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[redis.git] / src / scripting.c
1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18 void sha1hex(char *digest, char *script, size_t len);
19
20 /* Take a Redis reply in the Redis protocol format and convert it into a
21 * Lua type. Thanks to this function, and the introduction of not connected
22 * clients, it is trvial to implement the redis() lua function.
23 *
24 * Basically we take the arguments, execute the Redis command in the context
25 * of a non connected client, then take the generated reply and convert it
26 * into a suitable Lua type. With this trick the scripting feature does not
27 * need the introduction of a full Redis internals API. Basically the script
28 * is like a normal client that bypasses all the slow I/O paths.
29 *
30 * Note: in this function we do not do any sanity check as the reply is
31 * generated by Redis directly. This allows us to go faster.
32 * The reply string can be altered during the parsing as it is discared
33 * after the conversion is completed.
34 *
35 * Errors are returned as a table with a single 'err' field set to the
36 * error string.
37 */
38
39 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
40 char *p = reply;
41
42 switch(*p) {
43 case ':':
44 p = redisProtocolToLuaType_Int(lua,reply);
45 break;
46 case '$':
47 p = redisProtocolToLuaType_Bulk(lua,reply);
48 break;
49 case '+':
50 p = redisProtocolToLuaType_Status(lua,reply);
51 break;
52 case '-':
53 p = redisProtocolToLuaType_Error(lua,reply);
54 break;
55 case '*':
56 p = redisProtocolToLuaType_MultiBulk(lua,reply);
57 break;
58 }
59 return p;
60 }
61
62 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
63 char *p = strchr(reply+1,'\r');
64 long long value;
65
66 string2ll(reply+1,p-reply-1,&value);
67 lua_pushnumber(lua,(lua_Number)value);
68 return p+2;
69 }
70
71 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
72 char *p = strchr(reply+1,'\r');
73 long long bulklen;
74
75 string2ll(reply+1,p-reply-1,&bulklen);
76 if (bulklen == -1) {
77 lua_pushboolean(lua,0);
78 return p+2;
79 } else {
80 lua_pushlstring(lua,p+2,bulklen);
81 return p+2+bulklen+2;
82 }
83 }
84
85 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
86 char *p = strchr(reply+1,'\r');
87
88 lua_newtable(lua);
89 lua_pushstring(lua,"ok");
90 lua_pushlstring(lua,reply+1,p-reply-1);
91 lua_settable(lua,-3);
92 return p+2;
93 }
94
95 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
96 char *p = strchr(reply+1,'\r');
97
98 lua_newtable(lua);
99 lua_pushstring(lua,"err");
100 lua_pushlstring(lua,reply+1,p-reply-1);
101 lua_settable(lua,-3);
102 return p+2;
103 }
104
105 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
106 char *p = strchr(reply+1,'\r');
107 long long mbulklen;
108 int j = 0;
109
110 string2ll(reply+1,p-reply-1,&mbulklen);
111 p += 2;
112 if (mbulklen == -1) {
113 lua_pushboolean(lua,0);
114 return p;
115 }
116 lua_newtable(lua);
117 for (j = 0; j < mbulklen; j++) {
118 lua_pushnumber(lua,j+1);
119 p = redisProtocolToLuaType(lua,p);
120 lua_settable(lua,-3);
121 }
122 return p;
123 }
124
125 void luaPushError(lua_State *lua, char *error) {
126 lua_newtable(lua);
127 lua_pushstring(lua,"err");
128 lua_pushstring(lua, error);
129 lua_settable(lua,-3);
130 }
131
132 /* Sort the array currently in the stack. We do this to make the output
133 * of commands like KEYS or SMEMBERS something deterministic when called
134 * from Lua (to play well with AOf/replication).
