representation of Unicode strings.
83
84Another very widespread standard is <b>UTF-16</b> which is used by Microsoft Windows:
85it encodes the first (approximately) 64 thousands of Unicode code points
86(the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
87units to encode the characters beyond this. These pairs are called @e surrogate.
727aa906 88Thus UTF16 uses a variable number of code units to encode each code point.
77ef61f5
FM
89
90Finally, the most widespread encoding used for the external Unicode storage
91(e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
92avoids the endianness ambiguities of UTF-16 and UTF-32.
93UTF-8 uses code units of 8 bits (1 byte); code points beyond the usual english
94alphabet are represented using a variable number of bytes, which makes it less
95efficient than UTF-32 for internal representation.
96
97As visual aid to understand the differences between the various concepts described
98so far, look at the different UTF representations of the same code point:
99
100@image html overview_unicode_codes.png
101
102In this particular case UTF8 requires more space than UTF16 (3 bytes instead of 2).
103
104Note that from the C/C++ programmer perspective the situation is further complicated
105by the fact that the standard type @c wchar_t which is usually used to represent the
cc506697
VZ
106Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
107It is 4 bytes under Unix systems, corresponding to the tradition of using
108UTF-32, but only 2 bytes under Windows which is required by compatibility with
109the OS which uses UTF-16.
2cd3cc94 110
77ef61f5
FM
111Typically when UTF8 is used, code units are stored into @c char types, since
112@c char are 8bit wide on almost all systems; when using UTF16 typically code
113units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
114all systems. This is also the approach used by wxString.
727aa906 115See @ref overview_string for more info.
77ef61f5
FM
116
117See also http://unicode.org/glossary/ for the official definitions of the
118terms reported above.
119
2cd3cc94 120
cc506697 121@section overview_unicode_supportin Unicode Support in wxWidgets
2cd3cc94 122
cc506697
VZ
123Since wxWidgets 3.0 Unicode support is always enabled and building the library
124without it is not recommended any longer and will cease to be supported in the
125near future. This means that internally only Unicode strings are used and that,
126under Microsoft Windows, Unicode system API is used which means that wxWidgets
127programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME.
128
77ef61f5
FM
129However, unlike the Unicode build mode of the previous versions of wxWidgets, this
130support is mostly transparent: you can still continue to work with the @b narrow
727aa906
FM
131(i.e. current locale-encoded @c char*) strings even if @b wide
132(i.e. UTF16/UCS2-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also
cc506697
VZ
133supported. Any wxWidgets function accepts arguments of either type as both
134kinds of strings are implicitly converted to wxString, so both
135@code
136wxMessageBox("Hello, world!");
137@endcode
77ef61f5 138and the somewhat less usual
cc506697 139@code
727aa906 140wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave"
cc506697
VZ
141@endcode
142work as expected.
2cd3cc94 143
cc506697
VZ
144Notice that the narrow strings used with wxWidgets are @e always assumed to be
145in the current locale encoding, so writing
146@code
147wxMessageBox("Salut à toi!");
148@endcode
149wouldn't work if the encoding used on the user system is incompatible with
f99af6c0
VS
150ISO-8859-1 (or even if the sources were compiled under different locale
151in the case of gcc). In particular, the most common encoding used under
152modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
153sequence, nothing would be displayed at all in this case. Thus it is important
77ef61f5 154to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
727aa906 155but use wide strings or, alternatively, write:
cc506697 156@code
727aa906
FM
157wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!"));
158 // in UTF8 the character U+00E0 is encoded as 0xC3A0
cc506697 159@endcode
2cd3cc94 160
77ef61f5
FM
161In a similar way, wxString provides access to its contents as either @c wchar_t or
162@c char character buffer. Of course, the latter only works if the string contains
cc506697
VZ
163data representable in the current locale encoding. This will always be the case
164if the string had been initially constructed from a narrow string or if it
165contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
91fa0da4
FM
166to succeed. And as with wxString::FromUTF8() example above, you can always use
167wxString::ToUTF8() to retrieve the string contents in UTF-8 encoding -- this,
168unlike converting to @c char* using the current locale, never fails.
cc506697 169
77ef61f5
FM
170For more info about how wxString works, please see the @ref overview_string.
171
172To summarize, Unicode support in wxWidgets is mostly @b transparent for the
cc506697
VZ
173application and if you use wxString objects for storing all the character data
174in your program there is really nothing special to do. However you should be
175aware of the potential problems covered by the following section.
176
177
178@section overview_unicode_pitfalls Potential Unicode Pitfalls
179
180The problems can be separated into three broad classes:
181
182@subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
183
77ef61f5
FM
184Because of the need to support implicit conversions to both @c char and
185@c wchar_t, wxString implementation is rather involved and many of its operators
186don't return the types which they could be naively expected to return.
