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1 #include "redis.h"
2 #include "sha1.h"
3 #include "rand.h"
4
5 #include <lua.h>
6 #include <lauxlib.h>
7 #include <lualib.h>
8 #include <ctype.h>
9 #include <math.h>
10
11 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
12 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
13 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
14 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
15 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
16 int redis_math_random (lua_State *L);
17 int redis_math_randomseed (lua_State *L);
18
19 /* Take a Redis reply in the Redis protocol format and convert it into a
20 * Lua type. Thanks to this function, and the introduction of not connected
21 * clients, it is trvial to implement the redis() lua function.
22 *
23 * Basically we take the arguments, execute the Redis command in the context
24 * of a non connected client, then take the generated reply and convert it
25 * into a suitable Lua type. With this trick the scripting feature does not
26 * need the introduction of a full Redis internals API. Basically the script
27 * is like a normal client that bypasses all the slow I/O paths.
28 *
29 * Note: in this function we do not do any sanity check as the reply is
30 * generated by Redis directly. This allows use to go faster.
31 * The reply string can be altered during the parsing as it is discared
32 * after the conversion is completed.
33 *
34 * Errors are returned as a table with a single 'err' field set to the
35 * error string.
36 */
37
38 char *redisProtocolToLuaType(lua_State *lua, char* reply) {
39 char *p = reply;
40
41 switch(*p) {
42 case ':':
43 p = redisProtocolToLuaType_Int(lua,reply);
44 break;
45 case '$':
46 p = redisProtocolToLuaType_Bulk(lua,reply);
47 break;
48 case '+':
49 p = redisProtocolToLuaType_Status(lua,reply);
50 break;
51 case '-':
52 p = redisProtocolToLuaType_Error(lua,reply);
53 break;
54 case '*':
55 p = redisProtocolToLuaType_MultiBulk(lua,reply);
56 break;
57 }
58 return p;
59 }
60
61 char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
62 char *p = strchr(reply+1,'\r');
63 long long value;
64
65 string2ll(reply+1,p-reply-1,&value);
66 lua_pushnumber(lua,(lua_Number)value);
67 return p+2;
68 }
69
70 char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
71 char *p = strchr(reply+1,'\r');
72 long long bulklen;
73
74 string2ll(reply+1,p-reply-1,&bulklen);
75 if (bulklen == -1) {
76 lua_pushboolean(lua,0);
77 return p+2;
78 } else {
79 lua_pushlstring(lua,p+2,bulklen);
80 return p+2+bulklen+2;
81 }
82 }
83
84 char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
85 char *p = strchr(reply+1,'\r');
86
87 lua_newtable(lua);
88 lua_pushstring(lua,"ok");
89 lua_pushlstring(lua,reply+1,p-reply-1);
90 lua_settable(lua,-3);
91 return p+2;
92 }
93
94 char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
95 char *p = strchr(reply+1,'\r');
96
97 lua_newtable(lua);
98 lua_pushstring(lua,"err");
99 lua_pushlstring(lua,reply+1,p-reply-1);
100 lua_settable(lua,-3);
101 return p+2;
102 }
103
104 char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
105 char *p = strchr(reply+1,'\r');
106 long long mbulklen;
107 int j = 0;
108
109 string2ll(reply+1,p-reply-1,&mbulklen);
110 p += 2;
111 if (mbulklen == -1) {
112 lua_pushboolean(lua,0);
113 return p;
114 }
115 lua_newtable(lua);
116 for (j = 0; j < mbulklen; j++) {
117 lua_pushnumber(lua,j+1);
118 p = redisProtocolToLuaType(lua,p);
119 lua_settable(lua,-3);
120 }
121 return p;
122 }
123
124 void luaPushError(lua_State *lua, char *error) {
125 lua_newtable(lua);
126 lua_pushstring(lua,"err");
127 lua_pushstring(lua, error);
128 lua_settable(lua,-3);
129 }
130
131 int luaRedisGenericCommand(lua_State *lua, int raise_error) {
132 int j, argc = lua_gettop(lua);
133 struct redisCommand *cmd;
134 robj **argv;
135 redisClient *c = server.lua_client;
136 sds reply;
137
138 /* Build the arguments vector */
139 argv = zmalloc(sizeof(robj*)*argc);
140 for (j = 0; j < argc; j++) {
141 if (!lua_isstring(lua,j+1)) break;
142 argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
