11 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
);
12 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
);
13 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
);
14 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
);
15 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
);
16 int redis_math_random (lua_State
*L
);
17 int redis_math_randomseed (lua_State
*L
);
18 void sha1hex(char *digest
, char *script
, size_t len
);
20 /* Take a Redis reply in the Redis protocol format and convert it into a
21 * Lua type. Thanks to this function, and the introduction of not connected
22 * clients, it is trvial to implement the redis() lua function.
24 * Basically we take the arguments, execute the Redis command in the context
25 * of a non connected client, then take the generated reply and convert it
26 * into a suitable Lua type. With this trick the scripting feature does not
27 * need the introduction of a full Redis internals API. Basically the script
28 * is like a normal client that bypasses all the slow I/O paths.
30 * Note: in this function we do not do any sanity check as the reply is
31 * generated by Redis directly. This allows us to go faster.
32 * The reply string can be altered during the parsing as it is discared
33 * after the conversion is completed.
35 * Errors are returned as a table with a single 'err' field set to the
39 char *redisProtocolToLuaType(lua_State
*lua
, char* reply
) {
44 p
= redisProtocolToLuaType_Int(lua
,reply
);
47 p
= redisProtocolToLuaType_Bulk(lua
,reply
);
50 p
= redisProtocolToLuaType_Status(lua
,reply
);
53 p
= redisProtocolToLuaType_Error(lua
,reply
);
56 p
= redisProtocolToLuaType_MultiBulk(lua
,reply
);
62 char *redisProtocolToLuaType_Int(lua_State
*lua
, char *reply
) {
63 char *p
= strchr(reply
+1,'\r');
66 string2ll(reply
+1,p
-reply
-1,&value
);
67 lua_pushnumber(lua
,(lua_Number
)value
);
71 char *redisProtocolToLuaType_Bulk(lua_State
*lua
, char *reply
) {
72 char *p
= strchr(reply
+1,'\r');
75 string2ll(reply
+1,p
-reply
-1,&bulklen
);
77 lua_pushboolean(lua
,0);
80 lua_pushlstring(lua
,p
+2,bulklen
);
85 char *redisProtocolToLuaType_Status(lua_State
*lua
, char *reply
) {
86 char *p
= strchr(reply
+1,'\r');
89 lua_pushstring(lua
,"ok");
90 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
95 char *redisProtocolToLuaType_Error(lua_State
*lua
, char *reply
) {
96 char *p
= strchr(reply
+1,'\r');
99 lua_pushstring(lua
,"err");
100 lua_pushlstring(lua
,reply
+1,p
-reply
-1);
101 lua_settable(lua
,-3);
105 char *redisProtocolToLuaType_MultiBulk(lua_State
*lua
, char *reply
) {
106 char *p
= strchr(reply
+1,'\r');
110 string2ll(reply
+1,p
-reply
-1,&mbulklen
);
112 if (mbulklen
== -1) {
113 lua_pushboolean(lua
,0);
117 for (j
= 0; j
< mbulklen
; j
++) {
118 lua_pushnumber(lua
,j
+1);
119 p
= redisProtocolToLuaType(lua
,p
);
120 lua_settable(lua
,-3);
125 void luaPushError(lua_State
*lua
, char *error
) {
127 lua_pushstring(lua
,"err");
128 lua_pushstring(lua
, error
);
129 lua_settable(lua
,-3);
132 /* Sort the array currently in the stack. We do this to make the output
133 * of commands like KEYS or SMEMBERS something deterministic when called
134 * from Lua (to play well with AOf/replication).