135 *
136 * The array is sorted using table.sort itself, and assuming all the
137 * list elements are strings. */
138 void luaSortArray(lua_State *lua) {
139 /* Initial Stack: array */
140 lua_getglobal(lua,"table");
141 lua_pushstring(lua,"sort");
142 lua_gettable(lua,-2); /* Stack: array, table, table.sort */
143 lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
144 if (lua_pcall(lua,1,0,0)) {
145 /* Stack: array, table, error */
146
147 /* We are not interested in the error, we assume that the problem is
148 * that there are 'false' elements inside the array, so we try
149 * again with a slower function but able to handle this case, that
150 * is: table.sort(table, __redis__compare_helper) */
151 lua_pop(lua,1); /* Stack: array, table */
152 lua_pushstring(lua,"sort"); /* Stack: array, table, sort */
153 lua_gettable(lua,-2); /* Stack: array, table, table.sort */
154 lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
155 lua_getglobal(lua,"__redis__compare_helper");
156 /* Stack: array, table, table.sort, array, __redis__compare_helper */
157 lua_call(lua,2,0);
158 }
159 /* Stack: array (sorted), table */
160 lua_pop(lua,1); /* Stack: array (sorted) */
161 }
162
163 int luaRedisGenericCommand(lua_State *lua, int raise_error) {
164 int j, argc = lua_gettop(lua);
165 struct redisCommand *cmd;
166 robj **argv;
167 redisClient *c = server.lua_client;
168 sds reply;
169
170 /* Build the arguments vector */
171 argv = zmalloc(sizeof(robj*)*argc);
172 for (j = 0; j < argc; j++) {
173 if (!lua_isstring(lua,j+1)) break;
174 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
175 lua_strlen(lua,j+1));
176 }
177
178 /* Check if one of the arguments passed by the Lua script
179 * is not a string or an integer (lua_isstring() return true for
180 * integers as well). */
181 if (j != argc) {
182 j--;
183 while (j >= 0) {
184 decrRefCount(argv[j]);
185 j--;
186 }
187 zfree(argv);
188 luaPushError(lua,
189 "Lua redis() command arguments must be strings or integers");
190 return 1;
191 }
192
193 /* Setup our fake client for command execution */
194 c->argv = argv;
195 c->argc = argc;
196
197 /* Command lookup */
198 cmd = lookupCommand(argv[0]->ptr);
199 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
200 (argc < -cmd->arity)))
201 {
202 if (cmd)
203 luaPushError(lua,
204 "Wrong number of args calling Redis command From Lua script");
205 else
206 luaPushError(lua,"Unknown Redis command called from Lua script");
207 goto cleanup;
208 }
209
210 /* There are commands that are not allowed inside scripts. */
211 if (cmd->flags & REDIS_CMD_NOSCRIPT) {
212 luaPushError(lua, "This Redis command is not allowed from scripts");
213 goto cleanup;
214 }
215
216 /* Write commands are forbidden against read-only slaves, or if a
217 * command marked as non-deterministic was already called in the context
218 * of this script. */
219 if (cmd->flags & REDIS_CMD_WRITE) {
220 if (server.lua_random_dirty) {
221 luaPushError(lua,
222 "Write commands not allowed after non deterministic commands");
223 goto cleanup;
224 } else if (server.masterhost && server.repl_slave_ro &&
225 !(server.lua_caller->flags & REDIS_MASTER))
226 {
227 luaPushError(lua, shared.roslaveerr->ptr);
228 goto cleanup;
229 } else if (server.stop_writes_on_bgsave_err &&
230 server.saveparamslen > 0 &&
231 server.lastbgsave_status == REDIS_ERR)
232 {
233 luaPushError(lua, shared.bgsaveerr->ptr);
234 goto cleanup;
235 }
236 }
237
238 /* If we reached the memory limit configured via maxmemory, commands that
239 * could enlarge the memory usage are not allowed, but only if this is the
240 * first write in the context of this script, otherwise we can't stop
241 * in the middle. */
242 if (server.maxmemory && server.lua_write_dirty == 0 &&
243 (cmd->flags & REDIS_CMD_DENYOOM))
244 {
245 if (freeMemoryIfNeeded() == REDIS_ERR) {
246 luaPushError(lua, shared.oomerr->ptr);
247 goto cleanup;
248 }
249 }
250
251 if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
252 if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
253
254 /* Run the command */
255 c->cmd = cmd;
256 call(c,REDIS_CALL_SLOWLOG | REDIS_CALL_STATS);
257
258 /* Convert the result of the Redis command into a suitable Lua type.
