+
+/* We replace math.random() with our implementation that is not affected
+ * by specific libc random() implementations and will output the same sequence
+ * (for the same seed) in every arch. */
+
+/* The following implementation is the one shipped with Lua itself but with
+ * rand() replaced by redisLrand48(). */
+int redis_math_random (lua_State *L) {
+ /* the `%' avoids the (rare) case of r==1, and is needed also because on
+ some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
+ lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
+ (lua_Number)REDIS_LRAND48_MAX;
+ switch (lua_gettop(L)) { /* check number of arguments */
+ case 0: { /* no arguments */
+ lua_pushnumber(L, r); /* Number between 0 and 1 */
+ break;
+ }
+ case 1: { /* only upper limit */
+ int u = luaL_checkint(L, 1);
+ luaL_argcheck(L, 1<=u, 1, "interval is empty");
+ lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
+ break;
+ }
+ case 2: { /* lower and upper limits */
+ int l = luaL_checkint(L, 1);
+ int u = luaL_checkint(L, 2);
+ luaL_argcheck(L, l<=u, 2, "interval is empty");
+ lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
+ break;
+ }
+ default: return luaL_error(L, "wrong number of arguments");
+ }
+ return 1;
+}
+
+int redis_math_randomseed (lua_State *L) {
+ redisSrand48(luaL_checkint(L, 1));
+ return 0;
+}