136 * The array is sorted using table.sort itself, and assuming all the
137 * list elements are strings. */
138 void luaSortArray(lua_State
*lua
) {
139 /* Initial Stack: array */
140 lua_getglobal(lua
,"table");
141 lua_pushstring(lua
,"sort");
142 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
143 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
144 if (lua_pcall(lua
,1,0,0)) {
145 /* Stack: array, table, error */
147 /* We are not interested in the error, we assume that the problem is
148 * that there are 'false' elements inside the array, so we try
149 * again with a slower function but able to handle this case, that
150 * is: table.sort(table, __redis__compare_helper) */
151 lua_pop(lua
,1); /* Stack: array, table */
152 lua_pushstring(lua
,"sort"); /* Stack: array, table, sort */
153 lua_gettable(lua
,-2); /* Stack: array, table, table.sort */
154 lua_pushvalue(lua
,-3); /* Stack: array, table, table.sort, array */
155 lua_getglobal(lua
,"__redis__compare_helper");
156 /* Stack: array, table, table.sort, array, __redis__compare_helper */
159 /* Stack: array (sorted), table */
160 lua_pop(lua
,1); /* Stack: array (sorted) */
163 int luaRedisGenericCommand(lua_State
*lua
, int raise_error
) {
164 int j
, argc
= lua_gettop(lua
);
165 struct redisCommand
*cmd
;
167 redisClient
*c
= server
.lua_client
;
170 /* Build the arguments vector */
171 argv
= zmalloc(sizeof(robj
*)*argc
);
172 for (j
= 0; j
< argc
; j
++) {
173 if (!lua_isstring(lua
,j
+1)) break;
174 argv
[j
] = createStringObject((char*)lua_tostring(lua
,j
+1),
175 lua_strlen(lua
,j
+1));
178 /* Check if one of the arguments passed by the Lua script
179 * is not a string or an integer (lua_isstring() return true for
180 * integers as well). */
184 decrRefCount(argv
[j
]);
189 "Lua redis() command arguments must be strings or integers");
193 /* Setup our fake client for command execution */
198 cmd
= lookupCommand(argv
[0]->ptr
);
199 if (!cmd
|| ((cmd
->arity
> 0 && cmd
->arity
!= argc
) ||
200 (argc
< -cmd
->arity
)))
204 "Wrong number of args calling Redis command From Lua script");
206 luaPushError(lua
,"Unknown Redis command called from Lua script");
210 /* There are commands that are not allowed inside scripts. */
211 if (cmd
->flags
& REDIS_CMD_NOSCRIPT
) {
212 luaPushError(lua
, "This Redis command is not allowed from scripts");
216 /* Write commands are forbidden against read-only slaves, or if a
217 * command marked as non-deterministic was already called in the context
219 if (cmd
->flags
& REDIS_CMD_WRITE
) {
220 if (server
.lua_random_dirty
) {
222 "Write commands not allowed after non deterministic commands");
224 } else if (server
.masterhost
&& server
.repl_slave_ro
&&
225 !(server
.lua_caller
->flags
& REDIS_MASTER
))
227 luaPushError(lua
, shared
.roslaveerr
->ptr
);
229 } else if (server
.stop_writes_on_bgsave_err
&&
230 server
.saveparamslen
> 0 &&
231 server
.lastbgsave_status
== REDIS_ERR
)
233 luaPushError(lua
, shared
.bgsaveerr
->ptr
);
238 /* If we reached the memory limit configured via maxmemory, commands that
239 * could enlarge the memory usage are not allowed, but only if this is the
240 * first write in the context of this script, otherwise we can't stop
242 if (server
.maxmemory
&& server
.lua_write_dirty
== 0 &&
243 (cmd
->flags
& REDIS_CMD_DENYOOM
))
245 if (freeMemoryIfNeeded() == REDIS_ERR
) {
246 luaPushError(lua
, shared
.oomerr
->ptr
);
251 if (cmd
->flags
& REDIS_CMD_RANDOM
) server
.lua_random_dirty
= 1;
252 if (cmd
->flags
& REDIS_CMD_WRITE
) server
.lua_write_dirty
= 1;
254 /* Run the command */
256 call(c
,REDIS_CALL_SLOWLOG
| REDIS_CALL_STATS
);
258 /* Convert the result of the Redis command into a suitable Lua type.
