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[redis.git] / src / scripting.c
1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
22 *
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
28 *
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows use to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
33 *
34 * Errors are returned as a table with a single 'err' field set to the
35 * error string.
36 */
37
38 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
39 char *p = reply;
40
41 switch(*p) {
42 case ':':
43 p = redisProtocolToLuaType_Int(lua,reply);
44 break;
45 case '$':
46 p = redisProtocolToLuaType_Bulk(lua,reply);
47 break;
48 case '+':
49 p = redisProtocolToLuaType_Status(lua,reply);
50 break;
51 case '-':
52 p = redisProtocolToLuaType_Error(lua,reply);
53 break;
54 case '*':
55 p = redisProtocolToLuaType_MultiBulk(lua,reply);
56 break;
57 }
58 return p;
59 }
60
61 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
62 char *p = strchr(reply+1,'\r');
63 long long value;
64
65 string2ll(reply+1,p-reply-1,&value);
66 lua_pushnumber(lua,(lua_Number)value);
67 return p+2;
68 }
69
70 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
71 char *p = strchr(reply+1,'\r');
72 long long bulklen;
73
74 string2ll(reply+1,p-reply-1,&bulklen);
75 if (bulklen == -1) {
76 lua_pushboolean(lua,0);
77 return p+2;
78 } else {
79 lua_pushlstring(lua,p+2,bulklen);
80 return p+2+bulklen+2;
81 }
82 }
83
84 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
85 char *p = strchr(reply+1,'\r');
86
87 lua_newtable(lua);
88 lua_pushstring(lua,"ok");
89 lua_pushlstring(lua,reply+1,p-reply-1);
90 lua_settable(lua,-3);
91 return p+2;
92 }
93
94 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
95 char *p = strchr(reply+1,'\r');
96
97 lua_newtable(lua);
98 lua_pushstring(lua,"err");
99 lua_pushlstring(lua,reply+1,p-reply-1);
100 lua_settable(lua,-3);
101 return p+2;
102 }
103
104 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
105 char *p = strchr(reply+1,'\r');
106 long long mbulklen;
107 int j = 0;
108
109 string2ll(reply+1,p-reply-1,&mbulklen);
110 p += 2;
111 if (mbulklen == -1) {
112 lua_pushboolean(lua,0);
113 return p;
114 }
115 lua_newtable(lua);
116 for (j = 0; j < mbulklen; j++) {
117 lua_pushnumber(lua,j+1);
118 p = redisProtocolToLuaType(lua,p);
119 lua_settable(lua,-3);
120 }
121 return p;
122 }
123
124 void luaPushError(lua_State *lua, char *error) {
125 lua_newtable(lua);
126 lua_pushstring(lua,"err");
127 lua_pushstring(lua, error);
128 lua_settable(lua,-3);
129 }
130
131 int luaRedisCommand(lua_State *lua) {
132 int j, argc = lua_gettop(lua);
133 struct redisCommand *cmd;
134 robj **argv;
135 redisClient *c = server.lua_client;
136 sds reply;
137
138 /* Build the arguments vector */
139 argv = zmalloc(sizeof(robj*)*argc);
140 for (j = 0; j < argc; j++) {
141 if (!lua_isstring(lua,j+1)) break;
142 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
143 lua_strlen(lua,j+1));
144 }
145
146 /* Check if one of the arguments passed by the Lua script
147 * is not a string or an integer (lua_isstring() return true for
148 * integers as well). */
149 if (j != argc) {
150 j--;
151 while (j >= 0) {
152 decrRefCount(argv[j]);
153 j--;
154 }
155 zfree(argv);
156 luaPushError(lua,
157 "Lua redis() command arguments must be strings or integers");
158 return 1;
159 }
160
161 /* Setup our fake client for command execution */
162 c->argv = argv;
163 c->argc = argc;
164
165 /* Command lookup */
166 cmd = lookupCommand(argv[0]->ptr);
167 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
168 (argc < -cmd->arity)))
169 {
170 if (cmd)
171 luaPushError(lua,
172 "Wrong number of args calling Redis command From Lua script");
173 else
174 luaPushError(lua,"Unknown Redis command called from Lua script");
175 goto cleanup;
176 }
177
178 if (cmd->flags & REDIS_CMD_NOSCRIPT) {
179 luaPushError(lua, "This Redis command is not allowed from scripts");
180 goto cleanup;
181 }
182
183 if (cmd->flags & REDIS_CMD_WRITE && server.lua_random_dirty) {
184 luaPushError(lua,
185 "Write commands not allowed after non deterministic commands");
186 goto cleanup;
187 }
188
189 if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
190
191 /* Run the command */
192 cmd->proc(c);
193
194 /* Convert the result of the Redis command into a suitable Lua type.
