]> git.saurik.com Git - redis.git/blob - src/scripting.c
A reimplementation of blocking operation internals.
[redis.git] / src / scripting.c
1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18 void sha1hex(char *digest, char *script, size_t len);
19
20 /* Take a Redis reply in the Redis protocol format and convert it into a
21 * Lua type. Thanks to this function, and the introduction of not connected
22 * clients, it is trvial to implement the redis() lua function.
23 *
24 * Basically we take the arguments, execute the Redis command in the context
25 * of a non connected client, then take the generated reply and convert it
26 * into a suitable Lua type. With this trick the scripting feature does not
27 * need the introduction of a full Redis internals API. Basically the script
28 * is like a normal client that bypasses all the slow I/O paths.
29 *
30 * Note: in this function we do not do any sanity check as the reply is
31 * generated by Redis directly. This allows us to go faster.
32 * The reply string can be altered during the parsing as it is discared
33 * after the conversion is completed.
34 *
35 * Errors are returned as a table with a single 'err' field set to the
36 * error string.
37 */
38
39 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
40 char *p = reply;
41
42 switch(*p) {
43 case ':':
44 p = redisProtocolToLuaType_Int(lua,reply);
45 break;
46 case '$':
47 p = redisProtocolToLuaType_Bulk(lua,reply);
48 break;
49 case '+':
50 p = redisProtocolToLuaType_Status(lua,reply);
51 break;
52 case '-':
53 p = redisProtocolToLuaType_Error(lua,reply);
54 break;
55 case '*':
56 p = redisProtocolToLuaType_MultiBulk(lua,reply);
57 break;
58 }
59 return p;
60 }
61
62 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
63 char *p = strchr(reply+1,'\r');
64 long long value;
65
66 string2ll(reply+1,p-reply-1,&value);
67 lua_pushnumber(lua,(lua_Number)value);
68 return p+2;
69 }
70
71 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
72 char *p = strchr(reply+1,'\r');
73 long long bulklen;
74
75 string2ll(reply+1,p-reply-1,&bulklen);
76 if (bulklen == -1) {
77 lua_pushboolean(lua,0);
78 return p+2;
79 } else {
80 lua_pushlstring(lua,p+2,bulklen);
81 return p+2+bulklen+2;
82 }
83 }
84
85 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
86 char *p = strchr(reply+1,'\r');
87
88 lua_newtable(lua);
89 lua_pushstring(lua,"ok");
90 lua_pushlstring(lua,reply+1,p-reply-1);
91 lua_settable(lua,-3);
92 return p+2;
93 }
94
95 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
96 char *p = strchr(reply+1,'\r');
97
98 lua_newtable(lua);
99 lua_pushstring(lua,"err");
100 lua_pushlstring(lua,reply+1,p-reply-1);
101 lua_settable(lua,-3);
102 return p+2;
103 }
104
105 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
106 char *p = strchr(reply+1,'\r');
107 long long mbulklen;
108 int j = 0;
109
110 string2ll(reply+1,p-reply-1,&mbulklen);
111 p += 2;
112 if (mbulklen == -1) {
113 lua_pushboolean(lua,0);
114 return p;
115 }
116 lua_newtable(lua);
117 for (j = 0; j < mbulklen; j++) {
118 lua_pushnumber(lua,j+1);
119 p = redisProtocolToLuaType(lua,p);
120 lua_settable(lua,-3);
121 }
122 return p;
123 }
124
125 void luaPushError(lua_State *lua, char *error) {
126 lua_newtable(lua);
127 lua_pushstring(lua,"err");
128 lua_pushstring(lua, error);
129 lua_settable(lua,-3);
130 }
131
132 /* Sort the array currently in the stack. We do this to make the output
133 * of commands like KEYS or SMEMBERS something deterministic when called
134 * from Lua (to play well with AOf/replication).