259 * The first thing we need is to create a single string from the client
263 reply
= sdscatlen(reply
,c
->buf
,c
->bufpos
);
266 while(listLength(c
->reply
)) {
267 robj
*o
= listNodeValue(listFirst(c
->reply
));
269 reply
= sdscatlen(reply
,o
->ptr
,sdslen(o
->ptr
));
270 listDelNode(c
->reply
,listFirst(c
->reply
));
272 if (raise_error
&& reply
[0] != '-') raise_error
= 0;
273 redisProtocolToLuaType(lua
,reply
);
274 /* Sort the output array if needed, assuming it is a non-null multi bulk
275 * reply as expected. */
276 if ((cmd
->flags
& REDIS_CMD_SORT_FOR_SCRIPT
) &&
277 (reply
[0] == '*' && reply
[1] != '-')) {
278 /* Skip this step if command is SORT but output was already sorted */
279 if (cmd
->proc
!= sortCommand
|| server
.sort_dontsort
)
285 /* Clean up. Command code may have changed argv/argc so we use the
286 * argv/argc of the client instead of the local variables. */
287 for (j
= 0; j
< c
->argc
; j
++)
288 decrRefCount(c
->argv
[j
]);
292 /* If we are here we should have an error in the stack, in the
293 * form of a table with an "err" field. Extract the string to
294 * return the plain error. */
295 lua_pushstring(lua
,"err");
296 lua_gettable(lua
,-2);
297 return lua_error(lua
);
302 int luaRedisCallCommand(lua_State
*lua
) {
303 return luaRedisGenericCommand(lua
,1);
306 int luaRedisPCallCommand(lua_State
*lua
) {
307 return luaRedisGenericCommand(lua
,0);
310 /* This adds redis.sha1hex(string) to Lua scripts using the same hashing
311 * function used for sha1ing lua scripts. */
312 int luaRedisSha1hexCommand(lua_State
*lua
) {
313 int argc
= lua_gettop(lua
);
319 luaPushError(lua
, "wrong number of arguments");
323 s
= (char*)lua_tolstring(lua
,1,&len
);
324 sha1hex(digest
,s
,len
);
325 lua_pushstring(lua
,digest
);
329 int luaLogCommand(lua_State
*lua
) {
330 int j
, argc
= lua_gettop(lua
);
335 luaPushError(lua
, "redis.log() requires two arguments or more.");
337 } else if (!lua_isnumber(lua
,-argc
)) {
338 luaPushError(lua
, "First argument must be a number (log level).");
341 level
= lua_tonumber(lua
,-argc
);
342 if (level
< REDIS_DEBUG
|| level
> REDIS_WARNING
) {
343 luaPushError(lua
, "Invalid debug level.");
347 /* Glue together all the arguments */
349 for (j
= 1; j
< argc
; j
++) {
353 s
= (char*)lua_tolstring(lua
,(-argc
)+j
,&len
);
355 if (j
!= 1) log
= sdscatlen(log
," ",1);
356 log
= sdscatlen(log
,s
,len
);
359 redisLogRaw(level
,log
);
364 void luaMaskCountHook(lua_State
*lua
, lua_Debug
*ar
) {
369 elapsed
= (ustime()/1000) - server
.lua_time_start
;
370 if (elapsed
>= server
.lua_time_limit
&& server
.lua_timedout
== 0) {
371 redisLog(REDIS_WARNING
,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed
);
372 server
.lua_timedout
= 1;
373 /* Once the script timeouts we reenter the event loop to permit others
374 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
375 * we need to mask the client executing the script from the event loop.