143 lua_strlen(lua,j+1));
144 }
145
146 /* Check if one of the arguments passed by the Lua script
147 * is not a string or an integer (lua_isstring() return true for
148 * integers as well). */
149 if (j != argc) {
150 j--;
151 while (j >= 0) {
152 decrRefCount(argv[j]);
153 j--;
154 }
155 zfree(argv);
156 luaPushError(lua,
157 "Lua redis() command arguments must be strings or integers");
158 return 1;
159 }
160
161 /* Setup our fake client for command execution */
162 c->argv = argv;
163 c->argc = argc;
164
165 /* Command lookup */
166 cmd = lookupCommand(argv[0]->ptr);
167 if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
168 (argc < -cmd->arity)))
169 {
170 if (cmd)
171 luaPushError(lua,
172 "Wrong number of args calling Redis command From Lua script");
173 else
174 luaPushError(lua,"Unknown Redis command called from Lua script");
175 goto cleanup;
176 }
177
178 if (cmd->flags & REDIS_CMD_NOSCRIPT) {
179 luaPushError(lua, "This Redis command is not allowed from scripts");
180 goto cleanup;
181 }
182
183 if (cmd->flags & REDIS_CMD_WRITE && server.lua_random_dirty) {
184 luaPushError(lua,
185 "Write commands not allowed after non deterministic commands");
186 goto cleanup;
187 }
188
189 if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
190 if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
191
192 /* Run the command */
193 cmd->proc(c);
194
195 /* Convert the result of the Redis command into a suitable Lua type.
196 * The first thing we need is to create a single string from the client
197 * output buffers. */
198 reply = sdsempty();
199 if (c->bufpos) {
200 reply = sdscatlen(reply,c->buf,c->bufpos);
201 c->bufpos = 0;
202 }
203 while(listLength(c->reply)) {
204 robj *o = listNodeValue(listFirst(c->reply));
205
206 reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
207 listDelNode(c->reply,listFirst(c->reply));
208 }
209 if (raise_error && reply[0] != '-') raise_error = 0;
210 redisProtocolToLuaType(lua,reply);
211 sdsfree(reply);
212
213 cleanup:
214 /* Clean up. Command code may have changed argv/argc so we use the
215 * argv/argc of the client instead of the local variables. */
216 for (j = 0; j < c->argc; j++)
217 decrRefCount(c->argv[j]);
218 zfree(c->argv);
219
220 if (raise_error) {
221 /* If we are here we should have an error in the stack, in the
222 * form of a table with an "err" field. Extract the string to
223 * return the plain error. */
224 lua_pushstring(lua,"err");
225 lua_gettable(lua,-2);
226 return lua_error(lua);
227 }
228 return 1;
229 }
230
231 int luaRedisCallCommand(lua_State *lua) {
232 return luaRedisGenericCommand(lua,1);
233 }
234
235 int luaRedisPCallCommand(lua_State *lua) {
236 return luaRedisGenericCommand(lua,0);
237 }
238
239 int luaLogCommand(lua_State *lua) {
240 int j, argc = lua_gettop(lua);
241 int level;
242 sds log;
243
244 if (argc < 2) {
245 luaPushError(lua, "redis.log() requires two arguments or more.");
246 return 1;
247 } else if (!lua_isnumber(lua,-argc)) {
248 luaPushError(lua, "First argument must be a number (log level).");
249 return 1;
250 }
251 level = lua_tonumber(lua,-argc);
252 if (level < REDIS_DEBUG || level > REDIS_WARNING) {
253 luaPushError(lua, "Invalid debug level.");
254 return 1;
255 }
256
257 /* Glue together all the arguments */
258 log = sdsempty();
259 for (j = 1; j < argc; j++) {
260 size_t len;
261 char *s;
262
263 s = (char*)lua_tolstring(lua,(-argc)+j,&len);
264 if (s) {
265 if (j != 1) log = sdscatlen(log," ",1);
266 log = sdscatlen(log,s,len);
267 }
268 }
269 redisLogRaw(level,log);
270 sdsfree(log);
271 return 0;
272 }
273
274 void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
275 long long elapsed;
276 REDIS_NOTUSED(ar);
277 REDIS_NOTUSED(lua);
278
279 elapsed = (ustime()/1000) - server.lua_time_start;
280 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
281 redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
282 server.lua_timedout = 1;
283 /* Once the script timeouts we reenter the event loop to permit others
284 * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
285 * we need to mask the client executing the script from the event loop.