135 *
136 * The array is sorted using table.sort itself, and assuming all the
137 * list elements are strings. */
138 void luaSortArray(lua_State *lua) {
139 /* Initial Stack: array */
140 lua_getglobal(lua,"table");
141 lua_pushstring(lua,"sort");
142 lua_gettable(lua,-2); /* Stack: array, table, table.sort */
143 lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
144 if (lua_pcall(lua,1,0,0)) {
145 /* Stack: array, table, error */
146
147 /* We are not interested in the error, we assume that the problem is
148 * that there are 'false' elements inside the array, so we try
149 * again with a slower function but able to handle this case, that
150 * is: table.sort(table, __redis__compare_helper) */
151 lua_pop(lua,1); /* Stack: array, table */
152 lua_pushstring(lua,"sort"); /* Stack: array, table, sort */
153 lua_gettable(lua,-2); /* Stack: array, table, table.sort */
154 lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
155 lua_getglobal(lua,"__redis__compare_helper");
156 /* Stack: array, table, table.sort, array, __redis__compare_helper */
157 lua_call(lua,2,0);
158 }
159 /* Stack: array (sorted), table */
160 lua_pop(lua,1); /* Stack: array (sorted) */
161 }
162
163 int luaRedisGenericCommand(lua_State *lua, int raise_error) {
164 int j, argc = lua_gettop(lua);
165 struct redisCommand *cmd;
166 robj **argv;
167 redisClient *c = server.lua_client;
168 sds reply;
169
170 /* Require at least one argument */
171 if (argc == 0) {
172 luaPushError(lua,
173 "Please specify at least one argument for redis.call()");
174 return 1;
175 }
176
177 /* Build the arguments vector */
178 argv = zmalloc(sizeof(robj*)*argc);
179 for (j = 0; j < argc; j++) {
180 if (!lua_isstring(lua,j+1)) break;
181 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
182 lua_strlen(lua,j+1));
183 }
184
185 /* Check if one of the arguments passed by the Lua script
186 * is not a string or an integer (lua_isstring() return true for
187 * integers as well). */
188 if (j != argc) {
189 j--;
190 while (j >= 0) {
191 decrRefCount(argv[j]);
192 j--;
193 }
194 zfree(argv);
195 luaPushError(lua,
196 "Lua redis() command arguments must be strings or integers");
197 return 1;
198 }
199
200 /* Setup our fake client for command execution */
201 c->argv = argv;
202 c->argc = argc;
203
204 /* Command lookup */
205 cmd = lookupCommand(argv[0]->ptr);
206 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
207 (argc < -cmd->arity)))
208 {
209 if (cmd)
210 luaPushError(lua,
211 "Wrong number of args calling Redis command From Lua script");
212 else
213 luaPushError(lua,"Unknown Redis command called from Lua script");
214 goto cleanup;
215 }
216
217 /* There are commands that are not allowed inside scripts. */
218 if (cmd->flags & REDIS_CMD_NOSCRIPT) {
219 luaPushError(lua, "This Redis command is not allowed from scripts");
220 goto cleanup;
221 }
222
223 /* Write commands are forbidden against read-only slaves, or if a
224 * command marked as non-deterministic was already called in the context
225 * of this script. */
226 if (cmd->flags & REDIS_CMD_WRITE) {
227 if (server.lua_random_dirty) {
228 luaPushError(lua,
229 "Write commands not allowed after non deterministic commands");
230 goto cleanup;
231 } else if (server.masterhost && server.repl_slave_ro &&
232 !(server.lua_caller->flags & REDIS_MASTER))
233 {
234 luaPushError(lua, shared.roslaveerr->ptr);
235 goto cleanup;
236 } else if (server.stop_writes_on_bgsave_err &&
237 server.saveparamslen > 0 &&
238 server.lastbgsave_status == REDIS_ERR)
239 {
240 luaPushError(lua, shared.bgsaveerr->ptr);
241 goto cleanup;
242 }
243 }
244
245 /* If we reached the memory limit configured via maxmemory, commands that
246 * could enlarge the memory usage are not allowed, but only if this is the
247 * first write in the context of this script, otherwise we can't stop
248 * in the middle. */
249 if (server.maxmemory && server.lua_write_dirty == 0 &&
250 (cmd->flags & REDIS_CMD_DENYOOM))
251 {
252 if (freeMemoryIfNeeded() == REDIS_ERR) {
253 luaPushError(lua, shared.oomerr->ptr);
254 goto cleanup;
255 }
256 }
257
258 if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
259 if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
260
261 /* Run the command */
262 c->cmd = cmd;
263 call(c,REDIS_CALL_SLOWLOG | REDIS_CALL_STATS);
264
265 /* Convert the result of the Redis command into a suitable Lua type.