376 * If we don't do that the client may disconnect and could no longer be
377 * here when the EVAL command will return. */
378 aeDeleteFileEvent(server
.el
, server
.lua_caller
->fd
, AE_READABLE
);
380 if (server
.lua_timedout
)
381 aeProcessEvents(server
.el
, AE_FILE_EVENTS
|AE_DONT_WAIT
);
382 if (server
.lua_kill
) {
383 redisLog(REDIS_WARNING
,"Lua script killed by user with SCRIPT KILL.");
384 lua_pushstring(lua
,"Script killed by user with SCRIPT KILL...");
389 void luaLoadLib(lua_State
*lua
, const char *libname
, lua_CFunction luafunc
) {
390 lua_pushcfunction(lua
, luafunc
);
391 lua_pushstring(lua
, libname
);
395 LUALIB_API
int (luaopen_cjson
) (lua_State
*L
);
396 LUALIB_API
int (luaopen_struct
) (lua_State
*L
);
397 LUALIB_API
int (luaopen_cmsgpack
) (lua_State
*L
);
399 void luaLoadLibraries(lua_State
*lua
) {
400 luaLoadLib(lua
, "", luaopen_base
);
401 luaLoadLib(lua
, LUA_TABLIBNAME
, luaopen_table
);
402 luaLoadLib(lua
, LUA_STRLIBNAME
, luaopen_string
);
403 luaLoadLib(lua
, LUA_MATHLIBNAME
, luaopen_math
);
404 luaLoadLib(lua
, LUA_DBLIBNAME
, luaopen_debug
);
405 luaLoadLib(lua
, "cjson", luaopen_cjson
);
406 luaLoadLib(lua
, "struct", luaopen_struct
);
407 luaLoadLib(lua
, "cmsgpack", luaopen_cmsgpack
);
409 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
410 luaLoadLib(lua
, LUA_LOADLIBNAME
, luaopen_package
);
411 luaLoadLib(lua
, LUA_OSLIBNAME
, luaopen_os
);
415 /* Remove a functions that we don't want to expose to the Redis scripting
417 void luaRemoveUnsupportedFunctions(lua_State
*lua
) {
419 lua_setglobal(lua
,"loadfile");
422 /* This function installs metamethods in the global table _G that prevent
423 * the creation of globals accidentally.
425 * It should be the last to be called in the scripting engine initialization
426 * sequence, because it may interact with creation of globals. */
427 void scriptingEnableGlobalsProtection(lua_State
*lua
) {
429 sds code
= sdsempty();
432 /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
433 * Modified to be adapted to Redis. */
434 s
[j
++]="local mt = {}\n";
435 s
[j
++]="setmetatable(_G, mt)\n";
436 s
[j
++]="mt.__newindex = function (t, n, v)\n";
437 s
[j
++]=" if debug.getinfo(2) then\n";
438 s
[j
++]=" local w = debug.getinfo(2, \"S\").what\n";
439 s
[j
++]=" if w ~= \"main\" and w ~= \"C\" then\n";
440 s
[j
++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
443 s
[j
++]=" rawset(t, n, v)\n";
445 s
[j
++]="mt.__index = function (t, n)\n";
446 s
[j
++]=" if debug.getinfo(2) and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
447 s
[j
++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n";
449 s
[j
++]=" return rawget(t, n)\n";
453 for (j
= 0; s
[j
] != NULL
; j
++) code
= sdscatlen(code
,s
[j
],strlen(s
[j
]));
454 luaL_loadbuffer(lua
,code
,sdslen(code
),"@enable_strict_lua");
455 lua_pcall(lua
,0,0,0);
459 /* Initialize the scripting environment.
460 * It is possible to call this function to reset the scripting environment
461 * assuming that we call scriptingRelease() before.
462 * See scriptingReset() for more information. */
463 void scriptingInit(void) {
464 lua_State
*lua
= lua_open();
466 luaLoadLibraries(lua
);
467 luaRemoveUnsupportedFunctions(lua
);
469 /* Initialize a dictionary we use to map SHAs to scripts.