286 * If we don't do that the client may disconnect and could no longer be
287 * here when the EVAL command will return. */
288 aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
289 }
290 if (server.lua_timedout)
291 aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
292 if (server.lua_kill) {
293 redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
294 lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
295 lua_error(lua);
296 }
297 }
298
299 void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
300 lua_pushcfunction(lua, luafunc);
301 lua_pushstring(lua, libname);
302 lua_call(lua, 1, 0);
303 }
304
305 LUALIB_API int (luaopen_cjson) (lua_State *L);
306
307 void luaLoadLibraries(lua_State *lua) {
308 luaLoadLib(lua, "", luaopen_base);
309 luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
310 luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
311 luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
312 luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
313 luaLoadLib(lua, "cjson", luaopen_cjson);
314
315 #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
316 luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
317 luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
318 #endif
319 }
320
321 /* Initialize the scripting environment.
322 * It is possible to call this function to reset the scripting environment
323 * assuming that we call scriptingRelease() before.
324 * See scriptingReset() for more information. */
325 void scriptingInit(void) {
326 lua_State *lua = lua_open();
327 luaLoadLibraries(lua);
328
329 /* Initialize a dictionary we use to map SHAs to scripts.
330 * This is useful for replication, as we need to replicate EVALSHA
331 * as EVAL, so we need to remember the associated script. */
332 server.lua_scripts = dictCreate(&dbDictType,NULL);
333
334 /* Register the redis commands table and fields */
335 lua_newtable(lua);
336
337 /* redis.call */
338 lua_pushstring(lua,"call");
339 lua_pushcfunction(lua,luaRedisCallCommand);
340 lua_settable(lua,-3);
341
342 /* redis.pcall */
343 lua_pushstring(lua,"pcall");
344 lua_pushcfunction(lua,luaRedisPCallCommand);
345 lua_settable(lua,-3);
346
347 /* redis.log and log levels. */
348 lua_pushstring(lua,"log");
349 lua_pushcfunction(lua,luaLogCommand);
350 lua_settable(lua,-3);
351
352 lua_pushstring(lua,"LOG_DEBUG");
353 lua_pushnumber(lua,REDIS_DEBUG);
354 lua_settable(lua,-3);
355
356 lua_pushstring(lua,"LOG_VERBOSE");
357 lua_pushnumber(lua,REDIS_VERBOSE);
358 lua_settable(lua,-3);
359
360 lua_pushstring(lua,"LOG_NOTICE");
361 lua_pushnumber(lua,REDIS_NOTICE);
362 lua_settable(lua,-3);
363
364 lua_pushstring(lua,"LOG_WARNING");
365 lua_pushnumber(lua,REDIS_WARNING);
366 lua_settable(lua,-3);
367
368 /* Finally set the table as 'redis' global var. */
369 lua_setglobal(lua,"redis");
370
371 /* Replace math.random and math.randomseed with our implementations. */
372 lua_getglobal(lua,"math");
373
374 lua_pushstring(lua,"random");
375 lua_pushcfunction(lua,redis_math_random);
376 lua_settable(lua,-3);
377
378 lua_pushstring(lua,"randomseed");
379 lua_pushcfunction(lua,redis_math_randomseed);
380 lua_settable(lua,-3);
381
382 lua_setglobal(lua,"math");
383
384 /* Create the (non connected) client that we use to execute Redis commands
385 * inside the Lua interpreter.
386 * Note: there is no need to create it again when this function is called
387 * by scriptingReset(). */
388 if (server.lua_client == NULL) {
389 server.lua_client = createClient(-1);
390 server.lua_client->flags |= REDIS_LUA_CLIENT;
391 }
392
393 server.lua = lua;
394 }
395
396 /* Release resources related to Lua scripting.
397 * This function is used in order to reset the scripting environment. */
398 void scriptingRelease(void) {
399 dictRelease(server.lua_scripts);
400 lua_close(server.lua);
401 }
402
403 void scriptingReset(void) {
404 scriptingRelease();
405 scriptingInit();
406 }
407
408 /* Hash the scripit into a SHA1 digest. We use this as Lua function name.
