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Lua math.random and math.randomseed replaced with our own version based on redisSrand...
[redis.git] / src / scripting.c
1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
22 *
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
28 *
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows use to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
33 *
34 * Errors are returned as a table with a single 'err' field set to the
35 * error string.
36 */
37
38 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
39 char *p = reply;
40
41 switch(*p) {
42 case ':':
43 p = redisProtocolToLuaType_Int(lua,reply);
44 break;
45 case '$':
46 p = redisProtocolToLuaType_Bulk(lua,reply);
47 break;
48 case '+':
49 p = redisProtocolToLuaType_Status(lua,reply);
50 break;
51 case '-':
52 p = redisProtocolToLuaType_Error(lua,reply);
53 break;
54 case '*':
55 p = redisProtocolToLuaType_MultiBulk(lua,reply);
56 break;
57 }
58 return p;
59 }
60
61 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
62 char *p = strchr(reply+1,'\r');
63 long long value;
64
65 string2ll(reply+1,p-reply-1,&value);
66 lua_pushnumber(lua,(lua_Number)value);
67 return p+2;
68 }
69
70 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
71 char *p = strchr(reply+1,'\r');
72 long long bulklen;
73
74 string2ll(reply+1,p-reply-1,&bulklen);
75 if (bulklen == -1) {
76 lua_pushboolean(lua,0);
77 return p+2;
78 } else {
79 lua_pushlstring(lua,p+2,bulklen);
80 return p+2+bulklen+2;
81 }
82 }
83
84 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
85 char *p = strchr(reply+1,'\r');
86
87 lua_newtable(lua);
88 lua_pushstring(lua,"ok");
89 lua_pushlstring(lua,reply+1,p-reply-1);
90 lua_settable(lua,-3);
91 return p+2;
92 }
93
94 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
95 char *p = strchr(reply+1,'\r');
96
97 lua_newtable(lua);
98 lua_pushstring(lua,"err");
99 lua_pushlstring(lua,reply+1,p-reply-1);
100 lua_settable(lua,-3);
101 return p+2;
102 }
103
104 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
105 char *p = strchr(reply+1,'\r');
106 long long mbulklen;
107 int j = 0;
108
109 string2ll(reply+1,p-reply-1,&mbulklen);
110 p += 2;
111 if (mbulklen == -1) {
112 lua_pushboolean(lua,0);
113 return p;
114 }
115 lua_newtable(lua);
116 for (j = 0; j < mbulklen; j++) {
117 lua_pushnumber(lua,j+1);
118 p = redisProtocolToLuaType(lua,p);
119 lua_settable(lua,-3);
120 }
121 return p;
122 }
123
124 void luaPushError(lua_State *lua, char *error) {
125 lua_newtable(lua);
126 lua_pushstring(lua,"err");
127 lua_pushstring(lua, error);
128 lua_settable(lua,-3);
129 }
130
131 int luaRedisCommand(lua_State *lua) {
132 int j, argc = lua_gettop(lua);
133 struct redisCommand *cmd;
134 robj **argv;
135 redisClient *c = server.lua_client;
136 sds reply;
137
138 /* Build the arguments vector */
139 argv = zmalloc(sizeof(robj*)*argc);
140 for (j = 0; j < argc; j++) {
141 if (!lua_isstring(lua,j+1)) break;
142 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
143 lua_strlen(lua,j+1));
144 }
145
146 /* Check if one of the arguments passed by the Lua script
147 * is not a string or an integer (lua_isstring() return true for
148 * integers as well). */
149 if (j != argc) {
150 j--;
151 while (j >= 0) {
152 decrRefCount(argv[j]);
153 j--;
154 }
155 zfree(argv);
156 luaPushError(lua,
157 "Lua redis() command arguments must be strings or integers");
158 return 1;
159 }
160
161 /* Command lookup */
162 cmd = lookupCommand(argv[0]->ptr);
163 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
164 (argc < -cmd->arity)))
165 {
166 for (j = 0; j < argc; j++) decrRefCount(argv[j]);
167 zfree(argv);
168 if (cmd)
169 luaPushError(lua,
170 "Wrong number of args calling Redis command From Lua script");
171 else
172 luaPushError(lua,"Unknown Redis command called from Lua script");
173 return 1;
174 }
175
176 /* Run the command in the context of a fake client */
177 c->argv = argv;
178 c->argc = argc;
179 cmd->proc(c);
180
181 /* Convert the result of the Redis command into a suitable Lua type.