470 * This is useful for replication, as we need to replicate EVALSHA
471 * as EVAL, so we need to remember the associated script. */
472 server
.lua_scripts
= dictCreate(&dbDictType
,NULL
);
474 /* Register the redis commands table and fields */
478 lua_pushstring(lua
,"call");
479 lua_pushcfunction(lua
,luaRedisCallCommand
);
480 lua_settable(lua
,-3);
483 lua_pushstring(lua
,"pcall");
484 lua_pushcfunction(lua
,luaRedisPCallCommand
);
485 lua_settable(lua
,-3);
487 /* redis.log and log levels. */
488 lua_pushstring(lua
,"log");
489 lua_pushcfunction(lua
,luaLogCommand
);
490 lua_settable(lua
,-3);
492 lua_pushstring(lua
,"LOG_DEBUG");
493 lua_pushnumber(lua
,REDIS_DEBUG
);
494 lua_settable(lua
,-3);
496 lua_pushstring(lua
,"LOG_VERBOSE");
497 lua_pushnumber(lua
,REDIS_VERBOSE
);
498 lua_settable(lua
,-3);
500 lua_pushstring(lua
,"LOG_NOTICE");
501 lua_pushnumber(lua
,REDIS_NOTICE
);
502 lua_settable(lua
,-3);
504 lua_pushstring(lua
,"LOG_WARNING");
505 lua_pushnumber(lua
,REDIS_WARNING
);
506 lua_settable(lua
,-3);
509 lua_pushstring(lua
, "sha1hex");
510 lua_pushcfunction(lua
, luaRedisSha1hexCommand
);
511 lua_settable(lua
, -3);
513 /* Finally set the table as 'redis' global var. */
514 lua_setglobal(lua
,"redis");
516 /* Replace math.random and math.randomseed with our implementations. */
517 lua_getglobal(lua
,"math");
519 lua_pushstring(lua
,"random");
520 lua_pushcfunction(lua
,redis_math_random
);
521 lua_settable(lua
,-3);
523 lua_pushstring(lua
,"randomseed");
524 lua_pushcfunction(lua
,redis_math_randomseed
);
525 lua_settable(lua
,-3);
527 lua_setglobal(lua
,"math");
529 /* Add a helper funciton that we use to sort the multi bulk output of non
530 * deterministic commands, when containing 'false' elements. */
532 char *compare_func
= "function __redis__compare_helper(a,b)\n"
533 " if a == false then a = '' end\n"
534 " if b == false then b = '' end\n"
537 luaL_loadbuffer(lua
,compare_func
,strlen(compare_func
),"@cmp_func_def");
538 lua_pcall(lua
,0,0,0);
541 /* Create the (non connected) client that we use to execute Redis commands
542 * inside the Lua interpreter.
543 * Note: there is no need to create it again when this function is called
544 * by scriptingReset(). */
545 if (server
.lua_client
== NULL
) {
546 server
.lua_client
= createClient(-1);
547 server
.lua_client
->flags
|= REDIS_LUA_CLIENT
;
550 /* Lua beginners ofter don't use "local", this is likely to introduce
551 * subtle bugs in their code. To prevent problems we protect accesses
552 * to global variables. */
553 scriptingEnableGlobalsProtection(lua
);
558 /* Release resources related to Lua scripting.
559 * This function is used in order to reset the scripting environment. */
560 void scriptingRelease(void) {
561 dictRelease(server
.lua_scripts
);
562 lua_close(server
.lua
);
565 void scriptingReset(void) {
570 /* Perform the SHA1 of the input string. We use this both for hasing script
571 * bodies in order to obtain the Lua function name, and in the implementation
574 * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
575 * hexadecimal number, plus 1 byte for null term. */
576 void sha1hex(char *digest
, char *script
, size_t len
) {
578 unsigned char hash
[20];
579 char *cset
= "0123456789abcdef";
583 SHA1Update(&ctx
,(unsigned char*)script
,len
);
584 SHA1Final(hash
,&ctx
);
586 for (j
= 0; j
< 20; j
++) {
587 digest
[j
*2] = cset
[((hash
[j
]&0xF0)>>4)];
588 digest
[j
*2+1] = cset
[(hash
[j
]&0xF)];
593 void luaReplyToRedisReply(redisClient
*c
, lua_State
*lua
) {
594 int t
= lua_type(lua
,-1);
598 addReplyBulkCBuffer(c
,(char*)lua_tostring(lua
,-1),lua_strlen(lua
,-1));
601 addReply(c
,lua_toboolean(lua
,-1) ? shared
.cone
: shared
.nullbulk
);
604 addReplyLongLong(c
,(long long)lua_tonumber(lua
,-1));
607 /* We need to check if it is an array, an error, or a status reply.
608 * Error are returned as a single element table with 'err' field.