259 * The first thing we need is to create a single string from the client
260 * output buffers. */
261 reply = sdsempty();
262 if (c->bufpos) {
263 reply = sdscatlen(reply,c->buf,c->bufpos);
264 c->bufpos = 0;
265 }
266 while(listLength(c->reply)) {
267 robj *o = listNodeValue(listFirst(c->reply));
268
269 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
270 listDelNode(c->reply,listFirst(c->reply));
271 }
272 if (raise_error && reply[0] != '-') raise_error = 0;
273 redisProtocolToLuaType(lua,reply);
274 /* Sort the output array if needed, assuming it is a non-null multi bulk
275 * reply as expected. */
276 if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) &&
277 (reply[0] == '*' && reply[1] != '-')) {
278 /* Skip this step if command is SORT but output was already sorted */
279 if (cmd->proc != sortCommand || server.sort_dontsort)
280 luaSortArray(lua);
281 }
282 sdsfree(reply);
283
284 cleanup:
285 /* Clean up. Command code may have changed argv/argc so we use the
286 * argv/argc of the client instead of the local variables. */
287 for (j = 0; j < c->argc; j++)
288 decrRefCount(c->argv[j]);
289 zfree(c->argv);
290
291 if (raise_error) {
292 /* If we are here we should have an error in the stack, in the
293 * form of a table with an "err" field. Extract the string to
294 * return the plain error. */
295 lua_pushstring(lua,"err");
296 lua_gettable(lua,-2);
297 return lua_error(lua);
298 }
299 return 1;
300 }
301
302 int luaRedisCallCommand(lua_State *lua) {
303 return luaRedisGenericCommand(lua,1);
304 }
305
306 int luaRedisPCallCommand(lua_State *lua) {
307 return luaRedisGenericCommand(lua,0);
308 }
309
310 /* This adds redis.sha1hex(string) to Lua scripts using the same hashing
311 * function used for sha1ing lua scripts. */
312 int luaRedisSha1hexCommand(lua_State *lua) {
313 int argc = lua_gettop(lua);
314 char digest[41];
315 size_t len;
316 char *s;
317
318 if (argc != 1) {
319 luaPushError(lua, "wrong number of arguments");
320 return 1;
321 }
322
323 s = (char*)lua_tolstring(lua,1,&len);
324 sha1hex(digest,s,len);
325 lua_pushstring(lua,digest);
326 return 1;
327 }
328
329 int luaLogCommand(lua_State *lua) {
330 int j, argc = lua_gettop(lua);
331 int level;
332 sds log;
333
334 if (argc < 2) {
335 luaPushError(lua, "redis.log() requires two arguments or more.");
336 return 1;
337 } else if (!lua_isnumber(lua,-argc)) {
338 luaPushError(lua, "First argument must be a number (log level).");
339 return 1;
340 }
341 level = lua_tonumber(lua,-argc);
342 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
343 luaPushError(lua, "Invalid debug level.");
344 return 1;
345 }
346
347 /* Glue together all the arguments */
348 log = sdsempty();
349 for (j = 1; j < argc; j++) {
350 size_t len;
351 char *s;
352
353 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
354 if (s) {
355 if (j != 1) log = sdscatlen(log," ",1);
356 log = sdscatlen(log,s,len);
357 }
358 }
359 redisLogRaw(level,log);
360 sdsfree(log);
361 return 0;
362 }
363
364 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
365 long long elapsed;
366 REDIS_NOTUSED(ar);
367 REDIS_NOTUSED(lua);
368
369 elapsed = (ustime()/1000) - server.lua_time_start;
370 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
371 redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
372 server.lua_timedout = 1;
373 /* Once the script timeouts we reenter the event loop to permit others
374 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
375 * we need to mask the client executing the script from the event loop.
