11 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
);
12 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
);
13 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
);
14 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
);
15 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
);
16 int redis_math_random (lua_State
*L
);
17 int redis_math_randomseed (lua_State
*L
);
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows us to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
34 * Errors are returned as a table with a single 'err' field set to the
38 char *redisProtocolToLuaType(lua_State
*lua
, char* reply
) {
43 p
= redisProtocolToLuaType_Int(lua
,reply
);
46 p
= redisProtocolToLuaType_Bulk(lua
,reply
);
49 p
= redisProtocolToLuaType_Status(lua
,reply
);
52 p
= redisProtocolToLuaType_Error(lua
,reply
);
55 p
= redisProtocolToLuaType_MultiBulk(lua
,reply
);
61 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
) {
62 char *p
= strchr(reply
+1,'\r');
65 string2ll(reply
+1,p
-reply
-1,&value
);
66 lua_pushnumber(lua
,(lua_Number
)value
);
70 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
) {
71 char *p
= strchr(reply
+1,'\r');
74 string2ll(reply
+1,p
-reply
-1,&bulklen
);
76 lua_pushboolean(lua
,0);
79 lua_pushlstring(lua
,p
+2,bulklen
);
84 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
) {
85 char *p
= strchr(reply
+1,'\r');
88 lua_pushstring(lua
,"ok");
89 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
94 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
) {
95 char *p
= strchr(reply
+1,'\r');
98 lua_pushstring(lua
,"err");
99 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
100 lua_settable(lua
,-3);
104 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
) {
105 char *p
= strchr(reply
+1,'\r');
109 string2ll(reply
+1,p
-reply
-1,&mbulklen
);
111 if (mbulklen
== -1) {
112 lua_pushboolean(lua
,0);
116 for (j
= 0; j
< mbulklen
; j
++) {
117 lua_pushnumber(lua
,j
+1);
118 p
= redisProtocolToLuaType(lua
,p
);
119 lua_settable(lua
,-3);
124 void luaPushError(lua_State
*lua
, char *error
) {
126 lua_pushstring(lua
,"err");
127 lua_pushstring(lua
, error
);
128 lua_settable(lua
,-3);
131 /* Sort the array currently in the stack. We do this to make the output
132 * of commands like KEYS or SMEMBERS something deterministic when called
133 * from Lua (to play well with AOf/replication).
135 * The array is sorted using table.sort itself, and assuming all the
136 * list elements are strings. */
137 void luaSortArray(lua_State
*lua
) {
138 /* Initial Stack: array */
139 lua_getglobal(lua
,"table");
140 lua_pushstring(lua
,"sort");
141 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
142 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
143 if (lua_pcall(lua
,1,0,0)) {
144 /* Stack: array, table, error */
146 /* We are not interested in the error, we assume that the problem is
147 * that there are 'false' elements inside the array, so we try
148 * again with a slower function but able to handle this case, that
149 * is: table.sort(table, __redis__compare_helper) */
150 lua_pop(lua
,1); /* Stack: array, table */
151 lua_pushstring(lua
,"sort"); /* Stack: array, table, sort */
152 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
153 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
154 lua_getglobal(lua
,"__redis__compare_helper");
155 /* Stack: array, table, table.sort, array, __redis__compare_helper */
158 /* Stack: array (sorted), table */
159 lua_pop(lua
,1); /* Stack: array (sorted) */
162 int luaRedisGenericCommand(lua_State
*lua
, int raise_error
) {
163 int j
, argc
= lua_gettop(lua
);
164 struct redisCommand
*cmd
;
166 redisClient
*c
= server
.lua_client
;
169 /* Build the arguments vector */
170 argv
= zmalloc(sizeof(robj
*)*argc
);
171 for (j
= 0; j
< argc
; j
++) {
172 if (!lua_isstring(lua
,j
+1)) break;
173 argv
[j
] = createStringObject((char*)lua_tostring(lua
,j
+1),
174 lua_strlen(lua
,j
+1));
177 /* Check if one of the arguments passed by the Lua script
178 * is not a string or an integer (lua_isstring() return true for
179 * integers as well). */
183 decrRefCount(argv
[j
]);
188 "Lua redis() command arguments must be strings or integers");
192 /* Setup our fake client for command execution */
197 cmd
= lookupCommand(argv
[0]->ptr
);
198 if (!cmd
|| ((cmd
->arity
> 0 && cmd
->arity
!= argc
) ||
199 (argc
< -cmd
->arity
)))
203 "Wrong number of args calling Redis command From Lua script");
205 luaPushError(lua
,"Unknown Redis command called from Lua script");
209 if (cmd
->flags
& REDIS_CMD_NOSCRIPT
) {
210 luaPushError(lua
, "This Redis command is not allowed from scripts");
214 if (cmd
->flags
& REDIS_CMD_WRITE
&& server
.lua_random_dirty
) {
216 "Write commands not allowed after non deterministic commands");
220 if (cmd
->flags
& REDIS_CMD_RANDOM
) server
.lua_random_dirty
= 1;
221 if (cmd
->flags
& REDIS_CMD_WRITE
) server
.lua_write_dirty
= 1;
223 /* Run the command */
225 call(c
,REDIS_CALL_SLOWLOG
| REDIS_CALL_STATS
);
227 /* Convert the result of the Redis command into a suitable Lua type.