182 * The first thing we need is to create a single string from the client
183 * output buffers. */
184 reply = sdsempty();
185 if (c->bufpos) {
186 reply = sdscatlen(reply,c->buf,c->bufpos);
187 c->bufpos = 0;
188 }
189 while(listLength(c->reply)) {
190 robj *o = listNodeValue(listFirst(c->reply));
191
192 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
193 listDelNode(c->reply,listFirst(c->reply));
194 }
195 redisProtocolToLuaType(lua,reply);
196 sdsfree(reply);
197
198 /* Clean up. Command code may have changed argv/argc so we use the
199 * argv/argc of the client instead of the local variables. */
200 for (j = 0; j < c->argc; j++)
201 decrRefCount(c->argv[j]);
202 zfree(c->argv);
203
204 return 1;
205 }
206
207 int luaLogCommand(lua_State *lua) {
208 int j, argc = lua_gettop(lua);
209 int level;
210 sds log;
211
212 if (argc < 2) {
213 luaPushError(lua, "redis.log() requires two arguments or more.");
214 return 1;
215 } else if (!lua_isnumber(lua,-argc)) {
216 luaPushError(lua, "First argument must be a number (log level).");
217 return 1;
218 }
219 level = lua_tonumber(lua,-argc);
220 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
221 luaPushError(lua, "Invalid debug level.");
222 return 1;
223 }
224
225 /* Glue together all the arguments */
226 log = sdsempty();
227 for (j = 1; j < argc; j++) {
228 size_t len;
229 char *s;
230
231 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
232 if (s) {
233 if (j != 1) log = sdscatlen(log," ",1);
234 log = sdscatlen(log,s,len);
235 }
236 }
237 redisLogRaw(level,log);
238 sdsfree(log);
239 return 0;
240 }
241
242 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
243 long long elapsed;
244 REDIS_NOTUSED(ar);
245
246 elapsed = (ustime()/1000) - server.lua_time_start;
247 if (elapsed >= server.lua_time_limit) {
248 redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
249 lua_pushstring(lua,"Script aborted for max execution time.");
250 lua_error(lua);
251 }
252 }
253
254 void scriptingInit(void) {
255 lua_State *lua = lua_open();
256 luaL_openlibs(lua);
257
258 /* Initialize a dictionary we use to map SHAs to scripts.
259 * This is useful for replication, as we need to replicate EVALSHA
260 * as EVAL, so we need to remember the associated script. */
261 server.lua_scripts = dictCreate(&dbDictType,NULL);
262
263 /* Register the redis commands table and fields */
264 lua_newtable(lua);
265
266 /* redis.call */
267 lua_pushstring(lua,"call");
268 lua_pushcfunction(lua,luaRedisCommand);
269 lua_settable(lua,-3);
270
271 /* redis.log and log levels. */
272 lua_pushstring(lua,"log");
273 lua_pushcfunction(lua,luaLogCommand);
274 lua_settable(lua,-3);
275
276 lua_pushstring(lua,"LOG_DEBUG");
277 lua_pushnumber(lua,REDIS_DEBUG);
278 lua_settable(lua,-3);
279
280 lua_pushstring(lua,"LOG_VERBOSE");
281 lua_pushnumber(lua,REDIS_VERBOSE);
282 lua_settable(lua,-3);
283
284 lua_pushstring(lua,"LOG_NOTICE");
285 lua_pushnumber(lua,REDIS_NOTICE);
286 lua_settable(lua,-3);
287
288 lua_pushstring(lua,"LOG_WARNING");
289 lua_pushnumber(lua,REDIS_WARNING);
290 lua_settable(lua,-3);
291
292 /* Finally set the table as 'redis' global var. */
293 lua_setglobal(lua,"redis");
294
295 /* Replace math.random and math.randomseed with our implementations. */
296 lua_getglobal(lua,"math");
297
298 lua_pushstring(lua,"random");
299 lua_pushcfunction(lua,redis_math_random);
300 lua_settable(lua,-3);
301
302 lua_pushstring(lua,"randomseed");
303 lua_pushcfunction(lua,redis_math_randomseed);
304 lua_settable(lua,-3);
305
306 lua_setglobal(lua,"math");
307
308 /* Create the (non connected) client that we use to execute Redis commands
309 * inside the Lua interpreter */
310 server.lua_client = createClient(-1);
311 server.lua_client->flags |= REDIS_LUA_CLIENT;
312
313 server.lua = lua;
314 }
315
316 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
317 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
318 * hexadecimal number, plus 1 byte for null term. */
319 void hashScript(char *digest, char *script, size_t len) {
320 SHA1_CTX ctx;
321 unsigned char hash[20];
322 char *cset = "0123456789abcdef";
323 int j;
324
325 SHA1Init(&ctx);
326 SHA1Update(&ctx,(unsigned char*)script,len);
327 SHA1Final(hash,&ctx);
328
329 for (j = 0; j < 20; j++) {
330 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
331 digest[j*2+1] = cset[(hash[j]&0xF)];
332 }
333 digest[40] = '\0';
334 }
335
336 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
337 int t = lua_type(lua,-1);
338
339 switch(t) {
340 case LUA_TSTRING:
341 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
342 break;
343 case LUA_TBOOLEAN:
344 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
345 break;
346 case LUA_TNUMBER:
347 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
348 break;
349 case LUA_TTABLE:
350 /* We need to check if it is an array, an error, or a status reply.