376 * If we don't do that the client may disconnect and could no longer be
377 * here when the EVAL command will return. */
378 aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
379 }
380 if (server.lua_timedout)
381 aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
382 if (server.lua_kill) {
383 redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
384 lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
385 lua_error(lua);
386 }
387 }
388
389 void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
390 lua_pushcfunction(lua, luafunc);
391 lua_pushstring(lua, libname);
392 lua_call(lua, 1, 0);
393 }
394
395 LUALIB_API int (luaopen_cjson) (lua_State *L);
396 LUALIB_API int (luaopen_struct) (lua_State *L);
397 LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
398
399 void luaLoadLibraries(lua_State *lua) {
400 luaLoadLib(lua, "", luaopen_base);
401 luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
402 luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
403 luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
404 luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
405 luaLoadLib(lua, "cjson", luaopen_cjson);
406 luaLoadLib(lua, "struct", luaopen_struct);
407 luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
408
409 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
410 luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
411 luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
412 #endif
413 }
414
415 /* This function installs metamethods in the global table _G that prevent
416 * the creation of globals accidentally.
417 *
418 * It should be the last to be called in the scripting engine initialization
419 * sequence, because it may interact with creation of globals. */
420 void scriptingEnableGlobalsProtection(lua_State *lua) {
421 char *s[32];
422 sds code = sdsempty();
423 int j = 0;
424
425 /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
426 * Modified to be adapted to Redis. */
427 s[j++]="local mt = {}\n";
428 s[j++]="setmetatable(_G, mt)\n";
429 s[j++]="mt.__newindex = function (t, n, v)\n";
430 s[j++]=" if debug.getinfo(2) then\n";
431 s[j++]=" local w = debug.getinfo(2, \"S\").what\n";
432 s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
433 s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
434 s[j++]=" end\n";
435 s[j++]=" end\n";
436 s[j++]=" rawset(t, n, v)\n";
437 s[j++]="end\n";
438 s[j++]="mt.__index = function (t, n)\n";
439 s[j++]=" if debug.getinfo(2) and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
440 s[j++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n";
441 s[j++]=" end\n";
442 s[j++]=" return rawget(t, n)\n";
443 s[j++]="end\n";
444 s[j++]=NULL;
445
446 for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
447 luaL_loadbuffer(lua,code,sdslen(code),"enable_strict_lua");
448 lua_pcall(lua,0,0,0);
449 sdsfree(code);
450 }
451
452 /* Initialize the scripting environment.
453 * It is possible to call this function to reset the scripting environment
454 * assuming that we call scriptingRelease() before.
455 * See scriptingReset() for more information. */
456 void scriptingInit(void) {
457 lua_State *lua = lua_open();
458 luaLoadLibraries(lua);
459
460 /* Initialize a dictionary we use to map SHAs to scripts.