266 * The first thing we need is to create a single string from the client
267 * output buffers. */
268 reply = sdsempty();
269 if (c->bufpos) {
270 reply = sdscatlen(reply,c->buf,c->bufpos);
271 c->bufpos = 0;
272 }
273 while(listLength(c->reply)) {
274 robj *o = listNodeValue(listFirst(c->reply));
275
276 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
277 listDelNode(c->reply,listFirst(c->reply));
278 }
279 if (raise_error && reply[0] != '-') raise_error = 0;
280 redisProtocolToLuaType(lua,reply);
281 /* Sort the output array if needed, assuming it is a non-null multi bulk
282 * reply as expected. */
283 if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) &&
284 (reply[0] == '*' && reply[1] != '-')) {
285 luaSortArray(lua);
286 }
287 sdsfree(reply);
288 c->reply_bytes = 0;
289
290 cleanup:
291 /* Clean up. Command code may have changed argv/argc so we use the
292 * argv/argc of the client instead of the local variables. */
293 for (j = 0; j < c->argc; j++)
294 decrRefCount(c->argv[j]);
295 zfree(c->argv);
296
297 if (raise_error) {
298 /* If we are here we should have an error in the stack, in the
299 * form of a table with an "err" field. Extract the string to
300 * return the plain error. */
301 lua_pushstring(lua,"err");
302 lua_gettable(lua,-2);
303 return lua_error(lua);
304 }
305 return 1;
306 }
307
308 int luaRedisCallCommand(lua_State *lua) {
309 return luaRedisGenericCommand(lua,1);
310 }
311
312 int luaRedisPCallCommand(lua_State *lua) {
313 return luaRedisGenericCommand(lua,0);
314 }
315
316 /* This adds redis.sha1hex(string) to Lua scripts using the same hashing
317 * function used for sha1ing lua scripts. */
318 int luaRedisSha1hexCommand(lua_State *lua) {
319 int argc = lua_gettop(lua);
320 char digest[41];
321 size_t len;
322 char *s;
323
324 if (argc != 1) {
325 luaPushError(lua, "wrong number of arguments");
326 return 1;
327 }
328
329 s = (char*)lua_tolstring(lua,1,&len);
330 sha1hex(digest,s,len);
331 lua_pushstring(lua,digest);
332 return 1;
333 }
334
335 int luaLogCommand(lua_State *lua) {
336 int j, argc = lua_gettop(lua);
337 int level;
338 sds log;
339
340 if (argc < 2) {
341 luaPushError(lua, "redis.log() requires two arguments or more.");
342 return 1;
343 } else if (!lua_isnumber(lua,-argc)) {
344 luaPushError(lua, "First argument must be a number (log level).");
345 return 1;
346 }
347 level = lua_tonumber(lua,-argc);
348 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
349 luaPushError(lua, "Invalid debug level.");
350 return 1;
351 }
352
353 /* Glue together all the arguments */
354 log = sdsempty();
355 for (j = 1; j < argc; j++) {
356 size_t len;
357 char *s;
358
359 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
360 if (s) {
361 if (j != 1) log = sdscatlen(log," ",1);
362 log = sdscatlen(log,s,len);
363 }
364 }
365 redisLogRaw(level,log);
366 sdsfree(log);
367 return 0;
368 }
369
370 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
371 long long elapsed;
372 REDIS_NOTUSED(ar);
373 REDIS_NOTUSED(lua);
374
375 elapsed = (ustime()/1000) - server.lua_time_start;
376 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
377 redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
378 server.lua_timedout = 1;
379 /* Once the script timeouts we reenter the event loop to permit others
380 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
381 * we need to mask the client executing the script from the event loop.