351 * Error are returned as a single element table with 'err' field.
352 * Status replies are returned as single elment table with 'ok' field */
353 lua_pushstring(lua,"err");
354 lua_gettable(lua,-2);
355 t = lua_type(lua,-1);
356 if (t == LUA_TSTRING) {
357 sds err = sdsnew(lua_tostring(lua,-1));
358 sdsmapchars(err,"\r\n"," ",2);
359 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
360 sdsfree(err);
361 lua_pop(lua,2);
362 return;
363 }
364
365 lua_pop(lua,1);
366 lua_pushstring(lua,"ok");
367 lua_gettable(lua,-2);
368 t = lua_type(lua,-1);
369 if (t == LUA_TSTRING) {
370 sds ok = sdsnew(lua_tostring(lua,-1));
371 sdsmapchars(ok,"\r\n"," ",2);
372 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
373 sdsfree(ok);
374 lua_pop(lua,1);
375 } else {
376 void *replylen = addDeferredMultiBulkLength(c);
377 int j = 1, mbulklen = 0;
378
379 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
380 while(1) {
381 lua_pushnumber(lua,j++);
382 lua_gettable(lua,-2);
383 t = lua_type(lua,-1);
384 if (t == LUA_TNIL) {
385 lua_pop(lua,1);
386 break;
387 }
388 luaReplyToRedisReply(c, lua);
389 mbulklen++;
390 }
391 setDeferredMultiBulkLength(c,replylen,mbulklen);
392 }
393 break;
394 default:
395 addReply(c,shared.nullbulk);
396 }
397 lua_pop(lua,1);
398 }
399
400 /* Set an array of Redis String Objects as a Lua array (table) stored into a
401 * global variable. */
402 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
403 int j;
404
405 lua_newtable(lua);
406 for (j = 0; j < elec; j++) {
407 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
408 lua_rawseti(lua,-2,j+1);
409 }
410 lua_setglobal(lua,var);
411 }
412
413 void evalGenericCommand(redisClient *c, int evalsha) {
414 lua_State *lua = server.lua;
415 char funcname[43];
416 long long numkeys;
417
418 /* We want the same PRNG sequence at every call so that our PRNG is
419 * not affected by external state. */
420 redisSrand48(0);
421
422 /* Get the number of arguments that are keys */
423 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
424 return;
425 if (numkeys > (c->argc - 3)) {
426 addReplyError(c,"Number of keys can't be greater than number of args");
427 return;
428 }
429
430 /* We obtain the script SHA1, then check if this function is already
431 * defined into the Lua state */
432 funcname[0] = 'f';
433 funcname[1] = '_';
434 if (!evalsha) {
435 /* Hash the code if this is an EVAL call */
436 hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
437 } else {
438 /* We already have the SHA if it is a EVALSHA */
439 int j;
440 char *sha = c->argv[1]->ptr;
441
442 for (j = 0; j < 40; j++)
443 funcname[j+2] = tolower(sha[j]);
444 funcname[42] = '\0';
445 }
446
447 lua_getglobal(lua, funcname);
448 if (lua_isnil(lua,1)) {
449 sds funcdef;
450
451 /* Function not defined... let's define it if we have the
452 * body of the funciton. If this is an EVALSHA call we can just
453 * return an error. */
454 if (evalsha) {
455 addReply(c, shared.noscripterr);
456 lua_pop(lua,1); /* remove the nil from the stack */
457 return;
458 }
459 funcdef = sdsempty();
460
461 lua_pop(lua,1); /* remove the nil from the stack */
462 funcdef = sdscat(funcdef,"function ");
463 funcdef = sdscatlen(funcdef,funcname,42);
464 funcdef = sdscatlen(funcdef," ()\n",4);
465 funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
466 funcdef = sdscatlen(funcdef,"\nend\n",5);
467 /* printf("Defining:\n%s\n",funcdef); */
468
469 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
470 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
471 lua_tostring(lua,-1));
472 lua_pop(lua,1);
473 sdsfree(funcdef);
474 return;
475 }
476 sdsfree(funcdef);
477 if (lua_pcall(lua,0,0,0)) {
478 addReplyErrorFormat(c,"Error running script (new function): %s\n",
479 lua_tostring(lua,-1));
480 lua_pop(lua,1);
481 return;
482 }
483 lua_getglobal(lua, funcname);
484
485 /* We also save a SHA1 -> Original script map in a dictionary
486 * so that we can replicate / write in the AOF all the
487 * EVALSHA commands as EVAL using the original script. */
488 {
489 int retval = dictAdd(server.lua_scripts,
490 sdsnewlen(funcname+2,40),c->argv[1]);
491 redisAssert(retval == DICT_OK);
492 incrRefCount(c->argv[1]);
493 }
494 }
495
496 /* Populate the argv and keys table accordingly to the arguments that
497 * EVAL received. */
498 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
499 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
500
501 /* Select the right DB in the context of the Lua client */
502 selectDb(server.lua_client,c->db->id);
503
504 /* Set an hook in order to be able to stop the script execution if it
505 * is running for too much time.