609 * Status replies are returned as single elment table with 'ok' field */
610 lua_pushstring(lua
,"err");
611 lua_gettable(lua
,-2);
612 t
= lua_type(lua
,-1);
613 if (t
== LUA_TSTRING
) {
614 sds err
= sdsnew(lua_tostring(lua
,-1));
615 sdsmapchars(err
,"\r\n"," ",2);
616 addReplySds(c
,sdscatprintf(sdsempty(),"-%s\r\n",err
));
623 lua_pushstring(lua
,"ok");
624 lua_gettable(lua
,-2);
625 t
= lua_type(lua
,-1);
626 if (t
== LUA_TSTRING
) {
627 sds ok
= sdsnew(lua_tostring(lua
,-1));
628 sdsmapchars(ok
,"\r\n"," ",2);
629 addReplySds(c
,sdscatprintf(sdsempty(),"+%s\r\n",ok
));
633 void *replylen
= addDeferredMultiBulkLength(c
);
634 int j
= 1, mbulklen
= 0;
636 lua_pop(lua
,1); /* Discard the 'ok' field value we popped */
638 lua_pushnumber(lua
,j
++);
639 lua_gettable(lua
,-2);
640 t
= lua_type(lua
,-1);
645 luaReplyToRedisReply(c
, lua
);
648 setDeferredMultiBulkLength(c
,replylen
,mbulklen
);
652 addReply(c
,shared
.nullbulk
);
657 /* Set an array of Redis String Objects as a Lua array (table) stored into a
658 * global variable. */
659 void luaSetGlobalArray(lua_State
*lua
, char *var
, robj
**elev
, int elec
) {
663 for (j
= 0; j
< elec
; j
++) {
664 lua_pushlstring(lua
,(char*)elev
[j
]->ptr
,sdslen(elev
[j
]->ptr
));
665 lua_rawseti(lua
,-2,j
+1);
667 lua_setglobal(lua
,var
);
670 /* Define a lua function with the specified function name and body.
671 * The function name musts be a 2 characters long string, since all the
672 * functions we defined in the Lua context are in the form:
676 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
677 * On error REDIS_ERR is returned and an appropriate error is set in the
679 int luaCreateFunction(redisClient
*c
, lua_State
*lua
, char *funcname
, robj
*body
) {
680 sds funcdef
= sdsempty();
682 funcdef
= sdscat(funcdef
,"function ");
683 funcdef
= sdscatlen(funcdef
,funcname
,42);
684 funcdef
= sdscatlen(funcdef
,"() ",3);
685 funcdef
= sdscatlen(funcdef
,body
->ptr
,sdslen(body
->ptr
));
686 funcdef
= sdscatlen(funcdef
," end",4);
688 if (luaL_loadbuffer(lua
,funcdef
,sdslen(funcdef
),"@user_script")) {
689 addReplyErrorFormat(c
,"Error compiling script (new function): %s\n",
690 lua_tostring(lua
,-1));
696 if (lua_pcall(lua
,0,0,0)) {
697 addReplyErrorFormat(c
,"Error running script (new function): %s\n",
698 lua_tostring(lua
,-1));
703 /* We also save a SHA1 -> Original script map in a dictionary
704 * so that we can replicate / write in the AOF all the
705 * EVALSHA commands as EVAL using the original script. */
707 int retval
= dictAdd(server
.lua_scripts
,
708 sdsnewlen(funcname
+2,40),body
);
709 redisAssertWithInfo(c
,NULL
,retval
== DICT_OK
);
715 void evalGenericCommand(redisClient
*c
, int evalsha
) {
716 lua_State
*lua
= server
.lua
;
720 /* We want the same PRNG sequence at every call so that our PRNG is
721 * not affected by external state. */
724 /* We set this flag to zero to remember that so far no random command
725 * was called. This way we can allow the user to call commands like
726 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
727 * is called (otherwise the replication and AOF would end with non
728 * deterministic sequences).