382 * If we don't do that the client may disconnect and could no longer be
383 * here when the EVAL command will return. */
384 aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
385 }
386 if (server.lua_timedout)
387 aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
388 if (server.lua_kill) {
389 redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
390 lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
391 lua_error(lua);
392 }
393 }
394
395 void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
396 lua_pushcfunction(lua, luafunc);
397 lua_pushstring(lua, libname);
398 lua_call(lua, 1, 0);
399 }
400
401 LUALIB_API int (luaopen_cjson) (lua_State *L);
402 LUALIB_API int (luaopen_struct) (lua_State *L);
403 LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
404
405 void luaLoadLibraries(lua_State *lua) {
406 luaLoadLib(lua, "", luaopen_base);
407 luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
408 luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
409 luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
410 luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
411 luaLoadLib(lua, "cjson", luaopen_cjson);
412 luaLoadLib(lua, "struct", luaopen_struct);
413 luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
414
415 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
416 luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
417 luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
418 #endif
419 }
420
421 /* Remove a functions that we don't want to expose to the Redis scripting
422 * environment. */
423 void luaRemoveUnsupportedFunctions(lua_State *lua) {
424 lua_pushnil(lua);
425 lua_setglobal(lua,"loadfile");
426 }
427
428 /* This function installs metamethods in the global table _G that prevent
429 * the creation of globals accidentally.
430 *
431 * It should be the last to be called in the scripting engine initialization
432 * sequence, because it may interact with creation of globals. */
433 void scriptingEnableGlobalsProtection(lua_State *lua) {
434 char *s[32];
435 sds code = sdsempty();
436 int j = 0;
437
438 /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
439 * Modified to be adapted to Redis. */
440 s[j++]="local mt = {}\n";
441 s[j++]="setmetatable(_G, mt)\n";
442 s[j++]="mt.__newindex = function (t, n, v)\n";
443 s[j++]=" if debug.getinfo(2) then\n";
444 s[j++]=" local w = debug.getinfo(2, \"S\").what\n";
445 s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
446 s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
447 s[j++]=" end\n";
448 s[j++]=" end\n";
449 s[j++]=" rawset(t, n, v)\n";
450 s[j++]="end\n";
451 s[j++]="mt.__index = function (t, n)\n";
452 s[j++]=" if debug.getinfo(2) and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
453 s[j++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n";
454 s[j++]=" end\n";
455 s[j++]=" return rawget(t, n)\n";
456 s[j++]="end\n";
457 s[j++]=NULL;
458
459 for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
460 luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua");
461 lua_pcall(lua,0,0,0);
462 sdsfree(code);
463 }
464
465 /* Initialize the scripting environment.
466 * It is possible to call this function to reset the scripting environment
467 * assuming that we call scriptingRelease() before.
468 * See scriptingReset() for more information. */
469 void scriptingInit(void) {
470 lua_State *lua = lua_open();
471
472 luaLoadLibraries(lua);
473 luaRemoveUnsupportedFunctions(lua);
474
475 /* Initialize a dictionary we use to map SHAs to scripts.