195 * The first thing we need is to create a single string from the client
196 * output buffers. */
197 reply = sdsempty();
198 if (c->bufpos) {
199 reply = sdscatlen(reply,c->buf,c->bufpos);
200 c->bufpos = 0;
201 }
202 while(listLength(c->reply)) {
203 robj *o = listNodeValue(listFirst(c->reply));
204
205 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
206 listDelNode(c->reply,listFirst(c->reply));
207 }
208 redisProtocolToLuaType(lua,reply);
209 sdsfree(reply);
210
211 cleanup:
212 /* Clean up. Command code may have changed argv/argc so we use the
213 * argv/argc of the client instead of the local variables. */
214 for (j = 0; j < c->argc; j++)
215 decrRefCount(c->argv[j]);
216 zfree(c->argv);
217
218 return 1;
219 }
220
221 int luaLogCommand(lua_State *lua) {
222 int j, argc = lua_gettop(lua);
223 int level;
224 sds log;
225
226 if (argc < 2) {
227 luaPushError(lua, "redis.log() requires two arguments or more.");
228 return 1;
229 } else if (!lua_isnumber(lua,-argc)) {
230 luaPushError(lua, "First argument must be a number (log level).");
231 return 1;
232 }
233 level = lua_tonumber(lua,-argc);
234 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
235 luaPushError(lua, "Invalid debug level.");
236 return 1;
237 }
238
239 /* Glue together all the arguments */
240 log = sdsempty();
241 for (j = 1; j < argc; j++) {
242 size_t len;
243 char *s;
244
245 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
246 if (s) {
247 if (j != 1) log = sdscatlen(log," ",1);
248 log = sdscatlen(log,s,len);
249 }
250 }
251 redisLogRaw(level,log);
252 sdsfree(log);
253 return 0;
254 }
255
256 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
257 long long elapsed;
258 REDIS_NOTUSED(ar);
259
260 elapsed = (ustime()/1000) - server.lua_time_start;
261 if (elapsed >= server.lua_time_limit) {
262 redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
263 lua_pushstring(lua,"Script aborted for max execution time.");
264 lua_error(lua);
265 }
266 }
267
268 void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
269 lua_pushcfunction(lua, luafunc);
270 lua_pushstring(lua, libname);
271 lua_call(lua, 1, 0);
272 }
273
274 void luaLoadLibraries(lua_State *lua) {
275 luaLoadLib(lua, "", luaopen_base);
276 luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
277 luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
278 luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
279 luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
280
281 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
282 luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
283 luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
284 #endif
285 }
286
287 void scriptingInit(void) {
288 lua_State *lua = lua_open();
289 luaLoadLibraries(lua);
290
291 /* Initialize a dictionary we use to map SHAs to scripts.