461 * This is useful for replication, as we need to replicate EVALSHA
462 * as EVAL, so we need to remember the associated script. */
463 server.lua_scripts = dictCreate(&dbDictType,NULL);
464
465 /* Register the redis commands table and fields */
466 lua_newtable(lua);
467
468 /* redis.call */
469 lua_pushstring(lua,"call");
470 lua_pushcfunction(lua,luaRedisCallCommand);
471 lua_settable(lua,-3);
472
473 /* redis.pcall */
474 lua_pushstring(lua,"pcall");
475 lua_pushcfunction(lua,luaRedisPCallCommand);
476 lua_settable(lua,-3);
477
478 /* redis.log and log levels. */
479 lua_pushstring(lua,"log");
480 lua_pushcfunction(lua,luaLogCommand);
481 lua_settable(lua,-3);
482
483 lua_pushstring(lua,"LOG_DEBUG");
484 lua_pushnumber(lua,REDIS_DEBUG);
485 lua_settable(lua,-3);
486
487 lua_pushstring(lua,"LOG_VERBOSE");
488 lua_pushnumber(lua,REDIS_VERBOSE);
489 lua_settable(lua,-3);
490
491 lua_pushstring(lua,"LOG_NOTICE");
492 lua_pushnumber(lua,REDIS_NOTICE);
493 lua_settable(lua,-3);
494
495 lua_pushstring(lua,"LOG_WARNING");
496 lua_pushnumber(lua,REDIS_WARNING);
497 lua_settable(lua,-3);
498
499 /* redis.sha1hex */
500 lua_pushstring(lua, "sha1hex");
501 lua_pushcfunction(lua, luaRedisSha1hexCommand);
502 lua_settable(lua, -3);
503
504 /* Finally set the table as 'redis' global var. */
505 lua_setglobal(lua,"redis");
506
507 /* Replace math.random and math.randomseed with our implementations. */
508 lua_getglobal(lua,"math");
509
510 lua_pushstring(lua,"random");
511 lua_pushcfunction(lua,redis_math_random);
512 lua_settable(lua,-3);
513
514 lua_pushstring(lua,"randomseed");
515 lua_pushcfunction(lua,redis_math_randomseed);
516 lua_settable(lua,-3);
517
518 lua_setglobal(lua,"math");
519
520 /* Add a helper funciton that we use to sort the multi bulk output of non
521 * deterministic commands, when containing 'false' elements. */
522 {
523 char *compare_func = "function __redis__compare_helper(a,b)\n"
524 " if a == false then a = '' end\n"
525 " if b == false then b = '' end\n"
526 " return a<b\n"
527 "end\n";
528 luaL_loadbuffer(lua,compare_func,strlen(compare_func),"cmp_func_def");
529 lua_pcall(lua,0,0,0);
530 }
531
532 /* Create the (non connected) client that we use to execute Redis commands
533 * inside the Lua interpreter.
534 * Note: there is no need to create it again when this function is called
535 * by scriptingReset(). */
536 if (server.lua_client == NULL) {
537 server.lua_client = createClient(-1);
538 server.lua_client->flags |= REDIS_LUA_CLIENT;
539 }
540
541 /* Lua beginners ofter don't use "local", this is likely to introduce
542 * subtle bugs in their code. To prevent problems we protect accesses
543 * to global variables. */
544 scriptingEnableGlobalsProtection(lua);
545
546 server.lua = lua;
547 }
548
549 /* Release resources related to Lua scripting.
550 * This function is used in order to reset the scripting environment. */
551 void scriptingRelease(void) {
552 dictRelease(server.lua_scripts);
553 lua_close(server.lua);
554 }
555
556 void scriptingReset(void) {
557 scriptingRelease();
558 scriptingInit();
559 }
560
561 /* Perform the SHA1 of the input string. We use this both for hasing script
562 * bodies in order to obtain the Lua function name, and in the implementation
563 * of redis.sha1().
564 *
565 * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
566 * hexadecimal number, plus 1 byte for null term. */
567 void sha1hex(char *digest, char *script, size_t len) {
568 SHA1_CTX ctx;
569 unsigned char hash[20];
570 char *cset = "0123456789abcdef";
571 int j;
572
573 SHA1Init(&ctx);
574 SHA1Update(&ctx,(unsigned char*)script,len);
575 SHA1Final(hash,&ctx);
576
577 for (j = 0; j < 20; j++) {
578 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
579 digest[j*2+1] = cset[(hash[j]&0xF)];
580 }
581 digest[40] = '\0';
582 }
583
584 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
585 int t = lua_type(lua,-1);
586
587 switch(t) {
588 case LUA_TSTRING:
589 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
590 break;
591 case LUA_TBOOLEAN:
592 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
593 break;
594 case LUA_TNUMBER:
595 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
596 break;
597 case LUA_TTABLE:
598 /* We need to check if it is an array, an error, or a status reply.