476 * This is useful for replication, as we need to replicate EVALSHA
477 * as EVAL, so we need to remember the associated script. */
478 server.lua_scripts = dictCreate(&dbDictType,NULL);
479
480 /* Register the redis commands table and fields */
481 lua_newtable(lua);
482
483 /* redis.call */
484 lua_pushstring(lua,"call");
485 lua_pushcfunction(lua,luaRedisCallCommand);
486 lua_settable(lua,-3);
487
488 /* redis.pcall */
489 lua_pushstring(lua,"pcall");
490 lua_pushcfunction(lua,luaRedisPCallCommand);
491 lua_settable(lua,-3);
492
493 /* redis.log and log levels. */
494 lua_pushstring(lua,"log");
495 lua_pushcfunction(lua,luaLogCommand);
496 lua_settable(lua,-3);
497
498 lua_pushstring(lua,"LOG_DEBUG");
499 lua_pushnumber(lua,REDIS_DEBUG);
500 lua_settable(lua,-3);
501
502 lua_pushstring(lua,"LOG_VERBOSE");
503 lua_pushnumber(lua,REDIS_VERBOSE);
504 lua_settable(lua,-3);
505
506 lua_pushstring(lua,"LOG_NOTICE");
507 lua_pushnumber(lua,REDIS_NOTICE);
508 lua_settable(lua,-3);
509
510 lua_pushstring(lua,"LOG_WARNING");
511 lua_pushnumber(lua,REDIS_WARNING);
512 lua_settable(lua,-3);
513
514 /* redis.sha1hex */
515 lua_pushstring(lua, "sha1hex");
516 lua_pushcfunction(lua, luaRedisSha1hexCommand);
517 lua_settable(lua, -3);
518
519 /* Finally set the table as 'redis' global var. */
520 lua_setglobal(lua,"redis");
521
522 /* Replace math.random and math.randomseed with our implementations. */
523 lua_getglobal(lua,"math");
524
525 lua_pushstring(lua,"random");
526 lua_pushcfunction(lua,redis_math_random);
527 lua_settable(lua,-3);
528
529 lua_pushstring(lua,"randomseed");
530 lua_pushcfunction(lua,redis_math_randomseed);
531 lua_settable(lua,-3);
532
533 lua_setglobal(lua,"math");
534
535 /* Add a helper funciton that we use to sort the multi bulk output of non
536 * deterministic commands, when containing 'false' elements. */
537 {
538 char *compare_func = "function __redis__compare_helper(a,b)\n"
539 " if a == false then a = '' end\n"
540 " if b == false then b = '' end\n"
541 " return a<b\n"
542 "end\n";
543 luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def");
544 lua_pcall(lua,0,0,0);
545 }
546
547 /* Create the (non connected) client that we use to execute Redis commands
548 * inside the Lua interpreter.
549 * Note: there is no need to create it again when this function is called
550 * by scriptingReset(). */
551 if (server.lua_client == NULL) {
552 server.lua_client = createClient(-1);
553 server.lua_client->flags |= REDIS_LUA_CLIENT;
554 }
555
556 /* Lua beginners ofter don't use "local", this is likely to introduce
557 * subtle bugs in their code. To prevent problems we protect accesses
558 * to global variables. */
559 scriptingEnableGlobalsProtection(lua);
560
561 server.lua = lua;
562 }
563
564 /* Release resources related to Lua scripting.
565 * This function is used in order to reset the scripting environment. */
566 void scriptingRelease(void) {
567 dictRelease(server.lua_scripts);
568 lua_close(server.lua);
569 }
570
571 void scriptingReset(void) {
572 scriptingRelease();
573 scriptingInit();
574 }
575
576 /* Perform the SHA1 of the input string. We use this both for hasing script
577 * bodies in order to obtain the Lua function name, and in the implementation
578 * of redis.sha1().