292 * This is useful for replication, as we need to replicate EVALSHA
293 * as EVAL, so we need to remember the associated script. */
294 server.lua_scripts = dictCreate(&dbDictType,NULL);
295
296 /* Register the redis commands table and fields */
297 lua_newtable(lua);
298
299 /* redis.call */
300 lua_pushstring(lua,"call");
301 lua_pushcfunction(lua,luaRedisCommand);
302 lua_settable(lua,-3);
303
304 /* redis.log and log levels. */
305 lua_pushstring(lua,"log");
306 lua_pushcfunction(lua,luaLogCommand);
307 lua_settable(lua,-3);
308
309 lua_pushstring(lua,"LOG_DEBUG");
310 lua_pushnumber(lua,REDIS_DEBUG);
311 lua_settable(lua,-3);
312
313 lua_pushstring(lua,"LOG_VERBOSE");
314 lua_pushnumber(lua,REDIS_VERBOSE);
315 lua_settable(lua,-3);
316
317 lua_pushstring(lua,"LOG_NOTICE");
318 lua_pushnumber(lua,REDIS_NOTICE);
319 lua_settable(lua,-3);
320
321 lua_pushstring(lua,"LOG_WARNING");
322 lua_pushnumber(lua,REDIS_WARNING);
323 lua_settable(lua,-3);
324
325 /* Finally set the table as 'redis' global var. */
326 lua_setglobal(lua,"redis");
327
328 /* Replace math.random and math.randomseed with our implementations. */
329 lua_getglobal(lua,"math");
330
331 lua_pushstring(lua,"random");
332 lua_pushcfunction(lua,redis_math_random);
333 lua_settable(lua,-3);
334
335 lua_pushstring(lua,"randomseed");
336 lua_pushcfunction(lua,redis_math_randomseed);
337 lua_settable(lua,-3);
338
339 lua_setglobal(lua,"math");
340
341 /* Create the (non connected) client that we use to execute Redis commands
342 * inside the Lua interpreter */
343 server.lua_client = createClient(-1);
344 server.lua_client->flags |= REDIS_LUA_CLIENT;
345
346 server.lua = lua;
347 }
348
349 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
350 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
351 * hexadecimal number, plus 1 byte for null term. */
352 void hashScript(char *digest, char *script, size_t len) {
353 SHA1_CTX ctx;
354 unsigned char hash[20];
355 char *cset = "0123456789abcdef";
356 int j;
357
358 SHA1Init(&ctx);
359 SHA1Update(&ctx,(unsigned char*)script,len);
360 SHA1Final(hash,&ctx);
361
362 for (j = 0; j < 20; j++) {
363 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
364 digest[j*2+1] = cset[(hash[j]&0xF)];
365 }
366 digest[40] = '\0';
367 }
368
369 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
370 int t = lua_type(lua,-1);
371
372 switch(t) {
373 case LUA_TSTRING:
374 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
375 break;
376 case LUA_TBOOLEAN:
377 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
378 break;
379 case LUA_TNUMBER:
380 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
381 break;
382 case LUA_TTABLE:
383 /* We need to check if it is an array, an error, or a status reply.
384 * Error are returned as a single element table with 'err' field.