599 * Error are returned as a single element table with 'err' field.
600 * Status replies are returned as single elment table with 'ok' field */
601 lua_pushstring(lua,"err");
602 lua_gettable(lua,-2);
603 t = lua_type(lua,-1);
604 if (t == LUA_TSTRING) {
605 sds err = sdsnew(lua_tostring(lua,-1));
606 sdsmapchars(err,"\r\n"," ",2);
607 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
608 sdsfree(err);
609 lua_pop(lua,2);
610 return;
611 }
612
613 lua_pop(lua,1);
614 lua_pushstring(lua,"ok");
615 lua_gettable(lua,-2);
616 t = lua_type(lua,-1);
617 if (t == LUA_TSTRING) {
618 sds ok = sdsnew(lua_tostring(lua,-1));
619 sdsmapchars(ok,"\r\n"," ",2);
620 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
621 sdsfree(ok);
622 lua_pop(lua,1);
623 } else {
624 void *replylen = addDeferredMultiBulkLength(c);
625 int j = 1, mbulklen = 0;
626
627 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
628 while(1) {
629 lua_pushnumber(lua,j++);
630 lua_gettable(lua,-2);
631 t = lua_type(lua,-1);
632 if (t == LUA_TNIL) {
633 lua_pop(lua,1);
634 break;
635 }
636 luaReplyToRedisReply(c, lua);
637 mbulklen++;
638 }
639 setDeferredMultiBulkLength(c,replylen,mbulklen);
640 }
641 break;
642 default:
643 addReply(c,shared.nullbulk);
644 }
645 lua_pop(lua,1);
646 }
647
648 /* Set an array of Redis String Objects as a Lua array (table) stored into a
649 * global variable. */
650 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
651 int j;
652
653 lua_newtable(lua);
654 for (j = 0; j < elec; j++) {
655 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
656 lua_rawseti(lua,-2,j+1);
657 }
658 lua_setglobal(lua,var);
659 }
660
661 /* Define a lua function with the specified function name and body.
662 * The function name musts be a 2 characters long string, since all the
663 * functions we defined in the Lua context are in the form:
664 *
665 * f_<hex sha1 sum>
666 *
667 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
668 * On error REDIS_ERR is returned and an appropriate error is set in the
669 * client context. */
670 int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) {
671 sds funcdef = sdsempty();
672
673 funcdef = sdscat(funcdef,"function ");
674 funcdef = sdscatlen(funcdef,funcname,42);
675 funcdef = sdscatlen(funcdef,"() ",3);
676 funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
677 funcdef = sdscatlen(funcdef," end",4);
678
679 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
680 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
681 lua_tostring(lua,-1));
682 lua_pop(lua,1);
683 sdsfree(funcdef);
684 return REDIS_ERR;
685 }
686 sdsfree(funcdef);
687 if (lua_pcall(lua,0,0,0)) {
688 addReplyErrorFormat(c,"Error running script (new function): %s\n",
689 lua_tostring(lua,-1));
690 lua_pop(lua,1);
691 return REDIS_ERR;
692 }
693
694 /* We also save a SHA1 -> Original script map in a dictionary
695 * so that we can replicate / write in the AOF all the
696 * EVALSHA commands as EVAL using the original script. */
697 {
698 int retval = dictAdd(server.lua_scripts,
699 sdsnewlen(funcname+2,40),body);
700 redisAssertWithInfo(c,NULL,retval == DICT_OK);
701 incrRefCount(body);
702 }
703 return REDIS_OK;
704 }
705
706 void evalGenericCommand(redisClient *c, int evalsha) {
707 lua_State *lua = server.lua;
708 char funcname[43];
709 long long numkeys;
710
711 /* We want the same PRNG sequence at every call so that our PRNG is
712 * not affected by external state. */
713 redisSrand48(0);
714
715 /* We set this flag to zero to remember that so far no random command
716 * was called. This way we can allow the user to call commands like
717 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
718 * is called (otherwise the replication and AOF would end with non
719 * deterministic sequences).