228 * The first thing we need is to create a single string from the client
232 reply
= sdscatlen(reply
,c
->buf
,c
->bufpos
);
235 while(listLength(c
->reply
)) {
236 robj
*o
= listNodeValue(listFirst(c
->reply
));
238 reply
= sdscatlen(reply
,o
->ptr
,sdslen(o
->ptr
));
239 listDelNode(c
->reply
,listFirst(c
->reply
));
241 if (raise_error
&& reply
[0] != '-') raise_error
= 0;
242 redisProtocolToLuaType(lua
,reply
);
243 /* Sort the output array if needed, assuming it is a non-null multi bulk
244 * reply as expected. */
245 if ((cmd
->flags
& REDIS_CMD_SORT_FOR_SCRIPT
) &&
246 (reply
[0] == '*' && reply
[1] != '-')) {
247 /* Skip this step if command is SORT but output was already sorted */
248 if (cmd
->proc
!= sortCommand
|| server
.sort_dontsort
)
254 /* Clean up. Command code may have changed argv/argc so we use the
255 * argv/argc of the client instead of the local variables. */
256 for (j
= 0; j
< c
->argc
; j
++)
257 decrRefCount(c
->argv
[j
]);
261 /* If we are here we should have an error in the stack, in the
262 * form of a table with an "err" field. Extract the string to
263 * return the plain error. */
264 lua_pushstring(lua
,"err");
265 lua_gettable(lua
,-2);
266 return lua_error(lua
);
271 int luaRedisCallCommand(lua_State
*lua
) {
272 return luaRedisGenericCommand(lua
,1);
275 int luaRedisPCallCommand(lua_State
*lua
) {
276 return luaRedisGenericCommand(lua
,0);
279 int luaLogCommand(lua_State
*lua
) {
280 int j
, argc
= lua_gettop(lua
);
285 luaPushError(lua
, "redis.log() requires two arguments or more.");
287 } else if (!lua_isnumber(lua
,-argc
)) {
288 luaPushError(lua
, "First argument must be a number (log level).");
291 level
= lua_tonumber(lua
,-argc
);
292 if (level
< REDIS_DEBUG
|| level
> REDIS_WARNING
) {
293 luaPushError(lua
, "Invalid debug level.");
297 /* Glue together all the arguments */
299 for (j
= 1; j
< argc
; j
++) {
303 s
= (char*)lua_tolstring(lua
,(-argc
)+j
,&len
);
305 if (j
!= 1) log
= sdscatlen(log
," ",1);
306 log
= sdscatlen(log
,s
,len
);
309 redisLogRaw(level
,log
);
314 void luaMaskCountHook(lua_State
*lua
, lua_Debug
*ar
) {
319 elapsed
= (ustime()/1000) - server
.lua_time_start
;
320 if (elapsed
>= server
.lua_time_limit
&& server
.lua_timedout
== 0) {
321 redisLog(REDIS_WARNING
,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed
);
322 server
.lua_timedout
= 1;
323 /* Once the script timeouts we reenter the event loop to permit others
324 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
325 * we need to mask the client executing the script from the event loop.