409 * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
410 * hexadecimal number, plus 1 byte for null term. */
411 void hashScript(char *digest, char *script, size_t len) {
412 SHA1_CTX ctx;
413 unsigned char hash[20];
414 char *cset = "0123456789abcdef";
415 int j;
416
417 SHA1Init(&ctx);
418 SHA1Update(&ctx,(unsigned char*)script,len);
419 SHA1Final(hash,&ctx);
420
421 for (j = 0; j < 20; j++) {
422 digest[j*2] = cset[((hash[j]&0xF0)>>4)];
423 digest[j*2+1] = cset[(hash[j]&0xF)];
424 }
425 digest[40] = '\0';
426 }
427
428 void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
429 int t = lua_type(lua,-1);
430
431 switch(t) {
432 case LUA_TSTRING:
433 addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
434 break;
435 case LUA_TBOOLEAN:
436 addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
437 break;
438 case LUA_TNUMBER:
439 addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
440 break;
441 case LUA_TTABLE:
442 /* We need to check if it is an array, an error, or a status reply.
443 * Error are returned as a single element table with 'err' field.
444 * Status replies are returned as single elment table with 'ok' field */
445 lua_pushstring(lua,"err");
446 lua_gettable(lua,-2);
447 t = lua_type(lua,-1);
448 if (t == LUA_TSTRING) {
449 sds err = sdsnew(lua_tostring(lua,-1));
450 sdsmapchars(err,"\r\n"," ",2);
451 addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
452 sdsfree(err);
453 lua_pop(lua,2);
454 return;
455 }
456
457 lua_pop(lua,1);
458 lua_pushstring(lua,"ok");
459 lua_gettable(lua,-2);
460 t = lua_type(lua,-1);
461 if (t == LUA_TSTRING) {
462 sds ok = sdsnew(lua_tostring(lua,-1));
463 sdsmapchars(ok,"\r\n"," ",2);
464 addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
465 sdsfree(ok);
466 lua_pop(lua,1);
467 } else {
468 void *replylen = addDeferredMultiBulkLength(c);
469 int j = 1, mbulklen = 0;
470
471 lua_pop(lua,1); /* Discard the 'ok' field value we popped */
472 while(1) {
473 lua_pushnumber(lua,j++);
474 lua_gettable(lua,-2);
475 t = lua_type(lua,-1);
476 if (t == LUA_TNIL) {
477 lua_pop(lua,1);
478 break;
479 }
480 luaReplyToRedisReply(c, lua);
481 mbulklen++;
482 }
483 setDeferredMultiBulkLength(c,replylen,mbulklen);
484 }
485 break;
486 default:
487 addReply(c,shared.nullbulk);
488 }
489 lua_pop(lua,1);
490 }
491
492 /* Set an array of Redis String Objects as a Lua array (table) stored into a
493 * global variable. */
494 void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
495 int j;
496
497 lua_newtable(lua);
498 for (j = 0; j < elec; j++) {
499 lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
500 lua_rawseti(lua,-2,j+1);
501 }
502 lua_setglobal(lua,var);
503 }
504
505 /* Define a lua function with the specified function name and body.
506 * The function name musts be a 2 characters long string, since all the
507 * functions we defined in the Lua context are in the form:
508 *
509 * f_<hex sha1 sum>
510 *
511 * On success REDIS_OK is returned, and nothing is left on the Lua stack.