187For example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
cc506697
VZ
188but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
189convertible to either. Usually you don't need to worry about this as the
190conversions do their work behind the scenes however in some cases it doesn't
191work. Here are some examples, using a wxString object @c s and some integer @c
192n:
193
194 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
195 the switch statement must an integer expression so you need to replace
196 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
77ef61f5 197 conversion to @c char or @c wchar_t by using an explicit cast but beware that
cc506697
VZ
198 converting the value to char uses the conversion to current locale and may
199 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
200 works both with wxWidgets 3.0 and previous library versions and so should be
201 used for writing code which should be compatible with both 2.8 and 3.0.
202
203 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
204 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
205 string iterators instead if possible or replace this expression with
206 @code s.c_str() + n @endcode otherwise.
207
91fa0da4
FM
208Another class of problems is related to the fact that the value returned by
209@c c_str() itself is also not just a pointer to a buffer but a value of helper
cc506697
VZ
210class wxCStrData which is implicitly convertible to both narrow and wide
211strings. Again, this mostly will be unnoticeable but can result in some
212problems:
213
214 - You shouldn't pass @c c_str() result to vararg functions such as standard
215 @c printf(). Some compilers (notably g++) warn about this but even if they
216 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
217 work. It can be corrected in one of the following ways:
218
219 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
220 of @c c_str(), it is not needed at all with wxWidgets functions)
221 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
222 - Using an explicit conversion to narrow, multibyte, string:
f99af6c0 223 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
cc506697
VZ
224 - Using a cast to force the issue (listed only for completeness):
225 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
226
227 - The result of @c c_str() can not be cast to @c char* but only to @c const @c
228 @c char*. Of course, modifying the string via the pointer returned by this
229 method has never been possible but unfortunately it was occasionally useful
230 to use a @c const_cast here to pass the value to const-incorrect functions.
231 This can be done either using new wxString::char_str() (and matching
232 wchar_str()) method or by writing a double cast:
233 @code (char *)(const char *)s.c_str() @endcode
234
235 - One of the unfortunate consequences of the possibility to pass wxString to
236 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
237 the elements of unnamed enumerations to @c wxPrintf() and other similar
238 vararg functions, i.e.
239 @code
240 enum { Red, Green, Blue };
241 wxPrintf("Red is %d", Red);
242 @endcode
243 doesn't compile. The easiest workaround is to give a name to the enum.
244
245Other unexpected compilation errors may arise but they should happen even more
246rarely than the above-mentioned ones and the solution should usually be quite
247simple: just use the explicit methods of wxUniChar and wxCStrData classes
248instead of relying on their implicit conversions if the compiler can't choose
249among them.
250
251
252@subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
253
254wxString API provides implicit conversion of the internal Unicode string
255contents to narrow, char strings. This can be very convenient and is absolutely
256necessary for backwards compatibility with the existing code using wxWidgets
257however it is a rather dangerous operation as it can easily give unexpected
258results if the string contents isn't convertible to the current locale.
259
260To be precise, the conversion will always succeed if the string was created
261from a narrow string initially. It will also succeed if the current encoding is
262UTF-8 as all Unicode strings are representable in this encoding. However
91fa0da4
FM
263initializing the string using wxString::FromUTF8() method and then accessing it
264as a char string via its wxString::c_str() method is a recipe for disaster as the
265program may work perfectly well during testing on Unix systems using UTF-8 locale
266but completely fail under Windows where UTF-8 locales are never used because
267wxString::c_str() would return an empty string.
cc506697
VZ
268
269The simplest way to ensure that this doesn't happen is to avoid conversions to
270@c char* completely by using wxString throughout your program. However if the
271program never manipulates 8 bit strings internally, using @c char* pointers is
272safe as well. So the existing code needs to be reviewed when upgrading to
273wxWidgets 3.0 and the new code should be used with this in mind and ideally
274avoiding implicit conversions to @c char*.
275
276
277@subsection overview_unicode_performance Unicode Performance Implications
278
279Under Unix systems wxString class uses variable-width UTF-8 encoding for
280internal representation and this implies that it can't guarantee constant-time
281access to N-th element of the string any longer as to find the position of this
282character in the string we have to examine all the preceding ones. Usually this
283doesn't matter much because most algorithms used on the strings examine them
a6919a6a
RR
284sequentially anyhow and because wxString implements a cache for iterating over
285the string by index but it can have serious consequences for algorithms
286using random access to string elements as they typically acquire O(N^2) time
cc506697
VZ
287complexity instead of O(N) where N is the length of the string.