385 * Status replies are returned as single elment table with 'ok' field */
386 lua_pushstring(lua,"err");
387 lua_gettable(lua,-2);
388 t = lua_type(lua,-1);
389 if (t == LUA_TSTRING) {
390 sds err = sdsnew(lua_tostring(lua,-1));
391 sdsmapchars(err,"\r\n"," ",2);
392 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
393 sdsfree(err);
394 lua_pop(lua,2);
395 return;
396 }
397
398 lua_pop(lua,1);
399 lua_pushstring(lua,"ok");
400 lua_gettable(lua,-2);
401 t = lua_type(lua,-1);
402 if (t == LUA_TSTRING) {
403 sds ok = sdsnew(lua_tostring(lua,-1));
404 sdsmapchars(ok,"\r\n"," ",2);
405 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
406 sdsfree(ok);
407 lua_pop(lua,1);
408 } else {
409 void *replylen = addDeferredMultiBulkLength(c);
410 int j = 1, mbulklen = 0;
411
412 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
413 while(1) {
414 lua_pushnumber(lua,j++);
415 lua_gettable(lua,-2);
416 t = lua_type(lua,-1);
417 if (t == LUA_TNIL) {
418 lua_pop(lua,1);
419 break;
420 }
421 luaReplyToRedisReply(c, lua);
422 mbulklen++;
423 }
424 setDeferredMultiBulkLength(c,replylen,mbulklen);
425 }
426 break;
427 default:
428 addReply(c,shared.nullbulk);
429 }
430 lua_pop(lua,1);
431 }
432
433 /* Set an array of Redis String Objects as a Lua array (table) stored into a
434 * global variable. */
435 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
436 int j;
437
438 lua_newtable(lua);
439 for (j = 0; j < elec; j++) {
440 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
441 lua_rawseti(lua,-2,j+1);
442 }
443 lua_setglobal(lua,var);
444 }
445
446 void evalGenericCommand(redisClient *c, int evalsha) {
447 lua_State *lua = server.lua;
448 char funcname[43];
449 long long numkeys;
450
451 /* We want the same PRNG sequence at every call so that our PRNG is
452 * not affected by external state. */
453 redisSrand48(0);
454
455 /* We set this flag to zero to remember that so far no random command
456 * was called. This way we can allow the user to call commands like
457 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
458 * is called (otherwise the replication and AOF would end with non
459 * deterministic sequences).
460 *
461 * Thanks to this flag we'll raise an error every time a write command
462 * is called after a random command was used. */
463 server.lua_random_dirty = 0;
464
465 /* Get the number of arguments that are keys */
466 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
467 return;
468 if (numkeys > (c->argc - 3)) {
469 addReplyError(c,"Number of keys can't be greater than number of args");
470 return;
471 }
472
473 /* We obtain the script SHA1, then check if this function is already
474 * defined into the Lua state */
475 funcname[0] = 'f';
476 funcname[1] = '_';
477 if (!evalsha) {
478 /* Hash the code if this is an EVAL call */
479 hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
480 } else {
481 /* We already have the SHA if it is a EVALSHA */
482 int j;
483 char *sha = c->argv[1]->ptr;
484
485 for (j = 0; j < 40; j++)
486 funcname[j+2] = tolower(sha[j]);
487 funcname[42] = '\0';
488 }
489
490 lua_getglobal(lua, funcname);
491 if (lua_isnil(lua,1)) {
492 sds funcdef;
493
494 /* Function not defined... let's define it if we have the
495 * body of the funciton. If this is an EVALSHA call we can just
496 * return an error. */
497 if (evalsha) {
498 addReply(c, shared.noscripterr);
499 lua_pop(lua,1); /* remove the nil from the stack */
500 return;
501 }
502 funcdef = sdsempty();
503
504 lua_pop(lua,1); /* remove the nil from the stack */
505 funcdef = sdscat(funcdef,"function ");
506 funcdef = sdscatlen(funcdef,funcname,42);
507 funcdef = sdscatlen(funcdef," ()\n",4);
508 funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
509 funcdef = sdscatlen(funcdef,"\nend\n",5);
510 /* printf("Defining:\n%s\n",funcdef); */
511
512 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
513 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
514 lua_tostring(lua,-1));
515 lua_pop(lua,1);
516 sdsfree(funcdef);
517 return;
518 }
519 sdsfree(funcdef);
520 if (lua_pcall(lua,0,0,0)) {
521 addReplyErrorFormat(c,"Error running script (new function): %s\n",
522 lua_tostring(lua,-1));
523 lua_pop(lua,1);
524 return;
525 }
526 lua_getglobal(lua, funcname);
527
528 /* We also save a SHA1 -> Original script map in a dictionary
529 * so that we can replicate / write in the AOF all the
530 * EVALSHA commands as EVAL using the original script. */
531 {
532 int retval = dictAdd(server.lua_scripts,
533 sdsnewlen(funcname+2,40),c->argv[1]);
534 redisAssert(retval == DICT_OK);
535 incrRefCount(c->argv[1]);
536 }
537 }
538
539 /* Populate the argv and keys table accordingly to the arguments that
540 * EVAL received. */
541 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
542 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
543
544 /* Select the right DB in the context of the Lua client */
545 selectDb(server.lua_client,c->db->id);
546
547 /* Set an hook in order to be able to stop the script execution if it
548 * is running for too much time.