512 * On error REDIS_ERR is returned and an appropriate error is set in the
513 * client context. */
514 int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) {
515 sds funcdef = sdsempty();
516
517 funcdef = sdscat(funcdef,"function ");
518 funcdef = sdscatlen(funcdef,funcname,42);
519 funcdef = sdscatlen(funcdef," ()\n",4);
520 funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
521 funcdef = sdscatlen(funcdef,"\nend\n",5);
522
523 if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
524 addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
525 lua_tostring(lua,-1));
526 lua_pop(lua,1);
527 sdsfree(funcdef);
528 return REDIS_ERR;
529 }
530 sdsfree(funcdef);
531 if (lua_pcall(lua,0,0,0)) {
532 addReplyErrorFormat(c,"Error running script (new function): %s\n",
533 lua_tostring(lua,-1));
534 lua_pop(lua,1);
535 return REDIS_ERR;
536 }
537
538 /* We also save a SHA1 -> Original script map in a dictionary
539 * so that we can replicate / write in the AOF all the
540 * EVALSHA commands as EVAL using the original script. */
541 {
542 int retval = dictAdd(server.lua_scripts,
543 sdsnewlen(funcname+2,40),body);
544 redisAssertWithInfo(c,NULL,retval == DICT_OK);
545 incrRefCount(body);
546 }
547 return REDIS_OK;
548 }
549
550 void evalGenericCommand(redisClient *c, int evalsha) {
551 lua_State *lua = server.lua;
552 char funcname[43];
553 long long numkeys;
554
555 /* We want the same PRNG sequence at every call so that our PRNG is
556 * not affected by external state. */
557 redisSrand48(0);
558
559 /* We set this flag to zero to remember that so far no random command
560 * was called. This way we can allow the user to call commands like
561 * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
562 * is called (otherwise the replication and AOF would end with non
563 * deterministic sequences).
564 *
565 * Thanks to this flag we'll raise an error every time a write command
566 * is called after a random command was used. */
567 server.lua_random_dirty = 0;
568 server.lua_write_dirty = 0;
569
570 /* Get the number of arguments that are keys */
571 if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
572 return;
573 if (numkeys > (c->argc - 3)) {
574 addReplyError(c,"Number of keys can't be greater than number of args");
575 return;
576 }
577
578 /* We obtain the script SHA1, then check if this function is already
579 * defined into the Lua state */
580 funcname[0] = 'f';
581 funcname[1] = '_';
582 if (!evalsha) {
583 /* Hash the code if this is an EVAL call */
584 hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
585 } else {
586 /* We already have the SHA if it is a EVALSHA */
587 int j;
588 char *sha = c->argv[1]->ptr;
589
590 for (j = 0; j < 40; j++)
591 funcname[j+2] = tolower(sha[j]);
592 funcname[42] = '\0';
593 }
594
595 /* Try to lookup the Lua function */
596 lua_getglobal(lua, funcname);
597 if (lua_isnil(lua,1)) {
598 lua_pop(lua,1); /* remove the nil from the stack */
599 /* Function not defined... let's define it if we have the
600 * body of the funciton. If this is an EVALSHA call we can just
601 * return an error. */
602 if (evalsha) {
603 addReply(c, shared.noscripterr);
604 return;
605 }
606 if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) return;
607 /* Now the following is guaranteed to return non nil */
608 lua_getglobal(lua, funcname);
609 redisAssert(!lua_isnil(lua,1));
610 }
611
612 /* Populate the argv and keys table accordingly to the arguments that
613 * EVAL received. */
614 luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
615 luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
616
617 /* Select the right DB in the context of the Lua client */
618 selectDb(server.lua_client,c->db->id);
619
620 /* Set an hook in order to be able to stop the script execution if it
621 * is running for too much time.
622 * We set the hook only if the time limit is enabled as the hook will
623 * make the Lua script execution slower. */
624 if (server.lua_time_limit > 0 && server.masterhost == NULL) {
625 lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
626 } else {
627 lua_sethook(lua,luaMaskCountHook,0,0);
628 }
629
630 /* At this point whatever this script was never seen before or if it was
631 * already defined, we can call it. We have zero arguments and expect
632 * a single return value. */
633 server.lua_caller = c;
634 server.lua_time_start = ustime()/1000;
635 server.lua_kill = 0;
636 if (lua_pcall(lua,0,1,0)) {
637 if (server.lua_timedout) {
638 server.lua_timedout = 0;
639 /* Restore the readable handler that was unregistered when the
640 * script timeout was detected. */
641 aeCreateFileEvent(server.el,c->fd,AE_READABLE,
642 readQueryFromClient,c);
643 }
644 server.lua_caller = NULL;
645 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
646 addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
647 funcname, lua_tostring(lua,-1));
648 lua_pop(lua,1);
649 lua_gc(lua,LUA_GCCOLLECT,0);
650 return;
651 }
652 server.lua_timedout = 0;
653 server.lua_caller = NULL;
654 selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
655 luaReplyToRedisReply(c,lua);
656 lua_gc(lua,LUA_GCSTEP,1);
657
658 /* If we have slaves attached we want to replicate this command as
659 * EVAL instead of EVALSHA. We do this also in the AOF as currently there
660 * is no easy way to propagate a command in a different way in the AOF
661 * and in the replication link.