326 * If we don't do that the client may disconnect and could no longer be
327 * here when the EVAL command will return. */
328 aeDeleteFileEvent(server
.el
, server
.lua_caller
->fd
, AE_READABLE
);
330 if (server
.lua_timedout
)
331 aeProcessEvents(server
.el
, AE_FILE_EVENTS
|AE_DONT_WAIT
);
332 if (server
.lua_kill
) {
333 redisLog(REDIS_WARNING
,"Lua script killed by user with SCRIPT KILL.");
334 lua_pushstring(lua
,"Script killed by user with SCRIPT KILL...");
339 void luaLoadLib(lua_State
*lua
, const char *libname
, lua_CFunction luafunc
) {
340 lua_pushcfunction(lua
, luafunc
);
341 lua_pushstring(lua
, libname
);
345 LUALIB_API
int (luaopen_cjson
) (lua_State
*L
);
347 void luaLoadLibraries(lua_State
*lua
) {
348 luaLoadLib(lua
, "", luaopen_base
);
349 luaLoadLib(lua
, LUA_TABLIBNAME
, luaopen_table
);
350 luaLoadLib(lua
, LUA_STRLIBNAME
, luaopen_string
);
351 luaLoadLib(lua
, LUA_MATHLIBNAME
, luaopen_math
);
352 luaLoadLib(lua
, LUA_DBLIBNAME
, luaopen_debug
);
353 luaLoadLib(lua
, "cjson", luaopen_cjson
);
355 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
356 luaLoadLib(lua
, LUA_LOADLIBNAME
, luaopen_package
);
357 luaLoadLib(lua
, LUA_OSLIBNAME
, luaopen_os
);
361 /* Initialize the scripting environment.
362 * It is possible to call this function to reset the scripting environment
363 * assuming that we call scriptingRelease() before.
364 * See scriptingReset() for more information. */
365 void scriptingInit(void) {
366 lua_State
*lua
= lua_open();
367 luaLoadLibraries(lua
);
369 /* Initialize a dictionary we use to map SHAs to scripts.
370 * This is useful for replication, as we need to replicate EVALSHA
371 * as EVAL, so we need to remember the associated script. */
372 server
.lua_scripts
= dictCreate(&dbDictType
,NULL
);
374 /* Register the redis commands table and fields */
378 lua_pushstring(lua
,"call");
379 lua_pushcfunction(lua
,luaRedisCallCommand
);
380 lua_settable(lua
,-3);
383 lua_pushstring(lua
,"pcall");
384 lua_pushcfunction(lua
,luaRedisPCallCommand
);
385 lua_settable(lua
,-3);
387 /* redis.log and log levels. */
388 lua_pushstring(lua
,"log");
389 lua_pushcfunction(lua
,luaLogCommand
);
390 lua_settable(lua
,-3);
392 lua_pushstring(lua
,"LOG_DEBUG");
393 lua_pushnumber(lua
,REDIS_DEBUG
);
394 lua_settable(lua
,-3);
396 lua_pushstring(lua
,"LOG_VERBOSE");
397 lua_pushnumber(lua
,REDIS_VERBOSE
);
398 lua_settable(lua
,-3);
400 lua_pushstring(lua
,"LOG_NOTICE");
401 lua_pushnumber(lua
,REDIS_NOTICE
);
402 lua_settable(lua
,-3);
404 lua_pushstring(lua
,"LOG_WARNING");
405 lua_pushnumber(lua
,REDIS_WARNING
);
406 lua_settable(lua
,-3);
408 /* Finally set the table as 'redis' global var. */
409 lua_setglobal(lua
,"redis");
411 /* Replace math.random and math.randomseed with our implementations. */
412 lua_getglobal(lua
,"math");
414 lua_pushstring(lua
,"random");
415 lua_pushcfunction(lua
,redis_math_random
);
416 lua_settable(lua
,-3);
418 lua_pushstring(lua
,"randomseed");
419 lua_pushcfunction(lua
,redis_math_randomseed
);
420 lua_settable(lua
,-3);
422 lua_setglobal(lua
,"math");
424 /* Add a helper funciton that we use to sort the multi bulk output of non
425 * deterministic commands, when containing 'false' elements. */
427 char *compare_func
= "function __redis__compare_helper(a,b)\n"
428 " if a == false then a = '' end\n"
429 " if b == false then b = '' end\n"
432 luaL_loadbuffer(lua
,compare_func
,strlen(compare_func
),"cmp_func_def");
433 lua_pcall(lua
,0,0,0);
436 /* Create the (non connected) client that we use to execute Redis commands
437 * inside the Lua interpreter.
438 * Note: there is no need to create it again when this function is called
439 * by scriptingReset(). */
440 if (server
.lua_client
== NULL
) {
441 server
.lua_client
= createClient(-1);
442 server
.lua_client
->flags
|= REDIS_LUA_CLIENT
;
448 /* Release resources related to Lua scripting.