506 * We set the hook only if the time limit is enabled as the hook will
507 * make the Lua script execution slower. */
508 if (server.lua_time_limit > 0) {
509 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
510 server.lua_time_start = ustime()/1000;
511 } else {
512 lua_sethook(lua,luaMaskCountHook,0,0);
513 }
514
515 /* At this point whatever this script was never seen before or if it was
516 * already defined, we can call it. We have zero arguments and expect
517 * a single return value. */
518 if (lua_pcall(lua,0,1,0)) {
519 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
520 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
521 funcname, lua_tostring(lua,-1));
522 lua_pop(lua,1);
523 lua_gc(lua,LUA_GCCOLLECT,0);
524 return;
525 }
526 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
527 luaReplyToRedisReply(c,lua);
528 lua_gc(lua,LUA_GCSTEP,1);
529
530 /* If we have slaves attached we want to replicate this command as
531 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
532 * is no easy way to propagate a command in a different way in the AOF
533 * and in the replication link.
534 *
535 * IMPROVEMENT POSSIBLE:
536 * 1) Replicate this command as EVALSHA in the AOF.
537 * 2) Remember what slave already received a given script, and replicate
538 * the EVALSHA against this slaves when possible.
539 */
540 if (evalsha) {
541 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
542
543 redisAssert(script != NULL);
544 rewriteClientCommandArgument(c,0,
545 resetRefCount(createStringObject("EVAL",4)));
546 rewriteClientCommandArgument(c,1,script);
547 }
548 }
549
550 void evalCommand(redisClient *c) {
551 evalGenericCommand(c,0);
552 }
553
554 void evalShaCommand(redisClient *c) {
555 if (sdslen(c->argv[1]->ptr) != 40) {
556 /* We know that a match is not possible if the provided SHA is
557 * not the right length. So we return an error ASAP, this way
558 * evalGenericCommand() can be implemented without string length
559 * sanity check */
560 addReply(c, shared.noscripterr);
561 return;
562 }
563 evalGenericCommand(c,1);
564 }
565
566 /* We replace math.random() with our implementation that is not affected
567 * by specific libc random() implementations and will output the same sequence
568 * (for the same seed) in every arch. */
569
570 /* The following implementation is the one shipped with Lua itself but with
571 * rand() replaced by redisLrand48(). */
572 int redis_math_random (lua_State *L) {
573 /* the `%' avoids the (rare) case of r==1, and is needed also because on
574 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
575 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
576 (lua_Number)REDIS_LRAND48_MAX;
577 switch (lua_gettop(L)) { /* check number of arguments */
578 case 0: { /* no arguments */
579 lua_pushnumber(L, r); /* Number between 0 and 1 */
580 break;
581 }
582 case 1: { /* only upper limit */
583 int u = luaL_checkint(L, 1);
584 luaL_argcheck(L, 1<=u, 1, "interval is empty");
585 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
586 break;
587 }
588 case 2: { /* lower and upper limits */
589 int l = luaL_checkint(L, 1);
590 int u = luaL_checkint(L, 2);
591 luaL_argcheck(L, l<=u, 2, "interval is empty");
592 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
593 break;
594 }
595 default: return luaL_error(L, "wrong number of arguments");
596 }
597 return 1;
598 }
599
600 int redis_math_randomseed (lua_State *L) {
601 redisSrand48(luaL_checkint(L, 1));
602 return 0;
603 }