549 * We set the hook only if the time limit is enabled as the hook will
550 * make the Lua script execution slower. */
551 if (server.lua_time_limit > 0) {
552 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
553 server.lua_time_start = ustime()/1000;
554 } else {
555 lua_sethook(lua,luaMaskCountHook,0,0);
556 }
557
558 /* At this point whatever this script was never seen before or if it was
559 * already defined, we can call it. We have zero arguments and expect
560 * a single return value. */
561 if (lua_pcall(lua,0,1,0)) {
562 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
563 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
564 funcname, lua_tostring(lua,-1));
565 lua_pop(lua,1);
566 lua_gc(lua,LUA_GCCOLLECT,0);
567 return;
568 }
569 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
570 luaReplyToRedisReply(c,lua);
571 lua_gc(lua,LUA_GCSTEP,1);
572
573 /* If we have slaves attached we want to replicate this command as
574 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
575 * is no easy way to propagate a command in a different way in the AOF
576 * and in the replication link.
577 *
578 * IMPROVEMENT POSSIBLE:
579 * 1) Replicate this command as EVALSHA in the AOF.
580 * 2) Remember what slave already received a given script, and replicate
581 * the EVALSHA against this slaves when possible.
582 */
583 if (evalsha) {
584 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
585
586 redisAssert(script != NULL);
587 rewriteClientCommandArgument(c,0,
588 resetRefCount(createStringObject("EVAL",4)));
589 rewriteClientCommandArgument(c,1,script);
590 }
591 }
592
593 void evalCommand(redisClient *c) {
594 evalGenericCommand(c,0);
595 }
596
597 void evalShaCommand(redisClient *c) {
598 if (sdslen(c->argv[1]->ptr) != 40) {
599 /* We know that a match is not possible if the provided SHA is
600 * not the right length. So we return an error ASAP, this way
601 * evalGenericCommand() can be implemented without string length
602 * sanity check */
603 addReply(c, shared.noscripterr);
604 return;
605 }
606 evalGenericCommand(c,1);
607 }
608
609 /* We replace math.random() with our implementation that is not affected
610 * by specific libc random() implementations and will output the same sequence
611 * (for the same seed) in every arch. */
612
613 /* The following implementation is the one shipped with Lua itself but with
614 * rand() replaced by redisLrand48(). */
615 int redis_math_random (lua_State *L) {
616 /* the `%' avoids the (rare) case of r==1, and is needed also because on
617 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
618 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
619 (lua_Number)REDIS_LRAND48_MAX;
620 switch (lua_gettop(L)) { /* check number of arguments */
621 case 0: { /* no arguments */
622 lua_pushnumber(L, r); /* Number between 0 and 1 */
623 break;
624 }
625 case 1: { /* only upper limit */
626 int u = luaL_checkint(L, 1);
627 luaL_argcheck(L, 1<=u, 1, "interval is empty");
628 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
629 break;
630 }
631 case 2: { /* lower and upper limits */
632 int l = luaL_checkint(L, 1);
633 int u = luaL_checkint(L, 2);
634 luaL_argcheck(L, l<=u, 2, "interval is empty");
635 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
636 break;
637 }
638 default: return luaL_error(L, "wrong number of arguments");
639 }
640 return 1;
641 }
642
643 int redis_math_randomseed (lua_State *L) {
644 redisSrand48(luaL_checkint(L, 1));
645 return 0;
646 }