720 *
721 * Thanks to this flag we'll raise an error every time a write command
722 * is called after a random command was used. */
723 server.lua_random_dirty = 0;
724 server.lua_write_dirty = 0;
725
726 /* Get the number of arguments that are keys */
727 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
728 return;
729 if (numkeys > (c->argc - 3)) {
730 addReplyError(c,"Number of keys can't be greater than number of args");
731 return;
732 }
733
734 /* We obtain the script SHA1, then check if this function is already
735 * defined into the Lua state */
736 funcname[0] = 'f';
737 funcname[1] = '_';
738 if (!evalsha) {
739 /* Hash the code if this is an EVAL call */
740 sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
741 } else {
742 /* We already have the SHA if it is a EVALSHA */
743 int j;
744 char *sha = c->argv[1]->ptr;
745
746 for (j = 0; j < 40; j++)
747 funcname[j+2] = tolower(sha[j]);
748 funcname[42] = '\0';
749 }
750
751 /* Try to lookup the Lua function */
752 lua_getglobal(lua, funcname);
753 if (lua_isnil(lua,1)) {
754 lua_pop(lua,1); /* remove the nil from the stack */
755 /* Function not defined... let's define it if we have the
756 * body of the funciton. If this is an EVALSHA call we can just
757 * return an error. */
758 if (evalsha) {
759 addReply(c, shared.noscripterr);
760 return;
761 }
762 if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) return;
763 /* Now the following is guaranteed to return non nil */
764 lua_getglobal(lua, funcname);
765 redisAssert(!lua_isnil(lua,1));
766 }
767
768 /* Populate the argv and keys table accordingly to the arguments that
769 * EVAL received. */
770 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
771 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
772
773 /* Select the right DB in the context of the Lua client */
774 selectDb(server.lua_client,c->db->id);
775
776 /* Set an hook in order to be able to stop the script execution if it
777 * is running for too much time.
778 * We set the hook only if the time limit is enabled as the hook will
779 * make the Lua script execution slower. */
780 if (server.lua_time_limit > 0 && server.masterhost == NULL) {
781 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
782 } else {
783 lua_sethook(lua,luaMaskCountHook,0,0);
784 }
785
786 /* At this point whatever this script was never seen before or if it was
787 * already defined, we can call it. We have zero arguments and expect
788 * a single return value. */
789 server.lua_caller = c;
790 server.lua_time_start = ustime()/1000;
791 server.lua_kill = 0;
792 if (lua_pcall(lua,0,1,0)) {
793 if (server.lua_timedout) {
794 server.lua_timedout = 0;
795 /* Restore the readable handler that was unregistered when the
796 * script timeout was detected. */
797 aeCreateFileEvent(server.el,c->fd,AE_READABLE,
798 readQueryFromClient,c);
799 }
800 server.lua_caller = NULL;
801 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
802 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
803 funcname, lua_tostring(lua,-1));
804 lua_pop(lua,1);
805 lua_gc(lua,LUA_GCCOLLECT,0);
806 return;
807 }
808 server.lua_timedout = 0;
809 server.lua_caller = NULL;
810 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
811 luaReplyToRedisReply(c,lua);
812 lua_gc(lua,LUA_GCSTEP,1);
813
814 /* If we have slaves attached we want to replicate this command as
815 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
816 * is no easy way to propagate a command in a different way in the AOF
817 * and in the replication link.