579 *
580 * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
581 * hexadecimal number, plus 1 byte for null term. */
582 void sha1hex(char *digest, char *script, size_t len) {
583 SHA1_CTX ctx;
584 unsigned char hash[20];
585 char *cset = "0123456789abcdef";
586 int j;
587
588 SHA1Init(&ctx);
589 SHA1Update(&ctx,(unsigned char*)script,len);
590 SHA1Final(hash,&ctx);
591
592 for (j = 0; j < 20; j++) {
593 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
594 digest[j*2+1] = cset[(hash[j]&0xF)];
595 }
596 digest[40] = '\0';
597 }
598
599 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
600 int t = lua_type(lua,-1);
601
602 switch(t) {
603 case LUA_TSTRING:
604 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
605 break;
606 case LUA_TBOOLEAN:
607 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
608 break;
609 case LUA_TNUMBER:
610 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
611 break;
612 case LUA_TTABLE:
613 /* We need to check if it is an array, an error, or a status reply.
614 * Error are returned as a single element table with 'err' field.
615 * Status replies are returned as single elment table with 'ok' field */
616 lua_pushstring(lua,"err");
617 lua_gettable(lua,-2);
618 t = lua_type(lua,-1);
619 if (t == LUA_TSTRING) {
620 sds err = sdsnew(lua_tostring(lua,-1));
621 sdsmapchars(err,"\r\n"," ",2);
622 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
623 sdsfree(err);
624 lua_pop(lua,2);
625 return;
626 }
627
628 lua_pop(lua,1);
629 lua_pushstring(lua,"ok");
630 lua_gettable(lua,-2);
631 t = lua_type(lua,-1);
632 if (t == LUA_TSTRING) {
633 sds ok = sdsnew(lua_tostring(lua,-1));
634 sdsmapchars(ok,"\r\n"," ",2);
635 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
636 sdsfree(ok);
637 lua_pop(lua,1);
638 } else {
639 void *replylen = addDeferredMultiBulkLength(c);
640 int j = 1, mbulklen = 0;
641
642 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
643 while(1) {
644 lua_pushnumber(lua,j++);
645 lua_gettable(lua,-2);
646 t = lua_type(lua,-1);
647 if (t == LUA_TNIL) {
648 lua_pop(lua,1);
649 break;
650 }
651 luaReplyToRedisReply(c, lua);
652 mbulklen++;
653 }
654 setDeferredMultiBulkLength(c,replylen,mbulklen);
655 }
656 break;
657 default:
658 addReply(c,shared.nullbulk);
659 }
660 lua_pop(lua,1);
661 }
662
663 /* Set an array of Redis String Objects as a Lua array (table) stored into a
664 * global variable. */
665 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
666 int j;
667
668 lua_newtable(lua);
669 for (j = 0; j < elec; j++) {
670 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
671 lua_rawseti(lua,-2,j+1);
672 }
673 lua_setglobal(lua,var);
674 }
675
676 /* Define a lua function with the specified function name and body.
677 * The function name musts be a 2 characters long string, since all the
678 * functions we defined in the Lua context are in the form:
679 *
680 * f_<hex sha1 sum>
681 *
682 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
683 * On error REDIS_ERR is returned and an appropriate error is set in the
684 * client context. */
685 int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) {
686 sds funcdef = sdsempty();
687
688 funcdef = sdscat(funcdef,"function ");
689 funcdef = sdscatlen(funcdef,funcname,42);
690 funcdef = sdscatlen(funcdef,"() ",3);
691 funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
692 funcdef = sdscatlen(funcdef," end",4);
693
694 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) {
695 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
696 lua_tostring(lua,-1));
697 lua_pop(lua,1);
698 sdsfree(funcdef);
699 return REDIS_ERR;
700 }
701 sdsfree(funcdef);
702 if (lua_pcall(lua,0,0,0)) {
703 addReplyErrorFormat(c,"Error running script (new function): %s\n",
704 lua_tostring(lua,-1));
705 lua_pop(lua,1);
706 return REDIS_ERR;
707 }
708
709 /* We also save a SHA1 -> Original script map in a dictionary
710 * so that we can replicate / write in the AOF all the
711 * EVALSHA commands as EVAL using the original script. */
712 {
713 int retval = dictAdd(server.lua_scripts,
714 sdsnewlen(funcname+2,40),body);
715 redisAssertWithInfo(c,NULL,retval == DICT_OK);
716 incrRefCount(body);
717 }
718 return REDIS_OK;
719 }
720
721 void evalGenericCommand(redisClient *c, int evalsha) {
722 lua_State *lua = server.lua;
723 char funcname[43];
724 long long numkeys;
725 int delhook = 0;
726
727 /* We want the same PRNG sequence at every call so that our PRNG is
728 * not affected by external state. */
729 redisSrand48(0);
730
731 /* We set this flag to zero to remember that so far no random command
732 * was called. This way we can allow the user to call commands like
733 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
734 * is called (otherwise the replication and AOF would end with non
735 * deterministic sequences).
