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1/////////////////////////////////////////////////////////////////////////////
2// Name: penguin.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Robert Roebling
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Robert Roebling
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28#include "penguin.h"
29#include <GL/glu.h>
30
31#define VIEW_ASPECT 1.3
32
33/* `Main program' equivalent, creating windows and returning main app frame */
34bool MyApp::OnInit(void)
35{
36
37 /* Create the main frame window */
38 MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 /* Make a menubar */
41 wxMenu *fileMenu = new wxMenu;
42
43 fileMenu->Append(wxID_EXIT, "E&xit");
44 wxMenuBar *menuBar = new wxMenuBar;
45 menuBar->Append(fileMenu, "&File");
46 frame->SetMenuBar(menuBar);
47
48 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
49
50 /* Load file wiht mesh data */
51 frame->m_canvas->LoadLWO( "penguin.lwo" );
52
53 /* Show the frame */
54 frame->Show(TRUE);
55
56 return TRUE;
57}
58
59IMPLEMENT_APP(MyApp)
60
61BEGIN_EVENT_TABLE(MyFrame, wxFrame)
62 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
63END_EVENT_TABLE()
64
65/* My frame constructor */
66MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
67 const wxSize& size, long style):
68 wxFrame(frame, -1, title, pos, size, style)
69{
70 m_canvas = NULL;
71}
72
73/* Intercept menu commands */
74void MyFrame::OnExit(wxCommandEvent& event)
75{
76 Destroy();
77}
78
79BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
80 EVT_SIZE(TestGLCanvas::OnSize)
81 EVT_PAINT(TestGLCanvas::OnPaint)
82 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
83 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
84END_EVENT_TABLE()
85
86TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
87 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
88 wxGLCanvas(parent, id, pos, size, style, name)
89{
90 block = FALSE;
91}
92
93TestGLCanvas::~TestGLCanvas(void)
94{
95 /* destroy mesh */
96 lw_object_free(info.lwobject);
97}
98
99void TestGLCanvas::OnPaint( wxPaintEvent& event )
100{
101 /* must always be here */
102 wxPaintDC dc(this);
103
104#ifndef __WXMOTIF__
105 if (!GetContext()) return;
106#endif
107
108 SetCurrent();
109
110 /* initialize OpenGL */
111 if (info.do_init == TRUE)
112 {
113 InitGL();
114 info.do_init = FALSE;
115 }
116
117 /* view */
118 glMatrixMode( GL_PROJECTION );
119 glLoadIdentity();
120 gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
121 glMatrixMode( GL_MODELVIEW );
122
123 /* clear */
124 glClearColor( .3, .4, .6, 1 );
125 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
126
127 /* transformations */
128 GLfloat m[4][4];
129 glLoadIdentity();
130 glTranslatef( 0, 0, -30 );
131 build_rotmatrix( m,info.quat );
132 glMultMatrixf( &m[0][0] );
133
134 /* draw object */
135 lw_object_show( info.lwobject );
136
137 /* flush */
138 glFlush();
139
140 /* swap */
141 SwapBuffers();
142}
143
144void TestGLCanvas::OnSize(wxSizeEvent& event)
145{
146 int width, height;
147 GetClientSize(& width, & height);
148
149#ifndef __WXMOTIF__
150 if (GetContext())
151#endif
152 {
153 SetCurrent();
154 glViewport(0, 0, width, height);
155 }
156}
157
158void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
159{
160 /* Do nothing, to avoid flashing on MSW */
161}
162
163void TestGLCanvas::LoadLWO(const wxString &filename)
164{
165 /* test if lightwave object */
166 if (!lw_is_lwobject(filename)) return;
167
168 /* read lightwave object */
169 lwObject *lwobject = lw_object_read(filename);
170
171 /* scale */
172 lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
173
174 /* set up mesh info */
175 info.do_init = TRUE;
176 info.lwobject = lwobject;
177 info.beginx = 0;
178 info.beginy = 0;
179 info.zoom = 45;
180 trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
181}
182
183void TestGLCanvas::OnMouse( wxMouseEvent& event )
184{
185 wxSize sz(GetClientSize());
186 if (event.Dragging())
187 {
188 /* drag in progress, simulate trackball */
189 float spin_quat[4];
190 trackball(spin_quat,
191 (2.0*info.beginx - sz.x) / sz.x,
192 ( sz.y - 2.0*info.beginy) / sz.y,
193 ( 2.0*event.GetX() - sz.x) / sz.x,
194 ( sz.y - 2.0*event.GetY()) / sz.y);
195
196 add_quats( spin_quat, info.quat, info.quat );
197
198 /* orientation has changed, redraw mesh */
199 Refresh(FALSE);
200 }
201
202 info.beginx = event.GetX();
203 info.beginy = event.GetY();
204}
205
206void TestGLCanvas::InitGL(void)
207{
208 GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
209 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
210 GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
211 GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
212
213 /* remove back faces */
214 glDisable(GL_CULL_FACE);
215 glEnable(GL_DEPTH_TEST);
216
217 /* speedups */
218 glEnable(GL_DITHER);
219 glShadeModel(GL_SMOOTH);
220 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
221 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
222
223 /* light */
224 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
225 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
226 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
227 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
228 glEnable(GL_LIGHT0);
229 glEnable(GL_LIGHT1);
230 glEnable(GL_LIGHTING);
231
232 glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
233 glEnable(GL_COLOR_MATERIAL);
234}
235
236