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8b089c5e JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: penguin.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robert Roebling | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/wx.h" | |
26 | #endif | |
27 | ||
5fa399c9 JS |
28 | #if !wxUSE_GLCANVAS |
29 | #error Please set wxUSE_GLCANVAS to 1 in setup.h. | |
30 | #endif | |
31 | ||
8b089c5e | 32 | #include "penguin.h" |
3dec57ad SC |
33 | #ifdef __WXMAC__ |
34 | #include <glu.h> | |
35 | #else | |
8b089c5e | 36 | #include <GL/glu.h> |
3dec57ad | 37 | #endif |
8b089c5e JS |
38 | |
39 | #define VIEW_ASPECT 1.3 | |
40 | ||
41 | /* `Main program' equivalent, creating windows and returning main app frame */ | |
42 | bool MyApp::OnInit(void) | |
43 | { | |
44 | ||
45 | /* Create the main frame window */ | |
46 | MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); | |
47 | ||
48 | /* Make a menubar */ | |
49 | wxMenu *fileMenu = new wxMenu; | |
50 | ||
51 | fileMenu->Append(wxID_EXIT, "E&xit"); | |
52 | wxMenuBar *menuBar = new wxMenuBar; | |
53 | menuBar->Append(fileMenu, "&File"); | |
54 | frame->SetMenuBar(menuBar); | |
55 | ||
56 | frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); | |
57 | ||
58 | /* Load file wiht mesh data */ | |
59 | frame->m_canvas->LoadLWO( "penguin.lwo" ); | |
60 | ||
61 | /* Show the frame */ | |
62 | frame->Show(TRUE); | |
63 | ||
64 | return TRUE; | |
65 | } | |
66 | ||
67 | IMPLEMENT_APP(MyApp) | |
68 | ||
69 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
70 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
71 | END_EVENT_TABLE() | |
72 | ||
73 | /* My frame constructor */ | |
74 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
75 | const wxSize& size, long style): | |
76 | wxFrame(frame, -1, title, pos, size, style) | |
77 | { | |
78 | m_canvas = NULL; | |
79 | } | |
80 | ||
81 | /* Intercept menu commands */ | |
82 | void MyFrame::OnExit(wxCommandEvent& event) | |
83 | { | |
84 | Destroy(); | |
85 | } | |
86 | ||
87 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
88 | EVT_SIZE(TestGLCanvas::OnSize) | |
89 | EVT_PAINT(TestGLCanvas::OnPaint) | |
90 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
91 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) | |
92 | END_EVENT_TABLE() | |
93 | ||
94 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
95 | const wxPoint& pos, const wxSize& size, long style, const wxString& name): | |
96 | wxGLCanvas(parent, id, pos, size, style, name) | |
97 | { | |
98 | block = FALSE; | |
99 | } | |
100 | ||
101 | TestGLCanvas::~TestGLCanvas(void) | |
102 | { | |
103 | /* destroy mesh */ | |
104 | lw_object_free(info.lwobject); | |
105 | } | |
106 | ||
107 | void TestGLCanvas::OnPaint( wxPaintEvent& event ) | |
108 | { | |
109 | /* must always be here */ | |
110 | wxPaintDC dc(this); | |
111 | ||
112 | #ifndef __WXMOTIF__ | |
113 | if (!GetContext()) return; | |
114 | #endif | |
115 | ||
116 | SetCurrent(); | |
117 | ||
118 | /* initialize OpenGL */ | |
119 | if (info.do_init == TRUE) | |
120 | { | |
121 | InitGL(); | |
122 | info.do_init = FALSE; | |
123 | } | |
124 | ||
125 | /* view */ | |
126 | glMatrixMode( GL_PROJECTION ); | |
127 | glLoadIdentity(); | |
128 | gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 ); | |
129 | glMatrixMode( GL_MODELVIEW ); | |
130 | ||
131 | /* clear */ | |
132 | glClearColor( .3, .4, .6, 1 ); | |
133 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
134 | ||
135 | /* transformations */ | |
136 | GLfloat m[4][4]; | |
137 | glLoadIdentity(); | |
138 | glTranslatef( 0, 0, -30 ); | |
139 | build_rotmatrix( m,info.quat ); | |
140 | glMultMatrixf( &m[0][0] ); | |
141 | ||
142 | /* draw object */ | |
143 | lw_object_show( info.lwobject ); | |
144 | ||
145 | /* flush */ | |
146 | glFlush(); | |
147 | ||
148 | /* swap */ | |
149 | SwapBuffers(); | |
150 | } | |
151 | ||
152 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
153 | { | |
3dec57ad SC |
154 | // the viewport must be initialized this way, not glViewport |
155 | // this is also necessary to update the context on some platforms | |
156 | wxGLCanvas::OnSize(event); | |
8b089c5e JS |
157 | } |
158 | ||
159 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) | |
160 | { | |
161 | /* Do nothing, to avoid flashing on MSW */ | |
162 | } | |
163 | ||
164 | void TestGLCanvas::LoadLWO(const wxString &filename) | |
165 | { | |
166 | /* test if lightwave object */ | |
167 | if (!lw_is_lwobject(filename)) return; | |
168 | ||
169 | /* read lightwave object */ | |
170 | lwObject *lwobject = lw_object_read(filename); | |
171 | ||
172 | /* scale */ | |
173 | lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); | |
174 | ||
175 | /* set up mesh info */ | |
176 | info.do_init = TRUE; | |
177 | info.lwobject = lwobject; | |
178 | info.beginx = 0; | |
179 | info.beginy = 0; | |
180 | info.zoom = 45; | |
181 | trackball( info.quat, 0.0, 0.0, 0.0, 0.0 ); | |
182 | } | |
183 | ||
184 | void TestGLCanvas::OnMouse( wxMouseEvent& event ) | |
185 | { | |
186 | wxSize sz(GetClientSize()); | |
187 | if (event.Dragging()) | |
188 | { | |
189 | /* drag in progress, simulate trackball */ | |
190 | float spin_quat[4]; | |
191 | trackball(spin_quat, | |
192 | (2.0*info.beginx - sz.x) / sz.x, | |
193 | ( sz.y - 2.0*info.beginy) / sz.y, | |
194 | ( 2.0*event.GetX() - sz.x) / sz.x, | |
195 | ( sz.y - 2.0*event.GetY()) / sz.y); | |
196 | ||
197 | add_quats( spin_quat, info.quat, info.quat ); | |
198 | ||
199 | /* orientation has changed, redraw mesh */ | |
200 | Refresh(FALSE); | |
201 | } | |
202 | ||
203 | info.beginx = event.GetX(); | |
204 | info.beginy = event.GetY(); | |
205 | } | |
206 | ||
207 | void TestGLCanvas::InitGL(void) | |
208 | { | |
209 | GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 }; | |
210 | GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ | |
211 | GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 }; | |
212 | GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */ | |
213 | ||
214 | /* remove back faces */ | |
215 | glDisable(GL_CULL_FACE); | |
216 | glEnable(GL_DEPTH_TEST); | |
217 | ||
218 | /* speedups */ | |
219 | glEnable(GL_DITHER); | |
220 | glShadeModel(GL_SMOOTH); | |
221 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
222 | glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); | |
223 | ||
224 | /* light */ | |
225 | glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); | |
226 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); | |
227 | glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); | |
228 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); | |
229 | glEnable(GL_LIGHT0); | |
230 | glEnable(GL_LIGHT1); | |
231 | glEnable(GL_LIGHTING); | |
232 | ||
233 | glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); | |
234 | glEnable(GL_COLOR_MATERIAL); | |
235 | } | |
236 | ||
237 |