736 *
737 * Thanks to this flag we'll raise an error every time a write command
738 * is called after a random command was used. */
739 server.lua_random_dirty = 0;
740 server.lua_write_dirty = 0;
741
742 /* Get the number of arguments that are keys */
743 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
744 return;
745 if (numkeys > (c->argc - 3)) {
746 addReplyError(c,"Number of keys can't be greater than number of args");
747 return;
748 }
749
750 /* We obtain the script SHA1, then check if this function is already
751 * defined into the Lua state */
752 funcname[0] = 'f';
753 funcname[1] = '_';
754 if (!evalsha) {
755 /* Hash the code if this is an EVAL call */
756 sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
757 } else {
758 /* We already have the SHA if it is a EVALSHA */
759 int j;
760 char *sha = c->argv[1]->ptr;
761
762 for (j = 0; j < 40; j++)
763 funcname[j+2] = tolower(sha[j]);
764 funcname[42] = '\0';
765 }
766
767 /* Try to lookup the Lua function */
768 lua_getglobal(lua, funcname);
769 if (lua_isnil(lua,1)) {
770 lua_pop(lua,1); /* remove the nil from the stack */
771 /* Function not defined... let's define it if we have the
772 * body of the funciton. If this is an EVALSHA call we can just
773 * return an error. */
774 if (evalsha) {
775 addReply(c, shared.noscripterr);
776 return;
777 }
778 if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) return;
779 /* Now the following is guaranteed to return non nil */
780 lua_getglobal(lua, funcname);
781 redisAssert(!lua_isnil(lua,1));
782 }
783
784 /* Populate the argv and keys table accordingly to the arguments that
785 * EVAL received. */
786 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
787 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
788
789 /* Select the right DB in the context of the Lua client */
790 selectDb(server.lua_client,c->db->id);
791
792 /* Set an hook in order to be able to stop the script execution if it
793 * is running for too much time.
794 * We set the hook only if the time limit is enabled as the hook will
795 * make the Lua script execution slower. */
796 server.lua_caller = c;
797 server.lua_time_start = ustime()/1000;
798 server.lua_kill = 0;
799 if (server.lua_time_limit > 0 && server.masterhost == NULL) {
800 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
801 delhook = 1;
802 }
803
804 /* At this point whatever this script was never seen before or if it was
805 * already defined, we can call it. We have zero arguments and expect
806 * a single return value. */
807 if (lua_pcall(lua,0,1,0)) {
808 if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */
809 if (server.lua_timedout) {
810 server.lua_timedout = 0;
811 /* Restore the readable handler that was unregistered when the
812 * script timeout was detected. */
813 aeCreateFileEvent(server.el,c->fd,AE_READABLE,
814 readQueryFromClient,c);
815 }
816 server.lua_caller = NULL;
817 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
818 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
819 funcname, lua_tostring(lua,-1));
820 lua_pop(lua,1);
821 lua_gc(lua,LUA_GCCOLLECT,0);
822 return;
823 }
824 if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */
825 server.lua_timedout = 0;
826 server.lua_caller = NULL;
827 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
828 luaReplyToRedisReply(c,lua);
829 lua_gc(lua,LUA_GCSTEP,1);
830
831 /* If we have slaves attached we want to replicate this command as
832 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
833 * is no easy way to propagate a command in a different way in the AOF
834 * and in the replication link.