662 *
663 * IMPROVEMENT POSSIBLE:
664 * 1) Replicate this command as EVALSHA in the AOF.
665 * 2) Remember what slave already received a given script, and replicate
666 * the EVALSHA against this slaves when possible.
667 */
668 if (evalsha) {
669 robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
670
671 redisAssertWithInfo(c,NULL,script != NULL);
672 rewriteClientCommandArgument(c,0,
673 resetRefCount(createStringObject("EVAL",4)));
674 rewriteClientCommandArgument(c,1,script);
675 }
676 }
677
678 void evalCommand(redisClient *c) {
679 evalGenericCommand(c,0);
680 }
681
682 void evalShaCommand(redisClient *c) {
683 if (sdslen(c->argv[1]->ptr) != 40) {
684 /* We know that a match is not possible if the provided SHA is
685 * not the right length. So we return an error ASAP, this way
686 * evalGenericCommand() can be implemented without string length
687 * sanity check */
688 addReply(c, shared.noscripterr);
689 return;
690 }
691 evalGenericCommand(c,1);
692 }
693
694 /* We replace math.random() with our implementation that is not affected
695 * by specific libc random() implementations and will output the same sequence
696 * (for the same seed) in every arch. */
697
698 /* The following implementation is the one shipped with Lua itself but with
699 * rand() replaced by redisLrand48(). */
700 int redis_math_random (lua_State *L) {
701 /* the `%' avoids the (rare) case of r==1, and is needed also because on
702 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
703 lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
704 (lua_Number)REDIS_LRAND48_MAX;
705 switch (lua_gettop(L)) { /* check number of arguments */
706 case 0: { /* no arguments */
707 lua_pushnumber(L, r); /* Number between 0 and 1 */
708 break;
709 }
710 case 1: { /* only upper limit */
711 int u = luaL_checkint(L, 1);
712 luaL_argcheck(L, 1<=u, 1, "interval is empty");
713 lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
714 break;
715 }
716 case 2: { /* lower and upper limits */
717 int l = luaL_checkint(L, 1);
718 int u = luaL_checkint(L, 2);
719 luaL_argcheck(L, l<=u, 2, "interval is empty");
720 lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
721 break;
722 }
723 default: return luaL_error(L, "wrong number of arguments");
724 }
725 return 1;
726 }
727
728 int redis_math_randomseed (lua_State *L) {
729 redisSrand48(luaL_checkint(L, 1));
730 return 0;
731 }
732
733 /* ---------------------------------------------------------------------------
734 * SCRIPT command for script environment introspection and control
735 * ------------------------------------------------------------------------- */
736
737 void scriptCommand(redisClient *c) {
738 if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
739 scriptingReset();
740 addReply(c,shared.ok);
741 server.dirty++; /* Replicating this command is a good idea. */
742 } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
743 int j;
744
745 addReplyMultiBulkLen(c, c->argc-2);
746 for (j = 2; j < c->argc; j++) {
747 if (dictFind(server.lua_scripts,c->argv[j]->ptr))
748 addReply(c,shared.cone);
749 else
750 addReply(c,shared.czero);
751 }
752 } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
753 char funcname[43];
754 sds sha;
755
756 funcname[0] = 'f';
757 funcname[1] = '_';
758 hashScript(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
759 sha = sdsnewlen(funcname+2,40);
760 if (dictFind(server.lua_scripts,sha) == NULL) {
761 if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
762 == REDIS_ERR) {
763 sdsfree(sha);
764 return;
765 }
766 }
767 addReplyBulkCBuffer(c,funcname+2,40);
768 sdsfree(sha);
769 } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
770 if (server.lua_caller == NULL) {
771 addReplyError(c,"No scripts in execution right now.");
772 } else if (server.lua_write_dirty) {
773 addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
774 } else {
775 server.lua_kill = 1;
776 addReply(c,shared.ok);
777 }
778 } else {
779 addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
780 }
781 }