818 *
819 * IMPROVEMENT POSSIBLE:
820 * 1) Replicate this command as EVALSHA in the AOF.
821 * 2) Remember what slave already received a given script, and replicate
822 * the EVALSHA against this slaves when possible.
823 */
824 if (evalsha) {
825 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
826
827 redisAssertWithInfo(c,NULL,script != NULL);
828 rewriteClientCommandArgument(c,0,
829 resetRefCount(createStringObject("EVAL",4)));
830 rewriteClientCommandArgument(c,1,script);
831 }
832 }
833
834 void evalCommand(redisClient *c) {
835 evalGenericCommand(c,0);
836 }
837
838 void evalShaCommand(redisClient *c) {
839 if (sdslen(c->argv[1]->ptr) != 40) {
840 /* We know that a match is not possible if the provided SHA is
841 * not the right length. So we return an error ASAP, this way
842 * evalGenericCommand() can be implemented without string length
843 * sanity check */
844 addReply(c, shared.noscripterr);
845 return;
846 }
847 evalGenericCommand(c,1);
848 }
849
850 /* We replace math.random() with our implementation that is not affected
851 * by specific libc random() implementations and will output the same sequence
852 * (for the same seed) in every arch. */
853
854 /* The following implementation is the one shipped with Lua itself but with
855 * rand() replaced by redisLrand48(). */
856 int redis_math_random (lua_State *L) {
857 /* the `%' avoids the (rare) case of r==1, and is needed also because on
858 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
859 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
860 (lua_Number)REDIS_LRAND48_MAX;
861 switch (lua_gettop(L)) { /* check number of arguments */
862 case 0: { /* no arguments */
863 lua_pushnumber(L, r); /* Number between 0 and 1 */
864 break;
865 }
866 case 1: { /* only upper limit */
867 int u = luaL_checkint(L, 1);
868 luaL_argcheck(L, 1<=u, 1, "interval is empty");
869 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
870 break;
871 }
872 case 2: { /* lower and upper limits */
873 int l = luaL_checkint(L, 1);
874 int u = luaL_checkint(L, 2);
875 luaL_argcheck(L, l<=u, 2, "interval is empty");
876 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
877 break;
878 }
879 default: return luaL_error(L, "wrong number of arguments");
880 }
881 return 1;
882 }
883
884 int redis_math_randomseed (lua_State *L) {
885 redisSrand48(luaL_checkint(L, 1));
886 return 0;
887 }
888
889 /* ---------------------------------------------------------------------------
890 * SCRIPT command for script environment introspection and control
891 * ------------------------------------------------------------------------- */
892
893 void scriptCommand(redisClient *c) {
894 if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
895 scriptingReset();
896 addReply(c,shared.ok);
897 server.dirty++; /* Replicating this command is a good idea. */
898 } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
899 int j;
900
901 addReplyMultiBulkLen(c, c->argc-2);
902 for (j = 2; j < c->argc; j++) {
903 if (dictFind(server.lua_scripts,c->argv[j]->ptr))
904 addReply(c,shared.cone);
905 else
906 addReply(c,shared.czero);
907 }
908 } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
909 char funcname[43];
910 sds sha;
911
912 funcname[0] = 'f';
913 funcname[1] = '_';
914 sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
915 sha = sdsnewlen(funcname+2,40);
916 if (dictFind(server.lua_scripts,sha) == NULL) {
917 if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
918 == REDIS_ERR) {
919 sdsfree(sha);
920 return;
921 }
922 }
923 addReplyBulkCBuffer(c,funcname+2,40);
924 sdsfree(sha);
925 } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
926 if (server.lua_caller == NULL) {
927 addReplyError(c,"No scripts in execution right now.");
928 } else if (server.lua_write_dirty) {
929 addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
930 } else {
931 server.lua_kill = 1;
932 addReply(c,shared.ok);
933 }
934 } else {
935 addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
936 }
937 }