449 * This function is used in order to reset the scripting environment. */
450 void scriptingRelease(void) {
451 dictRelease(server
.lua_scripts
);
452 lua_close(server
.lua
);
455 void scriptingReset(void) {
460 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
461 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
462 * hexadecimal number, plus 1 byte for null term. */
463 void hashScript(char *digest
, char *script
, size_t len
) {
465 unsigned char hash
[20];
466 char *cset
= "0123456789abcdef";
470 SHA1Update(&ctx
,(unsigned char*)script
,len
);
471 SHA1Final(hash
,&ctx
);
473 for (j
= 0; j
< 20; j
++) {
474 digest
[j
*2] = cset
[((hash
[j
]&0xF0)>>4)];
475 digest
[j
*2+1] = cset
[(hash
[j
]&0xF)];
480 void luaReplyToRedisReply(redisClient
*c
, lua_State
*lua
) {
481 int t
= lua_type(lua
,-1);
485 addReplyBulkCBuffer(c
,(char*)lua_tostring(lua
,-1),lua_strlen(lua
,-1));
488 addReply(c
,lua_toboolean(lua
,-1) ? shared
.cone
: shared
.nullbulk
);
491 addReplyLongLong(c
,(long long)lua_tonumber(lua
,-1));
494 /* We need to check if it is an array, an error, or a status reply.
495 * Error are returned as a single element table with 'err' field.
496 * Status replies are returned as single elment table with 'ok' field */
497 lua_pushstring(lua
,"err");
498 lua_gettable(lua
,-2);
499 t
= lua_type(lua
,-1);
500 if (t
== LUA_TSTRING
) {
501 sds err
= sdsnew(lua_tostring(lua
,-1));
502 sdsmapchars(err
,"\r\n"," ",2);
503 addReplySds(c
,sdscatprintf(sdsempty(),"-%s\r\n",err
));
510 lua_pushstring(lua
,"ok");
511 lua_gettable(lua
,-2);
512 t
= lua_type(lua
,-1);
513 if (t
== LUA_TSTRING
) {
514 sds ok
= sdsnew(lua_tostring(lua
,-1));
515 sdsmapchars(ok
,"\r\n"," ",2);
516 addReplySds(c
,sdscatprintf(sdsempty(),"+%s\r\n",ok
));
520 void *replylen
= addDeferredMultiBulkLength(c
);
521 int j
= 1, mbulklen
= 0;
523 lua_pop(lua
,1); /* Discard the 'ok' field value we popped */
525 lua_pushnumber(lua
,j
++);
526 lua_gettable(lua
,-2);
527 t
= lua_type(lua
,-1);
532 luaReplyToRedisReply(c
, lua
);
535 setDeferredMultiBulkLength(c
,replylen
,mbulklen
);
539 addReply(c
,shared
.nullbulk
);
544 /* Set an array of Redis String Objects as a Lua array (table) stored into a
545 * global variable. */
546 void luaSetGlobalArray(lua_State
*lua
, char *var
, robj
**elev
, int elec
) {
550 for (j
= 0; j
< elec
; j
++) {
551 lua_pushlstring(lua
,(char*)elev
[j
]->ptr
,sdslen(elev
[j
]->ptr
));
552 lua_rawseti(lua
,-2,j
+1);
554 lua_setglobal(lua
,var
);
557 /* Define a lua function with the specified function name and body.
558 * The function name musts be a 2 characters long string, since all the
559 * functions we defined in the Lua context are in the form:
563 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
564 * On error REDIS_ERR is returned and an appropriate error is set in the
566 int luaCreateFunction(redisClient
*c
, lua_State
*lua
, char *funcname
, robj
*body
) {
567 sds funcdef
= sdsempty();
569 funcdef
= sdscat(funcdef
,"function ");
570 funcdef
= sdscatlen(funcdef
,funcname
,42);
571 funcdef
= sdscatlen(funcdef
,"() ",3);
572 funcdef
= sdscatlen(funcdef
,body
->ptr
,sdslen(body
->ptr
));
573 funcdef
= sdscatlen(funcdef
," end",4);
575 if (luaL_loadbuffer(lua
,funcdef
,sdslen(funcdef
),"func definition")) {
576 addReplyErrorFormat(c
,"Error compiling script (new function): %s\n",
577 lua_tostring(lua
,-1));
583 if (lua_pcall(lua
,0,0,0)) {
584 addReplyErrorFormat(c
,"Error running script (new function): %s\n",
585 lua_tostring(lua
,-1));
590 /* We also save a SHA1 -> Original script map in a dictionary
591 * so that we can replicate / write in the AOF all the
592 * EVALSHA commands as EVAL using the original script. */
594 int retval
= dictAdd(server
.lua_scripts
,
595 sdsnewlen(funcname
+2,40),body
);
596 redisAssertWithInfo(c
,NULL
,retval
== DICT_OK
);
602 void evalGenericCommand(redisClient
*c
, int evalsha
) {
603 lua_State
*lua
= server
.lua
;
607 /* We want the same PRNG sequence at every call so that our PRNG is
608 * not affected by external state. */
611 /* We set this flag to zero to remember that so far no random command
612 * was called. This way we can allow the user to call commands like
613 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
614 * is called (otherwise the replication and AOF would end with non
615 * deterministic sequences).