835 *
836 * IMPROVEMENT POSSIBLE:
837 * 1) Replicate this command as EVALSHA in the AOF.
838 * 2) Remember what slave already received a given script, and replicate
839 * the EVALSHA against this slaves when possible.
840 */
841 if (evalsha) {
842 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
843
844 redisAssertWithInfo(c,NULL,script != NULL);
845 rewriteClientCommandArgument(c,0,
846 resetRefCount(createStringObject("EVAL",4)));
847 rewriteClientCommandArgument(c,1,script);
848 }
849 }
850
851 void evalCommand(redisClient *c) {
852 evalGenericCommand(c,0);
853 }
854
855 void evalShaCommand(redisClient *c) {
856 if (sdslen(c->argv[1]->ptr) != 40) {
857 /* We know that a match is not possible if the provided SHA is
858 * not the right length. So we return an error ASAP, this way
859 * evalGenericCommand() can be implemented without string length
860 * sanity check */
861 addReply(c, shared.noscripterr);
862 return;
863 }
864 evalGenericCommand(c,1);
865 }
866
867 /* We replace math.random() with our implementation that is not affected
868 * by specific libc random() implementations and will output the same sequence
869 * (for the same seed) in every arch. */
870
871 /* The following implementation is the one shipped with Lua itself but with
872 * rand() replaced by redisLrand48(). */
873 int redis_math_random (lua_State *L) {
874 /* the `%' avoids the (rare) case of r==1, and is needed also because on
875 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
876 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
877 (lua_Number)REDIS_LRAND48_MAX;
878 switch (lua_gettop(L)) { /* check number of arguments */
879 case 0: { /* no arguments */
880 lua_pushnumber(L, r); /* Number between 0 and 1 */
881 break;
882 }
883 case 1: { /* only upper limit */
884 int u = luaL_checkint(L, 1);
885 luaL_argcheck(L, 1<=u, 1, "interval is empty");
886 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
887 break;
888 }
889 case 2: { /* lower and upper limits */
890 int l = luaL_checkint(L, 1);
891 int u = luaL_checkint(L, 2);
892 luaL_argcheck(L, l<=u, 2, "interval is empty");
893 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
894 break;
895 }
896 default: return luaL_error(L, "wrong number of arguments");
897 }
898 return 1;
899 }
900
901 int redis_math_randomseed (lua_State *L) {
902 redisSrand48(luaL_checkint(L, 1));
903 return 0;
904 }
905
906 /* ---------------------------------------------------------------------------
907 * SCRIPT command for script environment introspection and control
908 * ------------------------------------------------------------------------- */
909
910 void scriptCommand(redisClient *c) {
911 if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
912 scriptingReset();
913 addReply(c,shared.ok);
914 server.dirty++; /* Replicating this command is a good idea. */
915 } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
916 int j;
917
918 addReplyMultiBulkLen(c, c->argc-2);
919 for (j = 2; j < c->argc; j++) {
920 if (dictFind(server.lua_scripts,c->argv[j]->ptr))
921 addReply(c,shared.cone);
922 else
923 addReply(c,shared.czero);
924 }
925 } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
926 char funcname[43];
927 sds sha;
928
929 funcname[0] = 'f';
930 funcname[1] = '_';
931 sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
932 sha = sdsnewlen(funcname+2,40);
933 if (dictFind(server.lua_scripts,sha) == NULL) {
934 if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
935 == REDIS_ERR) {
936 sdsfree(sha);
937 return;
938 }
939 }
940 addReplyBulkCBuffer(c,funcname+2,40);
941 sdsfree(sha);
942 } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
943 if (server.lua_caller == NULL) {
944 addReplyError(c,"No scripts in execution right now.");
945 } else if (server.lua_write_dirty) {
946 addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
947 } else {
948 server.lua_kill = 1;
949 addReply(c,shared.ok);
950 }
951 } else {
952 addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
953 }
954 }