288
a6919a6a 289Even despite caching the index, indexed access should be replaced with
cc506697 290sequential access using string iterators. For example a typical loop:
7b74e828 291@code
cc506697
VZ
292wxString s("hello");
293for ( size_t i = 0; i < s.length(); i++ )
7b74e828 294{
cc506697 295 wchar_t ch = s[i];
91fa0da4 296
7b74e828
RR
297 // do something with it
298}
299@endcode
cc506697 300should be rewritten as
2cd3cc94 301@code
cc506697
VZ
302wxString s("hello");
303for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
7b74e828 304{
cc506697 305 wchar_t ch = *i
91fa0da4 306
7b74e828
RR
307 // do something with it
308}
2cd3cc94
BP
309@endcode
310
cc506697 311Another, similar, alternative is to use pointer arithmetic:
7b74e828 312@code
cc506697
VZ
313wxString s("hello");
314for ( const wchar_t *p = s.wc_str(); *p; p++ )
7b74e828 315{
cc506697
VZ
316 wchar_t ch = *i
317
318 // do something with it
7b74e828
RR
319}
320@endcode
cc506697
VZ
321however this doesn't work correctly for strings with embedded @c NUL characters
322and the use of iterators is generally preferred as they provide some run-time
323checks (at least in debug build) unlike the raw pointers. But if you do use
77ef61f5 324them, it is better to use @c wchar_t pointers rather than @c char ones to avoid the
cc506697 325data loss problems due to conversion as discussed in the previous section.
2cd3cc94 326
2cd3cc94 327
cc506697 328@section overview_unicode_supportout Unicode and the Outside World
2cd3cc94 329
cc506697
VZ
330Even though wxWidgets always uses Unicode internally, not all the other
331libraries and programs do and even those that do use Unicode may use a
332different encoding of it. So you need to be able to convert the data to various
91fa0da4
FM
333representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
334(or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
335wxString::wc_str() can be used for this.
727aa906 336
91fa0da4
FM
337The first of them should be only used for the string containing 7-bit ASCII characters
338only, anything else will be replaced by some substitution character.
339wxString::mb_str() converts the string to the encoding used by the current locale
340and so can return an empty string if the string contains characters not representable in
341it as explained in @ref overview_unicode_data_loss. The same applies to wxString::c_str()
342if its result is used as a narrow string. Finally, wxString::ToUTF8() and wxString::wc_str()
cc506697 343functions never fail and always return a pointer to char string containing the
77ef61f5 344UTF-8 representation of the string or @c wchar_t string.
cc506697 345
91fa0da4
FM
346wxString also provides two convenience functions: wxString::From8BitData() and
347wxString::To8BitData(). They can be used to create a wxString from arbitrary binary
348data without supposing that it is in current locale encoding, and then get it back,
cc506697 349again, without any conversion or, rather, undoing the conversion used by
91fa0da4
FM
350wxString::From8BitData(). Because of this you should only use wxString::From8BitData()
351for the strings created using wxString::To8BitData(). Also notice that in spite
352of the availability of these functions, wxString is not the ideal class for storing
cc506697
VZ
353arbitrary binary data as they can take up to 4 times more space than needed
354(when using @c wchar_t internal representation on the systems where size of
355wide characters is 4 bytes) and you should consider using wxMemoryBuffer
356instead.
357
358Final word of caution: most of these functions may return either directly the
359pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
77ef61f5 360object. Such objects are implicitly convertible to @c char and @c wchar_t pointers,
91fa0da4 361respectively, and so the result of, for example, wxString::ToUTF8() can always be
77ef61f5 362passed directly to a function taking <tt>const char*</tt>. However code such as
7b74e828 363@code
cc506697
VZ
364const char *p = s.ToUTF8();
365...
366puts(p); // or call any other function taking const char *
7b74e828 367@endcode
91fa0da4
FM
368does @b not work because the temporary buffer returned by wxString::ToUTF8() is
369destroyed and @c p is left pointing nowhere. To correct this you may use
7b74e828 370@code
cc506697
VZ
371wxCharBuffer p(s.ToUTF8());
372puts(p);
7b74e828 373@endcode
cc506697 374which does work but results in an unnecessary copy of string data in the build
91fa0da4
FM
375configurations when wxString::ToUTF8() returns the pointer to internal string buffer.
376If this inefficiency is important you may write
2cd3cc94 377@code
cc506697
VZ
378const wxUTF8Buf p(s.ToUTF8());
379puts(p);
2cd3cc94 380@endcode
91fa0da4
FM
381where @c wxUTF8Buf is the type corresponding to the real return type of wxString::ToUTF8().
382Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str().
cc506697
VZ
383But, once again, none of these cryptic types is really needed if you just pass
384the return value of any of the functions mentioned in this section to another
385function directly.
2cd3cc94
BP
386
387@section overview_unicode_settings Unicode Related Compilation Settings
388
cc506697
VZ
389@c wxUSE_UNICODE is now defined as 1 by default to indicate Unicode support.
390If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
391also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
2cd3cc94 392
77ef61f5
FM
393You are encouraged to always use the default build settings of wxWidgets; this avoids
394the need of different builds of the same application/library because of different
395"build modes".
396
2cd3cc94
BP
397*/
398