617 * Thanks to this flag we'll raise an error every time a write command
618 * is called after a random command was used. */
619 server
.lua_random_dirty
= 0;
620 server
.lua_write_dirty
= 0;
622 /* Get the number of arguments that are keys */
623 if (getLongLongFromObjectOrReply(c
,c
->argv
[2],&numkeys
,NULL
) != REDIS_OK
)
625 if (numkeys
> (c
->argc
- 3)) {
626 addReplyError(c
,"Number of keys can't be greater than number of args");
630 /* We obtain the script SHA1, then check if this function is already
631 * defined into the Lua state */
635 /* Hash the code if this is an EVAL call */
636 hashScript(funcname
+2,c
->argv
[1]->ptr
,sdslen(c
->argv
[1]->ptr
));
638 /* We already have the SHA if it is a EVALSHA */
640 char *sha
= c
->argv
[1]->ptr
;
642 for (j
= 0; j
< 40; j
++)
643 funcname
[j
+2] = tolower(sha
[j
]);
647 /* Try to lookup the Lua function */
648 lua_getglobal(lua
, funcname
);
649 if (lua_isnil(lua
,1)) {
650 lua_pop(lua
,1); /* remove the nil from the stack */
651 /* Function not defined... let's define it if we have the
652 * body of the funciton. If this is an EVALSHA call we can just
653 * return an error. */
655 addReply(c
, shared
.noscripterr
);
658 if (luaCreateFunction(c
,lua
,funcname
,c
->argv
[1]) == REDIS_ERR
) return;
659 /* Now the following is guaranteed to return non nil */
660 lua_getglobal(lua
, funcname
);
661 redisAssert(!lua_isnil(lua
,1));
664 /* Populate the argv and keys table accordingly to the arguments that
666 luaSetGlobalArray(lua
,"KEYS",c
->argv
+3,numkeys
);
667 luaSetGlobalArray(lua
,"ARGV",c
->argv
+3+numkeys
,c
->argc
-3-numkeys
);
669 /* Select the right DB in the context of the Lua client */
670 selectDb(server
.lua_client
,c
->db
->id
);
672 /* Set an hook in order to be able to stop the script execution if it
673 * is running for too much time.
674 * We set the hook only if the time limit is enabled as the hook will
675 * make the Lua script execution slower. */
676 if (server
.lua_time_limit
> 0 && server
.masterhost
== NULL
) {
677 lua_sethook(lua
,luaMaskCountHook
,LUA_MASKCOUNT
,100000);
679 lua_sethook(lua
,luaMaskCountHook
,0,0);
682 /* At this point whatever this script was never seen before or if it was
683 * already defined, we can call it. We have zero arguments and expect
684 * a single return value. */
685 server
.lua_caller
= c
;
686 server
.lua_time_start
= ustime()/1000;
688 if (lua_pcall(lua
,0,1,0)) {
689 if (server
.lua_timedout
) {
690 server
.lua_timedout
= 0;
691 /* Restore the readable handler that was unregistered when the
692 * script timeout was detected. */
693 aeCreateFileEvent(server
.el
,c
->fd
,AE_READABLE
,
694 readQueryFromClient
,c
);
696 server
.lua_caller
= NULL
;
697 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
698 addReplyErrorFormat(c
,"Error running script (call to %s): %s\n",
699 funcname
, lua_tostring(lua
,-1));
701 lua_gc(lua
,LUA_GCCOLLECT
,0);
704 server
.lua_timedout
= 0;
705 server
.lua_caller
= NULL
;
706 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
707 luaReplyToRedisReply(c
,lua
);
708 lua_gc(lua
,LUA_GCSTEP
,1);
710 /* If we have slaves attached we want to replicate this command as
711 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
712 * is no easy way to propagate a command in a different way in the AOF
713 * and in the replication link.