730 * Thanks to this flag we'll raise an error every time a write command
731 * is called after a random command was used. */
732 server
.lua_random_dirty
= 0;
733 server
.lua_write_dirty
= 0;
735 /* Get the number of arguments that are keys */
736 if (getLongLongFromObjectOrReply(c
,c
->argv
[2],&numkeys
,NULL
) != REDIS_OK
)
738 if (numkeys
> (c
->argc
- 3)) {
739 addReplyError(c
,"Number of keys can't be greater than number of args");
743 /* We obtain the script SHA1, then check if this function is already
744 * defined into the Lua state */
748 /* Hash the code if this is an EVAL call */
749 sha1hex(funcname
+2,c
->argv
[1]->ptr
,sdslen(c
->argv
[1]->ptr
));
751 /* We already have the SHA if it is a EVALSHA */
753 char *sha
= c
->argv
[1]->ptr
;
755 for (j
= 0; j
< 40; j
++)
756 funcname
[j
+2] = tolower(sha
[j
]);
760 /* Try to lookup the Lua function */
761 lua_getglobal(lua
, funcname
);
762 if (lua_isnil(lua
,1)) {
763 lua_pop(lua
,1); /* remove the nil from the stack */
764 /* Function not defined... let's define it if we have the
765 * body of the funciton. If this is an EVALSHA call we can just
766 * return an error. */
768 addReply(c
, shared
.noscripterr
);
771 if (luaCreateFunction(c
,lua
,funcname
,c
->argv
[1]) == REDIS_ERR
) return;
772 /* Now the following is guaranteed to return non nil */
773 lua_getglobal(lua
, funcname
);
774 redisAssert(!lua_isnil(lua
,1));
777 /* Populate the argv and keys table accordingly to the arguments that
779 luaSetGlobalArray(lua
,"KEYS",c
->argv
+3,numkeys
);
780 luaSetGlobalArray(lua
,"ARGV",c
->argv
+3+numkeys
,c
->argc
-3-numkeys
);
782 /* Select the right DB in the context of the Lua client */
783 selectDb(server
.lua_client
,c
->db
->id
);
785 /* Set an hook in order to be able to stop the script execution if it
786 * is running for too much time.
787 * We set the hook only if the time limit is enabled as the hook will
788 * make the Lua script execution slower. */
789 if (server
.lua_time_limit
> 0 && server
.masterhost
== NULL
) {
790 lua_sethook(lua
,luaMaskCountHook
,LUA_MASKCOUNT
,100000);
792 lua_sethook(lua
,luaMaskCountHook
,0,0);
795 /* At this point whatever this script was never seen before or if it was
796 * already defined, we can call it. We have zero arguments and expect
797 * a single return value. */
798 server
.lua_caller
= c
;
799 server
.lua_time_start
= ustime()/1000;
801 if (lua_pcall(lua
,0,1,0)) {
802 if (server
.lua_timedout
) {
803 server
.lua_timedout
= 0;
804 /* Restore the readable handler that was unregistered when the
805 * script timeout was detected. */
806 aeCreateFileEvent(server
.el
,c
->fd
,AE_READABLE
,
807 readQueryFromClient
,c
);
809 server
.lua_caller
= NULL
;
810 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
811 addReplyErrorFormat(c
,"Error running script (call to %s): %s\n",
812 funcname
, lua_tostring(lua
,-1));
814 lua_gc(lua
,LUA_GCCOLLECT
,0);
817 server
.lua_timedout
= 0;
818 server
.lua_caller
= NULL
;
819 selectDb(c
,server
.lua_client
->db
->id
); /* set DB ID from Lua client */
820 luaReplyToRedisReply(c
,lua
);
821 lua_gc(lua
,LUA_GCSTEP
,1);
823 /* If we have slaves attached we want to replicate this command as
824 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
825 * is no easy way to propagate a command in a different way in the AOF
826 * and in the replication link.
828 * IMPROVEMENT POSSIBLE:
829 * 1) Replicate this command as EVALSHA in the AOF.
830 * 2) Remember what slave already received a given script, and replicate
831 * the EVALSHA against this slaves when possible.