715 * IMPROVEMENT POSSIBLE:
716 * 1) Replicate this command as EVALSHA in the AOF.
717 * 2) Remember what slave already received a given script, and replicate
718 * the EVALSHA against this slaves when possible.
721 robj
*script
= dictFetchValue(server
.lua_scripts
,c
->argv
[1]->ptr
);
723 redisAssertWithInfo(c
,NULL
,script
!= NULL
);
724 rewriteClientCommandArgument(c
,0,
725 resetRefCount(createStringObject("EVAL",4)));
726 rewriteClientCommandArgument(c
,1,script
);
730 void evalCommand(redisClient
*c
) {
731 evalGenericCommand(c
,0);
734 void evalShaCommand(redisClient
*c
) {
735 if (sdslen(c
->argv
[1]->ptr
) != 40) {
736 /* We know that a match is not possible if the provided SHA is
737 * not the right length. So we return an error ASAP, this way
738 * evalGenericCommand() can be implemented without string length
740 addReply(c
, shared
.noscripterr
);
743 evalGenericCommand(c
,1);
746 /* We replace math.random() with our implementation that is not affected
747 * by specific libc random() implementations and will output the same sequence
748 * (for the same seed) in every arch. */
750 /* The following implementation is the one shipped with Lua itself but with
751 * rand() replaced by redisLrand48(). */
752 int redis_math_random (lua_State
*L
) {
753 /* the `%' avoids the (rare) case of r==1, and is needed also because on
754 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
755 lua_Number r
= (lua_Number
)(redisLrand48()%REDIS_LRAND
48_MAX
) /
756 (lua_Number
)REDIS_LRAND48_MAX
;
757 switch (lua_gettop(L
)) { /* check number of arguments */
758 case 0: { /* no arguments */
759 lua_pushnumber(L
, r
); /* Number between 0 and 1 */
762 case 1: { /* only upper limit */
763 int u
= luaL_checkint(L
, 1);
764 luaL_argcheck(L
, 1<=u
, 1, "interval is empty");
765 lua_pushnumber(L
, floor(r
*u
)+1); /* int between 1 and `u' */
768 case 2: { /* lower and upper limits */
769 int l
= luaL_checkint(L
, 1);
770 int u
= luaL_checkint(L
, 2);
771 luaL_argcheck(L
, l
<=u
, 2, "interval is empty");
772 lua_pushnumber(L
, floor(r
*(u
-l
+1))+l
); /* int between `l' and `u' */
775 default: return luaL_error(L
, "wrong number of arguments");
780 int redis_math_randomseed (lua_State
*L
) {
781 redisSrand48(luaL_checkint(L
, 1));
785 /* ---------------------------------------------------------------------------
786 * SCRIPT command for script environment introspection and control
787 * ------------------------------------------------------------------------- */
789 void scriptCommand(redisClient
*c
) {
790 if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"flush")) {
792 addReply(c
,shared
.ok
);
793 server
.dirty
++; /* Replicating this command is a good idea. */
794 } else if (c
->argc
>= 2 && !strcasecmp(c
->argv
[1]->ptr
,"exists")) {
797 addReplyMultiBulkLen(c
, c
->argc
-2);
798 for (j
= 2; j
< c
->argc
; j
++) {
799 if (dictFind(server
.lua_scripts
,c
->argv
[j
]->ptr
))
800 addReply(c
,shared
.cone
);
802 addReply(c
,shared
.czero
);
804 } else if (c
->argc
== 3 && !strcasecmp(c
->argv
[1]->ptr
,"load")) {
810 hashScript(funcname
+2,c
->argv
[2]->ptr
,sdslen(c
->argv
[2]->ptr
));
811 sha
= sdsnewlen(funcname
+2,40);
812 if (dictFind(server
.lua_scripts
,sha
) == NULL
) {
813 if (luaCreateFunction(c
,server
.lua
,funcname
,c
->argv
[2])
819 addReplyBulkCBuffer(c
,funcname
+2,40);
821 } else if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"kill")) {
822 if (server
.lua_caller
== NULL
) {
823 addReplyError(c
,"No scripts in execution right now.");
824 } else if (server
.lua_write_dirty
) {
825 addReplyError(c
, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
828 addReply(c
,shared
.ok
);
831 addReplyError(c
, "Unknown SCRIPT subcommand or wrong # of args.");