834 robj
*script
= dictFetchValue(server
.lua_scripts
,c
->argv
[1]->ptr
);
836 redisAssertWithInfo(c
,NULL
,script
!= NULL
);
837 rewriteClientCommandArgument(c
,0,
838 resetRefCount(createStringObject("EVAL",4)));
839 rewriteClientCommandArgument(c
,1,script
);
843 void evalCommand(redisClient
*c
) {
844 evalGenericCommand(c
,0);
847 void evalShaCommand(redisClient
*c
) {
848 if (sdslen(c
->argv
[1]->ptr
) != 40) {
849 /* We know that a match is not possible if the provided SHA is
850 * not the right length. So we return an error ASAP, this way
851 * evalGenericCommand() can be implemented without string length
853 addReply(c
, shared
.noscripterr
);
856 evalGenericCommand(c
,1);
859 /* We replace math.random() with our implementation that is not affected
860 * by specific libc random() implementations and will output the same sequence
861 * (for the same seed) in every arch. */
863 /* The following implementation is the one shipped with Lua itself but with
864 * rand() replaced by redisLrand48(). */
865 int redis_math_random (lua_State
*L
) {
866 /* the `%' avoids the (rare) case of r==1, and is needed also because on
867 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
868 lua_Number r
= (lua_Number
)(redisLrand48()%REDIS_LRAND
48_MAX
) /
869 (lua_Number
)REDIS_LRAND48_MAX
;
870 switch (lua_gettop(L
)) { /* check number of arguments */
871 case 0: { /* no arguments */
872 lua_pushnumber(L
, r
); /* Number between 0 and 1 */
875 case 1: { /* only upper limit */
876 int u
= luaL_checkint(L
, 1);
877 luaL_argcheck(L
, 1<=u
, 1, "interval is empty");
878 lua_pushnumber(L
, floor(r
*u
)+1); /* int between 1 and `u' */
881 case 2: { /* lower and upper limits */
882 int l
= luaL_checkint(L
, 1);
883 int u
= luaL_checkint(L
, 2);
884 luaL_argcheck(L
, l
<=u
, 2, "interval is empty");
885 lua_pushnumber(L
, floor(r
*(u
-l
+1))+l
); /* int between `l' and `u' */
888 default: return luaL_error(L
, "wrong number of arguments");
893 int redis_math_randomseed (lua_State
*L
) {
894 redisSrand48(luaL_checkint(L
, 1));
898 /* ---------------------------------------------------------------------------
899 * SCRIPT command for script environment introspection and control
900 * ------------------------------------------------------------------------- */
902 void scriptCommand(redisClient
*c
) {
903 if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"flush")) {
905 addReply(c
,shared
.ok
);
906 server
.dirty
++; /* Replicating this command is a good idea. */
907 } else if (c
->argc
>= 2 && !strcasecmp(c
->argv
[1]->ptr
,"exists")) {
910 addReplyMultiBulkLen(c
, c
->argc
-2);
911 for (j
= 2; j
< c
->argc
; j
++) {
912 if (dictFind(server
.lua_scripts
,c
->argv
[j
]->ptr
))
913 addReply(c
,shared
.cone
);
915 addReply(c
,shared
.czero
);
917 } else if (c
->argc
== 3 && !strcasecmp(c
->argv
[1]->ptr
,"load")) {
923 sha1hex(funcname
+2,c
->argv
[2]->ptr
,sdslen(c
->argv
[2]->ptr
));
924 sha
= sdsnewlen(funcname
+2,40);
925 if (dictFind(server
.lua_scripts
,sha
) == NULL
) {
926 if (luaCreateFunction(c
,server
.lua
,funcname
,c
->argv
[2])
932 addReplyBulkCBuffer(c
,funcname
+2,40);
934 } else if (c
->argc
== 2 && !strcasecmp(c
->argv
[1]->ptr
,"kill")) {
935 if (server
.lua_caller
== NULL
) {
936 addReplyError(c
,"No scripts in execution right now.");
937 } else if (server
.lua_write_dirty
) {
938 addReplyError(c
, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
941 addReply(c
,shared
.ok
);
944 addReplyError(c
, "Unknown SCRIPT subcommand or wrong # of args.");